2020-04-05 17:26:43.436 - Thread: 1 -> Log Started 2020-04-05 17:26:43.438 - Thread: 1 -> Timezone (local - UTC): -7h 2020-04-05 17:26:43.438 - Thread: 1 -> App Version: 01_194_081 2020-04-05 17:26:43.443 - Thread: 1 -> Steam build: Always true 2020-04-05 17:26:43.444 - Thread: 1 -> Is official: True [NO][NIS][NAMP] 2020-04-05 17:26:43.444 - Thread: 1 -> Environment.ProcessorCount: 32 2020-04-05 17:26:43.472 - Thread: 1 -> Environment.OSVersion: Microsoft Windows Server 2019 Standard (Microsoft Windows NT 6.2.9200.0) 2020-04-05 17:26:43.472 - Thread: 1 -> Environment.CommandLine: "C:\sspanel\gameservers\spaceengineers\63720\DedicatedServer64\SpaceEngineersDedicated.exe" -console -path "C:\sspanel\gameservers\spaceengineers\63720\Instance\" 2020-04-05 17:26:43.488 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-05 17:26:43.488 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-05 17:26:43.489 - Thread: 1 -> Environment.Version: .NET Framework 4.7.3610.0 2020-04-05 17:26:43.490 - Thread: 1 -> Environment.CurrentDirectory: C:\sspanel\gameservers\spaceengineers\63720 2020-04-05 17:26:43.490 - Thread: 1 -> CPU Info: Intel(R) Xeon(R) CPU E5-2670 0 @ 2.60GHz 2020-04-05 17:26:43.490 - Thread: 1 -> IntPtr.Size: 8 2020-04-05 17:26:43.490 - Thread: 1 -> Default Culture: 2020-04-05 17:26:43.490 - Thread: 1 -> Default UI Culture: 2020-04-05 17:26:43.811 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-05 17:26:43.817 - Thread: 1 -> MyScreenManager() 2020-04-05 17:26:43.818 - Thread: 1 -> Game dir: C:\sspanel\gameservers\spaceengineers\63720\DedicatedServer64 2020-04-05 17:26:43.818 - Thread: 1 -> Content dir: C:\sspanel\gameservers\spaceengineers\63720\Content 2020-04-05 17:26:46.429 - Thread: 1 -> Preallocate - START 2020-04-05 17:26:46.436 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-05 17:26:46.454 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-05 17:26:46.454 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-05 17:26:46.454 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-05 17:26:46.455 - Thread: 1 -> MyEntities - START 2020-04-05 17:26:46.493 - Thread: 1 -> MyEntities - END 2020-04-05 17:26:46.493 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-05 17:26:46.493 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-05 17:26:46.493 - Thread: 1 -> MyTransparentGeometry - START 2020-04-05 17:26:46.493 - Thread: 1 -> MyTransparentGeometry - END 2020-04-05 17:26:46.493 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-05 17:26:46.518 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-05 17:26:46.518 - Thread: 1 -> MyMath - START 2020-04-05 17:26:46.519 - Thread: 1 -> MyMath - END 2020-04-05 17:26:46.519 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-05 17:26:46.519 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-05 17:26:46.547 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-05 17:26:46.547 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-05 17:26:46.547 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-05 17:26:46.672 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-05 17:26:46.672 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-05 17:26:46.673 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-05 17:26:46.673 - Thread: 1 -> MySyncDestructions - START 2020-04-05 17:26:46.673 - Thread: 1 -> MySyncDestructions - END 2020-04-05 17:26:46.673 - Thread: 1 -> MySyncEntity - START 2020-04-05 17:26:46.674 - Thread: 1 -> MySyncEntity - END 2020-04-05 17:26:46.674 - Thread: 1 -> MySyncScenario - START 2020-04-05 17:26:46.674 - Thread: 1 -> MySyncScenario - END 2020-04-05 17:26:46.674 - Thread: 1 -> MyCommandCharacter - START 2020-04-05 17:26:46.676 - Thread: 1 -> MyCommandCharacter - END 2020-04-05 17:26:46.677 - Thread: 1 -> MyCommandConsole - START 2020-04-05 17:26:46.678 - Thread: 1 -> MyCommandConsole - END 2020-04-05 17:26:46.678 - Thread: 1 -> MyCommandEntity - START 2020-04-05 17:26:46.680 - Thread: 1 -> MyCommandEntity - END 2020-04-05 17:26:46.681 - Thread: 1 -> MyAiTargetManager - START 2020-04-05 17:26:46.681 - Thread: 1 -> MyAiTargetManager - END 2020-04-05 17:26:46.681 - Thread: 1 -> MyClientDebugCommands - START 2020-04-05 17:26:46.682 - Thread: 1 -> MyClientDebugCommands - END 2020-04-05 17:26:46.682 - Thread: 1 -> MyDedicatedServer - START 2020-04-05 17:26:46.682 - Thread: 1 -> MyDedicatedServer - END 2020-04-05 17:26:46.682 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-05 17:26:46.682 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-05 17:26:46.682 - Thread: 1 -> MyMultiplayerBase - START 2020-04-05 17:26:46.682 - Thread: 1 -> MyMultiplayerBase - END 2020-04-05 17:26:46.682 - Thread: 1 -> MyMultiplayerClient - START 2020-04-05 17:26:46.682 - Thread: 1 -> MyMultiplayerClient - END 2020-04-05 17:26:46.682 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-05 17:26:46.682 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-05 17:26:46.682 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-05 17:26:46.682 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-05 17:26:46.682 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-05 17:26:46.682 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-05 17:26:46.682 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-05 17:26:46.682 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-05 17:26:46.683 - Thread: 1 -> MyServerDebugCommands - START 2020-04-05 17:26:46.684 - Thread: 1 -> MyServerDebugCommands - END 2020-04-05 17:26:46.684 - Thread: 1 -> MyAIActionsParser - START 2020-04-05 17:26:46.684 - Thread: 1 -> MyAIActionsParser - END 2020-04-05 17:26:46.684 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-05 17:26:46.832 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-05 17:26:46.833 - Thread: 1 -> MyDefinitionManager - START 2020-04-05 17:26:46.875 - Thread: 1 -> MyDefinitionManager - END 2020-04-05 17:26:46.878 - Thread: 1 -> Preallocate - END 2020-04-05 17:26:46.881 - Thread: 1 -> Bind IP : 107.173.81.51:10016 2020-04-05 17:26:53.285 - Thread: 1 -> Server successfully started 2020-04-05 17:26:53.285 - Thread: 1 -> Product name: Space Engineers 2020-04-05 17:26:53.285 - Thread: 1 -> Desc: Space Engineers 2020-04-05 17:26:53.285 - Thread: 1 -> Public IP: 107.173.81.51 2020-04-05 17:26:53.285 - Thread: 1 -> Steam ID: 90134131763968011 2020-04-05 17:26:53.393 - Thread: 1 -> Server connected to Steam 2020-04-05 17:26:53.509 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-05 17:26:54.078 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-05 17:26:54.078 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-05 17:26:54.078 - Thread: 1 -> Server Name: WhiteWolf, Arokota, and TheNotificator 2020-04-05 17:26:54.079 - Thread: 1 -> World Name: WorldOfTom 2020-04-05 17:26:54.116 - Thread: 1 -> Auto Restart Enabled 2020-04-05 17:26:54.125 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-05 17:26:54.125 - Thread: 1 -> Installed DLCs: 2020-04-05 17:26:54.169 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-05 17:26:54.234 - Thread: 39 -> Remote Server Listener started. Listening on port 10017 2020-04-05 17:26:54.261 - Thread: 1 -> Havok: Physics.Init 2020-04-05 17:26:54.282 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-05 17:26:54.285 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-05 