Game crash upon Backpack overflow

T1me shared this bug 2 days ago
Reported

I have ran into a bug where once you attempt to fill the character backpack with more than it's remaining capacity, the game crashes.

I am unsure if the other storage mediums are affected by this bug or if it is a problem on my end. However I definitely know it is a frequent issue as I have encountered it numerous times before I finally realized why it was happening.

Steps to reproduce:

1. Mine or grind / Transfer items into a backpack with limited space

2. If the backpack does not posses the capacity for said components / ore the game will crash.

(Currently Running the game on Steam, with a decent PC, I do not believe it is an issue with overall performance: CPU, GPU, RAM ETC.)fd1be95c2d0c39c715c26b115bf9bd91

Replies (4)

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the crashes seem to mostly happen when i try to liberate resources from the locations


by liberate i mean grind anything of use


may be something with going over a full inventory as i just crashed with a full inventory while mining

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1

I have the same issue where my inventory is just about full when mining and then the game crashes.

i7-11800H, 32gb, RTX 3070 laptop gpu

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1

i've found crashing usually happens when transferring items to the inventory of a ship. is this the same for you?

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For me it only seems to happen if I use a tool with a full inventory

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1

I tested it some more and it seems to crash 99% of the time when inventory reaches 100% full, from mining, transferring items from containers, and picking components off the ground

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2

Mine crashes whenever I try to do anything related to the starter quest. Or if I use a tool. Also randomly.

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1

This happened to me both with backpack being full and with the 1m (400kg) small cargo crates being full also.

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1

here is t he crashlog

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3

Hello Engineers,


The crash after trying to fill already full inventory has been reported internally. I have added this thread to our internal ticket (SE2-29061)


Kind Regards,

Bartosz

Keen Software House

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1

The patch that went out not long before this post seems to have fixed this issue for me, thanks.

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