2025-12-01 19:37:44.090 - Main Thread -> Timezone (local - UTC): -5h 2025-12-01 19:37:44.091 - Main Thread -> App Version: 2.0.2.14 2025-12-01 19:37:44.092 - Main Thread -> VRage renderer started 2025-12-01 19:37:44.092 - Main Thread -> OS Version: Microsoft Windows NT 10.0.22631.0 2025-12-01 19:37:44.099 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2025-12-01 19:37:44.099 - Main Thread -> NvApi - Driver Version: 2025-12-01 19:37:44.099 - Main Thread -> NvApi - NvApi Version: 2025-12-01 19:37:44.246 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2025-12-01 19:37:44.246 - Main Thread -> AMD - Driver Version: 25.11.1 2025-12-01 19:37:44.250 - Main Thread -> Adapters.Adapters - Entering 2025-12-01 19:37:44.250 - Main Thread -> CreateDXGIFactory - Entering 2025-12-01 19:37:44.255 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-01 19:37:44.256 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-01 19:37:44.257 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-01 19:37:44.257 - Main Thread -> Using IDXGIFactory6: True 2025-12-01 19:37:44.257 - Main Thread -> Enumerating adapters by preference 2025-12-01 19:37:44.264 - Main Thread -> Analysis of the adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 19:37:44.264 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 19:37:44.264 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 19:37:44.264 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 19:37:44.409 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 19:37:44.529 - Main Thread -> Analysis of the adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 19:37:44.529 - Main Thread -> Filling adapter's AMD Radeon RX 7800 XT outputs - Entering 2025-12-01 19:37:44.530 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 display mode list 2025-12-01 19:37:44.531 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 display mode list done 2025-12-01 19:37:44.532 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 refresh rate 2025-12-01 19:37:44.535 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 refresh rate done 2025-12-01 19:37:44.535 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 display mode list 2025-12-01 19:37:44.536 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 display mode list done 2025-12-01 19:37:44.536 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 refresh rate 2025-12-01 19:37:44.537 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 refresh rate done 2025-12-01 19:37:44.537 - Main Thread -> Filling adapter's AMD Radeon RX 7800 XT outputs - Exiting 2025-12-01 19:37:44.537 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-01 19:37:44.537 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-01 19:37:44.538 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-01 19:37:44.538 - Main Thread -> Skipping software adapter 2025-12-01 19:37:44.538 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-01 19:37:44.538 - Main Thread -> Analysis of the adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 19:37:44.538 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 19:37:44.538 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 19:37:44.538 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 19:37:44.655 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 19:37:44.771 - Main Thread -> Analysis of the adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 19:37:44.772 - Main Thread -> Filling adapter's AMD Radeon RX 7800 XT outputs - Entering 2025-12-01 19:37:44.772 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 display mode list 2025-12-01 19:37:44.772 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 display mode list done 2025-12-01 19:37:44.772 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 refresh rate 2025-12-01 19:37:44.774 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 refresh rate done 2025-12-01 19:37:44.774 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 display mode list 2025-12-01 19:37:44.775 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 display mode list done 2025-12-01 19:37:44.775 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 refresh rate 2025-12-01 19:37:44.776 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 refresh rate done 2025-12-01 19:37:44.776 - Main Thread -> Filling adapter's AMD Radeon RX 7800 XT outputs - Exiting 2025-12-01 19:37:44.778 - Main Thread -> Adapter { Name = AMD Radeon RX 7800 XT + DISPLAY1 DeviceName = AMD Radeon RX 7800 XT OutputName = DISPLAY1 Description = DeviceId: 29822, Dedicated RAM: 17163091968, Shared RAM: 17044238336, Luid: 60667, rev: 200, subsys id: 605230168, vendor id: 4098, supported device: True AdapterLuid = 60667 OutputId = 0 DesktopBounds = Min:0, 0 Max:1366, 768 DesktopResolution = 1366, 768 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17163091968 SharedRAM = 17044238336 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 34.62144 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-01 19:37:44.778 - Main Thread -> Adapter { Name = AMD Radeon RX 7800 XT + DISPLAY2 DeviceName = AMD Radeon RX 7800 XT OutputName = DISPLAY2 Description = DeviceId: 29822, Dedicated RAM: 17163091968, Shared RAM: 17044238336, Luid: 60667, rev: 200, subsys id: 605230168, vendor id: 4098, supported device: True AdapterLuid = 60667 OutputId = 1 DesktopBounds = Min:-1920, -130 Max:0, 950 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17163091968 SharedRAM = 17044238336 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 34.62144 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-01 19:37:44.778 - Main Thread -> Adapter { Name = AMD Radeon RX 7800 XT + DISPLAY1 DeviceName = AMD Radeon RX 7800 XT OutputName = DISPLAY1 Description = DeviceId: 29822, Dedicated RAM: 17163091968, Shared RAM: 17044238336, Luid: 109328, rev: 200, subsys id: 605230168, vendor id: 4098, supported device: True AdapterLuid = 109328 OutputId = 0 DesktopBounds = Min:0, 0 Max:1366, 768 DesktopResolution = 1366, 768 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17163091968 SharedRAM = 17044238336 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 34.62144 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-01 19:37:44.778 - Main Thread -> Adapter { Name = AMD Radeon RX 7800 XT + DISPLAY2 DeviceName = AMD Radeon RX 7800 XT OutputName = DISPLAY2 Description = DeviceId: 29822, Dedicated RAM: 17163091968, Shared RAM: 17044238336, Luid: 109328, rev: 200, subsys id: 605230168, vendor id: 4098, supported device: True AdapterLuid = 109328 OutputId = 1 DesktopBounds = Min:-1920, -130 Max:0, 950 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17163091968 SharedRAM = 17044238336 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 34.62144 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-01 19:37:44.778 - Main Thread -> Adapter list composed 2025-12-01 19:37:44.795 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 7800 XT + DISPLAY1","DeviceName": "AMD Radeon RX 7800 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 67,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 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device: True","AdapterLuid": 60667,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1366,"Y": 768}},"DesktopResolution": {"X": 1366,"Y": 768},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 17163091968,"SharedRAM": 17044238336,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 29822,"DriverVersion": "25.11.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 34.62144,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-01 19:37:44.796 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 7800 XT + DISPLAY2","DeviceName": "AMD Radeon RX 7800 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 67,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 70,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 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"Resolution": { "X": 1366, "Y": 768 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 19:37:44.900 - Render thread -> IsD3D12Supported = True 2025-12-01 19:37:44.902 - Render thread -> Debug layer enabled: False 2025-12-01 19:37:44.902 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-01 19:37:45.025 - Render thread -> Direct Storage supported 2025-12-01 19:37:45.025 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-01 19:37:45.025 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-01 19:37:45.025 - Render thread -> Current Device Info: 2025-12-01 19:37:45.026 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-01 19:37:45.026 - Render thread -> OutputMergerLogicOp: True 2025-12-01 19:37:45.026 - Render thread -> MinPrecisionSupport: Bit16 2025-12-01 19:37:45.026 - Render thread -> TiledResourcesTier: Tier3 2025-12-01 19:37:45.026 - Render thread -> ResourceBindingTier: Tier3 2025-12-01 19:37:45.026 - Render thread -> PSSpecifiedStencilRefSupported: True 2025-12-01 19:37:45.026 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-01 19:37:45.026 - Render thread -> ROVsSupported: True 2025-12-01 19:37:45.026 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-01 19:37:45.026 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2025-12-01 19:37:45.026 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-01 19:37:45.026 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-01 19:37:45.026 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-01 19:37:45.026 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-01 19:37:45.026 - Render thread -> ResourceHeapTier: Tier2 2025-12-01 19:37:45.026 - Render thread -> WaveOps: True 2025-12-01 19:37:45.026 - Render thread -> WaveLaneCountMin: 32 2025-12-01 19:37:45.026 - Render thread -> WaveLaneCountMax: 64 2025-12-01 19:37:45.026 - Render thread -> TotalLaneCount: 3840 2025-12-01 19:37:45.026 - Render thread -> ExpandedComputeResourceStates: True 2025-12-01 19:37:45.026 - Render thread -> Int64ShaderOps: True 2025-12-01 19:37:45.026 - Render thread -> DepthBoundsTestSupported: True 2025-12-01 19:37:45.026 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-01 19:37:45.026 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-01 19:37:45.026 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-01 19:37:45.026 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2025-12-01 19:37:45.026 - Render thread -> ViewInstancingTier: Tier1 2025-12-01 19:37:45.026 - Render thread -> BarycentricsSupported: True 2025-12-01 19:37:45.026 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-01 19:37:45.026 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-01 19:37:45.026 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-01 19:37:45.026 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-01 19:37:45.026 - Render thread -> RenderPassesTier: Tier0 2025-12-01 19:37:45.026 - Render thread -> RaytracingTier: Tier1_1 2025-12-01 19:37:45.026 - Render thread -> AdditionalShadingRatesSupported: False 2025-12-01 19:37:45.026 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-01 19:37:45.026 - Render thread -> VariableShadingRateTier: Tier2 2025-12-01 19:37:45.026 - Render thread -> ShadingRateImageTileSize: 8 2025-12-01 19:37:45.026 - Render thread -> BackgroundProcessingSupported: True 2025-12-01 19:37:45.026 - Render thread -> MeshShaderTier: Tier1 2025-12-01 19:37:45.026 - Render thread -> SamplerFeedbackTier: Tier1_0 2025-12-01 19:37:45.030 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-01 19:37:45.031 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-01 19:37:45.032 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-01 19:37:45.032 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-01 19:37:45.032 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-01 19:37:45.033 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 5455872 Bytes 2025-12-01 19:37:45.035 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-01 19:37:45.035 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-01 19:37:45.050 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-01 19:37:45.051 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-01 19:37:45.051 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-01 19:37:45.051 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-01 19:37:45.053 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-01 19:37:45.053 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-01 19:37:45.053 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-01 19:37:45.054 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-01 19:37:45.068 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-01 19:37:45.068 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-01 19:37:45.087 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-01 19:37:45.088 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-01 19:37:45.088 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-01 19:37:45.089 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-01 19:37:45.090 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-01 19:37:45.091 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-01 19:37:45.093 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-01 19:37:45.093 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-01 19:37:45.093 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-01 19:37:45.094 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-01 19:37:45.094 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-01 