17:26:54.309 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-05 17:26:54.312 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-05 17:26:54.317 - Thread: 1 -> 358697a789b0f22867c34310fc144bde75afbedd 2020-04-05 17:26:54.873 - Thread: 1 -> Loading scenarios 2020-04-05 17:26:54.971 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-05 17:26:54.972 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-05 17:26:55.200 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-05 17:26:55.230 - Thread: 13 -> MySandboxGame.PerformPreload() - START 2020-04-05 17:26:55.236 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-05 17:26:55.239 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-05 17:26:55.259 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-05 17:26:55.259 - Thread: 13 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-05 17:26:55.262 - Thread: 13 -> ReloadVoxelMaterials 2020-04-05 17:26:55.384 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-05 17:26:59.256 - Thread: 13 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-05 17:26:59.256 - Thread: 13 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-05 17:26:59.256 - Thread: 13 -> MySandboxGame.PerformPreload() - END 2020-04-05 17:26:59.387 - Thread: 1 -> Loading last session C:\sspanel\gameservers\spaceengineers\63720\Instance\Saves\WorldOfTom 2020-04-05 17:26:59.994 - Thread: 1 -> Loading Sandbox world configuration file C:\sspanel\gameservers\spaceengineers\63720\Instance\Saves\WorldOfTom\Sandbox_config.sbc 2020-04-05 17:27:00.000 - Thread: 1 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-04-05 17:27:00.004 - Thread: 1 -> Downloading world mods - START 2020-04-05 17:27:00.004 - Thread: 1 -> Downloading world mods - END 2020-04-05 17:27:00.010 - Thread: 1 -> Loading session: C:\sspanel\gameservers\spaceengineers\63720\Instance\Saves\WorldOfTom 2020-04-05 17:27:01.412 - Thread: 1 -> GC Memory: 73,478,392 B 2020-04-05 17:27:01.419 - Thread: 1 -> Process Memory: 277,032,960 B 2020-04-05 17:27:01.424 - Thread: 1 -> Experimental mode: Yes 2020-04-05 17:27:01.424 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableSpiders, InsufficientHardware 2020-04-05 17:27:04.153 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-05 17:27:04.206 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-05 17:27:04.219 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-05 17:27:04.225 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-05 17:27:04.228 - Thread: 1 -> 358697a789b0f22867c34310fc144bde75afbedd 2020-04-05 17:27:04.484 - Thread: 1 -> Loading scenarios 2020-04-05 17:27:04.484 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-05 17:27:04.484 - Thread: 1 -> List of used mods (0) - START 2020-04-05 17:27:04.484 - Thread: 1 -> List of used mods - END 2020-04-05 17:27:04.631 - Thread: 1 -> Loading behaviors 2020-04-05 17:27:04.634 - Thread: 1 -> Loading ammo magazines 2020-04-05 17:27:04.641 - Thread: 1 -> Loading ammo definitions 2020-04-05 17:27:04.647 - Thread: 1 -> Loading animations 2020-04-05 17:27:04.653 - Thread: 1 -> Loading animations 2020-04-05 17:27:04.659 - Thread: 1 -> Loading sound definitions 2020-04-05 17:27:04.664 - Thread: 1 -> Loading sound definitions 2020-04-05 17:27:04.664 - Thread: 1 -> Loading sound definitions 2020-04-05 17:27:04.664 - Thread: 1 -> Loading sound definitions 2020-04-05 17:27:04.664 - Thread: 1 -> Loading sound definitions 2020-04-05 17:27:04.665 - Thread: 1 -> Loading sound definitions 2020-04-05 17:27:04.665 - Thread: 1 -> Loading category classes 2020-04-05 17:27:04.667 - Thread: 1 -> Loading category classes 2020-04-05 17:27:04.668 - Thread: 1 -> Loading blueprint classes 2020-04-05 17:27:04.672 - Thread: 1 -> Loading blueprint class entries 2020-04-05 17:27:04.674 - Thread: 1 -> Loading blueprint class entries 2020-04-05 17:27:04.674 - Thread: 1 -> Loading blueprints 2020-04-05 17:27:04.681 - Thread: 1 -> Loading blueprints 2020-04-05 17:27:04.681 - Thread: 1 -> Loading agent definitions 2020-04-05 17:27:04.686 - Thread: 1 -> Loading character definitions 2020-04-05 17:27:04.727 - Thread: 1 -> Loading character definitions 2020-04-05 17:27:04.727 - Thread: 1 -> Loading components 2020-04-05 17:27:04.731 - Thread: 1 -> Loading components 2020-04-05 17:27:04.732 - Thread: 1 -> Loading configuration 2020-04-05 17:27:04.736 - Thread: 1 -> Loading container types 2020-04-05 17:27:04.742 - Thread: 1 -> Loading Contract Types 2020-04-05 17:27:04.762 - Thread: 1 -> Loading block positions 2020-04-05 17:27:04.769 - Thread: 1 -> Loading block positions 2020-04-05 17:27:04.769 - Thread: 1 -> Loading curve definitions 2020-04-05 17:27:04.780 - Thread: 1 -> Loading debris 2020-04-05 17:27:04.784 - Thread: 1 -> Loading environment items entries 2020-04-05 17:27:04.787 - Thread: 1 -> Loading decal global definitions 2020-04-05 17:27:04.787 - Thread: 1 -> Loading decal definitions 2020-04-05 17:27:04.797 - Thread: 1 -> Loading drone behaviors 2020-04-05 17:27:04.805 - Thread: 1 -> Loading edges 2020-04-05 17:27:04.809 - Thread: 1 -> Loading emissive color definitions 2020-04-05 17:27:04.820 - Thread: 1 -> Loading emissive color default states 2020-04-05 17:27:04.835 - Thread: 1 -> Loading animations 2020-04-05 17:27:04.836 - Thread: 1 -> Loading entity components 2020-04-05 17:27:04.869 - Thread: 1 -> Loading component containers 2020-04-05 17:27:04.899 - Thread: 1 -> Loading environment items entries 2020-04-05 17:27:04.899 - Thread: 1 -> Loading Faction Names 2020-04-05 17:27:04.901 - Thread: 1 -> Loading factions 2020-04-05 17:27:04.909 - Thread: 1 -> Loading flare definitions 2020-04-05 17:27:04.939 - Thread: 1 -> Loading gas property definitions 2020-04-05 17:27:04.941 - Thread: 1 -> Loading event definitions 2020-04-05 17:27:04.945 - Thread: 1 -> Loading physical items 2020-04-05 17:27:04.959 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.959 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomLeft.png 2020-04-05 17:27:04.960 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.960 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomRight.png 2020-04-05 17:27:04.960 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.960 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopLeft.png 2020-04-05 17:27:04.960 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.960 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopRight.png 2020-04-05 17:27:04.961 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.961 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorGlass.png 2020-04-05 17:27:04.961 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.961 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottom.png 2020-04-05 17:27:04.961 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.961 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\BackgroundGradient.png 2020-04-05 17:27:04.962 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.962 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\leftplate.png 2020-04-05 17:27:04.962 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.962 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\rightplate.png 2020-04-05 17:27:04.962 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.962 