Update 1.197 - Planet Pertam, New Features, Blocks & Wasteland Pack

Keen Support shared this announcement 4 years ago

Hello, Engineers!

The new Wasteland update is here! Wasteland is all about speed, dust, roaring engines, twisted metal, and especially, fun with your friends. We have focused heavily on improving the multiplayer experience, something we hope you enjoy with other players. Wasteland provides you with new choices when designing your creations: New Blocks, Planet and Racing Scenario, Voxel Materials and much more.

And we can't wait to see what you create!

Features

  • New Planet - Pertam
  • New Voxel Materials
  • Rover Cockpit
  • New Armor Blocks Variants
    • Half Slope Inverted
    • Sloped Corner Tip
    • Sloped Corner Base
    • Sloped Corner
    • Half Sloped Corner Base
    • Half Corner
    • Corner Square
    • Corner Square INV.
    • Half Sloped Corner
    • Half Slope Corner
    • Half Slope Corner INV.
  • Scrap Race Scenario
  • Hydrogen Rebalance
  • Ultimate Spectator
  • VST Dedicated Server Support
  • Wheel and Boot Print Decal Support
  • Performance Improvements


Wasteland Pack:

  • Off-road Wheels
  • Exhaust Pipes
  • Buggy Cockpit
  • 2 Viewport Blocks
  • Barred Window
  • Offset Light
  • Offset Spotlight
  • 3 Storage Shelves
  • Concrete Armor Skin
  • Dust Armor Skin
  • Heavy Rust Armor Skin
  • Retro Future Armor Skin
  • Scavenger Character Skin
  • 2 New Character Emotes: “Drunk” & “Bite Me”

Xbox Features:

  • Xbox Dedicated Servers
  • Enabling Scripts for Dedicated Servers
  • Improvements to Gamepad Controls
  • Performance Improvements
  • Possibility to change the Size of the GUI
  • Improved Block Grouping
  • Added Empty world custom game to Xbox experimental mode

Xbox Series X and S Support

  • Added support for Series X & S
  • Increase Lobby sizes for Series X & S Hosts to 8 players
  • High Graphics Settings
  • 500000 PCU in experimental (up from 200000 for other consoles)
  • Better simulation quality in scenarios
  • Blazing fast loading times
  • Much better performance overall

