2020-04-05 16:54:52.714 - Thread: 1 -> Log Started 2020-04-05 16:54:52.715 - Thread: 1 -> Timezone (local - UTC): -7h 2020-04-05 16:54:52.715 - Thread: 1 -> App Version: 01_194_081 2020-04-05 16:54:52.720 - Thread: 1 -> Steam build: Always true 2020-04-05 16:54:52.722 - Thread: 1 -> Is official: True [NO][NIS][NAMP] 2020-04-05 16:54:52.722 - Thread: 1 -> Environment.ProcessorCount: 32 2020-04-05 16:54:52.767 - Thread: 1 -> Environment.OSVersion: Microsoft Windows Server 2019 Standard (Microsoft Windows NT 6.2.9200.0) 2020-04-05 16:54:52.767 - Thread: 1 -> Environment.CommandLine: "C:\sspanel\gameservers\spaceengineers\63720\DedicatedServer64\SpaceEngineersDedicated.exe" -console -path "C:\sspanel\gameservers\spaceengineers\63720\Instance\" 2020-04-05 16:54:52.767 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-05 16:54:52.767 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-05 16:54:52.769 - Thread: 1 -> Environment.Version: .NET Framework 4.7.3610.0 2020-04-05 16:54:52.769 - Thread: 1 -> Environment.CurrentDirectory: C:\sspanel\gameservers\spaceengineers\63720 2020-04-05 16:54:52.769 - Thread: 1 -> CPU Info: Intel(R) Xeon(R) CPU E5-2670 0 @ 2.60GHz 2020-04-05 16:54:52.769 - Thread: 1 -> IntPtr.Size: 8 2020-04-05 16:54:52.769 - Thread: 1 -> Default Culture: 2020-04-05 16:54:52.769 - Thread: 1 -> Default UI Culture: 2020-04-05 16:54:53.173 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-05 16:54:53.178 - Thread: 1 -> MyScreenManager() 2020-04-05 16:54:53.178 - Thread: 1 -> Game dir: C:\sspanel\gameservers\spaceengineers\63720\DedicatedServer64 2020-04-05 16:54:53.178 - Thread: 1 -> Content dir: C:\sspanel\gameservers\spaceengineers\63720\Content 2020-04-05 16:54:55.894 - Thread: 1 -> Preallocate - START 2020-04-05 16:54:55.901 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-05 16:54:55.933 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-05 16:54:55.933 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-05 16:54:55.933 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-05 16:54:55.934 - Thread: 1 -> MyEntities - START 2020-04-05 16:54:55.971 - Thread: 1 -> MyEntities - END 2020-04-05 16:54:55.972 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-05 16:54:55.972 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-05 16:54:55.972 - Thread: 1 -> MyTransparentGeometry - START 2020-04-05 16:54:55.972 - Thread: 1 -> MyTransparentGeometry - END 2020-04-05 16:54:55.972 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-05 16:54:55.995 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-05 16:54:55.995 - Thread: 1 -> MyMath - START 2020-04-05 16:54:55.995 - Thread: 1 -> MyMath - END 2020-04-05 16:54:55.995 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-05 16:54:55.995 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-05 16:54:56.022 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-05 16:54:56.022 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-05 16:54:56.022 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-05 16:54:56.141 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-05 16:54:56.141 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-05 16:54:56.142 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-05 16:54:56.142 - Thread: 1 -> MySyncDestructions - START 2020-04-05 16:54:56.142 - Thread: 1 -> MySyncDestructions - END 2020-04-05 16:54:56.142 - Thread: 1 -> MySyncEntity - START 2020-04-05 16:54:56.142 - Thread: 1 -> MySyncEntity - END 2020-04-05 16:54:56.142 - Thread: 1 -> MySyncScenario - START 2020-04-05 16:54:56.142 - Thread: 1 -> MySyncScenario - END 2020-04-05 16:54:56.142 - Thread: 1 -> MyCommandCharacter - START 2020-04-05 16:54:56.146 - Thread: 1 -> MyCommandCharacter - END 2020-04-05 16:54:56.146 - Thread: 1 -> MyCommandConsole - START 2020-04-05 16:54:56.148 - Thread: 1 -> MyCommandConsole - END 2020-04-05 16:54:56.148 - Thread: 1 -> MyCommandEntity - START 2020-04-05 16:54:56.150 - Thread: 1 -> MyCommandEntity - END 2020-04-05 16:54:56.150 - Thread: 1 -> MyAiTargetManager - START 2020-04-05 16:54:56.150 - Thread: 1 -> MyAiTargetManager - END 2020-04-05 16:54:56.150 - Thread: 1 -> MyClientDebugCommands - START 2020-04-05 16:54:56.152 - Thread: 1 -> MyClientDebugCommands - END 2020-04-05 16:54:56.152 - Thread: 1 -> MyDedicatedServer - START 2020-04-05 16:54:56.152 - Thread: 1 -> MyDedicatedServer - END 2020-04-05 16:54:56.152 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-05 16:54:56.152 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-05 16:54:56.152 - Thread: 1 -> MyMultiplayerBase - START 2020-04-05 16:54:56.152 - Thread: 1 -> MyMultiplayerBase - END 2020-04-05 16:54:56.152 - Thread: 1 -> MyMultiplayerClient - START 2020-04-05 16:54:56.152 - Thread: 1 -> MyMultiplayerClient - END 2020-04-05 16:54:56.152 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-05 16:54:56.152 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-05 16:54:56.152 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-05 16:54:56.152 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-05 16:54:56.152 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-05 16:54:56.152 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-05 16:54:56.152 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-05 16:54:56.152 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-05 16:54:56.152 - Thread: 1 -> MyServerDebugCommands - START 2020-04-05 16:54:56.154 - Thread: 1 -> MyServerDebugCommands - END 2020-04-05 16:54:56.154 - Thread: 1 -> MyAIActionsParser - START 2020-04-05 16:54:56.154 - Thread: 1 -> MyAIActionsParser - END 2020-04-05 16:54:56.154 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-05 16:54:56.322 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-05 16:54:56.322 - Thread: 1 -> MyDefinitionManager - START 2020-04-05 16:54:56.370 - Thread: 1 -> MyDefinitionManager - END 2020-04-05 16:54:56.373 - Thread: 1 -> Preallocate - END 2020-04-05 16:54:56.377 - Thread: 1 -> Bind IP : 107.173.81.51:10016 2020-04-05 16:55:03.771 - Thread: 1 -> Server successfully started 2020-04-05 16:55:03.771 - Thread: 1 -> Product name: Space Engineers 2020-04-05 16:55:03.771 - Thread: 1 -> Desc: Space Engineers 2020-04-05 16:55:03.771 - Thread: 1 -> Public IP: 107.173.81.51 2020-04-05 16:55:03.771 - Thread: 1 -> Steam ID: 90134131498094595 2020-04-05 16:55:03.879 - Thread: 1 -> Server connected to Steam 2020-04-05 16:55:03.996 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-05 16:55:04.922 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-05 16:55:04.922 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-05 16:55:04.923 - Thread: 1 -> Server Name: Customer Game Server 2020-04-05 16:55:04.923 - Thread: 1 -> World Name: MyWorld 2020-04-05 16:55:04.969 - Thread: 1 -> Auto Restart Enabled 2020-04-05 16:55:04.979 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-05 16:55:04.979 - Thread: 1 -> Installed DLCs: 2020-04-05 16:55:05.032 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-05 16:55:05.132 - Thread: 39 -> Remote Server Listener started. Listening on port 10017 2020-04-05 16:55:05.164 - Thread: 1 -> Havok: Physics.Init 2020-04-05 16:55:05.216 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-05 16:55:05.221 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-05 16:55:05.261 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-05 16:55:05.264 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-05 16:55:05.272 - Thread: 1 -> 358697a789b0f22867c34310fc144bde75afbedd 2020-04-05 16:55:05.879 - Thread: 1 -> Loading scenarios 2020-04-05 16:55:05.993 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-05 16:55:05.994 