Update 1.202.1 - PlayStation Beta

Keen Support shared this announcement 19 months ago

Greetings, Engineers!

The time has finally arrived, Space Engineers Beta is LIVE on PlayStation.

Space Engineers, developed on PC, has sold almost 5 million copies and reached a worldwide audience. Now, more than three years after the successful release of Space Engineers on Xbox we are releasing Space Engineers for PlayStation.

We are extremely excited about the response so far and looking forward to PlayStation players finally getting a chance to become Space Engineers. With full crossplay, Xbox, PC, and now PlayStation players can team up and explore Space Engineers on their platform of choice!

Features

  • Added support for the PlayStation®4 and PlayStation®5 platform
  • PlayStation can now join cross-platform servers
  • New tutorial videos for PlayStation players
  • New controller schemes in Help screen for PlayStation players: DualShock 4 (PlayStation®4) or DualSense (PlayStation®5)
  • Physics simulation optimizations
  • EOS updated to latest version
  • Added a feature to 'Create from clipboard' to Scripts browser
  • Added platform specific icons to the Players screen to easily identify platforms participating in crossplay
  • Added platform specific icons to various UI elements where the player name is mentioned for easy identification (some elements had to be rearranged)
  • Changed 'Muted' column in Players screen to 'Chat', it now functions as voice chat indicator via icons (Muted, Silent, Talking)
  • Changed the color of the cross on the starting bases to green to be compliant with Red Cross policy

Fixes & Improvements

  • Fixed an issue ending up stuck in loading screen when trying to start a lobby after reconnecting to the internet
  • Fixed an issue where in-game news would not refresh upon reconnecting to the internet
  • Fixed an issue where it would fail when trying to list available multiplayer games after re-logging to your account
  • Fixed an issue where long player names would not fit UI elements (it scales down now)

Support Site Fixes

  • Fixed an issue where the game had trouble reconnecting to a server after being in rest mode

Official Blueprints


Update 202.114

All platforms:

  • Fixed a problem with freezing or crashing when using ship grinder
  • Fixed a problem with subgrids detaching and flying all over the place
  • Fixed a problem with the access panel causing an invisible grid

PlayStation port related

  • Fixed a number of cases where the game was crashing
    (fixes for other crashes will be delivered in upcoming updates)
  • Fixed an error message when saving a world after loading it
  • Fixed infinite unloading when leaving an online world
  • Fixed incorrectly showing elements when using mods 
  • Fixed a problem where the number of connected users indicator was not counting all platforms

Update 202.117

Fixes:

  • Fixed an issue with searching in-game workshop browser being slower when using keyboard
  • Fixed Dedicated server console trying to include the platform icon before names of users, but showing '?'
  • Fixed inconsistencies between save sizes depending on method of creation (Original, Re-saved, Quicksaved, etc...)
  • Fixed multiple out of memory crashes
  • Fixed performance when deleting multiple saves at once
  • Fixed Scripts screen not including Author field
  • Fixed the infamous crash on trying to show in-game banners
  • Additional stability fixes 

Support Site Fixes:

  • Fixed a number of cases where the game was crashing
  • (fixes for other crashes will be delivered in upcoming updates)
  • Fixed an error message when saving a world after loading it
  • Fixed infinite unloading when leaving an online world
  • Fixed incorrectly showing elements when using mods
  • Fixed a problem where the number of connected users indicator was not counting all platforms

Update 202.119

Fixes:

  • Fixed various game crashes
  • Fixed error message in dedicated server manager

Update 202.120

Fixes - All Platforms: 

  • Fixed a rare freeze when starting a world
  • Fixed  container names scaling down

Fixes - PlayStation: 

  • Fixed save data taking way too much space
  • Fixed a crash when disk becomes full from downloading too many mods
  • Fixed a crash when modifying world settings
  • Fixed missing backup folders
  • Fixed mod.io consent setting being lost

Update 202.124

Fixes - All Platforms: 

  • Fixed an issue where Explorer achievement/trophy was not being tracked correctly
  • Fixed an issue with DS save corruption when autopilot is used while a grid is being deleted

Fixes - PlayStation

  • Improved game performance on PS5
  • Stability fixes
  • Fixed an issue where raindrops would not be properly visible for weather effects
  • Fixed an issue where Uranium Heist would not have a localized description listed under Scenarios
  • Fixed an issue with artifacts on shadow outlines on PS4
  • Fixed an issue with PS5 control hints being misleading (swapped button icons)
  • Fixed an issue with replace button in script editor not working on PS
  • Fixed an issue where direct mouse input would cause stutters when moving the view
  • Fixed an issue where Master engineer trophy was not being tracked

Replies (2)

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Hallo, where is the option to revert back the gps font size for 4K users on pc. i do not like the 1080p gps font size on the screen, it is to big. happend after the playstaion update (38mb)

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Same here the change is really annoying i am legally blind without my glass cant read screen at normal viewing distance (-10.75, -11.50) if need to see better i just take em and get 3 inches away o preferred how the tags where visible but out of the way (when reading books i just take my glass off and stick face in it high power perscriptions have some downsides)).

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Why on earth do people need to see what system or platform someone is playing on in game?! The is no in game value unless your bug testing, it just detracts from the game play experience. These icons are just immersion breaking HUD clutter to me. I can’t understand.. why?

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Thr trophy going green is still stuck at 40 percent for me

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The .117 Support Site Fixes listed are exactly the same as the .114 Playstation port related. Does that mean that all of those were not actually fixed in .114 or that the wrong fixes were listed for .117?

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