19:37:45.096 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-01 19:37:45.113 - Render thread -> UseShaderAsserts: False 2025-12-01 19:37:45.113 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-01 19:37:45.114 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-01 19:37:45.114 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-01 19:37:45.115 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-01 19:37:45.115 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-01 19:37:45.116 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-01 19:37:45.118 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-01 19:37:45.118 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-01 19:37:45.120 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-01 19:37:45.120 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-01 19:37:45.120 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-01 19:37:45.120 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-01 19:37:45.123 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-01 19:37:45.123 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-01 19:37:45.124 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-01 19:37:45.124 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-01 19:37:45.124 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-01 19:37:45.125 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-01 19:37:45.127 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-01 19:37:45.127 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-01 19:37:45.136 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-01 19:37:45.145 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-01 19:37:45.154 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-01 19:37:45.154 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-01 19:37:45.161 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-01 19:37:45.163 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-01 19:37:45.164 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7800 XT + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1366, "Y": 768 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 19:37:45.179 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-01 19:37:45.180 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-01 19:37:45.181 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-01 19:37:45.181 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-01 19:37:45.182 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-01 19:37:45.182 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-01 19:37:45.199 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-01 19:37:45.200 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-01 19:37:45.212 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-01 19:37:45.212 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-01 19:37:45.212 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-01 19:37:45.212 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-01 19:37:45.212 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-01 19:37:45.212 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-01 19:37:45.243 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-01 19:37:45.243 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 19:37:45.243 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 19:37:45.243 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-01 19:37:45.243 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-01 19:37:45.245 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-01 19:37:45.250 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-01 19:37:45.313 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-01 19:37:45.315 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-01 19:37:45.316 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-01 19:37:45.316 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-01 19:37:45.316 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-01 19:37:45.316 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-01 19:37:45.316 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-01 19:37:45.317 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-01 19:37:45.317 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-01 19:37:45.318 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-01 19:37:45.318 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-01 19:37:45.318 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-01 19:37:45.318 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 19:37:45.318 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 19:37:45.445 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-01 19:37:45.445 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-01 19:37:45.468 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-01 19:37:45.475 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-01 19:37:45.475 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-01 19:37:45.476 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-01 19:37:45.476 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-01 19:37:45.506 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-01 19:37:45.508 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-01 19:37:45.527 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-01 19:37:45.530 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-01 19:37:45.686 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-01 19:37:45.686 - Render thread -> CreateMeshBuilders - Entering 2025-12-01 19:37:45.688 - Render thread -> CreateMeshBuilders - Exiting 2025-12-01 19:37:45.688 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-01 19:37:45.692 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-01 19:37:45.883 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-01 19:37:45.884 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7800 XT + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1366, "Y": 768 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 19:37:45.948 - Render thread -> VRAM report about missing bytes is changed from 5455872 Bytes to 19066880 Bytes 2025-12-01 19:37:45.969 - Render thread -> VRAM report about missing bytes is changed from 19066880 Bytes to 19853312 Bytes 2025-12-01 19:37:45.975 - Render thread -> VRAM report about missing bytes is changed from 19853312 Bytes to 20574208 Bytes 2025-12-01 19:37:45.975 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 13433 MB 2025-12-01 19:37:45.975 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 13366 MB 2025-12-01 19:37:46.027 - Render thread -> VRAM report about missing bytes is changed from 20574208 Bytes to 20836352 Bytes 2025-12-01 19:37:46.077 - Render thread -> VRAM report about missing bytes is changed from 20836352 Bytes to 21098496 Bytes 2025-12-01 19:37:46.130 - Render thread -> VRAM report about missing bytes is changed from 21098496 Bytes to 21884928 Bytes 2025-12-01 19:37:46.440 - VRageWorker 10 -> Vertex 2025-12-01 19:37:46.440 - VRageWorker 2 -> Pixel 2025-12-01 19:37:46.441 - VRageWorker 8 -> Vertex 2025-12-01 19:37:46.442 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.442 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.442 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:37:46.442 - VRageWorker 6 -> Pixel 2025-12-01 19:37:46.442 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.442 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:37:46.442 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:37:46.442 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.442 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:37:46.471 - VRageWorker 11 -> Vertex 2025-12-01 19:37:46.471 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.471 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:37:46.471 - VRageWorker 7 -> Vertex 2025-12-01 19:37:46.471 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.471 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:37:46.471 - VRageWorker 8 -> Pixel 2025-12-01 19:37:46.471 - VRageWorker 4 -> Pixel 2025-12-01 19:37:46.471 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.471 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:37:46.471 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.471 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:37:46.493 - VRageWorker 9 -> Vertex 2025-12-01 19:37:46.493 - VRageWorker 5 -> Vertex 2025-12-01 19:37:46.493 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.493 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:37:46.493 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.493 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:37:46.493 - VRageWorker 10 -> Pixel 2025-12-01 19:37:46.493 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.493 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:37:46.493 - VRageWorker 10 -> Pixel 2025-12-01 19:37:46.493 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.493 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:37:46.494 - Render thread -> VRAM report about missing bytes is changed from 21884928 Bytes to 37666816 Bytes 2025-12-01 19:37:46.533 - VRageWorker 2 -> Vertex 2025-12-01 19:37:46.533 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.533 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:37:46.533 - VRageWorker 3 -> Pixel 2025-12-01 19:37:46.533 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.533 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:37:46.534 - VRageWorker 2 -> Vertex 2025-12-01 19:37:46.534 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.534 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:37:46.534 - VRageWorker 5 -> Pixel 2025-12-01 19:37:46.534 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.534 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:37:46.554 - VRageWorker 11 -> Vertex 2025-12-01 19:37:46.554 - VRageWorker 2 -> Pixel 2025-12-01 19:37:46.554 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.554 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:37:46.554 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.554 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:37:46.554 - VRageWorker 2 -> Vertex 2025-12-01 19:37:46.554 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.554 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:37:46.554 - VRageWorker 13 -> Pixel 2025-12-01 19:37:46.554 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.554 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:37:46.576 - VRageWorker 9 -> Vertex 2025-12-01 19:37:46.576 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.576 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:37:46.576 - VRageWorker 4 -> Pixel 2025-12-01 19:37:46.576 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.576 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:37:46.576 - VRageWorker 1 -> Vertex 2025-12-01 19:37:46.576 - VRageWorker 9 -> Pixel 2025-12-01 19:37:46.576 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.576 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:37:46.576 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.576 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:37:46.594 - VRageWorker 2 -> Vertex 2025-12-01 19:37:46.594 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.594 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:37:46.594 - VRageWorker 4 -> Pixel 2025-12-01 19:37:46.594 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.594 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:37:46.598 - VRageWorker 8 -> Pixel 2025-12-01 19:37:46.598 - VRageWorker 5 -> Vertex 2025-12-01 19:37:46.598 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.598 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:37:46.598 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.598 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:37:46.604 - Render thread -> VRAM report about missing bytes is changed from 37666816 Bytes to 206225408 Bytes 2025-12-01 19:37:46.611 - VRageWorker 10 -> Pixel 2025-12-01 19:37:46.611 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.611 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:37:46.611 - VRageWorker 9 -> Vertex 2025-12-01 19:37:46.611 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.611 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:37:46.616 - VRageWorker 0 -> Pixel 2025-12-01 19:37:46.616 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.616 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:37:46.616 - VRageWorker 5 -> Vertex 2025-12-01 19:37:46.616 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:37:46.616 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:37:46.715 - Render thread -> VRAM report about missing bytes is changed from 206225408 Bytes to 206503936 Bytes 2025-12-01 19:37:46.718 - Render thread -> Info: Frame[19] - Available VRAM budget has changed: 13247 MB 2025-12-01 19:37:46.718 - Render thread -> Info: Frame[19] - Available VRAM budget has changed: 13122 MB 2025-12-01 19:37:46.742 - Render thread -> VRAM report about missing bytes is changed from 206503936 Bytes to 207036416 Bytes 2025-12-01 19:37:46.757 - Render thread -> VRAM report about missing bytes is changed from 207036416 Bytes to 207757312 Bytes 2025-12-01 19:37:46.901 - Render thread -> VRAM report about missing bytes is changed from 207757312 Bytes to 208281600 Bytes 2025-12-01 19:37:46.973 - Render thread -> VRAM