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-05 16:55:06.253 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-05 16:55:06.289 - Thread: 12 -> MySandboxGame.PerformPreload() - START 2020-04-05 16:55:06.295 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-05 16:55:06.297 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-05 16:55:06.317 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-05 16:55:06.317 - Thread: 12 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-05 16:55:06.322 - Thread: 12 -> ReloadVoxelMaterials 2020-04-05 16:55:06.460 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-05 16:55:10.409 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-05 16:55:10.409 - Thread: 12 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-05 16:55:10.409 - Thread: 12 -> MySandboxGame.PerformPreload() - END 2020-04-05 16:55:10.751 - Thread: 1 -> Downloading world mods - START 2020-04-05 16:55:10.751 - Thread: 1 -> Downloading world mods - END 2020-04-05 16:55:10.758 - Thread: 1 -> Loading session: C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System 2020-04-05 16:55:12.206 - Thread: 1 -> GC Memory: 73,229,832 B 2020-04-05 16:55:12.214 - Thread: 1 -> Process Memory: 277,266,432 B 2020-04-05 16:55:12.216 - Thread: 1 -> Experimental mode: Yes 2020-04-05 16:55:12.216 - Thread: 1 -> Experimental mode reason: BlockLimitsEnabled, EnableIngameScripts, EnableSpiders, InsufficientHardware 2020-04-05 16:55:16.090 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-05 16:55:16.154 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-05 16:55:16.166 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-05 16:55:16.173 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-05 16:55:16.175 - Thread: 1 -> 358697a789b0f22867c34310fc144bde75afbedd 2020-04-05 16:55:16.437 - Thread: 1 -> Loading scenarios 2020-04-05 16:55:16.437 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-05 16:55:16.437 - Thread: 1 -> List of used mods (0) - START 2020-04-05 16:55:16.437 - Thread: 1 -> List of used mods - END 2020-04-05 16:55:16.596 - Thread: 1 -> Loading behaviors 2020-04-05 16:55:16.599 - Thread: 1 -> Loading ammo magazines 2020-04-05 16:55:16.607 - Thread: 1 -> Loading ammo definitions 2020-04-05 16:55:16.612 - Thread: 1 -> Loading animations 2020-04-05 16:55:16.619 - Thread: 1 -> Loading animations 2020-04-05 16:55:16.623 - Thread: 1 -> Loading sound definitions 2020-04-05 16:55:16.627 - Thread: 1 -> Loading sound definitions 2020-04-05 16:55:16.627 - Thread: 1 -> Loading sound definitions 2020-04-05 16:55:16.627 - Thread: 1 -> Loading sound definitions 2020-04-05 16:55:16.627 - Thread: 1 -> Loading sound definitions 2020-04-05 16:55:16.627 - Thread: 1 -> Loading sound definitions 2020-04-05 16:55:16.627 - Thread: 1 -> Loading category classes 2020-04-05 16:55:16.629 - Thread: 1 -> Loading category classes 2020-04-05 16:55:16.629 - Thread: 1 -> Loading blueprint classes 2020-04-05 16:55:16.632 - Thread: 1 -> Loading blueprint class entries 2020-04-05 16:55:16.634 - Thread: 1 -> Loading blueprint class entries 2020-04-05 16:55:16.634 - Thread: 1 -> Loading blueprints 2020-04-05 16:55:16.640 - Thread: 1 -> Loading blueprints 2020-04-05 16:55:16.640 - Thread: 1 -> Loading agent definitions 2020-04-05 16:55:16.645 - Thread: 1 -> Loading character definitions 2020-04-05 16:55:16.677 - Thread: 1 -> Loading character definitions 2020-04-05 16:55:16.677 - Thread: 1 -> Loading components 2020-04-05 16:55:16.681 - Thread: 1 -> Loading components 2020-04-05 16:55:16.681 - Thread: 1 -> Loading configuration 2020-04-05 16:55:16.684 - Thread: 1 -> Loading container types 2020-04-05 16:55:16.688 - Thread: 1 -> Loading Contract Types 2020-04-05 16:55:16.706 - Thread: 1 -> Loading block positions 2020-04-05 16:55:16.712 - Thread: 1 -> Loading block positions 2020-04-05 16:55:16.712 - Thread: 1 -> Loading curve definitions 2020-04-05 16:55:16.719 - Thread: 1 -> Loading debris 2020-04-05 16:55:16.722 - Thread: 1 -> Loading environment items entries 2020-04-05 16:55:16.723 - Thread: 1 -> Loading decal global definitions 2020-04-05 16:55:16.723 - Thread: 1 -> Loading decal definitions 2020-04-05 16:55:16.730 - Thread: 1 -> Loading drone behaviors 2020-04-05 16:55:16.736 - Thread: 1 -> Loading edges 2020-04-05 16:55:16.739 - Thread: 1 -> Loading emissive color definitions 2020-04-05 16:55:16.747 - Thread: 1 -> Loading emissive color default states 2020-04-05 16:55:16.761 - Thread: 1 -> Loading animations 2020-04-05 16:55:16.761 - Thread: 1 -> Loading entity components 2020-04-05 16:55:16.796 - Thread: 1 -> Loading component containers 2020-04-05 16:55:16.831 - Thread: 1 -> Loading environment items entries 2020-04-05 16:55:16.831 - Thread: 1 -> Loading Faction Names 2020-04-05 16:55:16.833 - Thread: 1 -> Loading factions 2020-04-05 16:55:16.844 - Thread: 1 -> Loading flare definitions 2020-04-05 16:55:16.870 - Thread: 1 -> Loading gas property definitions 2020-04-05 16:55:16.872 - Thread: 1 -> Loading event definitions 2020-04-05 16:55:16.877 - Thread: 1 -> Loading physical items 2020-04-05 16:55:16.899 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.899 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomLeft.png 2020-04-05 16:55:16.899 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.899 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomRight.png 2020-04-05 16:55:16.900 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.900 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopLeft.png 2020-04-05 16:55:16.900 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.900 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopRight.png 2020-04-05 16:55:16.901 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.901 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorGlass.png 2020-04-05 16:55:16.901 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.901 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottom.png 2020-04-05 16:55:16.901 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.901 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\BackgroundGradient.png 2020-04-05 16:55:16.902 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.902 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\leftplate.png 2020-04-05 16:55:16.902 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.903 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\rightplate.png 2020-04-05 16:55:16.903 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.903 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\centerplate.png 2020-04-05 16:55:16.903 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.903 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\CenterPlateController.png 2020-04-05 16:55:16.904 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.904 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\ToolbarColorVariant.png 2020-04-05 16:55:16.904 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.904 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gravityindicatorcirclesmall.png 2020-04-05 16:55:16.905 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.905 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\f1icon.png 2020-04-05 16:55:16.905 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.905 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gravityindicatorcirclelarge.png 2020-04-05 16:55:16.906 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.906 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gravityindicatorfill.png 2020-04-05 16:55:16.906 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.906 