2020-04-05 17:06:12.426 - Thread: 1 -> Log Started 2020-04-05 17:06:12.427 - Thread: 1 -> Timezone (local - UTC): -7h 2020-04-05 17:06:12.427 - Thread: 1 -> App Version: 01_194_081 2020-04-05 17:06:12.431 - Thread: 1 -> Steam build: Always true 2020-04-05 17:06:12.447 - Thread: 1 -> Is official: True [NO][NIS][NAMP] 2020-04-05 17:06:12.447 - Thread: 1 -> Environment.ProcessorCount: 32 2020-04-05 17:06:12.471 - Thread: 1 -> Environment.OSVersion: Microsoft Windows Server 2019 Standard (Microsoft Windows NT 6.2.9200.0) 2020-04-05 17:06:12.472 - Thread: 1 -> Environment.CommandLine: "C:\sspanel\gameservers\spaceengineers\63720\DedicatedServer64\SpaceEngineersDedicated.exe" -console -path "C:\sspanel\gameservers\spaceengineers\63720\Instance\" 2020-04-05 17:06:12.472 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-05 17:06:12.472 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-05 17:06:12.473 - Thread: 1 -> Environment.Version: .NET Framework 4.7.3610.0 2020-04-05 17:06:12.473 - Thread: 1 -> Environment.CurrentDirectory: C:\sspanel\gameservers\spaceengineers\63720 2020-04-05 17:06:12.473 - Thread: 1 -> CPU Info: Intel(R) Xeon(R) CPU E5-2670 0 @ 2.60GHz 2020-04-05 17:06:12.473 - Thread: 1 -> IntPtr.Size: 8 2020-04-05 17:06:12.473 - Thread: 1 -> Default Culture: 2020-04-05 17:06:12.473 - Thread: 1 -> Default UI Culture: 2020-04-05 17:06:12.772 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-05 17:06:12.778 - Thread: 1 -> MyScreenManager() 2020-04-05 17:06:12.779 - Thread: 1 -> Game dir: C:\sspanel\gameservers\spaceengineers\63720\DedicatedServer64 2020-04-05 17:06:12.779 - Thread: 1 -> Content dir: C:\sspanel\gameservers\spaceengineers\63720\Content 2020-04-05 17:06:15.455 - Thread: 1 -> Preallocate - START 2020-04-05 17:06:15.462 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-05 17:06:15.497 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-05 17:06:15.497 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-05 17:06:15.497 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-05 17:06:15.497 - Thread: 1 -> MyEntities - START 2020-04-05 17:06:15.543 - Thread: 1 -> MyEntities - END 2020-04-05 17:06:15.543 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-05 17:06:15.543 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-05 17:06:15.543 - Thread: 1 -> MyTransparentGeometry - START 2020-04-05 17:06:15.543 - Thread: 1 -> MyTransparentGeometry - END 2020-04-05 17:06:15.543 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-05 17:06:15.566 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-05 17:06:15.566 - Thread: 1 -> MyMath - START 2020-04-05 17:06:15.566 - Thread: 1 -> MyMath - END 2020-04-05 17:06:15.566 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-05 17:06:15.566 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-05 17:06:15.589 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-05 17:06:15.589 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-05 17:06:15.589 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-05 17:06:15.708 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-05 17:06:15.708 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-05 17:06:15.710 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-05 17:06:15.710 - Thread: 1 -> MySyncDestructions - START 2020-04-05 17:06:15.710 - Thread: 1 -> MySyncDestructions - END 2020-04-05 17:06:15.710 - Thread: 1 -> MySyncEntity - START 2020-04-05 17:06:15.710 - Thread: 1 -> MySyncEntity - END 2020-04-05 17:06:15.710 - Thread: 1 -> MySyncScenario - START 2020-04-05 17:06:15.710 - Thread: 1 -> MySyncScenario - END 2020-04-05 17:06:15.710 - Thread: 1 -> MyCommandCharacter - START 2020-04-05 17:06:15.714 - Thread: 1 -> MyCommandCharacter - END 2020-04-05 17:06:15.714 - Thread: 1 -> MyCommandConsole - START 2020-04-05 17:06:15.715 - Thread: 1 -> MyCommandConsole - END 2020-04-05 17:06:15.715 - Thread: 1 -> MyCommandEntity - START 2020-04-05 17:06:15.717 - Thread: 1 -> MyCommandEntity - END 2020-04-05 17:06:15.717 - Thread: 1 -> MyAiTargetManager - START 2020-04-05 17:06:15.717 - Thread: 1 -> MyAiTargetManager - END 2020-04-05 17:06:15.717 - Thread: 1 -> MyClientDebugCommands - START 2020-04-05 17:06:15.719 - Thread: 1 -> MyClientDebugCommands - END 2020-04-05 17:06:15.719 - Thread: 1 -> MyDedicatedServer - START 2020-04-05 17:06:15.719 - Thread: 1 -> MyDedicatedServer - END 2020-04-05 17:06:15.719 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-05 17:06:15.719 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-05 17:06:15.719 - Thread: 1 -> MyMultiplayerBase - START 2020-04-05 17:06:15.719 - Thread: 1 -> MyMultiplayerBase - END 2020-04-05 17:06:15.719 - Thread: 1 -> MyMultiplayerClient - START 2020-04-05 17:06:15.719 - Thread: 1 -> MyMultiplayerClient - END 2020-04-05 17:06:15.719 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-05 17:06:15.719 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-05 17:06:15.719 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-05 17:06:15.719 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-05 17:06:15.719 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-05 17:06:15.719 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-05 17:06:15.719 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-05 17:06:15.719 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-05 17:06:15.720 - Thread: 1 -> MyServerDebugCommands - START 2020-04-05 17:06:15.721 - Thread: 1 -> MyServerDebugCommands - END 2020-04-05 17:06:15.721 - Thread: 1 -> MyAIActionsParser - START 2020-04-05 17:06:15.722 - Thread: 1 -> MyAIActionsParser - END 2020-04-05 17:06:15.722 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-05 17:06:15.863 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-05 17:06:15.864 - Thread: 1 -> MyDefinitionManager - START 2020-04-05 17:06:15.901 - Thread: 1 -> MyDefinitionManager - END 2020-04-05 17:06:15.905 - Thread: 1 -> Preallocate - END 2020-04-05 17:06:15.908 - Thread: 1 -> Bind IP : 107.173.81.51:10016 2020-04-05 17:06:22.176 - Thread: 1 -> Server successfully started 2020-04-05 17:06:22.176 - Thread: 1 -> Product name: Space Engineers 2020-04-05 17:06:22.176 - Thread: 1 -> Desc: Space Engineers 2020-04-05 17:06:22.176 - Thread: 1 -> Public IP: 107.173.81.51 2020-04-05 17:06:22.176 - Thread: 1 -> Steam ID: 90134131566703623 2020-04-05 17:06:22.283 - Thread: 1 -> Server connected to Steam 2020-04-05 17:06:22.399 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-05 17:06:25.562 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-05 17:06:25.562 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-05 17:06:25.563 - Thread: 1 -> Server Name: WhiteWolf, Arokota, and TheNotificator 2020-04-05 17:06:25.563 - Thread: 1 -> World Name: WorldOfTom 2020-04-05 17:06:25.621 - Thread: 1 -> Auto Restart Enabled 2020-04-05 17:06:25.630 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-05 17:06:25.631 - Thread: 1 -> Installed DLCs: 2020-04-05 17:06:25.674 - Thread: 39 -> Remote Server Listener started. Listening on port 10017 2020-04-05 17:06:25.686 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-05 17:06:25.787 - Thread: 1 -> Havok: Physics.Init 2020-04-05 17:06:26.436 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-05 17:06:26.459 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-05 17:06:26.487 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-05 17:06:26.490 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-05 17:06:26.511 - Thread: 1 -> 358697a789b0f22867c34310fc144bde75afbedd 2020-04-05 17:06:27.104 - Thread: 1 -> Loading scenarios 2020-04-05 17:06:27.205 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-05 17:06:27.206 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-05 17:06:27.430 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-05 17:06:27.465 - Thread: 12 -> MySandboxGame.PerformPreload() - START 