report about missing bytes is changed from 208281600 Bytes to 208543744 Bytes 2025-12-01 19:37:47.071 - Render thread -> Info: Frame[27] - Available VRAM budget has changed: 13019 MB 2025-12-01 19:37:47.076 - Render thread -> VRAM report about missing bytes is changed from 208543744 Bytes to 209461248 Bytes 2025-12-01 19:37:47.310 - Render thread -> VRAM report about missing bytes is changed from 209461248 Bytes to 208211968 Bytes 2025-12-01 19:37:47.357 - Render thread -> VRAM report about missing bytes is changed from 208211968 Bytes to 208932864 Bytes 2025-12-01 19:37:47.376 - Render thread -> VRAM report about missing bytes is changed from 208932864 Bytes to 209199104 Bytes 2025-12-01 19:37:47.643 - Render thread -> VRAM report about missing bytes is changed from 209199104 Bytes to 247930880 Bytes 2025-12-01 19:37:47.672 - Render thread -> VRAM report about missing bytes is changed from 247930880 Bytes to 248193024 Bytes 2025-12-01 19:37:47.707 - Render thread -> VRAM report about missing bytes is changed from 248193024 Bytes to 248258560 Bytes 2025-12-01 19:37:47.759 - Render thread -> VRAM report about missing bytes is changed from 248258560 Bytes to 248586240 Bytes 2025-12-01 19:37:47.775 - Render thread -> VRAM report about missing bytes is changed from 248586240 Bytes to 248848384 Bytes 2025-12-01 19:37:47.926 - Render thread -> VRAM report about missing bytes is changed from 248848384 Bytes to 280850432 Bytes 2025-12-01 19:37:47.943 - Render thread -> Info: Frame[67] - Available VRAM budget has changed: 13175 MB 2025-12-01 19:37:47.943 - Render thread -> Info: Frame[67] - Available VRAM budget has changed: 12944 MB 2025-12-01 19:37:48.994 - Render thread -> VRAM report about missing bytes is changed from 280850432 Bytes to 281112576 Bytes 2025-12-01 19:37:52.326 - Render thread -> VRAM report about missing bytes is changed from 281112576 Bytes to 281116672 Bytes 2025-12-01 19:37:52.382 - Render thread -> VRAM report about missing bytes is changed from 281116672 Bytes to 281378816 Bytes 2025-12-01 19:37:52.444 - Render thread -> VRAM report about missing bytes is changed from 281378816 Bytes to 281374720 Bytes 2025-12-01 19:37:52.643 - Render thread -> VRAM report about missing bytes is changed from 281374720 Bytes to 281112576 Bytes 2025-12-01 19:37:56.841 - Render thread -> VRAM report about missing bytes is changed from 281112576 Bytes to 281243648 Bytes 2025-12-01 19:37:58.247 - Render thread -> VRAM report about missing bytes is changed from 281243648 Bytes to 280981504 Bytes 2025-12-01 19:37:59.449 - Render thread -> VRAM report about missing bytes is changed from 280981504 Bytes to 281112576 Bytes 2025-12-01 19:37:59.484 - Render thread -> VRAM report about missing bytes is changed from 281112576 Bytes to 281309184 Bytes 2025-12-01 19:38:01.943 - Render thread -> VRAM report about missing bytes is changed from 281309184 Bytes to 281178112 Bytes 2025-12-01 19:38:46.819 - Render thread -> VRAM report about missing bytes is changed from 281178112 Bytes to 281309184 Bytes 2025-12-01 19:38:48.358 - Render thread -> VRAM report about missing bytes is changed from 281309184 Bytes to 281440256 Bytes 2025-12-01 19:38:48.441 - Render thread -> Info: Frame[2237] - Available VRAM budget has changed: 12855 MB 2025-12-01 19:38:48.458 - Render thread -> VRAM report about missing bytes is changed from 281440256 Bytes to 281767936 Bytes 2025-12-01 19:38:53.575 - Render thread -> VRAM report about missing bytes is changed from 281767936 Bytes to 282161152 Bytes 2025-12-01 19:38:59.996 - Render thread -> Info: Frame[2607] - Available VRAM budget has changed: 12936 MB 2025-12-01 19:39:04.078 - Render thread -> Info: Frame[2761] - Available VRAM budget has changed: 12855 MB 2025-12-01 19:39:06.135 - Render thread -> Info: Frame[2817] - Available VRAM budget has changed: 12960 MB 2025-12-01 20:01:38.962 - Render thread -> VRAM report about missing bytes is changed from 282161152 Bytes to 282882048 Bytes 2025-12-01 20:01:39.592 - Render thread -> VRAM report about missing bytes is changed from 282882048 Bytes to 365002752 Bytes 2025-12-01 20:01:39.592 - Render thread -> Info: Frame[70909] - Available VRAM budget has changed: 12784 MB 2025-12-01 20:01:39.592 - Render thread -> Info: Frame[70909] - Available VRAM budget has changed: 12648 MB 2025-12-01 20:01:39.603 - Render thread -> VRAM report about missing bytes is changed from 365002752 Bytes to 366444544 Bytes 2025-12-01 20:01:39.615 - Render thread -> VRAM report about missing bytes is changed from 366444544 Bytes to 367378432 Bytes 2025-12-01 20:01:39.652 - Render thread -> VRAM report about missing bytes is changed from 367378432 Bytes to 365019136 Bytes 2025-12-01 20:01:39.666 - Render thread -> VRAM report about missing bytes is changed from 365019136 Bytes to 365412352 Bytes 2025-12-01 20:01:40.011 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-01 20:01:40.011 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-01 20:01:40.011 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-01 20:01:40.012 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-01 20:01:40.012 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-01 20:01:40.012 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-01 20:01:40.012 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-01 20:01:40.012 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-01 20:01:40.012 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-01 20:01:40.078 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-01 20:01:40.078 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-01 20:01:40.078 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-01 20:01:40.079 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-01 20:01:40.079 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-01 20:01:40.079 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-01 20:01:40.079 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-01 20:01:40.080 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-01 20:01:40.080 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-01 20:01:40.080 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-01 20:01:40.080 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-01 20:01:40.080 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-01 20:01:40.085 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-01 20:01:40.085 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-01 20:01:40.085 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-01 20:01:40.085 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-01 20:01:40.085 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-01 20:01:40.085 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-01 20:01:40.085 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-01 20:01:40.085 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-01 20:01:40.085 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-01 20:01:40.087 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-01 20:01:40.087 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-01 20:01:40.087 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-01 20:01:40.088 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-01 20:01:40.088 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-01 20:01:40.088 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-01 20:01:40.089 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-01 20:01:40.089 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-01 20:01:40.089 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-01 20:01:40.089 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-01 20:01:40.089 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-01 20:01:40.089 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-01 20:01:40.090 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-01 20:01:40.090 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-01 20:01:40.090 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-01 20:01:40.090 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-01 20:01:40.091 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-01 20:01:40.091 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-01 20:01:40.091 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-01 20:01:40.091 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-01 20:01:40.091 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-01 20:01:40.092 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-01 20:01:40.092 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-01 20:01:40.092 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-01 20:01:40.092 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-01 20:01:40.092 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-01 20:01:40.092 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-01 20:01:40.093 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-01 20:01:40.093 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-01 20:01:40.093 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-01 20:01:40.608 - Render thread -> VRAM report about missing bytes is changed from 365412352 Bytes to 364445696 Bytes 2025-12-01 20:01:40.609 - Render thread -> Info: Frame[70925] - Available VRAM budget has changed: 12703 MB 2025-12-01 20:01:40.609 - Render thread -> Info: Frame[70925] - Available VRAM budget has changed: 12473 MB 2025-12-01 20:01:40.678 - Render thread -> VRAM report about missing bytes is changed from 364445696 Bytes to 370147328 Bytes 2025-12-01 20:01:40.749 - Render thread -> VRAM report about missing bytes is changed from 370147328 Bytes to 370802688 Bytes 2025-12-01 20:01:41.158 - Render thread -> VRAM report about missing bytes is changed from 370802688 Bytes to 371195904 Bytes 2025-12-01 20:01:41.308 - Render thread -> VRAM report about missing bytes is changed from 371195904 Bytes to 370802688 Bytes 2025-12-01 20:01:41.508 - Render thread -> VRAM report about missing bytes is changed from 370802688 Bytes to 371195904 Bytes 2025-12-01 20:01:41.658 - Render thread -> VRAM report about missing bytes is changed from 371195904 Bytes to 370802688 Bytes 2025-12-01 20:01:41.810 - Render thread -> VRAM report about missing bytes is changed from 370802688 Bytes to 370016256 Bytes 2025-12-01 20:01:41.858 - Render thread -> VRAM report about missing bytes is changed from 370016256 Bytes to 370540544 Bytes 2025-12-01 20:01:42.008 - Render thread -> VRAM report about missing bytes is changed from 370540544 Bytes to 370147328 Bytes 2025-12-01 20:01:42.208 - Render thread -> VRAM report about missing bytes is changed from 370147328 Bytes to 370540544 Bytes 2025-12-01 20:01:42.358 - Render thread -> VRAM report about missing bytes is changed from 370540544 Bytes to 370147328 Bytes 2025-12-01 20:01:42.558 - Render thread -> VRAM report about missing bytes is changed from 370147328 Bytes to 370540544 Bytes 2025-12-01 20:01:42.708 - Render thread -> VRAM report about missing bytes is changed from 370540544 Bytes to 370147328 Bytes 2025-12-01 20:01:42.908 - Render thread -> VRAM report about missing bytes is changed from 370147328 Bytes to 370540544 Bytes 2025-12-01 20:01:43.058 - Render thread -> VRAM report about missing bytes is changed from 370540544 Bytes to 370147328 Bytes 2025-12-01 20:01:43.258 - Render thread -> VRAM report about missing bytes is changed from 370147328 Bytes to 370540544 Bytes 2025-12-01 20:01:43.409 - Render thread -> VRAM report about missing bytes is changed from 370540544 Bytes to 370016256 Bytes 2025-12-01 20:01:43.608 - Render thread -> VRAM report about missing bytes is changed from 370016256 Bytes to 370540544 Bytes 2025-12-01 20:01:43.758 - Render thread -> VRAM report about missing bytes is changed from 370540544 Bytes to 370147328 Bytes 2025-12-01 20:01:43.958 - Render thread -> VRAM report about missing bytes is changed from 370147328 Bytes to 370540544 Bytes 2025-12-01 20:01:44.108 - Render thread -> VRAM report about missing bytes is changed from 370540544 Bytes to 370147328 Bytes 2025-12-01 20:01:44.308 - Render thread -> VRAM report about missing bytes is changed from 370147328 Bytes to 370540544 Bytes 2025-12-01 20:01:44.458 - Render thread -> VRAM report about missing bytes is changed from 370540544 Bytes to 370147328 Bytes 2025-12-01 20:01:44.684 - Render thread -> VRAM report about missing bytes is changed from 370147328 Bytes to 370540544 Bytes 2025-12-01 20:01:44.808 - Render thread -> VRAM report about missing bytes is changed from 370540544 Bytes to 370147328 Bytes 2025-12-01 20:01:45.023 - Render thread -> VRAM report about missing bytes is changed from 370147328 Bytes to 370540544 Bytes 2025-12-01 20:01:45.186 - Render thread -> VRAM report about missing bytes is changed from 370540544 Bytes to 370016256 Bytes 2025-12-01 20:01:45.359 - Render thread -> VRAM report about missing bytes is changed from 370016256 Bytes to 370540544 Bytes 2025-12-01 20:01:45.524 - Render thread -> VRAM report about missing bytes is changed from 370540544 Bytes to 370147328 Bytes 2025-12-01 20:01:45.708 - Render thread -> VRAM report about missing bytes is changed from 370147328 Bytes to 370540544 Bytes 2025-12-01 20:01:45.861 - Render thread -> VRAM report about missing bytes is changed from 370540544 Bytes to 370147328 Bytes 2025-12-01 20:01:46.058 - Render thread -> VRAM report about missing bytes is changed from 370147328 Bytes to 370540544 Bytes 2025-12-01 20:01:46.208 - Render thread -> VRAM report about missing bytes is changed from 370540544 Bytes to 370147328 Bytes 2025-12-01 20:01:46.408 - Render thread -> VRAM report about missing bytes is changed from 370147328 Bytes to 370540544 Bytes 2025-12-01 20:01:46.510 - Render thread -> VRAM report about missing bytes is changed from 370540544 Bytes to 370515968 Bytes 2025-12-01 20:01:46.541 - Render thread -> VRAM report about missing bytes is changed from 370515968 Bytes to 370647040 Bytes 2025-12-01 20:01:46.544 - Render thread -> VRAM report about missing bytes is changed from 370647040 Bytes to 370692096 Bytes 2025-12-01 20:01:46.549 - Render thread -> VRAM report about missing bytes is changed from 370692096 Bytes to 370716672 Bytes 2025-12-01 20:01:46.558 - Render thread -> VRAM report about missing bytes is changed from 370716672 Bytes to 370323456 Bytes 2025-12-01 20:01:46.624 - Render thread -> VRAM report about missing bytes is changed from 370323456 Bytes to 370364416 Bytes 2025-12-01 20:01:46.641 - Render thread -> VRAM report about missing bytes is changed from 370364416 Bytes to 370495488 Bytes 2025-12-01 20:01:46.659 - Render thread -> VRAM report about missing bytes is changed from 370495488 Bytes to 370409472 Bytes 2025-12-01 20:01:46.692 - Render thread -> VRAM report about missing bytes is changed from 370409472 Bytes to 370434048 Bytes 2025-12-01 20:01:46.728 - Render thread -> Info: Frame[71269] - Available VRAM budget has changed: 11728 MB 2025-12-01 20:01:46.728 - Render thread -> Info: Frame[71269] - Available VRAM budget has changed: 11181 MB 2025-12-01 20:01:46.738 - Render thread -> VRAM report about missing bytes is changed from 370434048 Bytes to 530014208 Bytes 2025-12-01 20:01:46.741 - Render thread -> VRAM report about missing bytes is changed from 530014208 Bytes to 462774272 Bytes 2025-12-01 20:01:46.754 - Render thread -> VRAM report about missing bytes is changed from 462774272 Bytes to 383016960 Bytes 2025-12-01 20:01:46.775 - Render thread -> VRAM report about missing bytes is changed from 383016960 Bytes to 424304640 Bytes 2025-12-01 20:01:46.784 - Render thread -> VRAM report about missing bytes is changed from 424304640 Bytes to 429481984 Bytes 2025-12-01 20:01:46.802 - Render thread -> VRAM report about missing bytes is changed from 429481984 Bytes to 422928384 Bytes 2025-12-01 20:01:46.810 - Render thread -> VRAM report about missing bytes is changed from 422928384 Bytes to 427515904 Bytes 2025-12-01 20:01:46.825 - Render thread -> VRAM report about missing bytes is changed from 427515904 Bytes to 430399488 Bytes 2025-12-01 20:01:46.844 - Render thread -> VRAM report about missing bytes is changed from 430399488 Bytes to 445341696 Bytes 2025-12-01 20:01:46.883 - Render thread -> VRAM report about missing bytes is changed from 445341696 Bytes to 447373312 Bytes 2025-12-01 20:01:46.908 - Render thread -> VRAM report about missing bytes is changed from 447373312 Bytes to 449077248 Bytes 2025-12-01 20:01:46.919 - Render thread -> VRAM report about missing bytes is changed from 449077248 Bytes to 448552960 Bytes 2025-12-01 20:01:47.009 - Render thread -> VRAM report about missing bytes is changed from 448552960 Bytes to 448684032 Bytes 2025-12-01 20:01:47.059 - Render thread -> VRAM report about missing bytes is changed from 448684032 Bytes to 448487424 Bytes 2025-12-01 20:01:47.109 - Render thread -> VRAM report about missing bytes is changed from 448487424 Bytes to 449011712 Bytes 2025-12-01 20:01:47.263 - Render thread -> VRAM report about missing bytes is changed from 449011712 Bytes to 448618496 Bytes 2025-12-01 20:01:47.460 - Render thread -> VRAM report about missing bytes is changed from 448618496 Bytes to 449011712 Bytes 2025-12-01 20:01:47.628 - Render thread -> VRAM report about missing bytes is changed from 449011712 Bytes to 448618496 Bytes 2025-12-01 20:01:47.816 - Render thread -> VRAM report about missing bytes is changed from 448618496 Bytes to 449011712 Bytes 2025-12-01 20:01:47.979 - Render thread -> VRAM report about missing bytes is changed from 449011712 Bytes to 448618496 Bytes 2025-12-01 20:01:48.167 - Render thread -> VRAM report about missing bytes is changed from 448618496 Bytes to 449011712 Bytes 2025-12-01 20:01:48.331 - Render thread -> VRAM report about missing bytes is changed from 449011712 Bytes to 448618496 Bytes 2025-12-01 20:01:48.531 - Render thread -> VRAM report about missing bytes is changed from 448618496 Bytes to 449011712 Bytes 2025-12-01 20:01:48.666 - Render thread -> VRAM report about missing bytes is changed from 449011712 Bytes to 448487424 Bytes 2025-12-01 20:01:48.861 - Render thread -> VRAM report about missing bytes is changed from 448487424 Bytes to 448618496 Bytes 2025-12-01 20:01:48.879 - Render thread -> VRAM report about missing bytes is changed from 448618496 Bytes to 448434176 Bytes 2025-12-01 20:01:48.902 - Render thread -> VRAM report about missing bytes is changed from 448434176 Bytes to 448958464 Bytes 2025-12-01 20:01:48.986 - Render thread -> VRAM report about missing bytes is changed from 448958464 Bytes to 449417216 Bytes 2025-12-01 20:01:48.991 - Render thread -> VRAM report about missing bytes is changed from 449417216 Bytes to 449482752 Bytes 2025-12-01 20:01:49.017 - Render thread -> VRAM report about missing bytes is changed from 449482752 Bytes to 449941504 Bytes 2025-12-01 20:01:49.026 - .NET TP Worker -> Screenshot root: AppData 2025-12-01 20:01:49.026 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-01 20:01:49.026 - .NET TP Worker -> Screenshot absolute path: C:\Users\brent\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-01 20:01:49.026 - .NET TP Worker -> Screenshot exists on target path. 2025-12-01 20:01:49.041 - Render thread -> VRAM report about missing bytes is changed from 449941504 Bytes to 449417216 Bytes 2025-12-01 20:01:49.116 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-1 created with rcb: 66276032 2025-12-01 20:01:49.116 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-2 created with rcb: 3118748 2025-12-01 20:01:49.116 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-3 created with rcb: 15634469 2025-12-01 20:01:49.116 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-4 created with rcb: 53152929 2025-12-01 20:01:49.116 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-5 created with rcb: 22197292 2025-12-01 20:01:49.116 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-6 created with rcb: 1664711 2025-12-01 20:01:49.116 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-7 created with rcb: 53514386 2025-12-01 20:01:49.116 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-8 created with rcb: 21106435 2025-12-01 20:01:49.116 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-9 created with rcb: 17902075 2025-12-01 20:01:49.116 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-10 created with rcb: 25327784 2025-12-01 20:01:49.116 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-11 created with rcb: 47375724 2025-12-01 20:01:49.116 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-12 created with rcb: 34815858 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-13 created with rcb: 39570310 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-14 created with rcb: 35840674 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-15 created with rcb: 39492562 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-16 created with rcb: 25213193 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-17 created with rcb: 63993892 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-18 created with rcb: 17518415 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-19 created with rcb: 5535594 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-20 created with rcb: 51518932 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-21 created with rcb: 18052138 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-22 created with rcb: 581218 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-23 created with rcb: 47369045 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-24 created with rcb: 38117114 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-25 created with rcb: 29366947 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-26 created with rcb: 27940785 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-27 created with rcb: 60187385 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-28 created with rcb: 37558294 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-29 created with rcb: 44275439 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-30 created with rcb: 39099559 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-31 created with rcb: 777289 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-32 created with rcb: 33954386 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-33 created with rcb: 21985662 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-34 created with rcb: 230901 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-35 created with rcb: 33935155 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-36 created with rcb: 5101116 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-37 created with rcb: 21741790 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-38 created with rcb: 49277216 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-39 created with rcb: 60485196 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-40 created with rcb: 17290045 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-41 created with rcb: 39090714 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-42 created with rcb: 4763974 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-43 created with rcb: 42201100 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-44 created with rcb: 60016169 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-45 created with rcb: 18263193 2025-12-01 20:01:49.117 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-01 20:01:49.118 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-01 20:01:49.119 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-01 20:01:49.119 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-01 20:01:49.119 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-01 20:01:49.119 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-01 20:01:49.119 - Render thread -> Frame [71411] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-46 created with rcb: 10167665 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-47 created with rcb: 18263193 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-48 created with rcb: 60016169 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-49 created with rcb: 42201100 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-50 created with rcb: 4763974 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-51 created with rcb: 39090714 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-52 created with rcb: 17290045 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-53 created with rcb: 60485196 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-54 created with rcb: 49277216 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-55 created with rcb: 21741790 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-56 created with rcb: 5101116 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-57 created with rcb: 33935155 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-58 created with rcb: 230901 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-59 created with rcb: 21985662 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-60 created with rcb: 33954386 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-61 created with rcb: 777289 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-62 created with rcb: 39099559 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-63 created with rcb: 44275439 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-64 created with rcb: 37558294 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-65 created with rcb: 60187385 2025-12-01 20:01:49.134 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-66 created with rcb: 27940785 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-01 20:01:49.135 - Render thread -> Frame [71412] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-01 20:01:49.141 - Render thread -> Frame [71413] Parallel Render Command Batch RCB-67 created with rcb: 29366947 2025-12-01 20:01:49.141 - Render thread -> Frame [71413] Parallel Render Command Batch RCB-68 created with rcb: 27940785 2025-12-01 20:01:49.141 - Render thread -> Frame [71413] Parallel Render Command Batch RCB-69 created with rcb: 60187385 2025-12-01 20:01:49.141 - Render thread -> Frame [71413] Parallel Render Command Batch RCB-70 created with rcb: 37558294 2025-12-01 20:01:49.141 - Render thread -> Frame [71413] Parallel Render Command Batch RCB-71 created with rcb: 44275439 2025-12-01 20:01:49.141 - Render thread -> Frame [71413] Parallel Render Command Batch RCB-72 created with rcb: 39099559 2025-12-01 20:01:49.154 - Render thread -> Frame [71413] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-01 20:01:49.156 - Render thread -> Frame [71413] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-01 20:01:49.156 - Render thread -> Frame [71413] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-01 20:01:49.157 - Render thread -> Frame [71413] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-01 20:01:49.157 - Render thread -> Frame [71413] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-01 20:01:49.157 - Render thread -> Frame [71413] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-01 20:01:49.167 - Render thread -> Frame [71414] Parallel Render Command Batch RCB-73 created with rcb: 777289 2025-12-01 20:01:49.167 - Render thread -> Frame [71414] Parallel Render Command Batch RCB-74 created with rcb: 33954386 2025-12-01 20:01:49.167 - Render thread -> Frame [71414] Parallel Render Command Batch RCB-75 created with rcb: 21985662 2025-12-01 20:01:49.167 - Render thread -> Frame [71414] Parallel Render Command Batch RCB-76 created with rcb: 230901 2025-12-01 20:01:49.167 - Render thread -> Frame [71414] Parallel Render Command Batch RCB-77 created with rcb: 33935155 2025-12-01 20:01:49.167 - Render thread -> Frame [71414] Parallel Render Command Batch RCB-78 created with rcb: 5101116 2025-12-01 20:01:49.167 - Render thread -> Frame [71414] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-01 20:01:49.168 - Render thread -> Frame [71414] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-01 20:01:49.170 - Render thread -> Frame [71414] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-01 20:01:49.170 - Render thread -> Frame [71414] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-01 20:01:49.170 - Render thread -> Frame [71414] Parallel Render Command Batch RCB-77 processed in 1 frames. 