AI with thrust override turns off thrusters
Description:
I have encountered a bug in Space Engineers where thrust override doesn't work with AI blocks. This issue occurs when attempting to use thruster override and AI blocks on a grid.
Steps to Reproduce:
- Place the grid into a planetary atmosphere.
- Set any waypoint for the AI Basic block outside of the planet.
- Start the first timer on toolbar (Timer Launch).
Observed Behavior:
Despite having sufficient thrust, thrusters being on override, and dampeners being turned on, the grid falls to the ground instead of blasting into space or hovering/moving upwards.
What works:
- Turn on the event controller.
- Accelerate beyond 100 m/s upwards.
After following the above steps, cruise control takes over and grid accelerates into space.
Expected Behavior:
The expected behavior is that either the thruster override takes priority, causing the grid to blast into space, or the AI takes priority and the grid hovers/moves upwards, or the dampeners take priority and grid stays in place.
This bug may already have been reported during beta testing, but seemingly either wasn't fixed or this is another bug:
https://support.keenswh.com/spaceengineers/pc/topic/27507-ai-and-thrust-override-issues
The issue also persists on other AI blocks (e.g. Offensive AI) and outside of gravity/atmosphere, but it's easier to test in gravity, to see that dampeners also don't work.
Here is the grid that you can test this bug on:
https://steamcommunity.com/sharedfiles/filedetails/?id=2968846769
Reproduced in single player unmodded game.
Reproduced in single player unmodded game.
I would rather say that the bug is that the AI does not properly use the thrusters when an override was on. I would totally expect it to take over full control of thrusters, but it just turns off the override and then doesn't use them. So I rather see it take full control, otherwise its flight behavior is rather undefined.
I would rather say that the bug is that the AI does not properly use the thrusters when an override was on. I would totally expect it to take over full control of thrusters, but it just turns off the override and then doesn't use them. So I rather see it take full control, otherwise its flight behavior is rather undefined.
Also encountered it with only BuildInfo installed. I thought this is normal behaviour. I'd like it to either still override or make it so it ignores override. Not working at all seems ... wrong
Also encountered it with only BuildInfo installed. I thought this is normal behaviour. I'd like it to either still override or make it so it ignores override. Not working at all seems ... wrong
Hello, Jzuken Chekumashevich,
thank you for contacting us. I checked your save and tried to fix your issue. Since AI need more thrust and needs to move in all directions I added a few more thrusters and removed one gyroscope. The main up thruster still accelerates. I am attaching the new save here. Please test it out yourself and let me know if your issue was fixed by that :)
Thank you in advance.
Kind regards,
Keen Software House: QA Department
Hello, Jzuken Chekumashevich,
thank you for contacting us. I checked your save and tried to fix your issue. Since AI need more thrust and needs to move in all directions I added a few more thrusters and removed one gyroscope. The main up thruster still accelerates. I am attaching the new save here. Please test it out yourself and let me know if your issue was fixed by that :)
Thank you in advance.
Kind regards,
Keen Software House: QA Department
Hello, Jzuken Chekumashevich,
thank you for the updated save. I was able to reproduce the bug and I reported it into our internal system.
Kind regards,
Keen Software House: QA Department
Hello, Jzuken Chekumashevich,
thank you for the updated save. I was able to reproduce the bug and I reported it into our internal system.
Kind regards,
Keen Software House: QA Department
So it was not fixed?
So it was not fixed?
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