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\centerplate.png 2020-04-05 17:27:04.963 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.963 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\CenterPlateController.png 2020-04-05 17:27:04.963 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.963 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\ToolbarColorVariant.png 2020-04-05 17:27:04.963 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.963 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gravityindicatorcirclesmall.png 2020-04-05 17:27:04.964 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.964 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\f1icon.png 2020-04-05 17:27:04.964 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.964 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gravityindicatorcirclelarge.png 2020-04-05 17:27:04.964 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.964 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gravityindicatorfill.png 2020-04-05 17:27:04.965 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.965 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\playerhelmeton.png 2020-04-05 17:27:04.965 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.965 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\playerhelmetoff.png 2020-04-05 17:27:04.965 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.965 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\jetpack.png 2020-04-05 17:27:04.966 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.966 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\jetpackoff.png 2020-04-05 17:27:04.966 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.966 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\magboot.png 2020-04-05 17:27:04.966 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.966 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\light.png 2020-04-05 17:27:04.967 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.967 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\playerbroadcastingon.png 2020-04-05 17:27:04.967 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.967 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\playerbroadcastingoff.png 2020-04-05 17:27:04.968 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.968 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\handbrake.png 2020-04-05 17:27:04.968 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.968 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\remotecontrolon.png 2020-04-05 17:27:04.969 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.969 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridbroadcastingon.png 2020-04-05 17:27:04.969 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.969 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridbroadcastingoff.png 2020-04-05 17:27:04.969 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.969 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridpower.png 2020-04-05 17:27:04.970 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.970 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\iconsbackground.png 2020-04-05 17:27:04.970 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.970 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\cockpitbuildmode.png 2020-04-05 17:27:04.970 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.971 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\suffocating.png 2020-04-05 17:27:04.971 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.971 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\healthlow.png 2020-04-05 17:27:04.971 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.971 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\capacity.png 2020-04-05 17:27:04.971 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.971 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\healthicon.png 2020-04-05 17:27:04.972 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.972 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\oxygenicon.png 2020-04-05 17:27:04.972 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.972 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\OusideTemp.png 2020-04-05 17:27:04.972 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.972 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\energyicon.png 2020-04-05 17:27:04.973 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.973 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\hydrogenicon.png 2020-04-05 17:27:04.974 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.974 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\mass.png 2020-04-05 17:27:04.974 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.974 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbarvarianticon.png 2020-04-05 17:27:04.975 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.975 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\progressbarbackground.png 2020-04-05 17:27:04.975 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.975 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\progressbarbackgroundmirrored.png 2020-04-05 17:27:04.976 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.976 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\progressbar.png 2020-04-05 17:27:04.976 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.976 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\progressbarmirrored.png 2020-04-05 17:27:04.977 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.977 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\bottle.png 2020-04-05 17:27:04.977 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.977 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbariteminactive.png 2020-04-05 17:27:04.977 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.977 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbaritemactive.png 2020-04-05 17:27:04.978 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.978 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbarpageinactive.png 2020-04-05 17:27:04.978 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.978 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbarpageactive.png 2020-04-05 17:27:04.979 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.979 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\cubebuilder\gridmodelargehighl.png 2020-04-05 17:27:04.981 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.981 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Fog_v4.dds 2020-04-05 17:27:04.982 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.982 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gravityindicator.png 2020-04-05 17:27:04.982 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.982 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\drillbarprogress.png 2020-04-05 17:27:04.982 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.982 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\drillbarbackground.png 2020-04-05 17:27:04.983 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.983 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\backpack.png 2020-04-05 17:27:04.983 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.983 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisor.png 