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\playerhelmeton.png 2020-04-05 16:55:16.907 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.907 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\playerhelmetoff.png 2020-04-05 16:55:16.907 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.907 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\jetpack.png 2020-04-05 16:55:16.907 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.907 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\jetpackoff.png 2020-04-05 16:55:16.908 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.908 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\magboot.png 2020-04-05 16:55:16.908 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.908 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\light.png 2020-04-05 16:55:16.909 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.909 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\playerbroadcastingon.png 2020-04-05 16:55:16.909 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.909 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\playerbroadcastingoff.png 2020-04-05 16:55:16.909 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.909 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\handbrake.png 2020-04-05 16:55:16.910 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.910 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\remotecontrolon.png 2020-04-05 16:55:16.910 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.910 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridbroadcastingon.png 2020-04-05 16:55:16.910 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.910 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridbroadcastingoff.png 2020-04-05 16:55:16.911 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.911 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridpower.png 2020-04-05 16:55:16.912 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.912 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\iconsbackground.png 2020-04-05 16:55:16.912 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.912 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\cockpitbuildmode.png 2020-04-05 16:55:16.913 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.913 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\suffocating.png 2020-04-05 16:55:16.913 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.913 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\healthlow.png 2020-04-05 16:55:16.914 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.914 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\capacity.png 2020-04-05 16:55:16.914 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.914 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\healthicon.png 2020-04-05 16:55:16.915 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.915 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\oxygenicon.png 2020-04-05 16:55:16.915 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.915 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\OusideTemp.png 2020-04-05 16:55:16.916 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.916 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\energyicon.png 2020-04-05 16:55:16.916 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.916 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\hydrogenicon.png 2020-04-05 16:55:16.917 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.917 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\mass.png 2020-04-05 16:55:16.917 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.917 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbarvarianticon.png 2020-04-05 16:55:16.918 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.918 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\progressbarbackground.png 2020-04-05 16:55:16.918 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.918 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\progressbarbackgroundmirrored.png 2020-04-05 16:55:16.919 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.919 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\progressbar.png 2020-04-05 16:55:16.919 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.919 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\progressbarmirrored.png 2020-04-05 16:55:16.920 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.920 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\bottle.png 2020-04-05 16:55:16.920 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.921 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbariteminactive.png 2020-04-05 16:55:16.921 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.921 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbaritemactive.png 2020-04-05 16:55:16.922 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.922 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbarpageinactive.png 2020-04-05 16:55:16.922 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.922 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbarpageactive.png 2020-04-05 16:55:16.923 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.923 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\cubebuilder\gridmodelargehighl.png 2020-04-05 16:55:16.925 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.925 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Fog_v4.dds 2020-04-05 16:55:16.926 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.926 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gravityindicator.png 2020-04-05 16:55:16.927 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.927 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\drillbarprogress.png 2020-04-05 16:55:16.927 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.927 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\drillbarbackground.png 2020-04-05 16:55:16.927 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.927 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\backpack.png 2020-04-05 16:55:16.928 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.928 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisor.png 2020-04-05 16:55:16.928 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.928 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\dampenersoff.png 2020-04-05 16:55:16.929 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.929 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\dampenerson.png 2020-04-05 16:55:16.929 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.929 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\dampenersauto.png 2020-04-05 16:55:16.929 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.930 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridsizesmall.png 2020-04-05 16:55:16.930 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.930 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridsizelarge.png 2020-04-05 16:55:16.931 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.931 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\blockrotate.png 2020-04-05 16:55:16.931 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.931 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridmirror.png 2020-04-05 16:55:16.932 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.932 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\battery.png 2020-04-05 16:55:16.932 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.932 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\speedometercirclepart.png 2020-04-05 16:55:16.933 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.933 