Update 1.197 - Planet Pertam, New Features, Blocks & Wasteland Pack
Hello, Engineers!
The new Wasteland update is here! Wasteland is all about speed, dust, roaring engines, twisted metal, and especially, fun with your friends. We have focused heavily on improving the multiplayer experience, something we hope you enjoy with other players. Wasteland provides you with new choices when designing your creations: New Blocks, Planet and Racing Scenario, Voxel Materials and much more.
And we can't wait to see what you create!
- Marek's Blog Post: https://blog.marekrosa.org/2020/11/space-engineers-wasteland.html
Features
- New Planet - Pertam
- New Voxel Materials
- Rover Cockpit
- New Armor Blocks Variants
- Half Slope Inverted
- Sloped Corner Tip
- Sloped Corner Base
- Sloped Corner
- Half Sloped Corner Base
- Half Corner
- Corner Square
- Corner Square INV.
- Half Sloped Corner
- Half Slope Corner
- Half Slope Corner INV.
- Scrap Race Scenario
- Hydrogen Rebalance
- Ultimate Spectator
- VST Dedicated Server Support
- Wheel and Boot Print Decal Support
- Performance Improvements
- Off-road Wheels
- Exhaust Pipes
- Buggy Cockpit
- 2 Viewport Blocks
- Barred Window
- Offset Light
- Offset Spotlight
- 3 Storage Shelves
- Concrete Armor Skin
- Dust Armor Skin
- Heavy Rust Armor Skin
- Retro Future Armor Skin
- Scavenger Character Skin
- 2 New Character Emotes: “Drunk” & “Bite Me”
Xbox Features:
- Xbox Dedicated Servers
- Enabling Scripts for Dedicated Servers
- Improvements to Gamepad Controls
- Performance Improvements
- Possibility to change the Size of the GUI
- Improved Block Grouping
- Added Empty world custom game to Xbox experimental mode
Xbox Series X and S Support
- Added support for Series X & S
- Increase Lobby sizes for Series X & S Hosts to 8 players
- High Graphics Settings
- 500000 PCU in experimental (up from 200000 for other consoles)
- Better simulation quality in scenarios
- Blazing fast loading times
- Much better performance overall
Fixes & Improvements
- Added a gamepad alternative for setting a specific slider value
- Added Quick-save and Quick-load shortcuts to gamepad (RB + LB + X quicksave, RB + LB + Y quickload)
- Added Change character button into Replay tool on behalf of gamepad users
- Added the option to vote for workshop items in-game
- Added UI scale slider into Options->Game settings to help with visibility on certain screens/tvs
- Added visual scripting support for dedicated servers
- Improved AFK recognition for gamepad users in MP, additionally kicked AFK players have to reconnect manually
- Improved AI so it is no longer an experimental feature, it is still disabled by default, enable in advanced world settings
- Improved build mode block rotation to be more apparent for gamepad
- Improved DS server performance when using specific methods about ship information
- Improved multi-select behaviour in terminal on gamepad
- Improved radial menu block variants selection
- Improved recent blocks radial menu to allow scrolling through variants as well on gamepad
- Improved the balance of hydrogen fuel production/consumption and storage
- Improved the balance of components->health of hydrogen tanks
- Improved the control hint for selecting multiple blocks in the terminal for gamepad
- Improved treshold for switching forwards/backwards movement for sharp turns in vehicles on gamepad
- Increased sharpness of all texts across the game
- Increased the size of gamepad control hints
- Removed unnecessary links to mod.io through Edge browser on Xbox
- Removed unjoinable Space Pirates faction from Faction selection portion of the respawn screen
- Fixed a crash in AI pathfinding
- Fixed a crash in navmesh generation 0
- Fixed a crash in navmesh generation 1
- Fixed a crash when trying to create a cloud BP without Steam running
- Fixed running out of memory starting multiple worlds in succession
- Fixed a crash preventing players from loading specific modded worlds
- Fixed a crash when detonating 100k+ explosive components near voxel
- Fixed performance drop when trying to show in terminal for 1000+ blocks at once
- Fixed a crash in physics in worlds with very large grids
- Fixed performance drop when a large grid preview is trying to determine if the area is occupied
- Fixed a turret not rotating in Frist Jump Mission 2 on Xbox
- Fixed an exploit which made hydrogen for free
- Fixed Xbox users getting booted out of the session when returning from suspended state without changing accounts
- Fixed Hydrogen thrusters being lit up in First Jump Mission 3 without being powered on Xbox
- Fixed Sabiroids getting stuck on their sides when player escapes by flying away
- Fixed RS triggering skin recycling in Character screen on Xbox
- Fixed Refresh button causing endless loading in Character screen on Xbox
- Fixed AI attaching to player and each other, which caused them to fly away unrealistically
- Fixed wolves not being able to follow player onto a grid
- Fixed Sabiroids not being able to navigate holes in voxel, they are now better at it and burrow as a last resort
- Fixed Sabiroids sometimes being bad at hiding when burrowed
- Fixed grid on grid collisions causing voxel damage in worlds where voxel damage was specifically disabled
- Fixed sub-grids being left behind when the main grid got teleported