2020-04-05 17:27:04.983 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.983 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\dampenersoff.png 2020-04-05 17:27:04.984 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.984 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\dampenerson.png 2020-04-05 17:27:04.984 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.984 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\dampenersauto.png 2020-04-05 17:27:04.984 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.984 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridsizesmall.png 2020-04-05 17:27:04.985 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.985 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridsizelarge.png 2020-04-05 17:27:04.985 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.985 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\blockrotate.png 2020-04-05 17:27:04.985 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.985 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridmirror.png 2020-04-05 17:27:04.986 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.986 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\battery.png 2020-04-05 17:27:04.986 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.986 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\speedometercirclepart.png 2020-04-05 17:27:04.986 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.986 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegment.png 2020-04-05 17:27:04.987 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.987 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentFirst.png 2020-04-05 17:27:04.987 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.987 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentLast.png 2020-04-05 17:27:04.987 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.987 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\InventoryRadialBackground.png 2020-04-05 17:27:04.988 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.988 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_left_top.dds 2020-04-05 17:27:04.989 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.989 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_left_center.dds 2020-04-05 17:27:04.989 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.989 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_left_bottom.dds 2020-04-05 17:27:04.989 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.989 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_center_top.dds 2020-04-05 17:27:04.990 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.990 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_center.dds 2020-04-05 17:27:04.990 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.990 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_center_bottom.dds 2020-04-05 17:27:04.991 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.991 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_right_top.dds 2020-04-05 17:27:04.991 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.991 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_right_center.dds 2020-04-05 17:27:04.992 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.992 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_right_bottom.dds 2020-04-05 17:27:04.992 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.992 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\reloadcircle_part.png 2020-04-05 17:27:04.992 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.992 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\HudAtlas0.dds 2020-04-05 17:27:04.993 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.993 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\combobox_default_highlight_left.dds 2020-04-05 17:27:04.993 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.993 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\combobox_default_highlight_right.dds 2020-04-05 17:27:04.994 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.994 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\combobox_default_highlight_center.dds 2020-04-05 17:27:04.994 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.994 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\checkbox_unchecked_highlight.dds 2020-04-05 17:27:04.995 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.995 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\marker_neutral.dds 2020-04-05 17:27:04.995 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.995 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_close_symbol_bcg.dds 2020-04-05 17:27:04.996 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.996 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_top.dds 2020-04-05 17:27:04.996 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.996 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_bottom.dds 2020-04-05 17:27:04.997 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.997 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_top.dds 2020-04-05 17:27:04.997 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.997 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_bottom.dds 2020-04-05 17:27:04.998 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.998 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_top.dds 2020-04-05 17:27:04.998 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.998 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_bottom.dds 2020-04-05 17:27:04.998 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.998 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_center.dds 2020-04-05 17:27:04.999 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.999 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_center.dds 2020-04-05 17:27:04.999 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.999 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_center.dds 2020-04-05 17:27:04.999 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:04.999 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Screens\TabGScreen.dds 2020-04-05 17:27:05.000 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.000 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Screens\CenterGScreen.dds 2020-04-05 17:27:05.000 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.000 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\grid_item_highlight.dds 2020-04-05 17:27:05.000 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.000 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\grid_item.dds 2020-04-05 17:27:05.001 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.001 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\textbox_left_highlight.dds 2020-04-05 17:27:05.001 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.001 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\textbox_right_highlight.dds 2020-04-05 17:27:05.001 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.001 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\textbox_center_highlight.dds 2020-04-05 17:27:05.002 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.002 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Screens\hud_bg_medium_default.dds 