Fixes & Improvements

  • Added a gamepad alternative for setting a specific slider value
  • Added Quick-save and Quick-load shortcuts to gamepad (RB + LB + X quicksave, RB + LB + Y quickload)
  • Added Change character button into Replay tool on behalf of gamepad users
  • Added the option to vote for workshop items in-game
  • Added UI scale slider into Options->Game settings to help with visibility on certain screens/tvs
  • Added visual scripting support for dedicated servers
  • Improved AFK recognition for gamepad users in MP, additionally kicked AFK players have to reconnect manually
  • Improved AI so it is no longer an experimental feature, it is still disabled by default, enable in advanced world settings
  • Improved build mode block rotation to be more apparent for gamepad
  • Improved DS server performance when using specific methods about ship information
  • Improved multi-select behaviour in terminal on gamepad
  • Improved radial menu block variants selection
  • Improved recent blocks radial menu to allow scrolling through variants as well on gamepad
  • Improved the balance of hydrogen fuel production/consumption and storage
  • Improved the balance of components->health of hydrogen tanks
  • Improved the control hint for selecting multiple blocks in the terminal for gamepad
  • Improved treshold for switching forwards/backwards movement for sharp turns in vehicles on gamepad
  • Increased sharpness of all texts across the game
  • Increased the size of gamepad control hints
  • Removed unnecessary links to mod.io through Edge browser on Xbox
  • Removed unjoinable Space Pirates faction from Faction selection portion of the respawn screen
  • Fixed a crash in AI pathfinding
  • Fixed a crash in navmesh generation 0
  • Fixed a crash in navmesh generation 1
  • Fixed a crash when trying to create a cloud BP without Steam running
  • Fixed running out of memory starting multiple worlds in succession
  • Fixed a crash preventing players from loading specific modded worlds
  • Fixed a crash when detonating 100k+ explosive components near voxel
  • Fixed performance drop when trying to show in terminal for 1000+ blocks at once
  • Fixed a crash in physics in worlds with very large grids
  • Fixed performance drop when a large grid preview is trying to determine if the area is occupied
  • Fixed a turret not rotating in Frist Jump Mission 2 on Xbox
  • Fixed an exploit which made hydrogen for free
  • Fixed Xbox users getting booted out of the session when returning from suspended state without changing accounts
  • Fixed Hydrogen thrusters being lit up in First Jump Mission 3 without being powered on Xbox
  • Fixed Sabiroids getting stuck on their sides when player escapes by flying away
  • Fixed RS triggering skin recycling in Character screen on Xbox
  • Fixed Refresh button causing endless loading in Character screen on Xbox
  • Fixed AI attaching to player and each other, which caused them to fly away unrealistically
  • Fixed wolves not being able to follow player onto a grid
  • Fixed Sabiroids not being able to navigate holes in voxel, they are now better at it and burrow as a last resort
  • Fixed Sabiroids sometimes being bad at hiding when burrowed
  • Fixed grid on grid collisions causing voxel damage in worlds where voxel damage was specifically disabled
  • Fixed sub-grids being left behind when the main grid got teleported
  • Fixed key binding for Voxel hand revert function
  • Fixed character stumbling when running on a grid in mag-boots
  • Fixed Trash removal changes submission enabling trash removal as well
  • Fixed the inability to splir Ore stacks in character inventory using Gamepad
  • Fixed grid in preview snapping to nearby grids randomly when rotating it
  • Fixed (Dis)assembly animation happening when block is turned off
  • Fixed Hydrogen HUD not working on Xbox
  • Fixed collision shapes for Gate and large grid Small Sci-fi Ion thruster
  • Fixed signals from previous session appearing in current session at 0,0,0
  • Fixed manually placed asteroids not being affected by voxel trash removal
  • Fixed admin setting Keep Original Ownership also affecting built by, which it changed
  • Fixed Sabiroids getting stuck on vertical surface
  • Fixed profiling clients being able to join servers without being allowed to do that
  • Fixed voxel revert distance from grids setting ignoring grids without ownership, it now ignores NPC owned grids only (NPC grids where no player is an owner)
  • Fixed Small Blast Door Edge not being re-skinnable
  • Fixed drones in First Jump Mission 5 not attacking
  • Fixed landing gear colliding with the grid it is locked to
  • Fixed ingots and components not being visible when selected in production
  • Fixed explosions not cutting down trees
  • Fixed texts on Xbox referring players to the logs (which they cannot access)
  • Fixed wheel to surface particle effect always being maxxed out
  • Fixed blueprint rename feature getting rid of the thumbnail on Xbox
  • Fixed good.bot hint for ion thrusters talking about hydrogen thrusters
  • Fixed wheel to surface particle effects appearing above the wheel at high speeds
  • Fixed wooden skin on couple of armor blocks
  • Fixed radial menu staying open after character death
  • Fixed enemy GPS markers staying in the air after enemies were defeated in Frostbite
  • Fixed VST background grid lines being too prominent
  • Fixed Low grapgical preset being recognized as Custom instead
  • Fixed misinformative dialog popping up when Lobby host ended the session
  • Fixed gamepad hints when trying to rotate camera while sitting in a passenger seat
  • Fixed Advanced new game screen requiring selection and confirmation of the desired scenario with gamepad
  • Fixed inability of switching toolbars when setting up timer block actions on gamepad
  • Fixed having to manually refresh the BP screen after subscribing to new files through the in-game workshop browser
  • Fixed H2/O2 generators producing variable and inconsistent amounts of gas from Ice
  • Fixed the game not remembering that the last used input was gamepad
  • Fixed character being able to transition to sprint directly from crouching stance on gamepad

Support Site Fixes

  • Fixed a crash when replacing an out parameter in VST
  • Fixed a crash when deleting an out parameter in VST
  • Fixed a crash when deleting an input parameter in VST
  • Fixed a crash when reordering tabs in VST
  • Fixed a crash when adding an out parameter in VST
  • Fixed specific world loading problems
  • Fixed unsecured ModAPI client requests
  • Fixed disassembler queue turning into assembler queue
  • Fixed grids and players falling through the ground on heavily populated servers
  • Fixed wheels destroying parts of grids when the cluster reordered
  • Fixed spectator control hints not working in vehicles
  • Fixed wheels detaching from suspensions when the cluster reordered
  • Fixed changes in max ship size and max blocks per player advanced world settings not getting saved on Xbox
  • Fixed problems when calling script after adding new input parameters in VST
  • Fixed Door collisions so it can be better used with Hinges for example
  • Fixed inability to delete cloud blueprints which had slashes in their names
  • Fixed production animations occurring more times than there were products
  • Fixed GPS colors so they support for example #FF00FF format as well
  • Fixed copy pasted spotlights not having light cones
  • Fixed catwalks not being weldable when placed on top of blocks
  • Fixed inability to rename saves
  • Fixed players screen preventing future interaction with the terminal on gamepad
  • Fixed ModAPI redundant memory allocations for GetGridGroup Interface and IMySlimBlock.Neighbours
  • Fixed ship action removal from toolbar also adding a block into buildplanner on gamepad
  • Fixed Run argument programmable block ship action dialog not coming up when being activated with D-pad on gamepad
  • Fixed the reversed order in which the D-pad went through block variants in a group
  • Fixed space masters being able to use enemy medical rooms, it is now only possible with Can use all terminals privilege
  • Fixed Inventory full voice message missing in Realistic sound mode
  • Fixed missing space after colons in refinery block's detailed info for modules
  • Fixed refinery detailed info not updating for modules
  • Fixed gamepad controls for symmetry creative building mode
  • Fixed placement of small buttons so it does not hover slightly anymore
  • Fixed spelling errors in Light names for Learning to survive - Ship Factory
  • Fixed A,D or S canceling shooting while aiming down sights
  • Fixed planet surface boulders containing only stone on Xbox again

