[PROPOSAL]Thrusters Should Be Able to Generate Rotational Torque Without Gyroscopes
Thrusters Should Be Able to Generate Rotational Torque Without Gyroscopes
Currently, ship rotation appears to depend entirely on gyroscopes. While this works from a gameplay perspective, it ignores a valid method of rotational control that should be possible within the game's physics system.
If a ship has thrusters placed away from its center of mass, opposing thrusters should be able to generate torque and rotate the ship even when no gyroscope is installed.
For example, if one thruster pushes forward on one side of the ship while another pushes backward on the opposite side, the linear forces cancel each other out, but a rotational force (torque) is created. This should allow the ship to perform pitch, yaw, or roll maneuvers.
I would also suggest allowing gyroscopes and thrusters to work together. When a rotation command is given, the control system could use both available gyroscopic torque and differential thrust torque to achieve the desired rotation.
Benefits:
- More realistic spacecraft physics.
- Possibility to build RCS-style control systems.
- Emergency backup steering when gyroscopes are damaged or unavailable.
- Greater engineering depth and creativity in ship design.
- More meaningful thruster placement choices.
The attached image illustrates how opposing thrusters can create rotational torque around the ship's center of mass without requiring a gyroscope.
I like this feedback
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