Craters, Drilled Holes, Underground not rendering
Hello,
My friends and I have been running a server on SurvivalServers and ran into an issue where things aren't rendering properly. Screenshots of various areas attached with inside and outside shots to show issues
We had a lake full of craters from meteor showers and none of the craters render, as well as any mines we've dug. All player-placed objects show up fine. I've looked for any duplicate vx2 files, as well as reinstalling the game, rebooting the server, etc. I've also attached log files, as well as the world config. Could this be a corrupt world file related to the issue the recent patch fixed? We tried running the world on our own hardware as well to ensure it wasn't a problem with the server. I also described the issue in a reddit post, which I've linked in case I missed anything here.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
We have the same problem. Here is our formal description:
We've now re-started the game on a dedicated (hosted) server several times. We keep having the same error eat our world within a few days of each restart.
Description:
1) Things appear to be just fine. We get meteors. We dig holes for ore. Life is great.
2) We log in, and at some point the ground is smooth as a baby's skin. No meteor craters visible. However, if you go into one of our digs (or a big meteor hole) you pass through the ground and are then "interior" to the world.
3) Mods:
We have the Modular Encounters Collection installed and Paint Guns.
4) This is like a few other reported bugs, like the ghosting bug, but seems to be a different beast.
Troubleshooting:
Proof:
In this last voxel illusion glitch I took a whole ton of pictures. I can post a bunch of half-in-the-ground or looking-through-the-world screenshots if there is any way that would help diagnose or better understand the problem. The person above has provided some pictures.
Further Troubleshooting:
Further evidence:
We found several reddit posts that replicate our concern, more or less:
https://www.reddit.com/r/spaceengineers/comments/ess451/bug_transparent_ground_from_inside_the_caves_ive/
https://www.reddit.com/r/spaceengineers/comments/gayqb1/terrain_has_renewed_but_collision_didnt/
https://www.reddit.com/r/spaceengineers/comments/gfu17a/terrain_problem_anyway_to_fix_this_tried_with_the/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
Early hypothesis:
We do a bunch of mining. We have lots of meteors. At some point several days into a new world we appear to hit a critical level of voxel damage that triggers some sort of reset or cleaning routine? We log out with the server just fine, the error never occurs with us on the server. We log back in to a broken server, with baby smooth skin - and the glitches described above.
Note: We have had this experience on 4 restarts now - so we've had it happen on Earthlike, Mars, Titan.
We have the same problem. Here is our formal description:
We've now re-started the game on a dedicated (hosted) server several times. We keep having the same error eat our world within a few days of each restart.
Description:
1) Things appear to be just fine. We get meteors. We dig holes for ore. Life is great.
2) We log in, and at some point the ground is smooth as a baby's skin. No meteor craters visible. However, if you go into one of our digs (or a big meteor hole) you pass through the ground and are then "interior" to the world.
3) Mods:
We have the Modular Encounters Collection installed and Paint Guns.
4) This is like a few other reported bugs, like the ghosting bug, but seems to be a different beast.
Troubleshooting:
Proof:
In this last voxel illusion glitch I took a whole ton of pictures. I can post a bunch of half-in-the-ground or looking-through-the-world screenshots if there is any way that would help diagnose or better understand the problem. The person above has provided some pictures.
Further Troubleshooting:
Further evidence:
We found several reddit posts that replicate our concern, more or less:
https://www.reddit.com/r/spaceengineers/comments/ess451/bug_transparent_ground_from_inside_the_caves_ive/
https://www.reddit.com/r/spaceengineers/comments/gayqb1/terrain_has_renewed_but_collision_didnt/
https://www.reddit.com/r/spaceengineers/comments/gfu17a/terrain_problem_anyway_to_fix_this_tried_with_the/?utm_source=share&utm_medium=ios_app&utm_name=iossmf
Early hypothesis:
We do a bunch of mining. We have lots of meteors. At some point several days into a new world we appear to hit a critical level of voxel damage that triggers some sort of reset or cleaning routine? We log out with the server just fine, the error never occurs with us on the server. We log back in to a broken server, with baby smooth skin - and the glitches described above.
Note: We have had this experience on 4 restarts now - so we've had it happen on Earthlike, Mars, Titan.
Still happening after the server optimization update.
Even if this isssue has not many votes, it is game breaking. Our dedicated group of 8 players had to stop playing the game because it happens over and over! Please see that this issue was reportet multiple times for month and years now:
https://support.keenswh.com/spaceengineers/pc/topic/craters-drilled-holes-underground-not-rendering
https://support.keenswh.com/spaceengineers/pc/topic/mined-voxels-will-appear-filled-in
https://support.keenswh.com/spaceengineers/pc/topic/voxel-terrain-meshinggeneration-issue-after-patches
https://support.keenswh.com/spaceengineers/pc/topic/voxel-terrain-meshinggeneration-issue-after-patches_1
https://support.keenswh.com/spaceengineers/pc/topic/mined-voxels-still-rendering-as-unmined
https://support.keenswh.com/spaceengineers/pc/topic/planet-lod-bug
And maybe more - You should know it.
Still happening after the server optimization update.
Even if this isssue has not many votes, it is game breaking. Our dedicated group of 8 players had to stop playing the game because it happens over and over! Please see that this issue was reportet multiple times for month and years now:
https://support.keenswh.com/spaceengineers/pc/topic/craters-drilled-holes-underground-not-rendering
https://support.keenswh.com/spaceengineers/pc/topic/mined-voxels-will-appear-filled-in
https://support.keenswh.com/spaceengineers/pc/topic/voxel-terrain-meshinggeneration-issue-after-patches
https://support.keenswh.com/spaceengineers/pc/topic/voxel-terrain-meshinggeneration-issue-after-patches_1
https://support.keenswh.com/spaceengineers/pc/topic/mined-voxels-still-rendering-as-unmined
https://support.keenswh.com/spaceengineers/pc/topic/planet-lod-bug
And maybe more - You should know it.
I'm new to SPE with around 200 hours in on a private server. This has happened twice now for me. Resetting the voxel map fixes the issue till we hit a critical stage and it happens. The first time the Voxel map was around 125MB. This time it's at 134MB which whilst anecdotal is a pattern.
I'm new to SPE with around 200 hours in on a private server. This has happened twice now for me. Resetting the voxel map fixes the issue till we hit a critical stage and it happens. The first time the Voxel map was around 125MB. This time it's at 134MB which whilst anecdotal is a pattern.
I have the same problem, still no response from the devs here?
I have the same problem, still no response from the devs here?
I’m on Xbox on a Nitrado server and am running into the same problem. This is another of several bugs that have been brought up years ago… do they still work on this game?
I’m on Xbox on a Nitrado server and am running into the same problem. This is another of several bugs that have been brought up years ago… do they still work on this game?
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