Save tech innovations and blueprints to datapads
I am very intrigued by the idea that blueprints (and tech research advancements) could be stored/found/bought in datapads. You make some cool ship or module design, you could a) post it to the workshop on steam or b) save it to a number of datapads and sell them at your space station store for visitors to drop by and purchase, or hand them out to your friends. Let the server admin decide if they allow outside bluepriints (from the workshop).
Maybe you find a one of a kind blueprint in an old wreck on a planet, or that way out there spaceport store has some kind of tech upgrade that you normally can't research or obtain. Or maybe player A has figured out how to make (insert prototech refinery as example) and they can save that knowledge onto a datapad to teach other people how to make them.
The skill tree always felt a little easy in SE1 to pick up all the knowledge, See additional suggestion search for 'learn by disassemble' to elaborate further
I like this feedback
Not sure how I feel in campaign mode about learning skills doing missions, unless those missions are tied to doing the skill itself. i.e. learn how to build a reactor by working on (in mission) a reactor, etc. Or...as the feedback here says, find a blueprint how to do that. If, say the mission to fix the ion thruster for the miner, they give you a blurprint on a datapad that then unlocks your knowledge of how to fix and build ion thrusters...etc. Feels more organic and focused on what you're actually doing when you learn things. Plus, potentially a trade system for people who want to share skill knowledge.
Not sure how I feel in campaign mode about learning skills doing missions, unless those missions are tied to doing the skill itself. i.e. learn how to build a reactor by working on (in mission) a reactor, etc. Or...as the feedback here says, find a blueprint how to do that. If, say the mission to fix the ion thruster for the miner, they give you a blurprint on a datapad that then unlocks your knowledge of how to fix and build ion thrusters...etc. Feels more organic and focused on what you're actually doing when you learn things. Plus, potentially a trade system for people who want to share skill knowledge.
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