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegment.png 2020-04-05 16:55:16.933 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.933 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentFirst.png 2020-04-05 16:55:16.934 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.934 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentLast.png 2020-04-05 16:55:16.935 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.935 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\InventoryRadialBackground.png 2020-04-05 16:55:16.935 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.935 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_left_top.dds 2020-04-05 16:55:16.936 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.936 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_left_center.dds 2020-04-05 16:55:16.937 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.937 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_left_bottom.dds 2020-04-05 16:55:16.937 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.937 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_center_top.dds 2020-04-05 16:55:16.937 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.937 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_center.dds 2020-04-05 16:55:16.938 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.938 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_center_bottom.dds 2020-04-05 16:55:16.938 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.938 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_right_top.dds 2020-04-05 16:55:16.939 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.939 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_right_center.dds 2020-04-05 16:55:16.939 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.939 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_right_bottom.dds 2020-04-05 16:55:16.940 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.940 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\reloadcircle_part.png 2020-04-05 16:55:16.940 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.940 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\HudAtlas0.dds 2020-04-05 16:55:16.940 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.940 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\combobox_default_highlight_left.dds 2020-04-05 16:55:16.941 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.941 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\combobox_default_highlight_right.dds 2020-04-05 16:55:16.941 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.941 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\combobox_default_highlight_center.dds 2020-04-05 16:55:16.941 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.941 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\checkbox_unchecked_highlight.dds 2020-04-05 16:55:16.942 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.942 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\marker_neutral.dds 2020-04-05 16:55:16.942 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.942 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_close_symbol_bcg.dds 2020-04-05 16:55:16.943 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.943 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_top.dds 2020-04-05 16:55:16.943 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.943 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_bottom.dds 2020-04-05 16:55:16.944 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.944 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_top.dds 2020-04-05 16:55:16.944 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.944 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_bottom.dds 2020-04-05 16:55:16.944 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.944 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_top.dds 2020-04-05 16:55:16.945 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.945 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_bottom.dds 2020-04-05 16:55:16.945 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.945 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_center.dds 2020-04-05 16:55:16.946 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.946 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_center.dds 2020-04-05 16:55:16.946 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.946 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_center.dds 2020-04-05 16:55:16.946 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.946 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Screens\TabGScreen.dds 2020-04-05 16:55:16.947 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.947 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Screens\CenterGScreen.dds 2020-04-05 16:55:16.947 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.947 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\grid_item_highlight.dds 2020-04-05 16:55:16.948 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.948 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\grid_item.dds 2020-04-05 16:55:16.948 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.948 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\textbox_left_highlight.dds 2020-04-05 16:55:16.949 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.949 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\textbox_right_highlight.dds 2020-04-05 16:55:16.949 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.949 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\textbox_center_highlight.dds 2020-04-05 16:55:16.950 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.950 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Screens\hud_bg_medium_default.dds 2020-04-05 16:55:16.950 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.950 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_character_highlight.dds 2020-04-05 16:55:16.951 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.951 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_grid.dds 2020-04-05 16:55:16.951 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.951 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\buttons\SquareButton.dds 2020-04-05 16:55:16.951 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.951 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_storage.dds 2020-04-05 16:55:16.952 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.952 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_system.dds 2020-04-05 16:55:16.952 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.952 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_energy.dds 2020-04-05 16:55:16.953 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.953 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_all.dds 2020-04-05 16:55:16.953 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.953 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_character.dds 2020-04-05 16:55:16.953 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.953 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_grid_highlight.dds 2020-04-05 16:55:16.954 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.954 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_all_highlight.dds 2020-04-05 16:55:16.955 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.955 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_storage_highlight.dds 2020-04-05 16:55:16.955 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.955 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_system_highlight.dds 2020-04-05 16:55:16.955 