2020-04-05 17:06:27.470 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-05 17:06:27.472 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-05 17:06:27.492 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-05 17:06:27.492 - Thread: 12 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-05 17:06:27.495 - Thread: 12 -> ReloadVoxelMaterials 2020-04-05 17:06:27.649 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-05 17:06:32.135 - Thread: 1 -> Downloading world mods - START 2020-04-05 17:06:32.135 - Thread: 1 -> Downloading world mods - END 2020-04-05 17:06:32.142 - Thread: 1 -> Loading session: C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System 2020-04-05 17:06:32.368 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-05 17:06:32.369 - Thread: 12 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-05 17:06:32.369 - Thread: 12 -> MySandboxGame.PerformPreload() - END 2020-04-05 17:06:33.584 - Thread: 1 -> GC Memory: 73,233,560 B 2020-04-05 17:06:33.592 - Thread: 1 -> Process Memory: 280,469,504 B 2020-04-05 17:06:33.595 - Thread: 1 -> Experimental mode: Yes 2020-04-05 17:06:33.595 - Thread: 1 -> Experimental mode reason: BlockLimitsEnabled, EnableIngameScripts, EnableSpiders, InsufficientHardware 2020-04-05 17:06:36.416 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-05 17:06:36.475 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-05 17:06:36.487 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-05 17:06:36.493 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-05 17:06:36.495 - Thread: 1 -> 358697a789b0f22867c34310fc144bde75afbedd 2020-04-05 17:06:36.769 - Thread: 1 -> Loading scenarios 2020-04-05 17:06:36.769 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-05 17:06:36.769 - Thread: 1 -> List of used mods (0) - START 2020-04-05 17:06:36.769 - Thread: 1 -> List of used mods - END 2020-04-05 17:06:36.996 - Thread: 1 -> Loading behaviors 2020-04-05 17:06:36.999 - Thread: 1 -> Loading ammo magazines 2020-04-05 17:06:37.007 - Thread: 1 -> Loading ammo definitions 2020-04-05 17:06:37.014 - Thread: 1 -> Loading animations 2020-04-05 17:06:37.021 - Thread: 1 -> Loading animations 2020-04-05 17:06:37.025 - Thread: 1 -> Loading sound definitions 2020-04-05 17:06:37.028 - Thread: 1 -> Loading sound definitions 2020-04-05 17:06:37.028 - Thread: 1 -> Loading sound definitions 2020-04-05 17:06:37.029 - Thread: 1 -> Loading sound definitions 2020-04-05 17:06:37.029 - Thread: 1 -> Loading sound definitions 2020-04-05 17:06:37.029 - Thread: 1 -> Loading sound definitions 2020-04-05 17:06:37.029 - Thread: 1 -> Loading category classes 2020-04-05 17:06:37.032 - Thread: 1 -> Loading category classes 2020-04-05 17:06:37.032 - Thread: 1 -> Loading blueprint classes 2020-04-05 17:06:37.036 - Thread: 1 -> Loading blueprint class entries 2020-04-05 17:06:37.038 - Thread: 1 -> Loading blueprint class entries 2020-04-05 17:06:37.038 - Thread: 1 -> Loading blueprints 2020-04-05 17:06:37.043 - Thread: 1 -> Loading blueprints 2020-04-05 17:06:37.043 - Thread: 1 -> Loading agent definitions 2020-04-05 17:06:37.048 - Thread: 1 -> Loading character definitions 2020-04-05 17:06:37.079 - Thread: 1 -> Loading character definitions 2020-04-05 17:06:37.079 - Thread: 1 -> Loading components 2020-04-05 17:06:37.083 - Thread: 1 -> Loading components 2020-04-05 17:06:37.083 - Thread: 1 -> Loading configuration 2020-04-05 17:06:37.086 - Thread: 1 -> Loading container types 2020-04-05 17:06:37.089 - Thread: 1 -> Loading Contract Types 2020-04-05 17:06:37.106 - Thread: 1 -> Loading block positions 2020-04-05 17:06:37.114 - Thread: 1 -> Loading block positions 2020-04-05 17:06:37.114 - Thread: 1 -> Loading curve definitions 2020-04-05 17:06:37.122 - Thread: 1 -> Loading debris 2020-04-05 17:06:37.124 - Thread: 1 -> Loading environment items entries 2020-04-05 17:06:37.125 - Thread: 1 -> Loading decal global definitions 2020-04-05 17:06:37.125 - Thread: 1 -> Loading decal definitions 2020-04-05 17:06:37.133 - Thread: 1 -> Loading drone behaviors 2020-04-05 17:06:37.139 - Thread: 1 -> Loading edges 2020-04-05 17:06:37.142 - Thread: 1 -> Loading emissive color definitions 2020-04-05 17:06:37.150 - Thread: 1 -> Loading emissive color default states 2020-04-05 17:06:37.161 - Thread: 1 -> Loading animations 2020-04-05 17:06:37.161 - Thread: 1 -> Loading entity components 2020-04-05 17:06:37.192 - Thread: 1 -> Loading component containers 2020-04-05 17:06:37.224 - Thread: 1 -> Loading environment items entries 2020-04-05 17:06:37.224 - Thread: 1 -> Loading Faction Names 2020-04-05 17:06:37.226 - Thread: 1 -> Loading factions 2020-04-05 17:06:37.236 - Thread: 1 -> Loading flare definitions 2020-04-05 17:06:37.265 - Thread: 1 -> Loading gas property definitions 2020-04-05 17:06:37.267 - Thread: 1 -> Loading event definitions 2020-04-05 17:06:37.270 - Thread: 1 -> Loading physical items 2020-04-05 17:06:37.286 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.286 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomLeft.png 2020-04-05 17:06:37.287 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.287 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomRight.png 2020-04-05 17:06:37.287 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.287 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopLeft.png 2020-04-05 17:06:37.287 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.287 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopRight.png 2020-04-05 17:06:37.288 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.288 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorGlass.png 2020-04-05 17:06:37.288 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.288 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottom.png 2020-04-05 17:06:37.289 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.289 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\BackgroundGradient.png 2020-04-05 17:06:37.289 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.289 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\leftplate.png 2020-04-05 17:06:37.289 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.289 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\rightplate.png 2020-04-05 17:06:37.290 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.290 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\centerplate.png 2020-04-05 17:06:37.290 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.290 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\CenterPlateController.png 2020-04-05 17:06:37.290 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.290 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\ToolbarColorVariant.png 2020-04-05 17:06:37.291 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.291 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gravityindicatorcirclesmall.png 2020-04-05 17:06:37.291 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.291 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\f1icon.png 2020-04-05 17:06:37.291 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.292 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gravityindicatorcirclelarge.png 2020-04-05 17:06:37.292 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.292 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gravityindicatorfill.png 2020-04-05 17:06:37.292 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.292 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\playerhelmeton.png 2020-04-05 17:06:37.293 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.293 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\playerhelmetoff.png 2020-04-05 17:06:37.293 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.293 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\jetpack.png 2020-04-05 17:06:37.293 