2025-12-01 20:01:49.170 - Render thread -> Frame [71414] Parallel Render Command Batch RCB-78 processed in 1 frames. 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-79 created with rcb: 5101116 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-80 created with rcb: 39099559 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-81 created with rcb: 33954386 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-82 created with rcb: 37558294 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-83 created with rcb: 777289 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-84 created with rcb: 49277216 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-85 created with rcb: 44275439 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-86 created with rcb: 29366947 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-87 created with rcb: 39090714 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-88 created with rcb: 60485196 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-89 created with rcb: 17290045 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-90 created with rcb: 10167665 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-91 created with rcb: 4763974 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-92 created with rcb: 581218 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-93 created with rcb: 60016169 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-94 created with rcb: 42201100 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-95 created with rcb: 60187385 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-96 created with rcb: 18263193 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-97 created with rcb: 18052138 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-98 created with rcb: 25213193 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-99 created with rcb: 39492562 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-100 created with rcb: 51518932 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-101 created with rcb: 63993892 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-102 created with rcb: 35840674 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-103 created with rcb: 39570310 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-104 created with rcb: 25327784 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-105 created with rcb: 47375724 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-106 created with rcb: 34815858 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-107 created with rcb: 21106435 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-108 created with rcb: 53514386 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-109 created with rcb: 47369045 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-110 created with rcb: 38117114 2025-12-01 20:01:49.200 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-79 processed in 1 frames. 2025-12-01 20:01:49.201 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-80 processed in 1 frames. 2025-12-01 20:01:49.201 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-81 processed in 1 frames. 2025-12-01 20:01:49.201 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-82 processed in 1 frames. 2025-12-01 20:01:49.202 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-83 processed in 1 frames. 2025-12-01 20:01:49.202 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-84 processed in 1 frames. 2025-12-01 20:01:49.202 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-85 processed in 1 frames. 2025-12-01 20:01:49.202 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-01 20:01:49.202 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-01 20:01:49.203 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-01 20:01:49.203 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-01 20:01:49.203 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-01 20:01:49.203 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-01 20:01:49.203 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-01 20:01:49.203 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-01 20:01:49.203 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-01 20:01:49.203 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-01 20:01:49.203 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-01 20:01:49.203 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-01 20:01:49.203 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-01 20:01:49.203 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-01 20:01:49.204 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-01 20:01:49.204 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-01 20:01:49.204 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-01 20:01:49.204 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-01 20:01:49.204 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-01 20:01:49.204 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-01 20:01:49.204 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-01 20:01:49.204 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-01 20:01:49.205 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-01 20:01:49.219 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-01 20:01:49.224 - Render thread -> Frame [71418] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-01 20:01:49.274 - Render thread -> VRAM report about missing bytes is changed from 449417216 Bytes to 449355776 Bytes 2025-12-01 20:01:49.274 - Render thread -> Frame [71419] Parallel Render Command Batch RCB-111 created with rcb: 21985662 2025-12-01 20:01:49.274 - Render thread -> Frame [71419] Parallel Render Command Batch RCB-112 created with rcb: 230901 2025-12-01 20:01:49.274 - Render thread -> Frame [71419] Parallel Render Command Batch RCB-113 created with rcb: 21741790 2025-12-01 20:01:49.274 - Render thread -> Frame [71419] Parallel Render Command Batch RCB-114 created with rcb: 17902075 2025-12-01 20:01:49.284 - Render thread -> Frame [71419] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-01 20:01:49.289 - Render thread -> Frame [71419] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-01 20:01:49.297 - Render thread -> Frame [71419] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-01 20:01:49.302 - Render thread -> Frame [71419] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-01 20:01:49.304 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 20:01:49.330 - Render thread -> VRAM report about missing bytes is changed from 449355776 Bytes to 470134784 Bytes 2025-12-01 20:01:49.330 - Render thread -> Frame [71420] Parallel Render Command Batch RCB-115 created with rcb: 33935155 2025-12-01 20:01:49.330 - Render thread -> Frame [71420] Parallel Render Command Batch RCB-116 created with rcb: 5535594 2025-12-01 20:01:49.330 - Render thread -> Frame [71420] Parallel Render Command Batch RCB-117 created with rcb: 27940785 2025-12-01 20:01:49.341 - Render thread -> Frame [71420] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-01 20:01:49.354 - Render thread -> Frame [71420] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-01 20:01:49.368 - Render thread -> Frame [71420] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-01 20:01:49.373 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 20:01:49.402 - Render thread -> VRAM report about missing bytes is changed from 470134784 Bytes to 470528000 Bytes 2025-12-01 20:01:49.410 - Render thread -> VRAM report about missing bytes is changed from 470528000 Bytes to 470712320 Bytes 2025-12-01 20:01:49.433 - Render thread -> VRAM report about missing bytes is changed from 470712320 Bytes to 471597056 Bytes 2025-12-01 20:01:49.453 - Render thread -> VRAM report about missing bytes is changed from 471597056 Bytes to 471031808 Bytes 2025-12-01 20:01:49.525 - Render thread -> VRAM report about missing bytes is changed from 471031808 Bytes to 470638592 Bytes 2025-12-01 20:01:49.625 - Render thread -> Frame [71435] Parallel Render Command Batch RCB-118 created with rcb: 17518415 2025-12-01 20:01:49.687 - Render thread -> Frame [71435] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-01 20:01:49.716 - Render thread -> VRAM report about missing bytes is changed from 470638592 Bytes to 472530944 Bytes 2025-12-01 20:01:49.740 - Render thread -> VRAM report about missing bytes is changed from 472530944 Bytes to 472481792 Bytes 2025-12-01 20:01:49.752 - Render thread -> VRAM report about missing bytes is changed from 472481792 Bytes to 471650304 Bytes 2025-12-01 20:01:49.777 - Render thread -> VRAM report about missing bytes is changed from 471650304 Bytes to 472166400 Bytes 2025-12-01 20:01:49.808 - Render thread -> VRAM report about missing bytes is changed from 472166400 Bytes to 472559616 Bytes 2025-12-01 20:01:49.849 - Render thread -> VRAM report about missing bytes is changed from 472559616 Bytes to 472952832 Bytes 2025-12-01 20:01:49.876 - Render thread -> VRAM report about missing bytes is changed from 472952832 Bytes to 473542656 Bytes 2025-12-01 20:01:49.909 - Render thread -> VRAM report about missing bytes is changed from 473542656 Bytes to 473149440 Bytes 2025-12-01 20:01:49.942 - Render thread -> VRAM report about missing bytes is changed from 473149440 Bytes to 472756224 Bytes 2025-12-01 20:01:49.975 - Render thread -> VRAM report about missing bytes is changed from 472756224 Bytes to 481366016 Bytes 2025-12-01 20:01:50.044 - Render thread -> VRAM report about missing bytes is changed from 481366016 Bytes to 481415168 Bytes 2025-12-01 20:01:50.075 - Render thread -> VRAM report about missing bytes is changed from 481415168 Bytes to 481021952 Bytes 2025-12-01 20:01:50.158 - Render thread -> VRAM report about missing bytes is changed from 481021952 Bytes to 481218560 Bytes 2025-12-01 20:01:50.192 - Render thread -> VRAM report about missing bytes is changed from 481218560 Bytes to 481153024 Bytes 2025-12-01 20:01:50.241 - Render thread -> VRAM report about missing bytes is changed from 481153024 Bytes to 481120256 Bytes 2025-12-01 20:01:50.277 - Render thread -> VRAM report about missing bytes is changed from 481120256 Bytes to 481292288 Bytes 2025-12-01 20:01:50.308 - Render thread -> VRAM report about missing bytes is changed from 481292288 Bytes to 482455552 Bytes 2025-12-01 20:01:50.346 - Render thread -> VRAM report about missing bytes is changed from 482455552 Bytes to 482488320 Bytes 2025-12-01 20:01:50.408 - Render thread -> VRAM report about missing bytes is changed from 482488320 Bytes to 483397632 Bytes 2025-12-01 20:01:50.433 - Render thread -> VRAM report about missing bytes is changed from 483397632 Bytes to 483004416 Bytes 2025-12-01 20:01:50.445 - Render thread -> VRAM report about missing bytes is changed from 483004416 Bytes to 481841152 Bytes 2025-12-01 20:01:50.474 - Render thread -> VRAM report about missing bytes is changed from 481841152 Bytes to 483414016 Bytes 2025-12-01 20:01:50.493 - Render thread -> VRAM report about missing bytes is changed from 483414016 Bytes to 484200448 Bytes 2025-12-01 20:01:50.510 - Render thread -> VRAM report about missing bytes is changed from 484200448 Bytes to 483291136 Bytes 2025-12-01 20:01:50.534 - Render thread -> VRAM report about missing bytes is changed from 483291136 Bytes to 481849344 Bytes 2025-12-01 20:01:50.585 - Render thread -> VRAM report about missing bytes is changed from 481849344 Bytes to 482623488 Bytes 2025-12-01 20:01:50.615 - Render thread -> VRAM report about missing bytes is changed from 482623488 Bytes to 483868672 Bytes 2025-12-01 20:01:50.632 - Render thread -> VRAM report about missing bytes is changed from 483868672 Bytes to 482922496 Bytes 2025-12-01 20:01:50.664 - Render thread -> VRAM report about missing bytes is changed from 482922496 Bytes to 482267136 Bytes 2025-12-01 20:01:50.714 - Render thread -> VRAM report about missing bytes is changed from 482267136 Bytes to 482398208 Bytes 2025-12-01 20:01:50.731 