25/11/2020

Changelog – Hotfix - 1.197.064 

  • Fixed an issue where players could not load dedicated server saves.

26/11/2020

Changelog – Hotfix - 1.197.065

  • All text-based scripts are fixed
  • Saves with a dot in the name are visible in game load screen
  • Worlds thumbnails in Workshop screen are fixed
  • Fixed Crash at MyGuiScreenHudSpace.RecreateControls
  • Fixed Crash at Sandbox.Game.GameSystems.Trading.MyTradingManager.ValidateTradeProssible

2/12/2020

Changelog – Hotfix - 1.197.066

  • Fixed certain servers not being able to restart correctly
  • Fixed a crash at MyGuiScreenHudSpace.RecreateControls
  • Fixed missing heavy armor block groups in radial menu
  • Fixed not being able to turn on gamepad while the game is running
  • Fixed CTRL+LMB on sliders changing the slider position
  • Fixed addition of block variants to build planner on gamepad

4/12/2020

Changelog – Hotfix - 1.197.068

  • Fixed crash when using Ctrl + LMB on sliders
  • Fixed certain servers not being able to restart correctly
  • Fixed broken custom worlds in VST
  • Fixed UI freeze when entering production tab
  • Fixed an issue with welders causing lag

4/12/2020

Changelog – Hotfix - 1.197.069

  • Fixed crash at AI.Pathfinding.RecastDetour

10/12/2020

Changelog – Hotfix - 1.197.072

  • Fixed a crash related to game HUD
  • Fixed a crash in the lobby creation
  • Adjusted grass visuals quality to fit memory budget

18/12/2020

Changelog – Hotfix - 1.197.073

  • Fixed various crashes

20/1/2021

Changelog – Hotfix - 1.197.074

  • Fixed mods not working on DS as a service
  • Updated Steamworks SDK to version 1.50

21/1/2021

Changelog – Hotfix - 1.197.075

  • Fixed server browser taking too long when listing and do not see all servers

Replies (25)

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What did the Hydrogen rebalance do? More specifically?

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From the announcement stream they:

  • Doubled hydrogen generation and tank capacity
  • Halved engine use

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Thats a huge change honestly... I just started playing about 3 weeks ago but got nearly 300hrs in game... hydrogen consumption is absolutely one of the biggest problems I had run into while attempting to leave the planet in survival...

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After the update, our server no longer starts.

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i'm no technichian but check your end, we have a server and it's running perfectly :s

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I am unable to use tools/weapons after the update when using a controller. There's just a clicking sound but nothing happens. It works fine with keyboard/mouse.

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Same with me, says it has error loading world file :/

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They said in the livestream that they are aware of a controller problem with the update and are working on a hot fix.

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We are aware of this issue and currently working to resolve it. Our apologies for any inconvenience. We hope to have a resolution soon.

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For me the latest edition of the game I can play is 1.195.024

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Mispost

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No fix for the weapons disabled feature I see.

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FYI: This has broken quite a few dedicated server systems in loading worlds both new and older worlds from the previous update. Probably has something to do with the new Xbox hosting options.

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is there ice or a way to get ice or what?


Edit: found it

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I cant find any details about Pertam.

Gravity? air? only pictures...

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i cannot start my old saves any more....neither can i start a new world now either as it refuses to save and keeps coming up with a memory error even though i only use about 60%.....please help me....heres the log file from my latest attempt

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When I hit X on console to put a block into the build planner, no matter which block...for instance...i try to add a basic assembler and it always puts a survival kit. Same thing in other areas...it always ques the first block and Only the first block. Build planner is now rendered useless.