- Fixed key binding for Voxel hand revert function
- Fixed character stumbling when running on a grid in mag-boots
- Fixed Trash removal changes submission enabling trash removal as well
- Fixed the inability to splir Ore stacks in character inventory using Gamepad
- Fixed grid in preview snapping to nearby grids randomly when rotating it
- Fixed (Dis)assembly animation happening when block is turned off
- Fixed Hydrogen HUD not working on Xbox
- Fixed collision shapes for Gate and large grid Small Sci-fi Ion thruster
- Fixed signals from previous session appearing in current session at 0,0,0
- Fixed manually placed asteroids not being affected by voxel trash removal
- Fixed admin setting Keep Original Ownership also affecting built by, which it changed
- Fixed Sabiroids getting stuck on vertical surface
- Fixed profiling clients being able to join servers without being allowed to do that
- Fixed voxel revert distance from grids setting ignoring grids without ownership, it now ignores NPC owned grids only (NPC grids where no player is an owner)
- Fixed Small Blast Door Edge not being re-skinnable
- Fixed drones in First Jump Mission 5 not attacking
- Fixed landing gear colliding with the grid it is locked to
- Fixed ingots and components not being visible when selected in production
- Fixed explosions not cutting down trees
- Fixed texts on Xbox referring players to the logs (which they cannot access)
- Fixed wheel to surface particle effect always being maxxed out
- Fixed blueprint rename feature getting rid of the thumbnail on Xbox
- Fixed good.bot hint for ion thrusters talking about hydrogen thrusters
- Fixed wheel to surface particle effects appearing above the wheel at high speeds
- Fixed wooden skin on couple of armor blocks
- Fixed radial menu staying open after character death
- Fixed enemy GPS markers staying in the air after enemies were defeated in Frostbite
- Fixed VST background grid lines being too prominent
- Fixed Low grapgical preset being recognized as Custom instead
- Fixed misinformative dialog popping up when Lobby host ended the session
- Fixed gamepad hints when trying to rotate camera while sitting in a passenger seat
- Fixed Advanced new game screen requiring selection and confirmation of the desired scenario with gamepad
- Fixed inability of switching toolbars when setting up timer block actions on gamepad
- Fixed having to manually refresh the BP screen after subscribing to new files through the in-game workshop browser
- Fixed H2/O2 generators producing variable and inconsistent amounts of gas from Ice
- Fixed the game not remembering that the last used input was gamepad
- Fixed character being able to transition to sprint directly from crouching stance on gamepad
Support Site Fixes
- Fixed a crash when replacing an out parameter in VST
- Fixed a crash when deleting an out parameter in VST
- Fixed a crash when deleting an input parameter in VST
- Fixed a crash when reordering tabs in VST
- Fixed a crash when adding an out parameter in VST
- Fixed specific world loading problems
- Fixed unsecured ModAPI client requests
- Fixed disassembler queue turning into assembler queue
- Fixed grids and players falling through the ground on heavily populated servers
- Fixed wheels destroying parts of grids when the cluster reordered
- Fixed spectator control hints not working in vehicles
- Fixed wheels detaching from suspensions when the cluster reordered
- Fixed changes in max ship size and max blocks per player advanced world settings not getting saved on Xbox
- Fixed problems when calling script after adding new input parameters in VST
- Fixed Door collisions so it can be better used with Hinges for example
- Fixed inability to delete cloud blueprints which had slashes in their names
- Fixed production animations occurring more times than there were products
- Fixed GPS colors so they support for example #FF00FF format as well
- Fixed copy pasted spotlights not having light cones
- Fixed catwalks not being weldable when placed on top of blocks
- Fixed inability to rename saves
- Fixed players screen preventing future interaction with the terminal on gamepad
- Fixed ModAPI redundant memory allocations for GetGridGroup Interface and IMySlimBlock.Neighbours
- Fixed ship action removal from toolbar also adding a block into buildplanner on gamepad
- Fixed Run argument programmable block ship action dialog not coming up when being activated with D-pad on gamepad
- Fixed the reversed order in which the D-pad went through block variants in a group
- Fixed space masters being able to use enemy medical rooms, it is now only possible with Can use all terminals privilege
- Fixed Inventory full voice message missing in Realistic sound mode
- Fixed missing space after colons in refinery block's detailed info for modules
- Fixed refinery detailed info not updating for modules
- Fixed gamepad controls for symmetry creative building mode
- Fixed placement of small buttons so it does not hover slightly anymore
- Fixed spelling errors in Light names for Learning to survive - Ship Factory
- Fixed A,D or S canceling shooting while aiming down sights
- Fixed planet surface boulders containing only stone on Xbox again
25/11/2020
Changelog – Hotfix - 1.197.064
- Fixed an issue where players could not load dedicated server saves.