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.955 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_energy_highlight.dds 2020-04-05 16:55:16.956 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.956 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_close_symbol_highlight.dds 2020-04-05 16:55:16.956 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.956 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\slider_rail_left_highlight.dds 2020-04-05 16:55:16.957 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.957 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\slider_rail_right_highlight.dds 2020-04-05 16:55:16.957 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.957 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\slider_rail_center_highlight.dds 2020-04-05 16:55:16.958 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.958 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\slider_thumb_highlight.dds 2020-04-05 16:55:16.958 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.958 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_hide.dds 2020-04-05 16:55:16.959 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.959 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\switch_on_off_left_highlight.dds 2020-04-05 16:55:16.959 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.959 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\switch_on_off_right.dds 2020-04-05 16:55:16.960 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.960 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\switch_on_off_left.dds 2020-04-05 16:55:16.960 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.960 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\switch_on_off_right_highlight.dds 2020-04-05 16:55:16.960 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.960 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_unhide.dds 2020-04-05 16:55:16.961 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.961 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\checkbox_checked_highlight.dds 2020-04-05 16:55:16.961 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.961 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\Gizmo\GizmoDrawLineGreen.dds 2020-04-05 16:55:16.962 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.962 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbarcolorvariant.png 2020-04-05 16:55:16.962 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.962 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\Gizmo\GizmoDrawLineRed.dds 2020-04-05 16:55:16.962 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.962 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Screens\hud_bg_medium_red2.dds 2020-04-05 16:55:16.963 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.963 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Screens\message_background_red.dds 2020-04-05 16:55:16.963 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.963 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_red_highlight.dds 2020-04-05 16:55:16.964 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.964 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_red.dds 2020-04-05 16:55:16.964 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.964 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_left.dds 2020-04-05 16:55:16.965 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.965 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_right.dds 2020-04-05 16:55:16.965 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.965 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_center.dds 2020-04-05 16:55:16.965 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.965 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_thumb.dds 2020-04-05 16:55:16.966 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.966 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_left_highlight.dds 2020-04-05 16:55:16.966 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.966 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_right_highlight.dds 2020-04-05 16:55:16.967 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.967 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_center_highlight.dds 2020-04-05 16:55:16.967 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.967 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_thumb_highlight.dds 2020-04-05 16:55:16.967 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.967 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Fog_v2.dds 2020-04-05 16:55:16.968 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.968 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Fog_v3.dds 2020-04-05 16:55:16.968 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.968 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\marker_enemy.dds 2020-04-05 16:55:16.968 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.968 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\marker_friendly.dds 2020-04-05 16:55:16.969 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.969 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\GravityHudHorizon.dds 2020-04-05 16:55:16.969 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.969 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\Gui\Blood.dds 2020-04-05 16:55:16.969 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.969 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\marker_gps.dds 2020-04-05 16:55:16.970 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.970 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\marker_self.dds 2020-04-05 16:55:16.970 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.970 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Fog_v1.dds 2020-04-05 16:55:16.971 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.971 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\Notification_bg.png 2020-04-05 16:55:16.971 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.971 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\Notification_badge.png 2020-04-05 16:55:16.971 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.971 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\ClaimItem.png 2020-04-05 16:55:16.972 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.972 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Skins\RecycleIcon_small.png 2020-04-05 16:55:16.972 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.972 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2020-04-05 16:55:16.972 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.972 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\star.png 2020-04-05 16:55:16.973 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.973 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\warning.png 2020-04-05 16:55:16.973 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.974 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_Steam.png 2020-04-05 16:55:16.974 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.974 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_mod.io_mixed.png 2020-04-05 16:55:16.974 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.974 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_mod.io.png 2020-04-05 16:55:16.975 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.975 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\ByCreationDate.png 2020-04-05 16:55:16.975 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.975 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_Cloud.png 2020-04-05 16:55:16.976 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.976 