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I'm late to the party on this one but I like what I'm seeing, especially the hydrogen changes. That's a huge deal. For the folks who have tinkered with this, how are you folks liking the hydrogen balance? Still testing it myself but I think this is a step in the right direction so far from what I'm seeing.

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I'm late to the party on this one but I like what I'm seeing, especially the hydrogen changes. That's a huge deal. For the folks who have tinkered with this, how are you folks liking the hydrogen balance? Still testing it myself but I think this is a step in the right direction so far from what I'm seeing.

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Im really liking it personally. This update was in the right direction for just about everything it touched. Hydrogen was a huge boost. Not quite as good still for what i think we would be capable of in the year this game takes place in, but far better than what we had.


If more SE updates are this fulfilling to the base game as this one, i think we are looking pretty good moving forward

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LCD Texture Issues Since Update 1.197


Be it vanilla textures or textures in through a mod, will not stay on LCD screens. Textures that were already present on screen before the update will stay. New images put on existing LCD screens and on New LCD screens will not stay. the texture will be replaced by an icon for a component (usually construction components)

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When will Hotfix - 1.197.069 be published? not available in steam yet

overall, very nice update, thanks Keen!

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Please give it a rest and cool it with the hotfixes, I just want to play multiplayer for five minutes without a hotfix outdating the server i'm trying to play on.

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it should be noted that they have released a maximum of 2 hotfixes in a single day - and the second one is always to fix a serious issue - e.g. crashes

while it may be slightly irritating to need to exit and rejoin a server due to an update, the patches have been a minimum of several hours apart and are generally days apart - and for those experiencing the crashes or instability or corrupted saves, it is significantly more important that those bugs get fixed in a timely manner since those players cannot play the new version of the game at all, while others can always play single player if they are not experiencing the bugs, or on a private server that decides not to update immediately

also, the server being played on may experience major problems without the fixes, resulting in getting booted from the game anyway, and even losing saved progress

i can only assume the post was made immediately after getting booted from a server due to the second hotfix of the day, and that it was made while in a bad mood - and hopefully it is now clear that the idea of suggesting that Keen delay from fixing game breaking bugs so that someone apparently unaffected by those issues can play on a public server is somewhat unreasonable

and personally i hope they continue making fixes in a timely fashion so that as many of their players as possible are able to enjoy the new update as soon as possible

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When pressing Y to take Basic Refinery off of the build planner, it refuses to do so. Guys, guys, guys.....cmon now.

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Found another bug, Keen. When starting a Home World game on moon with drivable rover, any stone that I try to put into the survival kit by pressing LB+A doesnt work....it puts it into the cockpit instead. I have to manually move it into the kit. Just a fyi

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This isn't really a bug. The shortcut "deposit all" seems to go in order of each valid inventory that was built, so in this case it was probably the cockpit that was built first (before the survival kit). It would be nice to have a setting for each inventory that could change this, but that would be a feature request. Unfortunately it doesn't seem to be fixable by removing the cockpit and adding it back.

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if you remove both the survival kit and the cockpit, and then rebuild them with the survival kit first, it should work how you want it

also, if you queue up bags of ingots in the production queue of the Survival Kit, it will pull stone from any inventory it can - only 500 at a time i think, but still better than nothing - and it will keep pulling it as long as there are ingots in the queue - so ctrl shift click to queue up 1000 should work for a while :-)

also, while it may load the cockpit first (on the default rover build), it will still load the survival kit once it runs out of space in the cockpit - and since there is very little space in the rover it will only take a few hand loads to fully load the thing

agreed this is not ideal, and as the previous poster said it is to do with build order, but the rover is a prebuilt item and is relatively old (certainly pre build planner) and so probably has some eccentricity in the data that causes that load priority to remain unless both items are removed

anyway - first suggestion should fix it for you

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Nope. Nothing fixes it. Idk. Also, now, this has happened in 2 diff games so far. Each game, diff world. Once on moon, 2nd on Triton. After I finally get my little outpost airtight, I slap a vent on an h20 gen. Got plenty of ice, 30k+...after about several hours, my vents just turn yellow showing room not pressurized. Really? Bc 5 mins ago it was and nothing changed. No natural lightning on moon, so nothing is damaged. Went I to spec and checked and dBm checked. All blocks not damaged. Plenty of power as I found uranium. I thought it was a screw up on my last game, never figures it out. So, after 8 hrs of time shot down the drain I start over, only to have this base do the Exact same thing, even designed differently. *shrugs

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Hi Keen - could you please confirm if you intend to reinstate the ability to edit settings and use mods with scenario saves?

