Mined voxels will appear filled in
Currently playing on multiplayer server AU#2, and building an asteroid base.
To build the base, I need to dig out the asteroid. To do this, I get my drill and hold right click on the rock face to mine away the voxels.
I also have a space base sitting 70km away from the asteroid base. If I respawn at the space base, then die and respawn back at the asteroid base, the voxels I have mined appear to be filled in, but can be walked through like a hologram. This also reveals polygon holes in the asteroid. I can fix the problem temporarily by drilling near the filled in area, which will reset part of the 'illusion', near the drilled area, but not all of it.
Attached Images show the problem. bug1 and 2 show filled in, bug 3 shows how it should look.
Also as a addendum to this bug, this does not happen 100% of the time. There may be a difference between using left mouse and right mouse to mine, as some mined voxels in other areas on the same asteroid were not fillled in.
Also as a addendum to this bug, this does not happen 100% of the time. There may be a difference between using left mouse and right mouse to mine, as some mined voxels in other areas on the same asteroid were not fillled in.
It has nothing to do with mining.
Create a fresh world on a DS. Mine an asteroid with a basic on drill miner. Disconnect. Stop the server. Start the server. Reconnect. 50/50 chances of the asteroid being filled in where you just mined. From this point on the bug can happen.
Leave your ship inside the asteroid for extra bonus excitement.
It has nothing to do with mining.
Create a fresh world on a DS. Mine an asteroid with a basic on drill miner. Disconnect. Stop the server. Start the server. Reconnect. 50/50 chances of the asteroid being filled in where you just mined. From this point on the bug can happen.
Leave your ship inside the asteroid for extra bonus excitement.
This issue should be fixed in Minor update v187.2
See the log: One of the predefined asteroids disappears when drilling the asteroid and reconnecting
Please let us know if the problem is really fixed.
This issue should be fixed in Minor update v187.2
See the log: One of the predefined asteroids disappears when drilling the asteroid and reconnecting
Please let us know if the problem is really fixed.
Still seeing this on DS multiplayer, earth like planet. Happens randomly. A new layer of visual voxels cover the actual voxels with collision. You, can walk, drive, fly through this new layer and crash into the invisible voxels with collision
Still seeing this on DS multiplayer, earth like planet. Happens randomly. A new layer of visual voxels cover the actual voxels with collision. You, can walk, drive, fly through this new layer and crash into the invisible voxels with collision
I keep having this issue again and again. Running my own DS. This is patch 1.189.044.
The whole game has tons of inconsistancy. The game needs to be coded in a way that is predictable.
This is the base of coding. Keen.
I keep having this issue again and again. Running my own DS. This is patch 1.189.044.
The whole game has tons of inconsistancy. The game needs to be coded in a way that is predictable.
This is the base of coding. Keen.
Still happening after the server optimization update.
Even if this isssue has not many votes, it is game breaking. Our dedicated group of 8 players had to stop playing the game because it happens over and over! Please see that this issue was reportet multiple times for month and years now:
https://support.keenswh.com/spaceengineers/pc/topic/craters-drilled-holes-underground-not-rendering
https://support.keenswh.com/spaceengineers/pc/topic/mined-voxels-will-appear-filled-in
https://support.keenswh.com/spaceengineers/pc/topic/voxel-terrain-meshinggeneration-issue-after-patches
https://support.keenswh.com/spaceengineers/pc/topic/voxel-terrain-meshinggeneration-issue-after-patches_1
https://support.keenswh.com/spaceengineers/pc/topic/mined-voxels-still-rendering-as-unmined
https://support.keenswh.com/spaceengineers/pc/topic/planet-lod-bug
And maybe more - You should know it.
Still happening after the server optimization update.
Even if this isssue has not many votes, it is game breaking. Our dedicated group of 8 players had to stop playing the game because it happens over and over! Please see that this issue was reportet multiple times for month and years now:
https://support.keenswh.com/spaceengineers/pc/topic/craters-drilled-holes-underground-not-rendering
https://support.keenswh.com/spaceengineers/pc/topic/mined-voxels-will-appear-filled-in
https://support.keenswh.com/spaceengineers/pc/topic/voxel-terrain-meshinggeneration-issue-after-patches
https://support.keenswh.com/spaceengineers/pc/topic/voxel-terrain-meshinggeneration-issue-after-patches_1
https://support.keenswh.com/spaceengineers/pc/topic/mined-voxels-still-rendering-as-unmined
https://support.keenswh.com/spaceengineers/pc/topic/planet-lod-bug
And maybe more - You should know it.
Happens on our DS. At some point all dug holes will appear as if filled in, but you can walk through the 'ground' that is now covering the holes. We run no mods. Only reloading an earlier backup will 'fix' it. It only seems to happen on the earth like planet though, on the asteroid base we have above the planet we haven't seen it (yet).
Happens on our DS. At some point all dug holes will appear as if filled in, but you can walk through the 'ground' that is now covering the holes. We run no mods. Only reloading an earlier backup will 'fix' it. It only seems to happen on the earth like planet though, on the asteroid base we have above the planet we haven't seen it (yet).
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