Space Engineers 2
Space Engineers
Medieval Engineers
Miner Wars
Topics
Submit Bug
Submit Feedback
Request Help
Login
Submit Feedback
Archived Topics
All Topics
Feedback
Bugs
Announcements
Turret controller cannot handle turret being 'parent'
Archived
A G.
●
Comments:
3
●
Reply
17 months
ago by
Keen S.
2
votes
Better roll mechanics for Xbox
Archived
David L.
●
Comments:
1
●
Reply
4 years
ago by
andersenman
2
votes
Vote
Allow Replay tool to be used in multiplayer games
Archived
Jaden
●
3 years
ago
●
No Comments
2
votes
Vote
All steam game invites are treated like SE invites
Archived
ruben i.
●
Comments:
5
●
Reply
23 months
ago by
QA K.
2
votes
Music Plays in Mono
Archived
HopelessSoap
●
Comments:
1
●
Reply
2 years
ago by
Keen S.
2
votes
Vote
Flare and firework projectiles are ridiculously heavy
Archived
KptKosmit91
●
Comments:
2
●
Reply
2 years
ago by
Keen S.
2
votes
Space Engineers Dedicated Server A-B Machine Hosting
Archived
Sodium D.
●
Comments:
2
●
Reply
7 months
ago by
Sodium D.
2
votes
Vote
safe zones allowing block damage - v1.198.024
Archived
DCar
●
Comments:
9
●
Reply
4 years
ago by
Keen S.
2
votes
Steam Controller does not work
Archived
Handagotes
●
Comments:
2
●
Reply
4 years
ago by
Handagotes
2
votes
Vote
Suits antenna state affects if broadcasts are received or not.
Archived
Mr D.
●
23 months
ago
●
No Comments
2
votes
Vote
Set and Get the Waypoints used by IMyPathRecorder
Archived
madtulip
●
18 months
ago
●
No Comments
2
votes
Vote
add a ruler
Archived
Luppen
●
Comments:
4
●
Reply
10 months
ago by
Luppen
2
votes
Vote
Pressurization inside base broken since 1.190
Archived
NovaEngie
●
Comments:
11
●
Reply
4 years
ago by
QA K.
2
votes
Vote
1.193 Can't apply armor skins in multiplayer
Archived
Necro
●
Comments:
5
●
Reply
6 years
ago by
Kateřina Č.
2
votes
Blueprints refuse to upload to Steam
Archived
Deszeraeth S.
●
Comments:
8
●
Reply
4 years
ago by
Ondrej B.
2
votes
Remote Control tabs out on multiplayer
Archived
Richard R.
●
Comments:
5
●
Reply
3 years
ago by
QA K.
2
votes
Vote
[1.202.120] Autocannon Muzzle Displacement
Archived
Slushtrap G.
●
Comments:
2
●
Reply
2 years
ago by
QA K.
2
votes
Programmable block GatlingTurret.SetTarget always aims at 0, 0, 0
Archived
Shurlan
●
Comments:
2
●
Reply
17 months
ago by
Keen S.
2
votes
Inertial Dampeners toggle able for individual thrust directions
Archived
Luke H.
●
19 months
ago
●
No Comments
2
votes
Vote
add dynamicaly changing gps markers
Archived
Luppen
●
Comments:
2
●
Reply
10 months
ago by
Luppen
2
votes
Vote
previous
239
240
241
242
243
244
245
246
247
248
next
Browse Active