This object is in archive! 
Use for super deep mines
Not Enough Votes
Put some ores very deep under ground. While leaving some ores in smaller quantities on the surface. The surface would have ores like: Tin, Iron, copper.
While the deep would have: Gold, silver, iron.
This would also make for more long term dedicated mines.
This will make elevators something useful.
Could just make it the top of the vein is on top and you got to dig deeper and deeper to get more of the vein. Otherwise having to dig and try and find ore will be annoying since trying to find ore already can be painful, there no ore detector like in Space Engineers and there is no ore seeker or something that will say 'here be ores'
Could just make it the top of the vein is on top and you got to dig deeper and deeper to get more of the vein. Otherwise having to dig and try and find ore will be annoying since trying to find ore already can be painful, there no ore detector like in Space Engineers and there is no ore seeker or something that will say 'here be ores'
This is how it used to be. We even put some higher quality ores under the regular ores. We had non-stop complaints about players not being able to find ores. We tried several ways to inform players but it was just too hard for many. This is why we changed to making all ores visible.
This is how it used to be. We even put some higher quality ores under the regular ores. We had non-stop complaints about players not being able to find ores. We tried several ways to inform players but it was just too hard for many. This is why we changed to making all ores visible.
Yes please. I am tired of servers being full of giant quarries and dugouts, and I'm tired of soiling beautiful landscapes to make them myself. Large ore veins could be hidden in mountains or under flat ground. A small amount of poor quality ore or discolored terrain that the player could follow in the early game which you would then follow to large underground ore veins (or maybe even caves.) with large areas of underground ore similar to Space Engineers planet side mining ore veins.
Yes please. I am tired of servers being full of giant quarries and dugouts, and I'm tired of soiling beautiful landscapes to make them myself. Large ore veins could be hidden in mountains or under flat ground. A small amount of poor quality ore or discolored terrain that the player could follow in the early game which you would then follow to large underground ore veins (or maybe even caves.) with large areas of underground ore similar to Space Engineers planet side mining ore veins.
Could just make it the top of the vein is on top and you got to dig deeper and deeper to get more of the vein. Otherwise having to dig and try and find ore will be annoying since trying to find ore already can be painful, there no ore detector like in Space Engineers and there is no ore seeker or something that will say 'here be ores'
Could just make it the top of the vein is on top and you got to dig deeper and deeper to get more of the vein. Otherwise having to dig and try and find ore will be annoying since trying to find ore already can be painful, there no ore detector like in Space Engineers and there is no ore seeker or something that will say 'here be ores'
What might work better is if there were certain biomes for certain ores so you could put larger quantities for example in mountains you would find copper or iron... hence marking down a smaller location making it easier for people to find them while adding a in-game tutorial to guide them on locations of where you may find these certain ores
What might work better is if there were certain biomes for certain ores so you could put larger quantities for example in mountains you would find copper or iron... hence marking down a smaller location making it easier for people to find them while adding a in-game tutorial to guide them on locations of where you may find these certain ores
make this a server option unique to each planet as it is first drawn? if someone wants deep or layered ore allow it as an option.
note without fast travel going from one part of the world to another, lets say with an inventory of 21, can be brutal experience imho. i think Keen is wise in balancing fun with a mining game -- again making this a player setup option a good solution for all?
i for one would hate spending human hours digging in a deep mine, seriously sounds depressing and not fun at all... digging voxels looking for ore also sounds like a different game, or a non multiplayer thing?
i can always boot up a creative map and fly around marking down all ore i find because every world boots the same locations for all ore, my joy isnt deeper ore but randomly placed ore! or new ore popping into a location through hard to explain geographical events like an earthquake revealing a silver vein on a side of a MT?
make this a server option unique to each planet as it is first drawn? if someone wants deep or layered ore allow it as an option.
note without fast travel going from one part of the world to another, lets say with an inventory of 21, can be brutal experience imho. i think Keen is wise in balancing fun with a mining game -- again making this a player setup option a good solution for all?
i for one would hate spending human hours digging in a deep mine, seriously sounds depressing and not fun at all... digging voxels looking for ore also sounds like a different game, or a non multiplayer thing?
i can always boot up a creative map and fly around marking down all ore i find because every world boots the same locations for all ore, my joy isnt deeper ore but randomly placed ore! or new ore popping into a location through hard to explain geographical events like an earthquake revealing a silver vein on a side of a MT?
One thing that i'd like to note that would have a negative impact is server file size. Voxel changes take up a lot of file space, so deeper holes mean more voxel change, then multiply that by every mine dug. server I play on is 27mb takes 5-15minutes to load, depending on server population. That with most of the houses being mindful of voxel size, It still becomes an issue on large servers.
Maybe make voxel file storage a little more efficient before doing this idea.
One thing that i'd like to note that would have a negative impact is server file size. Voxel changes take up a lot of file space, so deeper holes mean more voxel change, then multiply that by every mine dug. server I play on is 27mb takes 5-15minutes to load, depending on server population. That with most of the houses being mindful of voxel size, It still becomes an issue on large servers.
Maybe make voxel file storage a little more efficient before doing this idea.
Maybe you can bring some good places with or on treasure maps, so we can find the good points that somebody have found long before. So you will sometimes find a treasure chest, sometimes a good spot for a mine.
Maybe you can bring some good places with or on treasure maps, so we can find the good points that somebody have found long before. So you will sometimes find a treasure chest, sometimes a good spot for a mine.
Replies have been locked on this page!