26/11/2020
Changelog – Hotfix - 1.197.065
- All text-based scripts are fixed
- Saves with a dot in the name are visible in game load screen
- Worlds thumbnails in Workshop screen are fixed
- Fixed Crash at MyGuiScreenHudSpace.RecreateControls
- Fixed Crash at Sandbox.Game.GameSystems.Trading.MyTradingManager.ValidateTradeProssible
2/12/2020
Changelog – Hotfix - 1.197.066
- Fixed certain servers not being able to restart correctly
- Fixed a crash at MyGuiScreenHudSpace.RecreateControls
- Fixed missing heavy armor block groups in radial menu
- Fixed not being able to turn on gamepad while the game is running
- Fixed CTRL+LMB on sliders changing the slider position
- Fixed addition of block variants to build planner on gamepad
4/12/2020
Changelog – Hotfix - 1.197.068
- Fixed crash when using Ctrl + LMB on sliders
- Fixed certain servers not being able to restart correctly
- Fixed broken custom worlds in VST
- Fixed UI freeze when entering production tab
- Fixed an issue with welders causing lag
4/12/2020
Changelog – Hotfix - 1.197.069
- Fixed crash at AI.Pathfinding.RecastDetour
10/12/2020
Changelog – Hotfix - 1.197.072
- Fixed a crash related to game HUD
- Fixed a crash in the lobby creation
- Adjusted grass visuals quality to fit memory budget
18/12/2020
Changelog – Hotfix - 1.197.073
- Fixed various crashes
20/1/2021
Changelog – Hotfix - 1.197.074
- Fixed mods not working on DS as a service
- Updated Steamworks SDK to version 1.50
21/1/2021
Changelog – Hotfix - 1.197.075
- Fixed server browser taking too long when listing and do not see all servers
What did the Hydrogen rebalance do? More specifically?
What did the Hydrogen rebalance do? More specifically?
After the update, our server no longer starts.
After the update, our server no longer starts.
Mispost
Mispost
No fix for the weapons disabled feature I see.
No fix for the weapons disabled feature I see.
FYI: This has broken quite a few dedicated server systems in loading worlds both new and older worlds from the previous update. Probably has something to do with the new Xbox hosting options.
FYI: This has broken quite a few dedicated server systems in loading worlds both new and older worlds from the previous update. Probably has something to do with the new Xbox hosting options.
is there ice or a way to get ice or what?
Edit: found it
is there ice or a way to get ice or what?
Edit: found it
I cant find any details about Pertam.
Gravity? air? only pictures...
I cant find any details about Pertam.
Gravity? air? only pictures...
i cannot start my old saves any more....neither can i start a new world now either as it refuses to save and keeps coming up with a memory error even though i only use about 60%.....please help me....heres the log file from my latest attempt
i cannot start my old saves any more....neither can i start a new world now either as it refuses to save and keeps coming up with a memory error even though i only use about 60%.....please help me....heres the log file from my latest attempt
When I hit X on console to put a block into the build planner, no matter which block...for instance...i try to add a basic assembler and it always puts a survival kit. Same thing in other areas...it always ques the first block and Only the first block. Build planner is now rendered useless.
When I hit X on console to put a block into the build planner, no matter which block...for instance...i try to add a basic assembler and it always puts a survival kit. Same thing in other areas...it always ques the first block and Only the first block. Build planner is now rendered useless.
I'm late to the party on this one but I like what I'm seeing, especially the hydrogen changes. That's a huge deal. For the folks who have tinkered with this, how are you folks liking the hydrogen balance? Still testing it myself but I think this is a step in the right direction so far from what I'm seeing.