Your QA representative in their reply to the following recent ticket stated that it is intentional behaviour:

https://support.keenswh.com/spaceengineers/pc/topic/cannot-edit-settings-for-campaigns

could you please confirm whether they were referring to not being able to modify settings or load mods when initially starting a scenario (behaviour which has been in place for a long time and is understood as the default), or if they were referring to editing settings (and adding mods) for scenario saves, which is behaviour which was removed in the 1.197 update and for which the following ticket is listed as Reproduced - Awaiting Fix:

https://support.keenswh.com/spaceengineers/pc/topic/edit-world-settings-button-disabled-in-load-screen

please confirm either way since for many people this is significant, and a feature which may have prevented many from purchasing previous content (e.g. Frostbite) if they knew it would be removed, since many people have impairments (e.g. control or visual) which require mods or settings changes to enjoy (or sometimes even to play) the game, above and beyond the other reasons that players may have for modifying settings or using mods

please confirm if you are not intending to reinstate this feature, or if the reply in the recent ticket was simply a misunderstanding of what the poster was asking

Kind Regards

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What's the thruster consummation now?

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I have just noticed that the status of the original edit settings ticket has been changed from "Reproduced - Awaiting Fix" to "Submitted"

https://support.keenswh.com/spaceengineers/pc/topic/edit-world-settings-button-disabled-in-load-screen

Is this an indication that you are now not planning to reinstate the feature? I assumed since it was a significant feature that was removed without being included in the patch notes that it was a mistake.

If it was in fact deliberate then please consider instead to simply require experimental mode to be activated in order for the Edit Settings button to be enabled for scenario saves, instead of arbitrarily removing such a significant feature

Kind Regards

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Keen have replied and have confirmed on both related tickets that they are reconsidering their position on this issue:

https://support.keenswh.com/spaceengineers/pc/topic/edit-world-settings-button-disabled-in-load-screen

https://support.keenswh.com/spaceengineers/pc/topic/cannot-edit-settings-for-campaigns

This is encouraging news! :-)

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i have posted a workaround fix to reenable the edit settings menu for scenario saves on the Steam Forum:

https://steamcommunity.com/app/244850/discussions/0/5446505913002379663/

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Keen put it back in for the latest release as an experimental feature.

Thanks for that! :-)

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but then they added the Epic Games stuff - very sad - 1 step forward and 2 steps back :-(

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i should clarify that it is the combination of mod.io (which i mistakenly thought was owned by Epic) and the forcing of the crossplay additions, and all of it being bundled up as an addition to the 1.197 version of the game to prevent even the possibly of users locking their game to a version without crossplay but continuing to use the Wasteland DLC and the related updates which i object to

very similar to the circumstances and lack of transparency surrounding the settings feature being removed

it is just too much for me to need to constantly be on guard for features being added or removed without warning or notification, or to suddenly be forced into an agreement with a 3rd party for profit business

i understand this is just my personal position, and so i wish everyone else luck and hope they can continue to enjoy this game which does have a lot to offer

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This morning's hotfix (1/20 - 1.197.074) which was to fix dedicated servers seems to have broken dedicated servers.

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I will second this... Error starting Steam dedicated server

2021-01-21 02:21:35.057 - Thread: 1 -> Exception occurred: System.Exception: Fatal error during dedicated server init see log for more information.


Full log file attached...

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I am having the same issue, using the GTXgaming servers. After updating using the steam update tool, I receive the same error :(

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2021-01-20 19:09:51.025: Sandbox world configuration file found, overriding checkpoint settings.

2021-01-20 19:09:51.029: Downloading world mods - START 
2021-01-20 19:10:10.044: Reference issue detected (circular reference or wrong order) for mod 758597413 
2021-01-20 19:10:10.044: Reference issue detected (circular reference or wrong order) for mod 758597413 
2021-01-20 19:10:10.044: Reference issue detected (circular reference or wrong order) for mod 758597413 
2021-01-20 19:10:12.757: Peer2Peer_SessionRequest 76561198021464212 
2021-01-20 19:10:30.117: Downloading world mods - END 
2021-01-20 19:10:30.117: Unable to download mods 
 

New issue while starting server after update today (1/20 - 1.197.074).

The issue at mod-id 758597413 is Text HUD API and doesn't matter. It's a known warning but it don't make problems.

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Servers in Lithuania are down too

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since Hotfix 1.197.074 from 20/1/2021 i get this "you are not logged in error":

https://support.keenswh.com/spaceengineers/pc/topic/error-when-clicking-join-game

reinstalling steam and spaceengineers did not fix it :(

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