2020-04-05 17:27:05.002 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.002 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_character_highlight.dds 2020-04-05 17:27:05.003 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.003 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_grid.dds 2020-04-05 17:27:05.003 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.003 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\buttons\SquareButton.dds 2020-04-05 17:27:05.003 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.004 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_storage.dds 2020-04-05 17:27:05.004 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.004 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_system.dds 2020-04-05 17:27:05.004 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.004 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_energy.dds 2020-04-05 17:27:05.004 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.004 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_all.dds 2020-04-05 17:27:05.005 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.005 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_character.dds 2020-04-05 17:27:05.005 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.005 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_grid_highlight.dds 2020-04-05 17:27:05.005 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.005 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_all_highlight.dds 2020-04-05 17:27:05.006 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.006 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_storage_highlight.dds 2020-04-05 17:27:05.006 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.006 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_system_highlight.dds 2020-04-05 17:27:05.006 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.006 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_energy_highlight.dds 2020-04-05 17:27:05.006 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.006 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_close_symbol_highlight.dds 2020-04-05 17:27:05.007 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.007 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\slider_rail_left_highlight.dds 2020-04-05 17:27:05.007 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.007 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\slider_rail_right_highlight.dds 2020-04-05 17:27:05.007 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.007 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\slider_rail_center_highlight.dds 2020-04-05 17:27:05.008 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.008 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\slider_thumb_highlight.dds 2020-04-05 17:27:05.008 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.008 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_hide.dds 2020-04-05 17:27:05.008 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.008 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\switch_on_off_left_highlight.dds 2020-04-05 17:27:05.008 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.008 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\switch_on_off_right.dds 2020-04-05 17:27:05.009 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.009 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\switch_on_off_left.dds 2020-04-05 17:27:05.009 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.009 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\switch_on_off_right_highlight.dds 2020-04-05 17:27:05.009 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.009 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_unhide.dds 2020-04-05 17:27:05.010 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.010 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\checkbox_checked_highlight.dds 2020-04-05 17:27:05.010 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.010 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\Gizmo\GizmoDrawLineGreen.dds 2020-04-05 17:27:05.010 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.010 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbarcolorvariant.png 2020-04-05 17:27:05.011 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.011 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\Gizmo\GizmoDrawLineRed.dds 2020-04-05 17:27:05.011 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.011 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Screens\hud_bg_medium_red2.dds 2020-04-05 17:27:05.011 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.011 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Screens\message_background_red.dds 2020-04-05 17:27:05.011 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.011 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_red_highlight.dds 2020-04-05 17:27:05.012 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.012 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_red.dds 2020-04-05 17:27:05.013 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.013 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_left.dds 2020-04-05 17:27:05.013 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.013 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_right.dds 2020-04-05 17:27:05.014 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.014 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_center.dds 2020-04-05 17:27:05.014 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.014 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_thumb.dds 2020-04-05 17:27:05.015 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.015 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_left_highlight.dds 2020-04-05 17:27:05.015 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.015 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_right_highlight.dds 2020-04-05 17:27:05.015 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.015 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_center_highlight.dds 2020-04-05 17:27:05.016 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.016 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_thumb_highlight.dds 2020-04-05 17:27:05.016 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.016 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Fog_v2.dds 2020-04-05 17:27:05.017 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.017 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Fog_v3.dds 2020-04-05 17:27:05.017 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.017 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\marker_enemy.dds 2020-04-05 17:27:05.018 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.018 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\marker_friendly.dds 2020-04-05 17:27:05.018 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.018 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\GravityHudHorizon.dds 2020-04-05 17:27:05.018 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.018 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\Gui\Blood.dds 2020-04-05 17:27:05.018 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.018 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\marker_gps.dds 