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.293 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\jetpackoff.png 2020-04-05 17:06:37.294 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.294 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\magboot.png 2020-04-05 17:06:37.294 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.294 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\light.png 2020-04-05 17:06:37.295 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.295 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\playerbroadcastingon.png 2020-04-05 17:06:37.295 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.295 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\playerbroadcastingoff.png 2020-04-05 17:06:37.296 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.296 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\handbrake.png 2020-04-05 17:06:37.296 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.296 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\remotecontrolon.png 2020-04-05 17:06:37.297 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.297 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridbroadcastingon.png 2020-04-05 17:06:37.297 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.297 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridbroadcastingoff.png 2020-04-05 17:06:37.298 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.298 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridpower.png 2020-04-05 17:06:37.298 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.298 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\iconsbackground.png 2020-04-05 17:06:37.299 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.299 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\cockpitbuildmode.png 2020-04-05 17:06:37.300 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.300 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\suffocating.png 2020-04-05 17:06:37.300 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.300 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\healthlow.png 2020-04-05 17:06:37.301 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.301 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\capacity.png 2020-04-05 17:06:37.301 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.301 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\healthicon.png 2020-04-05 17:06:37.302 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.302 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\oxygenicon.png 2020-04-05 17:06:37.302 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.302 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\OusideTemp.png 2020-04-05 17:06:37.303 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.303 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\energyicon.png 2020-04-05 17:06:37.303 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.303 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\hydrogenicon.png 2020-04-05 17:06:37.304 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.304 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\mass.png 2020-04-05 17:06:37.305 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.305 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbarvarianticon.png 2020-04-05 17:06:37.305 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.305 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\progressbarbackground.png 2020-04-05 17:06:37.306 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.306 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\progressbarbackgroundmirrored.png 2020-04-05 17:06:37.306 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.306 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\progressbar.png 2020-04-05 17:06:37.307 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.307 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\progressbarmirrored.png 2020-04-05 17:06:37.307 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.307 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\bottle.png 2020-04-05 17:06:37.308 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.308 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbariteminactive.png 2020-04-05 17:06:37.308 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.308 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbaritemactive.png 2020-04-05 17:06:37.309 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.309 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbarpageinactive.png 2020-04-05 17:06:37.309 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.309 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbarpageactive.png 2020-04-05 17:06:37.310 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.310 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\cubebuilder\gridmodelargehighl.png 2020-04-05 17:06:37.312 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.312 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Fog_v4.dds 2020-04-05 17:06:37.313 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.313 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gravityindicator.png 2020-04-05 17:06:37.313 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.313 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\drillbarprogress.png 2020-04-05 17:06:37.314 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.314 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\drillbarbackground.png 2020-04-05 17:06:37.315 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.315 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\backpack.png 2020-04-05 17:06:37.315 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.315 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\HelmetVisor.png 2020-04-05 17:06:37.316 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.316 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\dampenersoff.png 2020-04-05 17:06:37.317 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.317 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\dampenerson.png 2020-04-05 17:06:37.317 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.317 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\dampenersauto.png 2020-04-05 17:06:37.318 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.318 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridsizesmall.png 2020-04-05 17:06:37.318 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.318 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridsizelarge.png 2020-04-05 17:06:37.319 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.319 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\blockrotate.png 2020-04-05 17:06:37.319 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.319 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\gridmirror.png 2020-04-05 17:06:37.320 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.320 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\battery.png 2020-04-05 17:06:37.321 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.321 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\speedometercirclepart.png 2020-04-05 17:06:37.321 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.321 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegment.png 2020-04-05 17:06:37.322 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.322 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentFirst.png 2020-04-05 17:06:37.322 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.322 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\InventoryWeightRadialSegmentLast.png 2020-04-05 17:06:37.323 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.323 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\InventoryRadialBackground.png 2020-04-05 17:06:37.323 