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_New.png 2020-04-05 16:55:16.976 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.976 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_Local.png 2020-04-05 16:55:16.977 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.977 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\ByUpdateDate.png 2020-04-05 16:55:16.978 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.978 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\NoSorting.png 2020-04-05 16:55:16.978 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.978 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\Refresh.png 2020-04-05 16:55:16.979 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.979 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\Alphabetical.png 2020-04-05 16:55:16.979 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.979 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\ThumbnailsOFF.png 2020-04-05 16:55:16.979 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.979 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\ThumbnailsON.png 2020-04-05 16:55:16.980 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.980 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\Steam.png 2020-04-05 16:55:16.980 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.980 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\mod.io.png 2020-04-05 16:55:16.981 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.981 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\FolderIcon.png 2020-04-05 16:55:16.981 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.981 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\Intro.dds 2020-04-05 16:55:16.981 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.981 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\BasicControls.dds 2020-04-05 16:55:16.982 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.982 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\GameModePossibilities.dds 2020-04-05 16:55:16.982 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.982 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\DrillingRefiningAssembling.dds 2020-04-05 16:55:16.983 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.983 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\Building1stShip.dds 2020-04-05 16:55:16.983 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.983 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\ExperimentalMode.dds 2020-04-05 16:55:16.983 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.983 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\Building1stVehicle.dds 2020-04-05 16:55:16.984 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.984 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\SteamWorkshopBlueprints.dds 2020-04-05 16:55:16.984 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.984 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\OtherAdvice.dds 2020-04-05 16:55:16.985 - Thread: 1 -> GuiTextures.sbc 2020-04-05 16:55:16.985 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\Survival.dds 2020-04-05 16:55:16.999 - Thread: 1 -> Loading LCD texture categories 2020-04-05 16:55:17.002 - Thread: 1 -> Loading LCD texture categories 2020-04-05 16:55:17.002 - Thread: 1 -> Loading LCD texture categories 2020-04-05 16:55:17.005 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-05 16:55:17.008 - Thread: 1 -> Loading physical items 2020-04-05 16:55:17.014 - Thread: 1 -> Loading physical items 2020-04-05 16:55:17.016 - Thread: 1 -> Loading physical material properties 2020-04-05 16:55:17.025 - Thread: 1 -> Loading pirate antennas 2020-04-05 16:55:17.043 - Thread: 1 -> Loading research blocks definitions 2020-04-05 16:55:17.046 - Thread: 1 -> Loading research groups definitions 2020-04-05 16:55:17.049 - Thread: 1 -> Loading resource distribution groups 2020-04-05 16:55:17.052 - Thread: 1 -> Loading shadow textures definitions 2020-04-05 16:55:17.056 - Thread: 1 -> Loading ship sound groups 2020-04-05 16:55:17.088 - Thread: 1 -> Loading ship sound groups 2020-04-05 16:55:17.089 - Thread: 1 -> Loading sound categories 2020-04-05 16:55:17.095 - Thread: 1 -> Loading stat definitions 2020-04-05 16:55:17.097 - Thread: 1 -> Loading grid creators 2020-04-05 16:55:17.100 - Thread: 1 -> Loading transparent material properties 2020-04-05 16:55:17.104 - Thread: 1 -> Loading planet definition 2020-04-05 16:55:17.106 - Thread: 1 -> Loading voxel map storage definitions 2020-04-05 16:55:17.111 - Thread: 1 -> Loading voxel material definitions 2020-04-05 16:55:17.113 - Thread: 1 -> Loading voxel material definitions 2020-04-05 16:55:17.113 - Thread: 1 -> Loading voxel material definitions 2020-04-05 16:55:17.113 - Thread: 1 -> Loading Weather Effects 2020-04-05 16:55:17.125 - Thread: 1 -> Audio effects definitions 2020-04-05 16:55:17.134 - Thread: 1 -> Loading environment items definitions 2020-04-05 16:55:17.139 - Thread: 1 -> Loading environment items definitions 2020-04-05 16:55:17.141 - Thread: 1 -> Loading physical material properties 2020-04-05 16:55:17.152 - Thread: 1 -> Loading particle effect definitions 2020-04-05 16:55:17.323 - Thread: 1 -> Loading particle effect definitions 2020-04-05 16:55:17.324 - Thread: 1 -> Loading environment item definitions 2020-04-05 16:55:17.336 - Thread: 1 -> Loading weapon definitions 2020-04-05 16:55:17.350 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.439 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.441 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.536 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.553 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.558 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.560 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.563 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.563 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.566 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.567 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.571 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.572 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.579 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.580 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.583 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.585 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.587 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.589 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.607 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.609 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.610 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.612 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.612 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.615 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.619 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.622 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.622 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.624 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.625 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.628 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.630 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.632 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.642 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.646 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.650 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.654 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.657 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.689 