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 20:01:50.772 - Render thread -> VRAM report about missing bytes is changed from 482398208 Bytes to 483840000 Bytes 2025-12-01 20:01:50.805 - Render thread -> VRAM report about missing bytes is changed from 483840000 Bytes to 483721216 Bytes 2025-12-01 20:01:50.824 - Render thread -> VRAM report about missing bytes is changed from 483721216 Bytes to 482279424 Bytes 2025-12-01 20:01:50.838 - Render thread -> VRAM report about missing bytes is changed from 482279424 Bytes to 483065856 Bytes 2025-12-01 20:01:50.894 - Render thread -> VRAM report about missing bytes is changed from 483065856 Bytes to 482017280 Bytes 2025-12-01 20:01:50.925 - Render thread -> VRAM report about missing bytes is changed from 482017280 Bytes to 481984512 Bytes 2025-12-01 20:01:50.992 - Render thread -> VRAM report about missing bytes is changed from 481984512 Bytes to 482045952 Bytes 2025-12-01 20:01:51.010 - Render thread -> VRAM report about missing bytes is changed from 482045952 Bytes to 481521664 Bytes 2025-12-01 20:01:51.208 - Render thread -> VRAM report about missing bytes is changed from 481521664 Bytes to 482045952 Bytes 2025-12-01 20:01:51.359 - Render thread -> VRAM report about missing bytes is changed from 482045952 Bytes to 481652736 Bytes 2025-12-01 20:01:51.558 - Render thread -> VRAM report about missing bytes is changed from 481652736 Bytes to 482045952 Bytes 2025-12-01 20:01:51.709 - Render thread -> VRAM report about missing bytes is changed from 482045952 Bytes to 481652736 Bytes 2025-12-01 20:01:51.908 - Render thread -> VRAM report about missing bytes is changed from 481652736 Bytes to 482045952 Bytes 2025-12-01 20:01:52.059 - Render thread -> VRAM report about missing bytes is changed from 482045952 Bytes to 481652736 Bytes 2025-12-01 20:01:52.258 - Render thread -> VRAM report about missing bytes is changed from 481652736 Bytes to 482045952 Bytes 2025-12-01 20:01:52.409 - Render thread -> VRAM report about missing bytes is changed from 482045952 Bytes to 481652736 Bytes 2025-12-01 20:01:52.608 - Render thread -> VRAM report about missing bytes is changed from 481652736 Bytes to 482045952 Bytes 2025-12-01 20:01:52.759 - Render thread -> VRAM report about missing bytes is changed from 482045952 Bytes to 481521664 Bytes 2025-12-01 20:01:52.958 - Render thread -> VRAM report about missing bytes is changed from 481521664 Bytes to 482045952 Bytes 2025-12-01 20:01:53.109 - Render thread -> VRAM report about missing bytes is changed from 482045952 Bytes to 481652736 Bytes 2025-12-01 20:01:53.308 - Render thread -> VRAM report about missing bytes is changed from 481652736 Bytes to 482045952 Bytes 2025-12-01 20:01:53.459 - Render thread -> VRAM report about missing bytes is changed from 482045952 Bytes to 481652736 Bytes 2025-12-01 20:01:53.658 - Render thread -> VRAM report about missing bytes is changed from 481652736 Bytes to 482045952 Bytes 2025-12-01 20:01:53.813 - Render thread -> VRAM report about missing bytes is changed from 482045952 Bytes to 481652736 Bytes 2025-12-01 20:01:54.008 - Render thread -> VRAM report about missing bytes is changed from 481652736 Bytes to 482045952 Bytes 2025-12-01 20:01:54.158 - Render thread -> VRAM report about missing bytes is changed from 482045952 Bytes to 481652736 Bytes 2025-12-01 20:01:54.358 - Render thread -> VRAM report about missing bytes is changed from 481652736 Bytes to 482045952 Bytes 2025-12-01 20:01:54.509 - Render thread -> VRAM report about missing bytes is changed from 482045952 Bytes to 481521664 Bytes 2025-12-01 20:01:54.709 - Render thread -> VRAM report about missing bytes is changed from 481521664 Bytes to 482045952 Bytes 2025-12-01 20:01:54.859 - Render thread -> VRAM report about missing bytes is changed from 482045952 Bytes to 481652736 Bytes 2025-12-01 20:01:55.058 - Render thread -> VRAM report about missing bytes is changed from 481652736 Bytes to 482045952 Bytes 2025-12-01 20:01:55.209 - Render thread -> VRAM report about missing bytes is changed from 482045952 Bytes to 481652736 Bytes 2025-12-01 20:01:55.408 - Render thread -> VRAM report about missing bytes is changed from 481652736 Bytes to 482045952 Bytes 2025-12-01 20:01:55.558 - Render thread -> VRAM report about missing bytes is changed from 482045952 Bytes to 481652736 Bytes 2025-12-01 20:01:55.762 - Render thread -> VRAM report about missing bytes is changed from 481652736 Bytes to 482045952 Bytes 2025-12-01 20:01:55.909 - Render thread -> VRAM report about missing bytes is changed from 482045952 Bytes to 481611776 Bytes 2025-12-01 20:01:55.942 - Render thread -> VRAM report about missing bytes is changed from 481611776 Bytes to 481665024 Bytes 2025-12-01 20:01:56.041 - Render thread -> VRAM report about missing bytes is changed from 481665024 Bytes to 481648640 Bytes 2025-12-01 20:01:56.092 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-01 20:01:56.094 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 32 needed elements, resizing from 1 to 32. 2025-12-01 20:01:56.101 - Render thread -> VRAM report about missing bytes is changed from 481648640 Bytes to 482500608 Bytes 2025-12-01 20:01:56.132 - Render thread -> VRAM report about missing bytes is changed from 482500608 Bytes to 482869248 Bytes 2025-12-01 20:01:56.259 - Render thread -> VRAM report about missing bytes is changed from 482869248 Bytes to 482344960 Bytes 2025-12-01 20:01:56.459 - Render thread -> VRAM report about missing bytes is changed from 482344960 Bytes to 482869248 Bytes 2025-12-01 20:01:56.610 - Render thread -> VRAM report about missing bytes is changed from 482869248 Bytes to 482476032 Bytes 2025-12-01 20:01:56.810 - Render thread -> VRAM report about missing bytes is changed from 482476032 Bytes to 482869248 Bytes 2025-12-01 20:01:56.961 - Render thread -> VRAM report about missing bytes is changed from 482869248 Bytes to 482476032 Bytes 2025-12-01 20:01:57.161 - Render thread -> VRAM report about missing bytes is changed from 482476032 Bytes to 482869248 Bytes 2025-12-01 20:01:57.312 - Render thread -> VRAM report about missing bytes is changed from 482869248 Bytes to 482476032 Bytes 2025-12-01 20:01:57.513 - Render thread -> VRAM report about missing bytes is changed from 482476032 Bytes to 482869248 Bytes 2025-12-01 20:01:57.664 - Render thread -> VRAM report about missing bytes is changed from 482869248 Bytes to 482476032 Bytes 2025-12-01 20:01:58.951 - Render thread -> VRAM report about missing bytes is changed from 482476032 Bytes to 483524608 Bytes 2025-12-01 20:01:59.018 - Render thread -> VRAM report about missing bytes is changed from 483524608 Bytes to 483917824 Bytes 2025-12-01 20:01:59.097 - Render thread -> VRAM report about missing bytes is changed from 483917824 Bytes to 482775040 Bytes 2025-12-01 20:01:59.336 - Render thread -> VRAM report about missing bytes is changed from 482775040 Bytes to 482713600 Bytes 2025-12-01 20:01:59.485 - Render thread -> VRAM report about missing bytes is changed from 482713600 Bytes to 486408192 Bytes 2025-12-01 20:01:59.499 - Render thread -> VRAM report about missing bytes is changed from 486408192 Bytes to 506720256 Bytes 2025-12-01 20:01:59.513 - Render thread -> VRAM report about missing bytes is changed from 506720256 Bytes to 497528832 Bytes 2025-12-01 20:01:59.538 - Render thread -> VRAM report about missing bytes is changed from 497528832 Bytes to 494927872 Bytes 2025-12-01 20:01:59.604 - Render thread -> VRAM report about missing bytes is changed from 494927872 Bytes to 495050752 Bytes 2025-12-01 20:01:59.636 - Render thread -> VRAM report about missing bytes is changed from 495050752 Bytes to 495443968 Bytes 2025-12-01 20:01:59.787 - Render thread -> VRAM report about missing bytes is changed from 495443968 Bytes to 495050752 Bytes 2025-12-01 20:02:00.034 - Render thread -> VRAM report about missing bytes is changed from 495050752 Bytes to 614199296 Bytes 2025-12-01 20:02:00.047 - .NET TP Worker -> Screenshot root: AppData 2025-12-01 20:02:00.047 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-01 20:02:00.047 - .NET TP Worker -> Screenshot absolute path: C:\Users\brent\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-01 20:02:00.047 - .NET TP Worker -> Screenshot exists on target path. 2025-12-01 20:02:00.052 - Render thread -> VRAM report about missing bytes is changed from 614199296 Bytes to 615051264 Bytes 2025-12-01 20:02:00.069 - Render thread -> VRAM report about missing bytes is changed from 615051264 Bytes to 615510016 Bytes 2025-12-01 20:02:00.079 - Render thread -> VRAM report about missing bytes is changed from 615510016 Bytes to 615772160 Bytes 2025-12-01 20:02:00.105 - Render thread -> VRAM report about missing bytes is changed from 615772160 Bytes to 615510016 Bytes 2025-12-01 20:02:00.270 - Render thread -> VRAM report about missing bytes is changed from 615510016 Bytes to 615116800 Bytes 2025-12-01 20:02:00.470 - Render thread -> VRAM report about missing bytes is changed from 615116800 Bytes to 615510016 Bytes 2025-12-01 20:02:00.556 - Render thread -> Info: Frame[71963] - Available VRAM budget has changed: 11827 MB 2025-12-01 20:02:00.589 - Render thread -> Info: Frame[71965] - Available VRAM budget has changed: 11259 MB 2025-12-01 20:02:00.620 - Render thread -> VRAM report about missing bytes is changed from 615510016 Bytes to 615116800 Bytes 2025-12-01 20:02:00.770 - Render thread -> VRAM report about missing bytes is changed from 615116800 Bytes to 614854656 Bytes 2025-12-01 20:02:00.787 - Render thread -> VRAM report about missing bytes is changed from 614854656 Bytes to 614461440 Bytes 2025-12-01 20:02:00.821 - Render thread -> VRAM report about missing bytes is changed from 614461440 Bytes to 614985728 Bytes 2025-12-01 20:02:00.970 - Render thread -> VRAM report about missing bytes is changed from 614985728 Bytes to 614592512 Bytes 2025-12-01 20:02:01.056 - Render thread -> Info: Frame[71993] - Available VRAM budget has changed: 11357 MB 2025-12-01 20:02:01.170 - Render thread -> VRAM report about missing bytes is changed from 614592512 Bytes to 614985728 Bytes 2025-12-01 20:02:01.320 - Render thread -> VRAM report about missing bytes is changed from 614985728 Bytes to 614592512 Bytes 2025-12-01 20:02:01.520 - Render thread -> VRAM report about missing bytes is changed from 614592512 Bytes to 614985728 Bytes 2025-12-01 20:02:01.670 - Render thread -> VRAM report about missing bytes is changed from 614985728 Bytes to 614592512 Bytes 2025-12-01 20:02:01.869 - Render thread -> VRAM report about missing bytes is changed from 614592512 Bytes to 614985728 Bytes 2025-12-01 20:02:02.020 - Render thread -> VRAM report about missing bytes is changed from 614985728 Bytes to 614592512 Bytes 2025-12-01 20:02:02.219 - Render thread -> VRAM report about missing bytes is changed from 614592512 Bytes to 614985728 Bytes 2025-12-01 20:02:02.370 - Render thread -> VRAM report about missing bytes is changed from 614985728 Bytes to 614461440 Bytes 2025-12-01 20:02:02.570 - Render thread -> VRAM report about missing bytes is changed from 614461440 Bytes to 614985728 Bytes 2025-12-01 20:02:02.720 - Render thread -> VRAM report about missing bytes is changed from 614985728 Bytes to 614592512 Bytes 2025-12-01 20:02:02.920 - Render thread -> VRAM report about missing bytes is changed from 614592512 Bytes to 614985728 Bytes 2025-12-01 20:02:03.070 - Render thread -> VRAM report about missing bytes is changed from 614985728 Bytes to 614592512 Bytes 2025-12-01 20:02:03.270 - Render thread -> VRAM report about missing bytes is changed from 614592512 Bytes to 614985728 Bytes 2025-12-01 20:02:03.420 - Render thread -> VRAM report about missing bytes is changed from 614985728 Bytes to 614592512 Bytes 2025-12-01 20:02:03.620 - Render thread -> VRAM report about missing bytes is changed from 614592512 Bytes to 614985728 Bytes 2025-12-01 20:02:03.770 - Render thread -> VRAM report about missing bytes is changed from 614985728 Bytes to 614592512 Bytes 2025-12-01 20:02:03.970 - Render thread -> VRAM report about missing bytes is changed from 614592512 Bytes to 614985728 Bytes 2025-12-01 20:02:04.120 - Render thread -> VRAM report about missing bytes is changed from 614985728 Bytes to 614461440 Bytes 2025-12-01 20:02:04.320 - Render thread -> VRAM report about missing bytes is changed from 614461440 Bytes to 614985728 Bytes 2025-12-01 20:02:04.470 - Render thread -> VRAM report about missing bytes is changed from 614985728 Bytes to 614592512 Bytes 2025-12-01 20:02:04.670 - Render thread -> VRAM report about missing bytes is changed from 614592512 Bytes to 614985728 Bytes 2025-12-01 20:02:04.821 - Render thread -> VRAM report about missing bytes is changed from 614985728 Bytes to 614592512 Bytes 2025-12-01 20:02:04.914 - Render thread -> VRAM report about missing bytes is changed from 614592512 Bytes to 614526976 Bytes 2025-12-01 20:02:05.020 - Render thread -> VRAM report about missing bytes is changed from 614526976 Bytes to 614920192 Bytes 2025-12-01 20:02:05.170 - Render thread -> VRAM report about missing bytes is changed from 614920192 Bytes to 614526976 Bytes 2025-12-01 20:02:05.270 - Render thread -> VRAM report about missing bytes is changed from 614526976 Bytes to 614658048 Bytes 2025-12-01 20:02:05.370 - Render thread -> VRAM report about missing bytes is changed from 614658048 Bytes to 615051264 Bytes 2025-12-01 20:02:05.520 - Render thread -> VRAM report about missing bytes is changed from 615051264 Bytes to 614658048 Bytes 2025-12-01 20:02:05.520 - Render thread -> Too many VRAM reports, stopping printing 2025-12-01 20:02:45.207 - Render thread -> Info: Frame[74629] - Available VRAM budget has changed: 11745 MB 2025-12-01 20:02:45.207 - Render thread -> Info: Frame[74629] - Available VRAM budget has changed: 11256 MB 2025-12-01 20:02:45.517 - Render thread -> Info: Frame[74647] - Available VRAM budget has changed: 11169 MB 2025-12-01 20:02:45.698 - .NET TP Worker -> Screenshot root: AppData 2025-12-01 20:02:45.698 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-01 20:02:45.698 - .NET TP Worker -> Screenshot absolute path: C:\Users\brent\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-01 20:02:45.698 - .NET TP Worker -> Screenshot exists on target path. 2025-12-01 20:02:45.762 - Render thread -> Info: Frame[74661] - Available VRAM budget has changed: 11106 MB 2025-12-01 20:02:48.738 - Render thread -> Info: Frame[74837] - Available VRAM budget has changed: 11166 MB 2025-12-01 20:02:51.438 - Render thread -> Info: Frame[74999] - Available VRAM budget has changed: 11110 MB 2025-12-01 20:02:53.177 - Render thread -> Info: Frame[75103] - Available VRAM budget has changed: 11179 MB 2025-12-01 20:02:56.340 - Render thread -> Info: Frame[75291] - Available VRAM budget has changed: 11686 MB 2025-12-01 20:02:56.398 - Render thread -> Info: Frame[75293] - Available VRAM budget has changed: 11586 MB 2025-12-01 20:02:56.398 - Render thread -> Info: Frame[75293] - Available VRAM budget has changed: 11034 MB 2025-12-01 20:02:56.972 - Render thread -> Info: Frame[75325] - Available VRAM budget has changed: 11678 MB 2025-12-01 20:02:57.005 - Render thread -> Info: Frame[75327] - Available VRAM budget has changed: 11762 MB 2025-12-01 20:02:57.405 - Render thread -> Info: Frame[75351] - Available VRAM budget has changed: 11676 MB 2025-12-01 20:02:57.474 - Render thread -> Info: Frame[75355] - Available VRAM budget has changed: 11126 MB 2025-12-01 20:02:57.938 - Render thread -> Info: Frame[75383] - Available VRAM budget has changed: 11761 MB 2025-12-01 20:02:59.442 - Render thread -> Info: Frame[75473] - Available VRAM budget has changed: 11672 MB 2025-12-01 20:02:59.971 - Render thread -> Info: Frame[75505] - Available VRAM budget has changed: 11759 MB 2025-12-01 20:03:00.472 - Render thread -> Info: Frame[75535] - Available VRAM budget has changed: 11187 MB 2025-12-01 20:03:01.144 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2025-12-01 20:03:01.145 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 32 to 64. 2025-12-01 20:03:01.771 - Render thread -> Info: Frame[75613] - Available VRAM budget has changed: 11269 MB 2025-12-01 20:03:02.049 - Render thread -> Info: Frame[75629] - Available VRAM budget has changed: 11172 MB 2025-12-01 20:03:03.556 - Render thread -> Info: Frame[75719] - Available VRAM budget has changed: 11245 MB 2025-12-01 20:03:06.240 - Render thread -> Info: Frame[75881] - Available VRAM budget has changed: 11165 MB 2025-12-01 20:03:12.402 - Render thread -> Info: Frame[76249] - Available VRAM budget has changed: 11255 MB 2025-12-01 20:03:40.343 - Render thread -> Info: Frame[77919] - Available VRAM budget has changed: 11172 MB 2025-12-01 20:03:53.623 - Render thread -> Info: Frame[78713] - Available VRAM budget has changed: 11253 MB 2025-12-01 20:03:54.811 - Render thread -> Info: Frame[78785] - Available VRAM budget has changed: 11194 MB 2025-12-01 20:03:58.490 - Render thread -> Info: Frame[79005] - Available VRAM budget has changed: 11137 MB 2025-12-01 20:03:59.396 - Render thread -> Info: Frame[79059] - Available VRAM budget has changed: 11228 MB 2025-12-01 20:04:01.543 - Render thread -> Info: Frame[79187] - Available VRAM budget has changed: 11159 MB 2025-12-01 20:04:04.779 - Render thread -> Info: Frame[79381] - Available VRAM budget has changed: 11216 MB 2025-12-01 20:04:07.288 - Render thread -> Info: Frame[79531] - Available VRAM budget has changed: 11153 MB 2025-12-01 20:04:09.797 - Render thread -> Info: Frame[79681] - Available VRAM budget has changed: 11084 MB 2025-12-01 20:04:20.635 - Render thread -> Info: Frame[80329] - Available VRAM budget has changed: 11267 MB 2025-12-01 20:04:22.157 - Render thread -> Info: Frame[80417] - Available VRAM budget has changed: 11197 MB 2025-12-01 20:04:22.159 - .NET TP Worker -> Screenshot root: AppData 2025-12-01 20:04:22.159 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-01 20:04:22.159 - .NET TP Worker -> Screenshot absolute path: C:\Users\brent\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-01 20:04:22.159 - .NET TP Worker -> Screenshot exists on target path. 2025-12-01 20:04:22.861 - Render thread -> Info: Frame[80461] - Available VRAM budget has changed: 11265 MB 2025-12-01 20:04:27.821 - Render thread -> Info: Frame[80755] - Available VRAM budget has changed: 11660 MB 2025-12-01 20:04:27.821 - Render thread -> Info: Frame[80755] - Available VRAM budget has changed: 11177 MB 2025-12-01 20:04:28.380 - Render thread -> Info: Frame[80789] - Available VRAM budget has changed: 11747 MB 2025-12-01 20:04:29.233 - Render thread -> Info: Frame[80839] - Available VRAM budget has changed: 11264 MB 2025-12-01 20:04:29.901 - Render thread -> Info: Frame[80879] - Available VRAM budget has changed: 11655 MB 2025-12-01 20:04:29.901 - Render thread -> Info: Frame[80879] - Available VRAM budget has changed: 11175 MB 2025-12-01 20:04:30.419 - Render thread -> Info: Frame[80911] - Available VRAM budget has changed: 11746 MB 2025-12-01 20:04:30.921 - Render thread -> Info: Frame[80941] - Available VRAM budget has changed: 11266 MB 2025-12-01 20:04:37.220 - Render thread -> Info: Frame[81317] - Available VRAM budget has changed: 11642 MB 2025-12-01 20:04:37.220 - Render thread -> Info: Frame[81317] - Available VRAM budget has changed: 11156 MB 2025-12-01 20:04:37.763 - Render thread -> Info: Frame[81351] - Available VRAM budget has changed: 11744 MB 2025-12-01 20:04:38.265 - Render thread -> Info: Frame[81381] - Available VRAM budget has changed: 11258 MB 2025-12-01 20:04:40.246 - Render thread -> Info: Frame[81497] - Available VRAM budget has changed: 11535 MB 2025-12-01 20:04:40.246 - Render thread -> Info: Frame[81497] - Available VRAM budget has changed: 11053 MB 2025-12-01 20:04:40.814 - Render thread -> Info: Frame[81529] - Available VRAM budget has changed: 11639 MB 2025-12-01 20:04:40.848 - Render thread -> Info: Frame[81531] - Available VRAM budget has changed: 11721 MB 2025-12-01 20:04:41.314 - Render thread -> Info: Frame[81559] - Available VRAM budget has changed: 11156 MB 2025-12-01 20:04:41.354 - Render thread -> Info: Frame[81561] - Available VRAM budget has changed: 11236 MB 2025-12-01 20:04:41.516 - Render thread -> Info: Frame[81571] - Available VRAM budget has changed: 11635 MB 2025-12-01 20:04:41.516 - Render thread -> Info: Frame[81571] - Available VRAM budget has changed: 11150 MB 2025-12-01 20:04:42.748 - Render thread -> Info: Frame[81645] - Available VRAM budget has changed: 11732 MB 2025-12-01 20:04:43.247 - Render thread -> Info: Frame[81675] - Available VRAM budget has changed: 11244 MB 2025-12-01 20:04:44.219 - Render thread -> Info: Frame[81731] - Available VRAM budget has changed: 11629 MB 2025-12-01 20:04:44.219 - Render thread -> Info: Frame[81731] - Available VRAM budget has changed: 11146 MB 2025-12-01 20:04:44.787 - Render thread -> Info: Frame[81765] - Available VRAM budget has changed: 11728 MB 2025-12-01 20:04:45.304 - Render thread -> Info: Frame[81795] - Available VRAM budget has changed: 11244 MB 2025-12-01 20:04:48.765 - Render thread -> Info: Frame[81999] - Available VRAM budget has changed: 11622 MB 2025-12-01 20:04:48.765 - Render thread -> Info: Frame[81999] - Available VRAM budget has changed: 11134 MB 2025-12-01 20:04:49.807 - Render thread -> Info: Frame[82055] - Available VRAM budget has changed: 11722 MB 2025-12-01 20:04:50.305 - Render thread -> Info: Frame[82085] - Available VRAM budget has changed: 11234 MB 2025-12-01 20:04:52.489 - Render thread -> Info: Frame[82209] - Available VRAM budget has changed: 11484 MB 2025-12-01 20:04:52.489 - Render thread -> Info: Frame[82209] - Available VRAM budget has changed: 10991 MB 2025-12-01 20:04:53.150 - Render thread -> Info: Frame[82241] - Available VRAM budget has changed: 11595 MB 2025-12-01 20:04:53.187 - Render thread -> Info: Frame[82245] - Available VRAM budget has changed: 11720 MB 2025-12-01 20:04:53.583 - Render thread -> Info: Frame[82267] - Available VRAM budget has changed: 11594 MB 2025-12-01 20:04:53.621 - Render thread -> Info: Frame[82271] - Available VRAM budget has changed: 11101 MB 2025-12-01 20:04:54.088 - Render thread -> Info: Frame[82299] - Available VRAM budget has changed: 11721 MB 2025-12-01 20:04:54.623 - Render thread -> Info: Frame[82329] - Available VRAM budget has changed: 11225 MB 2025-12-01 20:04:55.896 - Render thread -> Info: Frame[82405] - Available VRAM budget has changed: 11592 MB 2025-12-01 20:04:55.896 - Render thread -> Info: Frame[82405] - Available VRAM budget has changed: 11094 MB 2025-12-01 20:04:56.413 - Render thread -> Info: Frame[82437] - Available VRAM budget has changed: 11720 MB 2025-12-01 20:04:56.630 - Render thread -> Info: Frame[82449] - Available VRAM budget has changed: 11605 MB 2025-12-01 20:04:56.907 - Render thread -> Info: Frame[82465] - Available VRAM budget has changed: 11540 MB 2025-12-01 20:04:57.070 - Render thread -> Info: Frame[82475] - Available VRAM budget has changed: 11035 MB 2025-12-01 20:04:57.518 - Render thread -> Info: Frame[82503] - Available VRAM budget has changed: 11650 MB 2025-12-01 20:04:58.025 - Render thread -> Info: Frame[82533] - Available VRAM budget has changed: 11142 MB 2025-12-01 20:04:58.586 - Render thread -> Info: Frame[82567] - Available VRAM budget has changed: 11535 MB 2025-12-01 20:04:58.586 - Render thread -> Info: Frame[82567] - Available VRAM budget has changed: 11031 MB 2025-12-01 20:04:59.121 - Render thread -> Info: Frame[82599] - Available VRAM budget has changed: 11649 MB 2025-12-01 20:04:59.477 - Render thread -> Info: Frame[82619] - Available VRAM budget has changed: 11530 MB 2025-12-01 20:04:59.991 - Render thread -> Info: Frame[82651] - Available VRAM budget has changed: 11648 MB 2025-12-01 20:05:00.503 - Render thread -> Info: Frame[82681] - Available VRAM budget has changed: 11136 MB 2025-12-01 20:05:02.402 - Render thread -> Info: Frame[82793] - Available VRAM budget has changed: 11528 MB 2025-12-01 20:05:02.402 - Render thread -> Info: Frame[82793] - Available VRAM budget has changed: 11005 MB 2025-12-01 20:05:02.901 - Render thread -> Info: Frame[82825] - Available VRAM budget has changed: 11646 MB 2025-12-01 20:05:03.421 - Render thread -> Info: Frame[82855] - Available VRAM budget has changed: 11117 MB 2025-12-01 20:05:03.755 - Render thread -> Info: Frame[82875] - Available VRAM budget has changed: 11525 MB 2025-12-01 20:05:03.755 - Render thread -> Info: Frame[82875] - Available VRAM budget has changed: 10977 MB 2025-12-01 20:05:04.408 - Render thread -> Info: Frame[82915] - Available VRAM budget has changed: 11655 MB 2025-12-01 20:05:04.908 - Render thread -> Info: Frame[82945] - Available VRAM budget has changed: 11103 MB 2025-12-01 20:05:09.701 - Render thread -> Info: Frame[83227] - Available VRAM budget has changed: 10946 MB 2025-12-01 20:05:11.642 - Render thread -> Info: Frame[83343] - Available VRAM budget has changed: 11065 MB 2025-12-01 20:05:13.204 - Render thread -> Info: Frame[83437] - Available VRAM budget has changed: 10994 MB 2025-12-01 20:05:13.974 - Render thread -> Info: Frame[83483] - Available VRAM budget has changed: 10936 MB 2025-12-01 20:05:22.708 - Render thread -> Info: Frame[84005] - Available VRAM budget has changed: 10879 MB 2025-12-01 20:05:29.093 - Render thread -> Info: Frame[84387] - Available VRAM budget has changed: 10949 MB 2025-12-01 20:05:29.996 - Render thread -> Info: Frame[84441] - Available VRAM budget has changed: 11015 MB 2025-12-01 20:05:35.432 - Render thread -> Info: Frame[84765] - Available VRAM budget has changed: 11075 MB 2025-12-01 20:05:39.230 - Render thread -> Info: Frame[84993] - Available VRAM budget has changed: 10990 MB 2025-12-01 20:05:49.565 - Render thread -> Info: Frame[85611] - Available VRAM budget has changed: 11059 MB 2025-12-01 20:06:33.362 - Render thread -> Info: Frame[88229] - Available VRAM budget has changed: 11116 MB 2025-12-01 20:07:16.672 - Render thread -> Info: Frame[90819] - Available VRAM budget has changed: 11060 MB 2025-12-01 20:07:18.512 - Render thread -> Info: Frame[90929] - Available VRAM budget has changed: 10997 MB 2025-12-01 20:07:21.065 - Render thread -> Info: Frame[91081] - Available VRAM budget has changed: 11056 MB 2025-12-01 20:07:22.000 - Render thread -> Info: Frame[91137] - Available VRAM budget has changed: 10993 MB 2025-12-01 20:07:23.004 - Render thread -> Info: Frame[91197] - Available VRAM budget has changed: 10915 MB 2025-12-01 20:07:24.533 - Render thread -> Info: Frame[91289] - Available VRAM budget has changed: 10989 MB 2025-12-01 20:07:26.291 - Render thread -> Info: Frame[91393] - Available VRAM budget has changed: 10916 MB 2025-12-01 20:07:27.448 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-01 20:07:27.644 - Render thread -> Info: Frame[91475] - Available VRAM budget has changed: 