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.323 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_left_top.dds 2020-04-05 17:06:37.324 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.324 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_left_center.dds 2020-04-05 17:06:37.325 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.325 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_left_bottom.dds 2020-04-05 17:06:37.325 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.325 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_center_top.dds 2020-04-05 17:06:37.326 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.326 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_center.dds 2020-04-05 17:06:37.326 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.326 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_center_bottom.dds 2020-04-05 17:06:37.327 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.327 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_right_top.dds 2020-04-05 17:06:37.327 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.327 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_right_center.dds 2020-04-05 17:06:37.328 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.328 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\rectangle_neutral_right_bottom.dds 2020-04-05 17:06:37.328 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.328 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\reloadcircle_part.png 2020-04-05 17:06:37.329 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.329 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\HudAtlas0.dds 2020-04-05 17:06:37.329 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.329 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\combobox_default_highlight_left.dds 2020-04-05 17:06:37.330 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.330 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\combobox_default_highlight_right.dds 2020-04-05 17:06:37.330 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.330 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\combobox_default_highlight_center.dds 2020-04-05 17:06:37.331 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.331 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\checkbox_unchecked_highlight.dds 2020-04-05 17:06:37.331 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.331 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\marker_neutral.dds 2020-04-05 17:06:37.332 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.332 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_close_symbol_bcg.dds 2020-04-05 17:06:37.332 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.332 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_top.dds 2020-04-05 17:06:37.332 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.332 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_bottom.dds 2020-04-05 17:06:37.333 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.333 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_top.dds 2020-04-05 17:06:37.333 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.333 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_bottom.dds 2020-04-05 17:06:37.334 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.334 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_top.dds 2020-04-05 17:06:37.334 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.334 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_bottom.dds 2020-04-05 17:06:37.334 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.334 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_center.dds 2020-04-05 17:06:37.335 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.335 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_center.dds 2020-04-05 17:06:37.335 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.335 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\scrollable_list_WBorder_center.dds 2020-04-05 17:06:37.336 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.336 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Screens\TabGScreen.dds 2020-04-05 17:06:37.336 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.336 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Screens\CenterGScreen.dds 2020-04-05 17:06:37.336 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.336 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\grid_item_highlight.dds 2020-04-05 17:06:37.337 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.337 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\grid_item.dds 2020-04-05 17:06:37.337 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.337 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\textbox_left_highlight.dds 2020-04-05 17:06:37.337 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.337 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\textbox_right_highlight.dds 2020-04-05 17:06:37.337 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.337 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\textbox_center_highlight.dds 2020-04-05 17:06:37.338 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.338 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Screens\hud_bg_medium_default.dds 2020-04-05 17:06:37.338 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.338 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_character_highlight.dds 2020-04-05 17:06:37.338 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.338 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_grid.dds 2020-04-05 17:06:37.339 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.339 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\buttons\SquareButton.dds 2020-04-05 17:06:37.339 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.339 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_storage.dds 2020-04-05 17:06:37.339 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.339 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_system.dds 2020-04-05 17:06:37.340 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.340 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_energy.dds 2020-04-05 17:06:37.340 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.340 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_all.dds 2020-04-05 17:06:37.340 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.340 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_character.dds 2020-04-05 17:06:37.341 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.341 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_grid_highlight.dds 2020-04-05 17:06:37.341 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.341 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_all_highlight.dds 2020-04-05 17:06:37.341 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.341 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_storage_highlight.dds 2020-04-05 17:06:37.342 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.342 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_system_highlight.dds 2020-04-05 17:06:37.342 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.342 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_filter_energy_highlight.dds 2020-04-05 17:06:37.342 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.342 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_close_symbol_highlight.dds 2020-04-05 17:06:37.343 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.343 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\slider_rail_left_highlight.dds 2020-04-05 17:06:37.343 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.343 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\slider_rail_right_highlight.dds 2020-04-05 17:06:37.344 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.344 