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.702 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.705 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.708 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.711 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.715 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.719 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.723 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.726 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.730 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.732 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.735 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.739 - Thread: 1 -> Loading cube blocks 2020-04-05 16:55:17.740 - Thread: 1 -> Created block definitions 2020-04-05 16:55:17.747 - Thread: 1 -> Loading block variant groups 2020-04-05 16:55:17.750 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-04-05 16:55:17.753 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-04-05 16:55:17.753 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-04-05 16:55:17.753 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-04-05 16:55:17.753 - 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Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-05 16:55:17.766 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-05 16:55:17.766 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-05 16:55:17.766 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-05 16:55:17.766 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-05 16:55:17.766 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\YellowDrone.sbc 2020-04-05 16:55:17.769 - Thread: 1 -> Loading asteroid generators 2020-04-05 16:55:17.774 - Thread: 1 -> Loading spawn groups 2020-04-05 16:55:17.785 - Thread: 1 -> Loading drop containers 2020-04-05 16:55:17.788 - Thread: 1 -> Loading spawn groups 2020-04-05 16:55:17.790 - Thread: 1 -> Loading spawn groups 2020-04-05 16:55:17.790 - Thread: 1 -> Loading radial menu definitions 2020-04-05 16:55:17.841 - Thread: 1 -> Loading respawn ships 2020-04-05 16:55:17.845 - Thread: 1 -> Loading spawn groups 2020-04-05 16:55:17.845 - Thread: 1 -> Loading wheel speeds 2020-04-05 16:55:23.763 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-05 16:55:23.777 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-05 16:55:26.188 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-05 16:55:26.189 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-05 16:55:26.190 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-05 16:55:26.212 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-05 16:55:27.566 - Thread: 1 -> MyLights.LoadData() - START 2020-04-05 16:55:27.571 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-05 16:55:27.571 - Thread: 1 -> MyLights.LoadData() - END 2020-04-05 16:55:27.571 - Thread: 1 -> Info: MyLights initialized. 2020-04-05 16:55:27.571 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-05 16:55:27.589 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-05 16:55:27.728 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-05 16:55:27.729 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-05 16:55:27.788 - Thread: 1 -> Loading Procedural World Generator 2020-04-05 16:55:27.790 - Thread: 1 -> Procedural Density is 0. Skipping Procedural World Generator for asteroids and encounters. 2020-04-05 16:55:28.430 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-05 16:55:28.753 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-04-05 16:55:28.753 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-04-05 16:55:28.753 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-04-05 16:55:28.753 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-04-05 16:55:28.753 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-04-05 16:55:28.753 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-04-05 16:55:28.753 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-04-05 16:55:28.762 - Thread: 12 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2020-04-05 16:55:28.762 - Thread: 16 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System\Triton-12345d80253.vx2' 2020-04-05 16:55:28.762 - Thread: 17 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2020-04-05 16:55:28.763 - Thread: 15 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2020-04-05 16:55:28.763 - Thread: 1 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2020-04-05 16:55:28.763 - Thread: 13 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2020-04-05 16:55:28.763 - Thread: 14 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2020-04-05 16:55:41.862 - Thread: 15 -> Info: Planet generator name: Mars 2020-04-05 16:55:41.862 - Thread: 12 -> Info: Planet generator name: EarthLike 2020-04-05 16:55:41.863 - Thread: 16 -> Info: Planet generator name: Triton 2020-04-05 16:55:41.874 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 16:55:41.875 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 16:55:41.875 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 16:55:42.068 - Thread: 14 -> Info: Planet generator name: Moon 2020-04-05 16:55:42.068 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 16:55:42.098 - Thread: 1 -> Info: Planet generator name: Titan 2020-04-05 16:55:42.098 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 16:55:42.155 - Thread: 13 -> Info: Planet generator name: Alien 2020-04-05 16:55:42.155 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 16:55:42.287 - Thread: 17 -> Info: Planet generator name: Europa 2020-04-05 16:55:42.288 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 16:55:42.458 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2020-04-05 16:55:42.459 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-04-05 16:55:42.520 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-05 16:55:42.520 - Thread: 1 -> Name = MyWorld 2020-04-05 16:55:42.520 - Thread: 1 -> Description = 2020-04-05 16:55:42.520 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2020-04-05 16:55:42.520 - Thread: 1 -> Password = 2020-04-05 16:55:42.520 - Thread: 1 -> CurrentPath = C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System 2020-04-05 16:55:42.520 - Thread: 1 -> WorkshopId = 2020-04-05 16:55:42.520 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-04-05 16:55:42.520 - Thread: 1 -> ThumbPath = C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System\thumb.jpg 2020-04-05 16:55:42.524 - Thread: 1 -> Settings: 2020-04-05 16:55:42.525 - Thread: 1 -> GameMode = Creative 2020-04-05 16:55:42.525 - Thread: 1 -> MaxPlayers = 10 2020-04-05 16:55:42.525 - Thread: 1 -> OnlineMode = PUBLIC 2020-04-05 16:55:42.525 - Thread: 1 -> AutoHealing = True 2020-04-05 16:55:42.525 - Thread: 1 -> WeaponsEnabled = True 2020-04-05 16:55:42.525 - Thread: 1 -> ThrusterDamage = True 2020-04-05 16:55:42.525 - Thread: 1 -> EnableSpectator = False 2020-04-05 16:55:42.525 - Thread: 1 -> EnableCopyPaste = True 2020-04-05 16:55:42.525 - Thread: 1 -> MaxFloatingObjects = 56 2020-04-05 16:55:42.525 - Thread: 1 -> MaxGridSize = 50000 2020-04-05 16:55:42.525 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-04-05 16:55:42.525 - Thread: 1 -> CargoShipsEnabled = True 2020-04-05 16:55:42.525 - Thread: 1 -> EnvironmentHostility = NORMAL 2020-04-05 16:55:42.525 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-05 16:55:42.525 - Thread: 1 -> InventorySizeMultiplier = 10 2020-04-05 16:55:42.525 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-04-05 16:55:42.525 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-04-05 16:55:42.525 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-04-05 