Archived Topics

Medieval Engineers - The Future

Archived Keen S. ● 4 years ago ● No Comments
9002 votes

Draft animals/ animal husbandry

Archived Copycat80 ● Comments: 13 ● Reply 7 years ago by Kieran M.
72 votes

The Obligatory WATER suggestion

Archived Copycat80 ● Comments: 43 ● Reply 7 years ago by Hexacosichoron
65 votes

please add a fleshed-out AI opponents/neutrals npcs

Archived Copycat80 ● Comments: 6 ● Reply 7 years ago by Rye B.
54 votes

Adding sounds to structurally instable constructions

Archived Timm ● Comments: 3 ● Reply 7 years ago by Burstar
52 votes

Refund clay jars when crafting with Linseed Oil

Archived Grant F. ● Comments: 13 ● Reply 4 years ago by Todd (.
49 votes

Use for super deep mines

Archived Kaden G. ● Comments: 15 ● Reply 7 years ago by Loki T.
48 votes

Small stone storing changes

Archived Tomáš B. ● Comments: 4 ● Reply 7 years ago by Keen S.
7 votes

Mod API allowing to draw custom things on the map

Archived Shurgent ● 7 years ago ● No Comments
7 votes

medieval engineers

Archived elobenc123 ● Comments: 1 ● Reply 4 years ago by Michael B.
3 votes

Schematic "Basic Engineering" not available.

Archived Rakkeyal ● Comments: 7 ● Reply 8 years ago by Rakkeyal
3 votes

Support Subscription for ME

Archived Michael D. ● Comments: 1 ● Reply 4 years ago by Michael B.
3 votes

Dismantled timber blocks gives Logs instead of timber

Archived Martin Q. ● Comments: 1 ● Reply 8 years ago by I23I7
2 votes

problem with tree

Archived CdriX ● Comments: 3 ● Reply 8 years ago by Keen S.
2 votes

unable to build mechanical splits

Archived the d. ● Comments: 1 ● Reply 8 years ago by Keen S.
2 votes

All blueprints unlocked aka. Creative mode

Archived Patrick K. ● Comments: 3 ● Reply 8 years ago by Mithrilchu
2 votes
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