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\slider_rail_center_highlight.dds 2020-04-05 17:06:37.344 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.344 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\slider_thumb_highlight.dds 2020-04-05 17:06:37.344 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.344 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_hide.dds 2020-04-05 17:06:37.345 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.345 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\switch_on_off_left_highlight.dds 2020-04-05 17:06:37.345 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.345 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\switch_on_off_right.dds 2020-04-05 17:06:37.345 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.345 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\switch_on_off_left.dds 2020-04-05 17:06:37.346 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.346 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\switch_on_off_right_highlight.dds 2020-04-05 17:06:37.346 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.346 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_unhide.dds 2020-04-05 17:06:37.346 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.346 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\checkbox_checked_highlight.dds 2020-04-05 17:06:37.346 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.346 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\Gizmo\GizmoDrawLineGreen.dds 2020-04-05 17:06:37.347 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.347 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\textures\gui\icons\hud 2017\toolbarcolorvariant.png 2020-04-05 17:06:37.347 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.347 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\Gizmo\GizmoDrawLineRed.dds 2020-04-05 17:06:37.347 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.347 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Screens\hud_bg_medium_red2.dds 2020-04-05 17:06:37.348 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.348 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Screens\message_background_red.dds 2020-04-05 17:06:37.348 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.348 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_red_highlight.dds 2020-04-05 17:06:37.348 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.348 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\button_red.dds 2020-04-05 17:06:37.349 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.349 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_left.dds 2020-04-05 17:06:37.349 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.349 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_right.dds 2020-04-05 17:06:37.349 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.349 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_center.dds 2020-04-05 17:06:37.350 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.350 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_thumb.dds 2020-04-05 17:06:37.350 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.350 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_left_highlight.dds 2020-04-05 17:06:37.350 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.350 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_right_highlight.dds 2020-04-05 17:06:37.351 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.351 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_rail_center_highlight.dds 2020-04-05 17:06:37.351 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.351 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Controls\hue_slider_thumb_highlight.dds 2020-04-05 17:06:37.351 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.351 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Fog_v2.dds 2020-04-05 17:06:37.352 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.352 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Fog_v3.dds 2020-04-05 17:06:37.352 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.352 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\marker_enemy.dds 2020-04-05 17:06:37.352 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.352 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\marker_friendly.dds 2020-04-05 17:06:37.352 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.352 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\GravityHudHorizon.dds 2020-04-05 17:06:37.353 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.353 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\Gui\Blood.dds 2020-04-05 17:06:37.353 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.353 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\marker_gps.dds 2020-04-05 17:06:37.353 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.353 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\HUD\marker_self.dds 2020-04-05 17:06:37.353 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.353 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Fog_v1.dds 2020-04-05 17:06:37.354 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.354 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\Notification_bg.png 2020-04-05 17:06:37.354 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.354 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\HUD 2017\Notification_badge.png 2020-04-05 17:06:37.354 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.354 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\ClaimItem.png 2020-04-05 17:06:37.355 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.355 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Skins\RecycleIcon_small.png 2020-04-05 17:06:37.355 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.355 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2020-04-05 17:06:37.355 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.355 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\star.png 2020-04-05 17:06:37.356 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.356 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\warning.png 2020-04-05 17:06:37.356 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.356 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_Steam.png 2020-04-05 17:06:37.357 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.357 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_mod.io_mixed.png 2020-04-05 17:06:37.357 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.357 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_mod.io.png 2020-04-05 17:06:37.358 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.358 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\ByCreationDate.png 2020-04-05 17:06:37.358 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.358 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_Cloud.png 2020-04-05 17:06:37.359 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.359 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_New.png 2020-04-05 17:06:37.359 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.359 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\BP_Local.png 2020-04-05 17:06:37.360 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.360 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\ByUpdateDate.png 2020-04-05 17:06:37.360 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.360 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\NoSorting.png 2020-04-05 17:06:37.361 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.361 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\Refresh.png 2020-04-05 17:06:37.361 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.361 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\Alphabetical.png 