16:55:42.525 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-05 16:55:42.525 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-05 16:55:42.525 - Thread: 1 -> ClientCanSave = False 2020-04-05 16:55:42.525 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-05 16:55:42.525 - Thread: 1 -> PermanentDeath = False 2020-04-05 16:55:42.525 - Thread: 1 -> DestructibleBlocks = True 2020-04-05 16:55:42.525 - Thread: 1 -> EnableScripts = True 2020-04-05 16:55:42.525 - Thread: 1 -> AutoSaveInMinutes = 5 2020-04-05 16:55:42.525 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5 2020-04-05 16:55:42.525 - Thread: 1 -> ProceduralDensity = 0 2020-04-05 16:55:42.525 - Thread: 1 -> ProceduralSeed = 0 2020-04-05 16:55:42.525 - Thread: 1 -> DestructibleBlocks = True 2020-04-05 16:55:42.525 - Thread: 1 -> EnableIngameScripts = True 2020-04-05 16:55:42.525 - Thread: 1 -> ViewDistance = 15000 2020-04-05 16:55:42.525 - Thread: 1 -> Voxel destruction = True 2020-04-05 16:55:42.525 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-05 16:55:42.525 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-05 16:55:42.525 - Thread: 1 -> EnableContainerDrops = True 2020-04-05 16:55:42.525 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-05 16:55:42.525 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-05 16:55:42.525 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-05 16:55:42.525 - Thread: 1 -> EnableSubgridDamage = False 2020-04-05 16:55:42.525 - Thread: 1 -> SyncDistance = 3000 2020-04-05 16:55:42.525 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-04-05 16:55:42.525 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-05 16:55:42.525 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-05 16:55:42.525 - Thread: 1 -> ExperimentalMode = False 2020-04-05 16:55:42.525 - Thread: 1 -> ExperimentalModeReason = BlockLimitsEnabled, EnableIngameScripts, EnableSpiders 2020-04-05 16:55:42.525 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-05 16:55:42.726 - Thread: 1 -> Analytics uuid: 3afa1b5a-b800-4335-8e01-a73c3c2478eb 2020-04-05 16:55:42.888 - Thread: 1 -> Analytics helper process start reported 2020-04-05 16:55:42.920 - Thread: 1 -> Session loaded 2020-04-05 16:55:42.931 - Thread: 1 -> Saving world - START 2020-04-05 16:55:42.932 - Thread: 1 -> Making world state snapshot. 2020-04-05 16:55:42.932 - Thread: 1 -> Before snapshot.: GC Memory: 374,702,640 B 2020-04-05 16:55:43.205 - Thread: 1 -> After snapshot.: GC Memory: 369,074,512 B 2020-04-05 16:55:43.209 - Thread: 1 -> Directory cleanup: GC Memory: 369,074,512 B 2020-04-05 16:55:43.209 - Thread: 1 -> Saving world - END 2020-04-05 16:55:43.217 - Thread: 1 -> Session snapshot save - START 2020-04-05 16:55:43.218 - Thread: 1 -> Checking file access for files in target dir. 2020-04-05 16:55:43.574 - Thread: 1 -> Saving Sandbox world configuration file C:\sspanel\gameservers\spaceengineers\63720\Instance\Saves\MyWorld\.new\Sandbox_config.sbc 2020-04-05 16:55:43.650 - Thread: 67 -> Analytics session: 21679806 2020-04-05 16:55:43.668 - Thread: 1 -> Session snapshot save - END 2020-04-05 16:55:43.698 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-05 16:55:43.768 - Thread: 1 -> Timer Frequency: 10000000 2020-04-05 16:55:43.768 - Thread: 1 -> Ticks per frame: 166667 2020-04-05 16:55:43.833 - Thread: 1 -> Server PolicyResponse (1) 2020-04-05 16:55:43.842 - Thread: 1 -> Updating continues. 2020-04-05 16:55:44.480 - Thread: 1 -> GC Memory: 373,066,592 B 2020-04-05 16:55:44.632 - Thread: 1 -> Game ready... 2020-04-05 16:56:14.483 - Thread: 1 -> GC Memory: 372,760,584 B 2020-04-05 16:56:44.483 - Thread: 1 -> GC Memory: 377,285,328 B 2020-04-05 16:56:44.483 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-05 16:56:44.497 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,8.088612,0.2504979,0,0,359.8073,1520.551,0,600000,0,0,0,0,81405,0,0,16.66667,0,0,100 2020-04-05 16:57:14.500 - Thread: 1 -> GC Memory: 375,932,256 B 2020-04-05 16:57:44.499 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-05 16:57:44.500 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,3.340121,0.2516244,0,0,147.6448,1152.453,0,600000,0,0,0,0.4986073,81956,0,0,16.66667,0,0,100 2020-04-05 16:57:44.500 - Thread: 1 -> GC Memory: 155,053,424 B 2020-04-05 16:58:14.516 - Thread: 1 -> GC Memory: 154,500,288 B 2020-04-05 16:58:44.517 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-05 16:58:44.519 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,2.918462,0.2708166,0,0,151.6297,1147.555,0,600000,0,0,0,0.6139895,81699,0,0,16.66667,0,0,100 2020-04-05 16:58:44.519 - Thread: 1 -> GC Memory: 152,364,608 B 2020-04-05 16:59:14.533 - Thread: 1 -> GC Memory: 157,009,168 B 2020-04-05 16:59:44.533 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-05 16:59:44.534 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,2.87232,0.2507281,0,0,148.1706,1147.324,0,600000,0,0,0,0.5729788,82105,0,0,16.66667,0,0,100 2020-04-05 16:59:44.534 - Thread: 1 -> GC Memory: 155,604,760 B 2020-04-05 16:59:52.900 - Thread: 1 -> Autosave initiated 2020-04-05 16:59:52.900 - Thread: 1 -> Character state: True 2020-04-05 16:59:52.900 - Thread: 1 -> IsServer: True 2020-04-05 16:59:52.900 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-05 16:59:52.900 - Thread: 1 -> Autosave 2020-04-05 16:59:52.901 - Thread: 1 -> Saving world - START 2020-04-05 16:59:52.901 - Thread: 1 -> Making world state snapshot. 2020-04-05 16:59:52.901 - Thread: 1 -> Before snapshot.: GC Memory: 152,970,104 B 2020-04-05 16:59:52.903 - Thread: 1 -> After snapshot.: GC Memory: 153,011,064 B 2020-04-05 16:59:52.903 - Thread: 1 -> Directory cleanup: GC Memory: 153,011,064 B 2020-04-05 16:59:52.903 - Thread: 1 -> Saving world - END 2020-04-05 16:59:52.906 - Thread: 12 -> Session snapshot save - START 2020-04-05 16:59:52.907 - Thread: 12 -> Checking file access for files in target dir. 2020-04-05 16:59:52.943 - Thread: 12 -> Saving Sandbox world configuration file C:\sspanel\gameservers\spaceengineers\63720\Instance\Saves\MyWorld\.new\Sandbox_config.sbc 2020-04-05 16:59:53.031 - Thread: 12 -> Session snapshot save - END 2020-04-05 17:00:14.550 - Thread: 1 -> GC Memory: 154,404,552 B 2020-04-05 17:00:44.550 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-05 17:00:44.550 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,3.039043,0.2178486,0,0,145.8354,1147.289,0,600000,0,0,0,0.4676778,82598,0,0,16.66667,0,0,100 2020-04-05 17:00:44.551 - Thread: 1 -> GC Memory: 153,165,296 B 2020-04-05 17:01:14.567 - Thread: 1 -> GC Memory: 157,818,128 B 2020-04-05 17:01:44.567 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-05 17:01:44.567 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,2.689482,0.2357668,0,0,148.9904,1147.254,0,600000,0,0,0,0.4884809,82203,0,0,16.66667,0,0,100 2020-04-05 17:01:44.568 - Thread: 1 -> GC Memory: 156,464,304 B 2020-04-05 17:02:14.583 - Thread: 1 -> GC Memory: 154,649,528 B 2020-04-05 17:02:44.584 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-05 17:02:44.584 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,2.803517,0.2086927,0,0,146.0678,1147.141,0,600000,0,0,0,0.5002208,81706,0,0,16.66667,0,0,100 2020-04-05 17:02:44.585 - Thread: 1 -> GC Memory: 153,399,808 B 2020-04-05 17:03:14.600 - Thread: 1 -> GC Memory: 157,883,944 B 2020-04-05 17:03:44.600 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-05 17:03:44.600 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,2.631496,0.230951,0,0,149.0629,1147.145,0,600000,0,0,0,0.5350987,81934,0,0,16.66667,0,0,100 2020-04-05 17:03:44.601 - Thread: 1 -> GC Memory: 156,540,360 B 2020-04-05 17:04:14.617 - Thread: 1 -> GC Memory: 154,850,328 B