I'm late to the party on this one but I like what I'm seeing, especially the hydrogen changes. That's a huge deal. For the folks who have tinkered with this, how are you folks liking the hydrogen balance? Still testing it myself but I think this is a step in the right direction so far from what I'm seeing.
I'm late to the party on this one but I like what I'm seeing, especially the hydrogen changes. That's a huge deal. For the folks who have tinkered with this, how are you folks liking the hydrogen balance? Still testing it myself but I think this is a step in the right direction so far from what I'm seeing.
I'm late to the party on this one but I like what I'm seeing, especially the hydrogen changes. That's a huge deal. For the folks who have tinkered with this, how are you folks liking the hydrogen balance? Still testing it myself but I think this is a step in the right direction so far from what I'm seeing.
Im really liking it personally. This update was in the right direction for just about everything it touched. Hydrogen was a huge boost. Not quite as good still for what i think we would be capable of in the year this game takes place in, but far better than what we had.
If more SE updates are this fulfilling to the base game as this one, i think we are looking pretty good moving forward
Im really liking it personally. This update was in the right direction for just about everything it touched. Hydrogen was a huge boost. Not quite as good still for what i think we would be capable of in the year this game takes place in, but far better than what we had.
If more SE updates are this fulfilling to the base game as this one, i think we are looking pretty good moving forward
LCD Texture Issues Since Update 1.197
Be it vanilla textures or textures in through a mod, will not stay on LCD screens. Textures that were already present on screen before the update will stay. New images put on existing LCD screens and on New LCD screens will not stay. the texture will be replaced by an icon for a component (usually construction components)
LCD Texture Issues Since Update 1.197
Be it vanilla textures or textures in through a mod, will not stay on LCD screens. Textures that were already present on screen before the update will stay. New images put on existing LCD screens and on New LCD screens will not stay. the texture will be replaced by an icon for a component (usually construction components)
When will Hotfix - 1.197.069 be published? not available in steam yet
overall, very nice update, thanks Keen!
When will Hotfix - 1.197.069 be published? not available in steam yet
overall, very nice update, thanks Keen!
Please give it a rest and cool it with the hotfixes, I just want to play multiplayer for five minutes without a hotfix outdating the server i'm trying to play on.
Please give it a rest and cool it with the hotfixes, I just want to play multiplayer for five minutes without a hotfix outdating the server i'm trying to play on.
When pressing Y to take Basic Refinery off of the build planner, it refuses to do so. Guys, guys, guys.....cmon now.
When pressing Y to take Basic Refinery off of the build planner, it refuses to do so. Guys, guys, guys.....cmon now.
Found another bug, Keen. When starting a Home World game on moon with drivable rover, any stone that I try to put into the survival kit by pressing LB+A doesnt work....it puts it into the cockpit instead. I have to manually move it into the kit. Just a fyi
Found another bug, Keen. When starting a Home World game on moon with drivable rover, any stone that I try to put into the survival kit by pressing LB+A doesnt work....it puts it into the cockpit instead. I have to manually move it into the kit. Just a fyi
Nope. Nothing fixes it. Idk. Also, now, this has happened in 2 diff games so far. Each game, diff world. Once on moon, 2nd on Triton. After I finally get my little outpost airtight, I slap a vent on an h20 gen. Got plenty of ice, 30k+...after about several hours, my vents just turn yellow showing room not pressurized. Really? Bc 5 mins ago it was and nothing changed. No natural lightning on moon, so nothing is damaged. Went I to spec and checked and dBm checked. All blocks not damaged. Plenty of power as I found uranium. I thought it was a screw up on my last game, never figures it out. So, after 8 hrs of time shot down the drain I start over, only to have this base do the Exact same thing, even designed differently. *shrugs
Nope. Nothing fixes it. Idk. Also, now, this has happened in 2 diff games so far. Each game, diff world. Once on moon, 2nd on Triton. After I finally get my little outpost airtight, I slap a vent on an h20 gen. Got plenty of ice, 30k+...after about several hours, my vents just turn yellow showing room not pressurized. Really? Bc 5 mins ago it was and nothing changed. No natural lightning on moon, so nothing is damaged. Went I to spec and checked and dBm checked. All blocks not damaged. Plenty of power as I found uranium. I thought it was a screw up on my last game, never figures it out. So, after 8 hrs of time shot down the drain I start over, only to have this base do the Exact same thing, even designed differently. *shrugs
Hi Keen - could you please confirm if you intend to reinstate the ability to edit settings and use mods with scenario saves?