2020-04-05 17:06:37.362 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.362 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\ThumbnailsOFF.png 2020-04-05 17:06:37.362 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.362 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\ThumbnailsON.png 2020-04-05 17:06:37.363 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.363 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\Steam.png 2020-04-05 17:06:37.363 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.363 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\mod.io.png 2020-04-05 17:06:37.363 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.363 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\Icons\Blueprints\FolderIcon.png 2020-04-05 17:06:37.364 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.364 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\Intro.dds 2020-04-05 17:06:37.364 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.364 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\BasicControls.dds 2020-04-05 17:06:37.365 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.365 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\GameModePossibilities.dds 2020-04-05 17:06:37.365 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.365 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\DrillingRefiningAssembling.dds 2020-04-05 17:06:37.366 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.366 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\Building1stShip.dds 2020-04-05 17:06:37.366 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.366 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\ExperimentalMode.dds 2020-04-05 17:06:37.366 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.366 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\Building1stVehicle.dds 2020-04-05 17:06:37.367 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.367 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\SteamWorkshopBlueprints.dds 2020-04-05 17:06:37.367 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.367 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\OtherAdvice.dds 2020-04-05 17:06:37.367 - Thread: 1 -> GuiTextures.sbc 2020-04-05 17:06:37.367 - Thread: 1 -> Failed to parse texture header! Texture: C:\sspanel\gameservers\spaceengineers\63720\Content\Textures\GUI\HelpScreen\Survival.dds 2020-04-05 17:06:37.380 - Thread: 1 -> Loading LCD texture categories 2020-04-05 17:06:37.383 - Thread: 1 -> Loading LCD texture categories 2020-04-05 17:06:37.383 - Thread: 1 -> Loading LCD texture categories 2020-04-05 17:06:37.386 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-05 17:06:37.387 - Thread: 1 -> Loading physical items 2020-04-05 17:06:37.393 - Thread: 1 -> Loading physical items 2020-04-05 17:06:37.393 - Thread: 1 -> Loading physical material properties 2020-04-05 17:06:37.402 - Thread: 1 -> Loading pirate antennas 2020-04-05 17:06:37.422 - Thread: 1 -> Loading research blocks definitions 2020-04-05 17:06:37.433 - Thread: 1 -> Loading research groups definitions 2020-04-05 17:06:37.436 - Thread: 1 -> Loading resource distribution groups 2020-04-05 17:06:37.438 - Thread: 1 -> Loading shadow textures definitions 2020-04-05 17:06:37.442 - Thread: 1 -> Loading ship sound groups 2020-04-05 17:06:37.468 - Thread: 1 -> Loading ship sound groups 2020-04-05 17:06:37.469 - Thread: 1 -> Loading sound categories 2020-04-05 17:06:37.478 - Thread: 1 -> Loading stat definitions 2020-04-05 17:06:37.480 - Thread: 1 -> Loading grid creators 2020-04-05 17:06:37.484 - Thread: 1 -> Loading transparent material properties 2020-04-05 17:06:37.486 - Thread: 1 -> Loading planet definition 2020-04-05 17:06:37.488 - Thread: 1 -> Loading voxel map storage definitions 2020-04-05 17:06:37.490 - Thread: 1 -> Loading voxel material definitions 2020-04-05 17:06:37.493 - Thread: 1 -> Loading voxel material definitions 2020-04-05 17:06:37.493 - Thread: 1 -> Loading voxel material definitions 2020-04-05 17:06:37.493 - Thread: 1 -> Loading Weather Effects 2020-04-05 17:06:37.503 - Thread: 1 -> Audio effects definitions 2020-04-05 17:06:37.512 - Thread: 1 -> Loading environment items definitions 2020-04-05 17:06:37.517 - Thread: 1 -> Loading environment items definitions 2020-04-05 17:06:37.518 - Thread: 1 -> Loading physical material properties 2020-04-05 17:06:37.525 - Thread: 1 -> Loading particle effect definitions 2020-04-05 17:06:37.690 - Thread: 1 -> Loading particle effect definitions 2020-04-05 17:06:37.691 - Thread: 1 -> Loading environment item definitions 2020-04-05 17:06:37.701 - Thread: 1 -> Loading weapon definitions 2020-04-05 17:06:37.716 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:37.802 - Thread: 1 -> Created block definitions 2020-04-05 17:06:37.804 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:37.899 - Thread: 1 -> Created block definitions 2020-04-05 17:06:37.918 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:37.923 - Thread: 1 -> Created block definitions 2020-04-05 17:06:37.925 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:37.929 - Thread: 1 -> Created block definitions 2020-04-05 17:06:37.930 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:37.933 - Thread: 1 -> Created block definitions 2020-04-05 17:06:37.934 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:37.937 - Thread: 1 -> Created block definitions 2020-04-05 17:06:37.939 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:37.947 - Thread: 1 -> Created block definitions 2020-04-05 17:06:37.948 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:37.950 - Thread: 1 -> Created block definitions 2020-04-05 17:06:37.952 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:37.954 - Thread: 1 -> Created block definitions 2020-04-05 17:06:37.955 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:37.972 - Thread: 1 -> Created block definitions 2020-04-05 17:06:37.975 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:37.975 - Thread: 1 -> Created block definitions 2020-04-05 17:06:37.977 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:37.977 - Thread: 1 -> Created block definitions 2020-04-05 17:06:37.980 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:37.984 - Thread: 1 -> Created block definitions 2020-04-05 17:06:37.987 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:37.987 - Thread: 1 -> Created block definitions 2020-04-05 17:06:37.990 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:37.990 - Thread: 1 -> Created block definitions 2020-04-05 17:06:37.993 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:37.994 - Thread: 1 -> Created block definitions 2020-04-05 17:06:37.997 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:38.007 - Thread: 1 -> Created block definitions 2020-04-05 17:06:38.010 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:38.015 - Thread: 1 -> Created block definitions 2020-04-05 17:06:38.018 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:38.021 - Thread: 1 -> Created block definitions 2020-04-05 17:06:38.050 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:38.059 - Thread: 1 -> Created block definitions 2020-04-05 17:06:38.061 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:38.066 - Thread: 1 -> Created block definitions 2020-04-05 17:06:38.069 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:38.074 - Thread: 1 -> Created block definitions 2020-04-05 17:06:38.077 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:38.083 - Thread: 1 -> Created block definitions 2020-04-05 17:06:38.086 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:38.090 - Thread: 1 -> Created block definitions 2020-04-05 17:06:38.093 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:38.096 - Thread: 1 -> Created block definitions 2020-04-05 17:06:38.101 - Thread: 