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Adding sounds to structurally instable constructions

Timm shared this feedback 6 years ago
Under Consideration


The reason I'm suggesting this idea is because it's almost too obvious to think of. It adds another layer of immersion to the game and the sad part is I didn't come up with it. It was the genius mind of PoonMoon from the Steam community who did. I simply want to be sure you guys don't miss it.

The problem: when a structure is getting structurally instable the there are two ways to notice: you either cry because hours of work suddenly collapse or (in creative mode) use 'N' to see if your creation is about to fail.

The solution: if a block/beam/rope is about to crack/snap let it make the sounds that warn you. Walls can make a crumbling sound and you can even at dust that make it clear it's going to collapse if more weight is added. Wooden beams can of course make snapping sounds (maybe add some splinters?) and ropes can make the high tension/snapping sounds.

The original idea:

Hopefully you guys can add it!

Greetings from the Netherlands!


Replies (1)


I was discussing this with our design team recently. We are considering options for how to expose structural integrity to players in an intuitive and immersive fashion while avoiding repetitive effects that could become annoying.


Repetitive effects would be nice actually (but over a period of time, not constantly), an unstable building would have a different atmosphere to a stable one if particles fell from ceilings, had wood crackling sounds, etc.

Maybe even after a while pick the weakest thing to actually collapse so it teaches people it's an actual danger, not just "near" danger.


Might I suggest damage of random severity over time instead of the current breaking instantly?

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