Archived Topics

Radio Block Idea. New Type of mobile Contract block.

Archived David R. Comments: 12 Reply 4 months ago by David R.
16 votes

Character Weapons and Weapon Skills

Archived Waterlimon Comments: 4 Reply 4 months ago by bnainz
3 votes

Build Directly from Build Menu

Archived Archimagus Comments: 2 Reply 4 months ago by Archimagus
4 votes

Effective range of tools feels off

Archived Andreas L. Comments: 2 Reply 4 months ago by Anthony P.
9 votes

UI: Character tools/ weapons

Archived Mercure Comments: 8 Reply 4 months ago by Waterlimon
7 votes

Campaigns vs. Tutorial Scenarios

Archived Jeff P. Comments: 1 Reply 4 months ago by Waterlimon
3 votes

Radiation - Gravel and Lead Usages

Archived Jeff P. Comments: 1 Reply 4 months ago by Waterlimon
3 votes

Careers as Stories

Archived Waterlimon Comments: 2 Reply 4 months ago by Waterlimon
6 votes

Ore deposit tiers

Archived Waterlimon Comments: 1 Reply 4 months ago by Waterlimon
3 votes

Modular cargo

Archived Rabid_Sasquatch Comments: 1 Reply 4 months ago by Cpt. C.
7 votes

closed captioning

Archived runlykhel Comments: 2 Reply 4 months ago by David R.
3 votes

Options to Hide Safe Bubble

Archived Valourant Comments: 7 Reply 4 months ago by Valourant
26 votes

Loot!

Archived Waterlimon Comments: 1 Reply 4 months ago by 4Peace
4 votes

Show us Production Chain or bring back Ingots

Archived stackocakes Comments: 1 Reply 4 months ago by Grafzahl
6 votes

build planner

Archived Tony F. Comments: 7 Reply 4 months ago by 4Peace
39 votes

Inventory Management

Archived Edward T. Comments: 20 Reply 4 months ago by Cpt. C.
278 votes

Implementation of DLSS/FG, HDR. UI changes

Archived Rudolf S. Comments: 1 Reply 4 months ago by Waterlimon
7 votes

Ores should be less common, but in larger veins

Archived Erin Comments: 19 Reply 4 months ago by Helsink32
93 votes
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