1 -> Loading cube blocks 2020-04-05 17:06:38.102 - Thread: 1 -> Created block definitions 2020-04-05 17:06:38.112 - Thread: 1 -> Loading block variant groups 2020-04-05 17:06:38.117 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-04-05 17:06:38.119 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-04-05 17:06:38.119 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-04-05 17:06:38.119 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-04-05 17:06:38.120 - 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Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\T-Ion Fade.sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Trade1.sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Trade2.sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Trade3.sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Trader1.sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Trainspark.sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Turtle Miner.sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Tusk.sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\V2-Gunboat.sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-05 17:06:38.130 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-05 17:06:38.131 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-05 17:06:38.131 - Thread: 1 -> Loading prefab: C:\sspanel\gameservers\spaceengineers\63720\Content\Data\Prefabs\YellowDrone.sbc 2020-04-05 17:06:38.134 - Thread: 1 -> Loading asteroid generators 2020-04-05 17:06:38.137 - Thread: 1 -> Loading spawn groups 2020-04-05 17:06:38.145 - Thread: 1 -> Loading drop containers 2020-04-05 17:06:38.147 - Thread: 1 -> Loading spawn groups 2020-04-05 17:06:38.148 - Thread: 1 -> Loading spawn groups 2020-04-05 17:06:38.148 - Thread: 1 -> Loading radial menu definitions 2020-04-05 17:06:38.206 - Thread: 1 -> Loading respawn ships 2020-04-05 17:06:38.211 - Thread: 1 -> Loading spawn groups 2020-04-05 17:06:38.212 - Thread: 1 -> Loading wheel speeds 2020-04-05 17:06:38.449 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-05 17:06:38.465 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-05 17:06:38.537 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-05 17:06:38.538 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-05 17:06:38.539 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-05 17:06:38.560 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-05 17:06:40.151 - Thread: 1 -> MyLights.LoadData() - START 2020-04-05 17:06:40.159 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-05 17:06:40.159 - Thread: 1 -> MyLights.LoadData() - END 2020-04-05 17:06:40.159 - Thread: 1 -> Info: MyLights initialized. 2020-04-05 17:06:40.159 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-05 17:06:40.176 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-05 17:06:40.321 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-05 17:06:40.322 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-05 17:06:40.374 - Thread: 1 -> Loading Procedural World Generator 2020-04-05 17:06:40.376 - Thread: 1 -> Procedural Density is 0. Skipping Procedural World Generator for asteroids and encounters. 2020-04-05 17:06:41.845 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-05 17:06:42.179 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-04-05 17:06:42.179 - Thread: 13 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-04-05 17:06:42.179 - Thread: 17 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-04-05 17:06:42.179 - Thread: 16 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-04-05 17:06:42.179 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-04-05 17:06:42.179 - Thread: 15 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-04-05 17:06:42.179 - Thread: 14 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-04-05 17:06:42.188 - Thread: 13 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System\Titan-2124704365d19000.vx2' 2020-04-05 17:06:42.188 - Thread: 1 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System\EarthLike-1779144428d120000.vx2' 2020-04-05 17:06:42.189 - Thread: 12 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System\Triton-12345d80253.vx2' 2020-04-05 17:06:42.189 - Thread: 17 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System\Alien-291759539d120000.vx2' 2020-04-05 17:06:42.189 - Thread: 15 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System\Mars-2044023682d120000.vx2' 2020-04-05 17:06:42.189 - Thread: 16 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System\Europa-595048092d19000.vx2' 2020-04-05 17:06:42.189 - Thread: 14 -> Loading voxel storage from file 'C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System\Moon-1353915701d19000.vx2' 2020-04-05 17:06:45.862 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-04-05 17:06:45.874 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 17:06:45.949 - Thread: 12 -> Info: Planet generator name: Triton 2020-04-05 17:06:45.949 - Thread: 15 -> Info: Planet generator name: Mars 2020-04-05 17:06:45.949 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 17:06:45.949 - Thread: 15 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 17:06:46.084 - Thread: 17 -> Info: Planet generator name: Alien 2020-04-05 17:06:46.085 - Thread: 17 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 17:06:46.543 - Thread: 14 -> Info: Planet generator name: Moon 2020-04-05 17:06:46.543 - Thread: 14 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 17:06:46.598 - Thread: 13 -> Info: Planet generator name: Titan 2020-04-05 17:06:46.598 - Thread: 13 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 17:06:47.025 - Thread: 16 -> Info: Planet generator name: Europa 2020-04-05 17:06:47.025 - Thread: 16 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-05 17:06:47.164 - Thread: 1 -> Checkpoint.CameraAttachedTo: 137658261568108514 2020-04-05 17:06:47.164 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-04-05 17:06:47.197 - Thread: 1 -> MySession.Static.LogSettings - START 2020-04-05 17:06:47.197 - Thread: 1 -> Name = WorldOfTom 2020-04-05 17:06:47.197 - Thread: 1 -> Description = 2020-04-05 17:06:47.197 - Thread: 1 -> GameDateTime = 01/01/2081 00:03:38 2020-04-05 17:06:47.197 - Thread: 1 -> Password = 2020-04-05 17:06:47.197 - Thread: 1 -> CurrentPath = C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System 2020-04-05 17:06:47.197 - Thread: 1 -> WorkshopId = 2020-04-05 17:06:47.197 - Thread: 1 -> CameraController = Sandbox.Engine.Utils.MySpectatorCameraController 2020-04-05 17:06:47.197 - Thread: 1 -> ThumbPath = C:\sspanel\gameservers\spaceengineers\63720\Content\CustomWorlds\Star System\thumb.jpg 2020-04-05 17:06:47.202 - Thread: 1 -> Settings: 2020-04-05 17:06:47.202 - Thread: 1 -> GameMode = Creative 2020-04-05 17:06:47.202 - Thread: 1 -> MaxPlayers = 10 2020-04-05 17:06:47.202 - Thread: 1 -> OnlineMode = PUBLIC 2020-04-05 17:06:47.202 - Thread: 1 -> AutoHealing = True 2020-04-05 17:06:47.202 - Thread: 1 -> WeaponsEnabled = True 2020-04-05 17:06:47.202 - Thread: 1 -> ThrusterDamage = True 2020-04-05 17:06:47.202 - Thread: 1 -> EnableSpectator = False 2020-04-05 17:06:47.202 - Thread: 1 -> EnableCopyPaste = True 2020-04-05 17:06:47.202 - Thread: 1 -> MaxFloatingObjects = 56 2020-04-05 17:06:47.202 - Thread: 1 -> MaxGridSize = 50000 2020-04-05 17:06:47.202 - Thread: 1 -> MaxBlocksPerPlayer = 100000 2020-04-05 17:06:47.202 - Thread: 1 -> CargoShipsEnabled = True 2020-04-05 17:06:47.202 - Thread: 1 -> EnvironmentHostility = NORMAL 2020-04-05 17:06:47.202 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-04-05 17:06:47.202 - Thread: 1 -> InventorySizeMultiplier = 10 2020-04-05 17:06:47.202 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-04-05 17:06:47.202 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-04-05 17:06:47.202 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-04-05 