2020-04-05 17:27:05.019 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.019 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\marker_self.dds 2020-04-05 17:27:05.019 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.019 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Fog_v1.dds 2020-04-05 17:27:05.019 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.019 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\Notification_bg.png 2020-04-05 17:27:05.020 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.020 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\Notification_badge.png 2020-04-05 17:27:05.020 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.020 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\ClaimItem.png 2020-04-05 17:27:05.021 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.021 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Skins\RecycleIcon_small.png 2020-04-05 17:27:05.021 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.021 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2020-04-05 17:27:05.021 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.021 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\star.png 2020-04-05 17:27:05.022 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.022 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\warning.png 2020-04-05 17:27:05.022 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.022 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_Steam.png 2020-04-05 17:27:05.022 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.022 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_mod.io_mixed.png 2020-04-05 17:27:05.022 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.022 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_mod.io.png 2020-04-05 17:27:05.023 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.023 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\ByCreationDate.png 2020-04-05 17:27:05.023 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.023 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_Cloud.png 2020-04-05 17:27:05.023 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.023 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_New.png 2020-04-05 17:27:05.024 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.024 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_Local.png 2020-04-05 17:27:05.024 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.024 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\ByUpdateDate.png 2020-04-05 17:27:05.025 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.025 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\NoSorting.png 2020-04-05 17:27:05.025 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.025 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\Refresh.png 2020-04-05 17:27:05.025 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.025 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\Alphabetical.png 2020-04-05 17:27:05.026 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.026 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\ThumbnailsOFF.png 2020-04-05 17:27:05.026 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.026 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\ThumbnailsON.png 2020-04-05 17:27:05.026 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.026 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\Steam.png 2020-04-05 17:27:05.027 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.027 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\mod.io.png 2020-04-05 17:27:05.027 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.027 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\FolderIcon.png 2020-04-05 17:27:05.027 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.027 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\Intro.dds 2020-04-05 17:27:05.028 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.028 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\BasicControls.dds 2020-04-05 17:27:05.028 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.028 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\GameModePossibilities.dds 2020-04-05 17:27:05.028 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.028 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\DrillingRefiningAssembling.dds 2020-04-05 17:27:05.028 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.028 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\Building1stShip.dds 2020-04-05 17:27:05.029 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.029 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\ExperimentalMode.dds 2020-04-05 17:27:05.029 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.029 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\Building1stVehicle.dds 2020-04-05 17:27:05.029 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.029 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\SteamWorkshopBlueprints.dds 2020-04-05 17:27:05.030 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.030 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\OtherAdvice.dds 2020-04-05 17:27:05.030 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:27:05.030 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\Survival.dds 2020-04-05 17:27:05.043 - Thread: 1 -> Loading LCD texture categories 2020-04-05 17:27:05.045 - Thread: 1 -> Loading LCD texture categories 2020-04-05 17:27:05.045 - Thread: 1 -> Loading LCD texture categories 2020-04-05 17:27:05.047 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-05 17:27:05.048 - Thread: 1 -> Loading physical items 2020-04-05 17:27:05.055 - Thread: 1 -> Loading physical items 2020-04-05 17:27:05.056 - Thread: 1 -> Loading physical material properties 2020-04-05 17:27:05.063 - Thread: 1 -> Loading pirate antennas 2020-04-05 17:27:05.080 - Thread: 1 -> Loading research blocks definitions 2020-04-05 17:27:05.083 - Thread: 1 -> Loading research groups definitions 2020-04-05 17:27:05.086 - Thread: 1 -> Loading resource distribution groups 2020-04-05 17:27:05.089 - Thread: 1 -> Loading shadow textures definitions 2020-04-05 17:27:05.092 - Thread: 1 -> Loading ship sound groups 2020-04-05 17:27:05.120 - Thread: 1 -> Loading ship sound groups 2020-04-05 17:27:05.121 - Thread: 1 -> Loading sound categories 2020-04-05 17:27:05.128 - Thread: 1 -> Loading stat definitions 2020-04-05 17:27:05.129 - Thread: 1 -> Loading grid creators 2020-04-05 17:27:05.132 - Thread: 1 -> Loading transparent material properties 2020-04-05 17:27:05.134 - Thread: 1 -> Loading planet definition 2020-04-05 17:27:05.137 - Thread: 1 -> Loading voxel map storage definitions 2020-04-05 17:27:05.141 - Thread: 1 -> Loading voxel material definitions 2020-04-05 17:27:05.144 - Thread: 1 -> Loading voxel material definitions 2020-04-05 17:27:05.144 - Thread: 1 -> Loading voxel material definitions 2020-04-05 17:27:05.144 - Thread: 1 -> Loading Weather Effects 2020-04-05 17:27:05.155 - Thread: 1 -> Audio effects definitions 2020-04-05 17:27:05.163 - Thread: 1 -> Loading environment items definitions 2020-04-05 17:27:05.167 - Thread: 1 -> Loading environment items definitions 2020-04-05 17:27:05.169 - Thread: 1 -> Loading