Your QA representative in their reply to the following recent ticket stated that it is intentional behaviour:
https://support.keenswh.com/spaceengineers/pc/topic/cannot-edit-settings-for-campaigns
could you please confirm whether they were referring to not being able to modify settings or load mods when initially starting a scenario (behaviour which has been in place for a long time and is understood as the default), or if they were referring to editing settings (and adding mods) for scenario saves, which is behaviour which was removed in the 1.197 update and for which the following ticket is listed as Reproduced - Awaiting Fix:
https://support.keenswh.com/spaceengineers/pc/topic/edit-world-settings-button-disabled-in-load-screen
please confirm either way since for many people this is significant, and a feature which may have prevented many from purchasing previous content (e.g. Frostbite) if they knew it would be removed, since many people have impairments (e.g. control or visual) which require mods or settings changes to enjoy (or sometimes even to play) the game, above and beyond the other reasons that players may have for modifying settings or using mods
please confirm if you are not intending to reinstate this feature, or if the reply in the recent ticket was simply a misunderstanding of what the poster was asking
Kind Regards
Hi Keen - could you please confirm if you intend to reinstate the ability to edit settings and use mods with scenario saves?
Your QA representative in their reply to the following recent ticket stated that it is intentional behaviour:
https://support.keenswh.com/spaceengineers/pc/topic/cannot-edit-settings-for-campaigns
could you please confirm whether they were referring to not being able to modify settings or load mods when initially starting a scenario (behaviour which has been in place for a long time and is understood as the default), or if they were referring to editing settings (and adding mods) for scenario saves, which is behaviour which was removed in the 1.197 update and for which the following ticket is listed as Reproduced - Awaiting Fix:
https://support.keenswh.com/spaceengineers/pc/topic/edit-world-settings-button-disabled-in-load-screen
please confirm either way since for many people this is significant, and a feature which may have prevented many from purchasing previous content (e.g. Frostbite) if they knew it would be removed, since many people have impairments (e.g. control or visual) which require mods or settings changes to enjoy (or sometimes even to play) the game, above and beyond the other reasons that players may have for modifying settings or using mods
please confirm if you are not intending to reinstate this feature, or if the reply in the recent ticket was simply a misunderstanding of what the poster was asking
Kind Regards
What's the thruster consummation now?
What's the thruster consummation now?
I have just noticed that the status of the original edit settings ticket has been changed from "Reproduced - Awaiting Fix" to "Submitted"
https://support.keenswh.com/spaceengineers/pc/topic/edit-world-settings-button-disabled-in-load-screen
Is this an indication that you are now not planning to reinstate the feature? I assumed since it was a significant feature that was removed without being included in the patch notes that it was a mistake.
If it was in fact deliberate then please consider instead to simply require experimental mode to be activated in order for the Edit Settings button to be enabled for scenario saves, instead of arbitrarily removing such a significant feature
Kind Regards
I have just noticed that the status of the original edit settings ticket has been changed from "Reproduced - Awaiting Fix" to "Submitted"
https://support.keenswh.com/spaceengineers/pc/topic/edit-world-settings-button-disabled-in-load-screen
Is this an indication that you are now not planning to reinstate the feature? I assumed since it was a significant feature that was removed without being included in the patch notes that it was a mistake.
If it was in fact deliberate then please consider instead to simply require experimental mode to be activated in order for the Edit Settings button to be enabled for scenario saves, instead of arbitrarily removing such a significant feature
Kind Regards
i have posted a workaround fix to reenable the edit settings menu for scenario saves on the Steam Forum:
https://steamcommunity.com/app/244850/discussions/0/5446505913002379663/
i have posted a workaround fix to reenable the edit settings menu for scenario saves on the Steam Forum:
https://steamcommunity.com/app/244850/discussions/0/5446505913002379663/
This morning's hotfix (1/20 - 1.197.074) which was to fix dedicated servers seems to have broken dedicated servers.
This morning's hotfix (1/20 - 1.197.074) which was to fix dedicated servers seems to have broken dedicated servers.
since Hotfix 1.197.074 from 20/1/2021 i get this "you are not logged in error":
https://support.keenswh.com/spaceengineers/pc/topic/error-when-clicking-join-game
reinstalling steam and spaceengineers did not fix it :(
since Hotfix 1.197.074 from 20/1/2021 i get this "you are not logged in error":
https://support.keenswh.com/spaceengineers/pc/topic/error-when-clicking-join-game
reinstalling steam and spaceengineers did not fix it :(
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