10856 MB 2025-12-01 20:07:32.897 - Render thread -> Info: Frame[91789] - Available VRAM budget has changed: 10932 MB 2025-12-01 20:07:51.919 - .NET TP Worker -> Screenshot root: AppData 2025-12-01 20:07:51.919 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-01 20:07:51.919 - .NET TP Worker -> Screenshot absolute path: C:\Users\brent\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-01 20:07:51.919 - .NET TP Worker -> Screenshot exists on target path. 2025-12-01 20:07:52.431 - Render thread -> Info: Frame[92957] - Available VRAM budget has changed: 10994 MB 2025-12-01 20:07:53.870 - Render thread -> Info: Frame[93043] - Available VRAM budget has changed: 10938 MB 2025-12-01 20:07:54.117 - Render thread -> Info: Frame[93057] - Available VRAM budget has changed: 11593 MB 2025-12-01 20:07:54.606 - Render thread -> Info: Frame[93087] - Available VRAM budget has changed: 11041 MB 2025-12-01 20:08:03.437 - Render thread -> Info: Frame[93615] - Available VRAM budget has changed: 11096 MB 2025-12-01 20:08:05.778 - Render thread -> Info: Frame[93749] - Available VRAM budget has changed: 11515 MB 2025-12-01 20:08:05.778 - Render thread -> Info: Frame[93749] - Available VRAM budget has changed: 11018 MB 2025-12-01 20:08:06.336 - Render thread -> Info: Frame[93783] - Available VRAM budget has changed: 11634 MB 2025-12-01 20:08:06.834 - Render thread -> Info: Frame[93813] - Available VRAM budget has changed: 11140 MB 2025-12-01 20:08:08.366 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-01 20:08:09.840 - Render thread -> Info: Frame[93981] - Available VRAM budget has changed: 11473 MB 2025-12-01 20:08:09.840 - Render thread -> Info: Frame[93981] - Available VRAM budget has changed: 11034 MB 2025-12-01 20:08:10.019 - Render thread -> Info: Frame[93991] - Available VRAM budget has changed: 10974 MB 2025-12-01 20:08:10.384 - Render thread -> Info: Frame[94013] - Available VRAM budget has changed: 11574 MB 2025-12-01 20:08:10.884 - Render thread -> Info: Frame[94043] - Available VRAM budget has changed: 11067 MB 2025-12-01 20:08:13.486 - Render thread -> Info: Frame[94197] - Available VRAM budget has changed: 11460 MB 2025-12-01 20:08:13.486 - Render thread -> Info: Frame[94197] - Available VRAM budget has changed: 10970 MB 2025-12-01 20:08:14.235 - Render thread -> Info: Frame[94235] - Available VRAM budget has changed: 11577 MB 2025-12-01 20:08:14.734 - Render thread -> Info: Frame[94265] - Available VRAM budget has changed: 11086 MB 2025-12-01 20:08:14.820 - Render thread -> Info: Frame[94269] - Available VRAM budget has changed: 11452 MB 2025-12-01 20:08:14.820 - Render thread -> Info: Frame[94269] - Available VRAM budget has changed: 10962 MB 2025-12-01 20:08:15.334 - Render thread -> Info: Frame[94301] - Available VRAM budget has changed: 11595 MB 2025-12-01 20:08:15.820 - Render thread -> Info: Frame[94325] - Available VRAM budget has changed: 11406 MB 2025-12-01 20:08:15.945 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 20:08:15.945 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 20:08:15.945 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 20:08:15.945 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 20:08:15.946 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 20:08:15.946 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 20:08:15.983 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-01 20:08:16.701 - Render thread -> Info: Frame[94367] - Available VRAM budget has changed: 11473 MB 2025-12-01 20:08:18.622 - Render thread -> Info: Frame[94481] - Available VRAM budget has changed: 11366 MB 2025-12-01 20:08:18.622 - Render thread -> Info: Frame[94481] - Available VRAM budget has changed: 10877 MB 2025-12-01 20:08:19.169 - Render thread -> Info: Frame[94509] - Available VRAM budget has changed: 11202 MB 2025-12-01 20:08:19.169 - Render thread -> Info: Frame[94509] - Available VRAM budget has changed: 10714 MB 2025-12-01 20:08:19.806 - Render thread -> Info: Frame[94541] - Available VRAM budget has changed: 11354 MB 2025-12-01 20:08:19.836 - Render thread -> Info: Frame[94543] - Available VRAM budget has changed: 11489 MB 2025-12-01 20:08:20.301 - Render thread -> Info: Frame[94571] - Available VRAM budget has changed: 10864 MB 2025-12-01 20:08:20.335 - Render thread -> Info: Frame[94573] - Available VRAM budget has changed: 10998 MB 2025-12-01 20:08:20.644 - Render thread -> Info: Frame[94591] - Available VRAM budget has changed: 11354 MB 2025-12-01 20:08:20.644 - Render thread -> Info: Frame[94591] - Available VRAM budget has changed: 10865 MB 2025-12-01 20:08:21.196 - Render thread -> Info: Frame[94623] - Available VRAM budget has changed: 11488 MB 2025-12-01 20:08:21.672 - Render thread -> Info: Frame[94653] - Available VRAM budget has changed: 10998 MB 2025-12-01 20:08:27.811 - Render thread -> Info: Frame[95013] - Available VRAM budget has changed: 11335 MB 2025-12-01 20:08:27.811 - Render thread -> Info: Frame[95013] - Available VRAM budget has changed: 10836 MB 2025-12-01 20:08:28.435 - Render thread -> Info: Frame[95047] - Available VRAM budget has changed: 11486 MB 2025-12-01 20:08:28.864 - Render thread -> Info: Frame[95071] - Available VRAM budget has changed: 11345 MB 2025-12-01 20:08:28.984 - Render thread -> Info: Frame[95079] - Available VRAM budget has changed: 11180 MB 2025-12-01 20:08:28.984 - Render thread -> Info: Frame[95079] - Available VRAM budget has changed: 10682 MB 2025-12-01 20:08:29.513 - Render thread -> Info: Frame[95111] - Available VRAM budget has changed: 11481 MB 2025-12-01 20:08:30.015 - Render thread -> Info: Frame[95141] - Available VRAM budget has changed: 10981 MB 2025-12-01 20:08:31.083 - Render thread -> Info: Frame[95201] - Available VRAM budget has changed: 11175 MB 2025-12-01 20:08:31.083 - Render thread -> Info: Frame[95201] - Available VRAM budget has changed: 10677 MB 2025-12-01 20:08:31.671 - Render thread -> Info: Frame[95233] - Available VRAM budget has changed: 11478 MB 2025-12-01 20:08:32.169 - Render thread -> Info: Frame[95263] - Available VRAM budget has changed: 10988 MB 2025-12-01 20:08:32.810 - Render thread -> Info: Frame[95299] - Available VRAM budget has changed: 11335 MB 2025-12-01 20:08:32.810 - Render thread -> Info: Frame[95299] - Available VRAM budget has changed: 10854 MB 2025-12-01 20:08:33.652 - Render thread -> Info: Frame[95343] - Available VRAM budget has changed: 11477 MB 2025-12-01 20:08:34.151 - Render thread -> Info: Frame[95373] - Available VRAM budget has changed: 10995 MB 2025-12-01 20:08:35.415 - Render thread -> Info: Frame[95445] - Available VRAM budget has changed: 11309 MB 2025-12-01 20:08:35.415 - Render thread -> Info: Frame[95445] - Available VRAM budget has changed: 10828 MB 2025-12-01 20:08:36.018 - Render thread -> Info: Frame[95477] - Available VRAM budget has changed: 11474 MB 2025-12-01 20:08:36.518 - Render thread -> Info: Frame[95507] - Available VRAM budget has changed: 10992 MB 2025-12-01 20:08:38.028 - Render thread -> Info: Frame[95595] - Available VRAM budget has changed: 11307 MB 2025-12-01 20:08:38.028 - Render thread -> Info: Frame[95595] - Available VRAM budget has changed: 10824 MB 2025-12-01 20:08:38.091 - Render thread -> Info: Frame[95597] - Available VRAM budget has changed: 11153 MB 2025-12-01 20:08:38.092 - Render thread -> Info: Frame[95597] - Available VRAM budget has changed: 10671 MB 2025-12-01 20:08:38.668 - Render thread -> Info: Frame[95629] - Available VRAM budget has changed: 11450 MB 2025-12-01 20:08:39.168 - Render thread -> Info: Frame[95659] - Available VRAM budget has changed: 10966 MB 2025-12-01 20:09:13.758 - Render thread -> Info: Frame[97721] - Available VRAM budget has changed: 11313 MB 2025-12-01 20:09:13.758 - Render thread -> Info: Frame[97721] - Available VRAM budget has changed: 10832 MB 2025-12-01 20:09:14.353 - Render thread -> Info: Frame[97753] - Available VRAM budget has changed: 11467 MB 2025-12-01 20:09:14.823 - Render thread -> Info: Frame[97783] - Available VRAM budget has changed: 10985 MB 2025-12-01 20:09:15.285 - Render thread -> Info: Frame[97809] - Available VRAM budget has changed: 11311 MB 2025-12-01 20:09:15.285 - Render thread -> Info: Frame[97809] - Available VRAM budget has changed: 10830 MB 2025-12-01 20:09:15.827 - Render thread -> Info: Frame[97841] - Available VRAM budget has changed: 11465 MB 2025-12-01 20:09:16.294 - Render thread -> Info: Frame[97871] - Available VRAM budget has changed: 10983 MB 2025-12-01 20:09:16.719 - Render thread -> Info: Frame[97895] - Available VRAM budget has changed: 11306 MB 2025-12-01 20:09:16.719 - Render thread -> Info: Frame[97895] - Available VRAM budget has changed: 10825 MB 2025-12-01 20:09:17.264 - Render thread -> Info: Frame[97929] - Available VRAM budget has changed: 11481 MB 2025-12-01 20:09:17.772 - Render thread -> Info: Frame[97959] - Available VRAM budget has changed: 10996 MB 2025-12-01 20:09:19.761 - Render thread -> Info: Frame[98077] - Available VRAM budget has changed: 11303 MB 2025-12-01 20:09:19.761 - Render thread -> Info: Frame[98077] - Available VRAM budget has changed: 10820 MB 2025-12-01 20:09:20.292 - Render thread -> Info: Frame[98109] - Available VRAM budget has changed: 11459 MB 2025-12-01 20:09:20.795 - Render thread -> Info: Frame[98139] - Available VRAM budget has changed: 10975 MB 2025-12-01 20:09:22.001 - Render thread -> Info: Frame[98211] - Available VRAM budget has changed: 11301 MB 2025-12-01 20:09:22.002 - Render thread -> Info: Frame[98211] - Available VRAM budget has changed: 10818 MB 2025-12-01 20:09:22.523 - Render thread -> Info: Frame[98243] - Available VRAM budget has changed: 11479 MB 2025-12-01 20:09:23.035 - Render thread -> Info: Frame[98273] - Available VRAM budget has changed: 10995 MB 2025-12-01 20:09:28.386 - Render thread -> Info: Frame[98593] - Available VRAM budget has changed: 11297 MB 2025-12-01 20:09:28.386 - Render thread -> Info: Frame[98593] - Available VRAM budget has changed: 10813 MB 2025-12-01 20:09:28.922 - Render thread -> Info: Frame[98625] - Available VRAM budget has changed: 11456 MB 2025-12-01 20:09:29.407 - Render thread -> Info: Frame[98655] - Available VRAM budget has changed: 10970 MB 2025-12-01 20:09:33.064 - Render thread -> Info: Frame[98873] - Available VRAM budget has changed: 11299 MB 2025-12-01 20:09:33.064 - Render thread -> Info: Frame[98873] - Available VRAM budget has changed: 10809 MB 2025-12-01 20:09:33.593 - Render thread -> Info: Frame[98905] - Available VRAM budget has changed: 11456 MB 2025-12-01 20:09:34.093 - Render thread -> Info: Frame[98935] - Available VRAM budget has changed: 10966 MB 2025-12-01 20:09:36.824 - Render thread -> Info: Frame[99093] - Available VRAM budget has changed: 11100 MB 2025-12-01 20:09:36.824 - Render thread -> Info: Frame[99093] - Available VRAM budget has changed: 10446 MB 2025-12-01 20:09:37.426 - Render thread -> Info: Frame[99125] - Available VRAM budget has changed: 11276 MB 2025-12-01 20:09:37.520 - Render thread -> Info: Frame[99129] - Available VRAM budget has changed: 11430 MB 2025-12-01 20:09:37.926 - Render thread -> Info: Frame[99155] - Available VRAM budget has changed: 10610 MB 2025-12-01 20:09:38.022 - Render thread -> Info: Frame[99159] - Available VRAM budget has changed: 10762 MB 2025-12-01 20:09:38.690 - Render thread -> Info: Frame[99199] - Available VRAM budget has changed: 10828 MB 2025-12-01 20:09:40.524 - .NET TP Worker -> Screenshot root: AppData 2025-12-01 20:09:40.524 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-01 20:09:40.524 - .NET TP Worker -> Screenshot absolute path: C:\Users\brent\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-01 20:09:40.524 - .NET TP Worker -> Screenshot exists on target path. 2025-12-01 20:09:41.048 - Render thread -> Info: Frame[99341] - Available VRAM budget has changed: 10766 MB 2025-12-01 20:09:42.018 - Render thread -> Info: Frame[99397] - Available VRAM budget has changed: 10931 MB 2025-12-01 20:09:51.261 - Render thread -> Info: Frame[99949] - Available VRAM budget has changed: 11266 MB 2025-12-01 20:09:51.261 - Render thread -> Info: Frame[99949] - Available VRAM budget has changed: 10767 MB 2025-12-01 20:09:51.877 - Render thread -> Info: Frame[99987] - Available VRAM budget has changed: 11449 MB 2025-12-01 20:09:52.376 - Render thread -> Info: Frame[100017] - Available VRAM budget has changed: 10964 MB 2025-12-01 20:09:59.847 - Render thread -> Info: Frame[100461] - Available VRAM budget has changed: 11264 MB 2025-12-01 20:09:59.847 - Render thread -> Info: Frame[100461] - Available VRAM budget has changed: 10801 MB 2025-12-01 20:10:00.460 - Render thread -> Info: Frame[100495] - Available VRAM budget has changed: 11442 MB 2025-12-01 20:10:00.960 - Render thread -> Info: Frame[100525] - Available VRAM budget has changed: 10958 MB 2025-12-01 20:10:13.745 - Render thread -> Info: Frame[101289] - Available VRAM budget has changed: 10777 MB 2025-12-01 20:12:35.113 - Render thread -> Info: Frame[109743] - Available VRAM budget has changed: 10843 MB 2025-12-01 20:12:36.022 - Render thread -> Info: Frame[109797] - Available VRAM budget has changed: 10932 MB 2025-12-01 20:13:21.007 - Render thread -> Info: Frame[112487] - Available VRAM budget has changed: 10843 MB 2025-12-01 20:13:21.842 - Render thread -> Info: Frame[112537] - Available VRAM budget has changed: 10911 MB 2025-12-01 20:13:32.012 - Main Thread -> WriteLine Closed