physical material properties 2020-04-05 17:27:05.178 - Thread: 1 -> Loading particle effect definitions 2020-04-05 17:27:05.334 - Thread: 1 -> Loading particle effect definitions 2020-04-05 17:27:05.335 - Thread: 1 -> Loading environment item definitions 2020-04-05 17:27:05.346 - Thread: 1 -> Loading weapon definitions 2020-04-05 17:27:05.360 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.446 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.448 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.539 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.557 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.563 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.565 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.568 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.568 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.572 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.573 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.575 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.576 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.584 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.586 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.589 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.590 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.592 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.594 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.607 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.609 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.609 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.610 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.611 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.612 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.616 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.618 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.618 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.621 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.621 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.624 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.625 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.627 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.634 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.637 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.640 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.643 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.645 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.674 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.685 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.688 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.691 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.693 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.700 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.704 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.708 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.710 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.714 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.718 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.721 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.725 - Thread: 1 -> Loading cube blocks 2020-04-05 17:27:05.727 - Thread: 1 -> Created block definitions 2020-04-05 17:27:05.735 - Thread: 1 -> Loading block variant groups 2020-04-05 17:27:05.738 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-04-05 17:27:05.740 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-04-05 17:27:05.740 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-04-05 17:27:05.740 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-04-05 17:27:05.740 - 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Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-04-05 17:27:05.748 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\T-Ion Fade.sbc 2020-04-05 17:27:05.748 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-04-05 17:27:05.748 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Trade1.sbc 2020-04-05 17:27:05.748 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Trade2.sbc 2020-04-05 17:27:05.748 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Trade3.sbc 2020-04-05 17:27:05.748 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Trader1.sbc 2020-04-05 17:27:05.748 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Trainspark.sbc 2020-04-05 17:27:05.748 - 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Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-05 17:27:05.748 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-05 17:27:05.748 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-05 17:27:05.748 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-05 17:27:05.748 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-05 17:27:05.749 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\YellowDrone.sbc 2020-04-05 17:27:05.752 - Thread: 1 -> Loading asteroid generators 2020-04-05 17:27:05.756 - Thread: 1 -> Loading spawn groups 2020-04-05 17:27:05.763 - Thread: 1 -> Loading drop containers 2020-04-05 17:27:05.765 - Thread: 1 -> Loading spawn groups 2020-04-05 17:27:05.770 - Thread: 1 -> Loading spawn groups 2020-04-05 17:27:05.770 - Thread: 1 -> Loading radial menu definitions 2020-04-05 17:27:05.810 - Thread: 1 -> Loading respawn ships 2020-04-05 17:27:05.814 - Thread: 1 -> Loading spawn groups 2020-04-05 17:27:05.814 - Thread: 1 -> Loading wheel speeds 2020-04-05 17:27:06.033 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-05 17:27:06.044 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-05 17:27:06.113 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-05 17:27:06.114 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-05 17:27:06.115 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-05 17:27:06.133 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-05 17:27:07.302 - Thread: 1 -> MyLights.LoadData() - START 2020-04-05 17:27:07.311 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-05 17:27:07.311 - Thread: 1 -> MyLights.LoadData() - END 2020-04-05 17:27:07.311 - Thread: 1 -> Info: MyLights initialized. 2020-04-05 17:27:07.311 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-05 17:27:07.331 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-05 17:27:07.460 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-05 17:27:07.461 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-05 17:27:07.512 - Thread: 1 -> Loading Procedural World Generator 2020-04-05 17:27:07.515 - Thread: 1 -> Procedural Density is 0. Skipping Procedural World Generator for asteroids and encounters. 