Archived Topics

Server Meshing for Space Enginner 2

Archived Solum Comments: 17 Reply 40 days ago by Now T.
42 votes

adding huge but rare asteroides

Archived DriedRhino35087 Comments: 2 Reply 41 days ago by 4Peace
13 votes

The Hand Drill - Tunnel Bore Mode

Archived Ian T. Comments: 12 Reply 41 days ago by Ian T.
4 votes

Feedback about sound design

Archived Duten Comments: 1 Reply 42 days ago by Angel
2 votes

Change the dynamic of power consumption of space suits.

Archived Wilhelm Comments: 19 Reply 43 days ago by Semtex
14 votes

Unlock landinggear on piston

Archived Marc F. Comments: 1 Reply 45 days ago by Mike G.
2 votes

Unlock block from grid - functional blocks only

Archived Deon B. Comments: 6 Reply 46 days ago by Semtex
8 votes
1 vote

Official proton support

Archived TinyMouse Comments: 60 Reply 47 days ago by arrbos
267 votes

realistic hydrogen engine sound and function

Archived Caleb Comments: 1 Reply 47 days ago by Angel
1 vote

Gravity Cores required before fabricator is unlocked.

Archived George M. Comments: 6 Reply 48 days ago by Martin D.
9 votes

Destroyed block replaced with holographic projection

Archived Wilhelm Comments: 4 Reply 49 days ago by Wilhelm
11 votes

MEIN COMBAT - A Combat Feedback Compilation

Archived ZedX Comments: 15 Reply 49 days ago by Semtex
11 votes

Space Engineers 2 debris aren't affected by gravity

Archived Alex Comments: 1 Reply 49 days ago by Adam M.
2 votes

GPS/signal markers cluttering the view - an idea.

Archived Angel Comments: 1 Reply 49 days ago by bnainz
4 votes

Production cue limits

Archived Richard Comments: 4 Reply 49 days ago by Wilhelm
11 votes

Make toolbar block selection just like in SE1

Archived Mucio34 Comments: 1 Reply 50 days ago by Tristan S.
10 votes

Sure, NPCs could all be bipedal, but...

Archived wazzup201 Comments: 4 Reply 50 days ago by Tristan S.
6 votes
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