New flight mechanics feel awful
Not Enough Votes
I hate the new flight mechanics, the roll is way too sensitive, the red ship keeps moving when I stop pressing the button like 10 seconds ago! I can't turn effectively anymore. I can't even hit the blue ship, the red ship just keeps going under it even when I aim directly at the neck. I really want an option to go back to the original flight system, the new controls are making the game unplayable for me!
I think so too. The new Roll controls are terrible. We need an option to make the controls the same as in SE1.
I think so too. The new Roll controls are terrible. We need an option to make the controls the same as in SE1.
dude WHY when they change crap like this, cant they add a freakin button in the menu to turn this shit off!?
how hard is that??? this COMPLETLEY ruined the game for me and i have been a staunch supporter up until now!!!!!!!!!!!!!!
dude WHY when they change crap like this, cant they add a freakin button in the menu to turn this shit off!?
how hard is that??? this COMPLETLEY ruined the game for me and i have been a staunch supporter up until now!!!!!!!!!!!!!!
Agreed, I suffer from motion sickness. I feel I have less control and a headache coming on!
Agreed, I suffer from motion sickness. I feel I have less control and a headache coming on!
having a toggle to swap between the 2 modes would most likely help for both cases, but i been seeing most people dont like it as the DPI they play on is much higher then the average person (able to spin 13 times just by moving the mouse 1mm kind DPI). as for the new controls, they could benefit with a type of tuning that the players can adjust themselves such as having curve adjustments based on how long u hold the button. IE: tapping the button will give u fine controls but holding it ramps it up to max force.
having a toggle to swap between the 2 modes would most likely help for both cases, but i been seeing most people dont like it as the DPI they play on is much higher then the average person (able to spin 13 times just by moving the mouse 1mm kind DPI). as for the new controls, they could benefit with a type of tuning that the players can adjust themselves such as having curve adjustments based on how long u hold the button. IE: tapping the button will give u fine controls but holding it ramps it up to max force.
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