2020-04-05 17:27:08.138 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-05 17:27:08.404 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-04-05 17:27:08.404 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-04-05 17:27:08.404 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-04-05 17:27:08.404 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-04-05 17:27:08.404 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-04-05 17:27:08.404 - Thread: 18 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-04-05 17:27:08.404 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-04-05 17:27:08.413 - Thread: 16 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Instance\Saves\WorldOfTom\Triton-12345d80253.vx2' 2020-04-05 17:27:08.413 - Thread: 1 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Instance\Saves\WorldOfTom\Moon-1353915701d19000.vx2' 2020-04-05 17:27:08.414 - Thread: 12 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Instance\Saves\WorldOfTom\EarthLike-1779144428d120000.vx2' 2020-04-05 17:27:08.414 - Thread: 13 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Instance\Saves\WorldOfTom\Titan-2124704365d19000.vx2' 2020-04-05 17:27:08.414 - Thread: 17 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Instance\Saves\WorldOfTom\Alien-291759539d120000.vx2' 2020-04-05 17:27:08.414 - Thread: 18 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Instance\Saves\WorldOfTom\Mars-2044023682d120000.vx2' 2020-04-05 17:27:08.414 - Thread: 15 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Instance\Saves\WorldOfTom\Europa-595048092d19000.vx2' 2020-04-05 17:27:11.549 - Thread: 16 -> Info: Planet generator name: Triton 2020-04-05 17:27:11.568 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 17:27:11.877 - Thread: 12 -> Info: Planet generator name: EarthLike 2020-04-05 17:27:11.878 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 17:27:12.139 - Thread: 18 -> Info: Planet generator name: Mars 2020-04-05 17:27:12.139 - Thread: 18 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 17:27:12.199 - Thread: 17 -> Info: Planet generator name: Alien 2020-04-05 17:27:12.200 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 17:27:12.393 - Thread: 13 -> Info: Planet generator name: Titan 2020-04-05 17:27:12.394 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 17:27:12.648 - Thread: 1 -> Info: Planet generator name: Moon 2020-04-05 17:27:12.648 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 17:27:12.702 - Thread: 15 -> Info: Planet generator name: Europa 2020-04-05 17:27:12.702 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 17:27:13.315 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-04-05 17:27:13.316 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-04-05 17:27:13.347 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-05 17:27:13.347 - Thread: 1 -> Name = WorldOfTom 2020-04-05 17:27:13.347 - Thread: 1 -> Description = 2020-04-05 17:27:13.347 - Thread: 1 -> GameDateTime = 01/01/2081 00:16:56 2020-04-05 17:27:13.347 - Thread: 1 -> Password = 2020-04-05 17:27:13.347 - Thread: 1 -> CurrentPath = C:\sspanel\gameservers\spaceengineers\63720\Instance\Saves\WorldOfTom 2020-04-05 17:27:13.347 - Thread: 1 -> WorkshopId = 2020-04-05 17:27:13.347 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-04-05 17:27:13.347 - Thread: 1 -> ThumbPath = C:\sspanel\gameservers\spaceengineers\63720\Instance\Saves\WorldOfTom\thumb.jpg 2020-04-05 17:27:13.354 - Thread: 1 -> Settings: 2020-04-05 17:27:13.354 - Thread: 1 -> GameMode = Creative 2020-04-05 17:27:13.354 - Thread: 1 -> MaxPlayers = 10 2020-04-05 17:27:13.354 - Thread: 1 -> OnlineMode = PUBLIC 2020-04-05 17:27:13.354 - Thread: 1 -> AutoHealing = True 2020-04-05 17:27:13.354 - Thread: 1 -> WeaponsEnabled = True 2020-04-05 17:27:13.354 - Thread: 1 -> ThrusterDamage = True 2020-04-05 17:27:13.354 - Thread: 1 -> EnableSpectator = False 2020-04-05 17:27:13.354 - Thread: 1 -> EnableCopyPaste = True 2020-04-05 17:27:13.354 - Thread: 1 -> MaxFloatingObjects = 56 2020-04-05 17:27:13.355 - Thread: 1 -> MaxGridSize = 50000 2020-04-05 17:27:13.355 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-04-05 17:27:13.355 - Thread: 1 -> CargoShipsEnabled = True 2020-04-05 17:27:13.355 - Thread: 1 -> EnvironmentHostility = NORMAL 2020-04-05 17:27:13.355 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-05 17:27:13.355 - Thread: 1 -> InventorySizeMultiplier = 10 2020-04-05 17:27:13.355 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-04-05 17:27:13.355 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-04-05 17:27:13.355 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-04-05 17:27:13.355 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-05 17:27:13.355 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-05 17:27:13.355 - Thread: 1 -> ClientCanSave = False 2020-04-05 17:27:13.355 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-05 17:27:13.355 - Thread: 1 -> PermanentDeath = False 2020-04-05 17:27:13.355 - Thread: 1 -> DestructibleBlocks = True 2020-04-05 17:27:13.355 - Thread: 1 -> EnableScripts = True 2020-04-05 17:27:13.355 - Thread: 1 -> AutoSaveInMinutes = 5 2020-04-05 17:27:13.355 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5 2020-04-05 17:27:13.355 - Thread: 1 -> ProceduralDensity = 0 2020-04-05 17:27:13.355 - Thread: 1 -> ProceduralSeed = 0 2020-04-05 17:27:13.355 - Thread: 1 -> DestructibleBlocks = True 2020-04-05 17:27:13.355 - Thread: 1 -> EnableIngameScripts = True 2020-04-05 17:27:13.355 - Thread: 1 -> ViewDistance = 15000 2020-04-05 17:27:13.355 - Thread: 1 -> Voxel destruction = True 2020-04-05 17:27:13.355 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-05 17:27:13.355 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-05 17:27:13.355 - Thread: 1 -> EnableContainerDrops = True 2020-04-05 17:27:13.355 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-05 17:27:13.355 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-05 17:27:13.355 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-05 17:27:13.355 - Thread: 1 -> EnableSubgridDamage = False 2020-04-05 17:27:13.355 - Thread: 1 -> SyncDistance = 3000 2020-04-05 17:27:13.355 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-04-05 17:27:13.355 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-05 17:27:13.355 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-05 17:27:13.355 - Thread: 1 -> ExperimentalMode = True 2020-04-05 17:27:13.355 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableIngameScripts, EnableSpiders 2020-04-05 17:27:13.355 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-05 17:27:13.440 - Thread: 1 -> Analytics uuid: 22121e40-13a4-49da-a9d0-f9cb321df2e1 2020-04-05 17:27:13.584 - Thread: 1 -> Analytics helper process start reported 2020-04-05 17:27:13.613 - Thread: 1 -> Session loaded 2020-04-05 17:27:13.677 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-05 17:27:13.702 - Thread: 1 -> Timer Frequency: 10000000 2020-04-05 17:27:13.702 - Thread: 1 -> Ticks per frame: 166667 2020-04-05 17:27:13.770 - Thread: 1 -> Server PolicyResponse (1) 2020-04-05 17:27:13.778 - Thread: 1 -> Updating continues. 2020-04-05 17:27:14.287 - Thread: 76 -> Analytics session: 21681966 2020-04-05 17:27:14.980 - Thread: 1 -> GC Memory: 1,248,133,328 B 2020-04-05 17:27:15.285 - Thread: 1 -> Game ready... 2020-04-05 17:27:26.641 - Thread: 41 -> Peer2Peer_SessionRequest 76561198169013981 2020-04-05 17:27:30.361 - Thread: 1 -> OnConnectedClient polloguy attempt 2020-04-05 17:27:30.622 - Thread: 1 -> Server ValidateAuthTicketResponse (OK), owner: 76561198169013981 2020-04-05 17:27:30.784 - Thread: 1 -> World request received: polloguy 2020-04-05 17:27:30.784 - Thread: 1 -> ...responding 2020-04-05 17:27:41.918 - Thread: 41 -> Loaded 456 Steam Inventory item definitions 2020-04-05 17:27:44.992 - Thread: 1 -> GC Memory: 1,256,573,648 B