17:06:47.202 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-04-05 17:06:47.202 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-04-05 17:06:47.202 - Thread: 1 -> ClientCanSave = False 2020-04-05 17:06:47.202 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-04-05 17:06:47.202 - Thread: 1 -> PermanentDeath = False 2020-04-05 17:06:47.202 - Thread: 1 -> DestructibleBlocks = True 2020-04-05 17:06:47.202 - Thread: 1 -> EnableScripts = True 2020-04-05 17:06:47.202 - Thread: 1 -> AutoSaveInMinutes = 5 2020-04-05 17:06:47.202 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5 2020-04-05 17:06:47.202 - Thread: 1 -> ProceduralDensity = 0 2020-04-05 17:06:47.202 - Thread: 1 -> ProceduralSeed = 0 2020-04-05 17:06:47.202 - Thread: 1 -> DestructibleBlocks = True 2020-04-05 17:06:47.202 - Thread: 1 -> EnableIngameScripts = True 2020-04-05 17:06:47.202 - Thread: 1 -> ViewDistance = 15000 2020-04-05 17:06:47.202 - Thread: 1 -> Voxel destruction = True 2020-04-05 17:06:47.202 - Thread: 1 -> EnableStructuralSimulation = False 2020-04-05 17:06:47.202 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-04-05 17:06:47.202 - Thread: 1 -> EnableContainerDrops = True 2020-04-05 17:06:47.202 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-04-05 17:06:47.202 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-04-05 17:06:47.202 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-04-05 17:06:47.202 - Thread: 1 -> EnableSubgridDamage = False 2020-04-05 17:06:47.202 - Thread: 1 -> SyncDistance = 3000 2020-04-05 17:06:47.202 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-04-05 17:06:47.202 - Thread: 1 -> AFKTimeoutMin = 0 2020-04-05 17:06:47.202 - Thread: 1 -> StopGridsPeriodMin = 15 2020-04-05 17:06:47.202 - Thread: 1 -> ExperimentalMode = False 2020-04-05 17:06:47.203 - Thread: 1 -> ExperimentalModeReason = BlockLimitsEnabled, EnableIngameScripts, EnableSpiders 2020-04-05 17:06:47.203 - Thread: 1 -> MySession.Static.LogSettings - END 2020-04-05 17:06:47.408 - Thread: 1 -> Analytics uuid: 8d3e2ea6-4f5d-4329-a75d-e90dce0cda3a 2020-04-05 17:06:47.550 - Thread: 1 -> Analytics helper process start reported 2020-04-05 17:06:47.576 - Thread: 1 -> Session loaded 2020-04-05 17:06:47.585 - Thread: 1 -> Saving world - START 2020-04-05 17:06:47.585 - Thread: 1 -> Making world state snapshot. 2020-04-05 17:06:47.586 - Thread: 1 -> Before snapshot.: GC Memory: 474,670,440 B 2020-04-05 17:06:47.792 - Thread: 1 -> After snapshot.: GC Memory: 475,113,832 B 2020-04-05 17:06:47.795 - Thread: 1 -> Directory cleanup: GC Memory: 475,113,832 B 2020-04-05 17:06:47.796 - Thread: 1 -> Saving world - END 2020-04-05 17:06:47.801 - Thread: 1 -> Session snapshot save - START 2020-04-05 17:06:47.801 - Thread: 1 -> Checking file access for files in target dir. 2020-04-05 17:06:48.105 - Thread: 1 -> Saving Sandbox world configuration file C:\sspanel\gameservers\spaceengineers\63720\Instance\Saves\WorldOfTom\.new\Sandbox_config.sbc 2020-04-05 17:06:48.194 - Thread: 1 -> Session snapshot save - END 2020-04-05 17:06:48.220 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-05 17:06:48.286 - Thread: 80 -> Analytics session: 21680573 2020-04-05 17:06:48.295 - Thread: 1 -> Timer Frequency: 10000000 2020-04-05 17:06:48.295 - Thread: 1 -> Ticks per frame: 166667 2020-04-05 17:06:48.360 - Thread: 1 -> Server PolicyResponse (1) 2020-04-05 17:06:48.368 - Thread: 1 -> Updating continues. 2020-04-05 17:06:49.061 - Thread: 1 -> GC Memory: 473,370,528 B 2020-04-05 17:06:49.217 - Thread: 1 -> Game ready... 2020-04-05 17:07:19.067 - Thread: 1 -> GC Memory: 473,008,368 B 2020-04-05 17:07:49.067 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-05 17:07:49.081 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,6.181312,0.2247462,0,0,455.6177,1435.371,0,600000,0,0,0,0,82777,0,0,16.66667,0,0,100 2020-04-05 17:07:49.082 - Thread: 1 -> GC Memory: 477,994,568 B 2020-04-05 17:08:19.083 - Thread: 1 -> GC Memory: 476,700,600 B 2020-04-05 17:08:49.084 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-05 17:08:49.085 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,2.833812,0.2097635,0,0,147.9619,1324.426,0,600000,0,0,0,0.5564803,82295,0,0,16.66667,0,0,100 2020-04-05 17:08:49.085 - Thread: 1 -> GC Memory: 155,385,856 B 2020-04-05 17:09:19.101 - Thread: 1 -> GC Memory: 154,664,560 B 2020-04-05 17:09:36.208 - Thread: 41 -> Peer2Peer_SessionRequest 76561198006709078 2020-04-05 17:09:39.775 - Thread: 1 -> OnConnectedClient The White Wolf attempt 2020-04-05 17:09:39.953 - Thread: 1 -> Server ValidateAuthTicketResponse (OK), owner: 76561198006709078 2020-04-05 17:09:40.150 - Thread: 1 -> World request received: The White Wolf 2020-04-05 17:09:40.150 - Thread: 1 -> ...responding 2020-04-05 17:09:49.107 - Thread: 1 -> GC Memory: 155,834,880 B 2020-04-05 17:09:49.291 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-05 17:09:49.291 - Thread: 1 -> STATISTICS,120.0333334,0,0.0001602173,0.0003118515,0.007164001,0.0003118515,0.008611679,3.206731,0.2080874,0,0,149.4122,1324.289,0,600000,0,0,0,0.5574319,81054,0,0,16.66667,0,0,100 2020-04-05 17:10:06.465 - Thread: 41 -> Loaded 456 Steam Inventory item definitions 2020-04-05 17:10:19.109 - Thread: 1 -> GC Memory: 153,052,960 B 2020-04-05 17:10:49.124 - Thread: 1 -> GC Memory: 155,284,056 B 2020-04-05 17:10:49.308 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-05 17:10:49.308 - Thread: 1 -> STATISTICS,180.05,0.002748489,0.0001602173,0.008336067,0.007164001,0.1150246,0.02659607,3.307982,0.2215957,1,0,150.1905,1327.66,0,600000,0,0,0,0.5406473,80397,0,0,16.66667,0,0,100 2020-04-05 17:11:12.559 - Thread: 1 -> Autosave initiated 2020-04-05 17:11:12.559 - Thread: 1 -> Character state: True 2020-04-05 17:11:12.559 - Thread: 1 -> IsServer: True 2020-04-05 17:11:12.559 - Thread: 1 -> MyAsyncSaving.InProgress: False 2020-04-05 17:11:12.559 - Thread: 1 -> Autosave 2020-04-05 17:11:12.560 - Thread: 1 -> Saving world - START 2020-04-05 17:11:12.560 - Thread: 1 -> Making world state snapshot. 2020-04-05 17:11:12.560 - Thread: 1 -> Before snapshot.: GC Memory: 158,006,784 B 2020-04-05 17:11:12.567 - Thread: 1 -> After snapshot.: GC Memory: 158,039,552 B 2020-04-05 17:11:12.567 - Thread: 1 -> Directory cleanup: GC Memory: 158,039,552 B 2020-04-05 17:11:12.567 - Thread: 1 -> Saving world - END 2020-04-05 17:11:12.571 - Thread: 12 -> Session snapshot save - START 2020-04-05 17:11:12.572 - Thread: 12 -> Checking file access for files in target dir. 2020-04-05 17:11:12.616 - Thread: 12 -> Saving Sandbox world configuration file C:\sspanel\gameservers\spaceengineers\63720\Instance\Saves\WorldOfTom\.new\Sandbox_config.sbc 2020-04-05 17:11:12.691 - Thread: 12 -> Session snapshot save - END 2020-04-05 17:11:14.059 - Thread: 41 -> Peer2Peer_SessionRequest 76561197995346136 2020-04-05 17:11:17.858 - Thread: 1 -> OnConnectedClient Arokota attempt 2020-04-05 17:11:17.932 - Thread: 1 -> User left ID:76561197995346136 2020-04-05 17:11:17.941 - Thread: 1 -> Disconnected: 76561197995346136 2020-04-05 17:11:18.909 - Thread: 41 -> Peer2Peer_SessionRequest 76561197995346136 2020-04-05 17:11:19.125 - Thread: 1 -> GC Memory: 153,090,952 B 2020-04-05 17:11:22.459 - Thread: 1 -> OnConnectedClient Arokota attempt 2020-04-05 17:11:22.607 - Thread: 1 -> Server ValidateAuthTicketResponse (OK), owner: 76561197995346136 2020-04-05 17:11:22.775 - Thread: 1 -> World request received: Arokota 2020-04-05 17:11:22.775 - Thread: 1 -> ...responding 2020-04-05 17:11:49.125 - Thread: 1 -> GC Memory: 158,202,112 B 2020-04-05 17:11:49.324 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit 2020-04-05 17:11:49.325 - Thread: 1 -> STATISTICS,240.0666667,0.002702713,0.0003204346,0.008336067,0.007918358,0.2801924,0.05353546,3.518225,0.2093254,1,0,147.0489,1327.656,0,600000,0,0,0,0.5413714,79773,0,0,16.66667,0,0,100