2025-12-01 20:41:46.144 - Main Thread -> Timezone (local - UTC): -5h 2025-12-01 20:41:46.144 - Main Thread -> App Version: 2.0.2.14 2025-12-01 20:41:46.146 - Main Thread -> VRage renderer started 2025-12-01 20:41:46.146 - Main Thread -> OS Version: Microsoft Windows NT 10.0.22631.0 2025-12-01 20:41:46.153 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2025-12-01 20:41:46.153 - Main Thread -> NvApi - Driver Version: 2025-12-01 20:41:46.153 - Main Thread -> NvApi - NvApi Version: 2025-12-01 20:41:46.297 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2025-12-01 20:41:46.297 - Main Thread -> AMD - Driver Version: 25.11.1 2025-12-01 20:41:46.302 - Main Thread -> Adapters.Adapters - Entering 2025-12-01 20:41:46.302 - Main Thread -> CreateDXGIFactory - Entering 2025-12-01 20:41:46.307 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-01 20:41:46.308 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-01 20:41:46.309 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-01 20:41:46.309 - Main Thread -> Using IDXGIFactory6: True 2025-12-01 20:41:46.309 - Main Thread -> Enumerating adapters by preference 2025-12-01 20:41:46.315 - Main Thread -> Analysis of the adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 20:41:46.315 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 20:41:46.316 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 20:41:46.316 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 20:41:46.446 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 20:41:46.563 - Main Thread -> Analysis of the adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 20:41:46.563 - Main Thread -> Filling adapter's AMD Radeon RX 7800 XT outputs - Entering 2025-12-01 20:41:46.563 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 display mode list 2025-12-01 20:41:46.564 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 display mode list done 2025-12-01 20:41:46.565 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 refresh rate 2025-12-01 20:41:46.569 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 refresh rate done 2025-12-01 20:41:46.569 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 display mode list 2025-12-01 20:41:46.569 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 display mode list done 2025-12-01 20:41:46.569 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 refresh rate 2025-12-01 20:41:46.571 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 refresh rate done 2025-12-01 20:41:46.571 - Main Thread -> Filling adapter's AMD Radeon RX 7800 XT outputs - Exiting 2025-12-01 20:41:46.571 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-01 20:41:46.571 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-01 20:41:46.571 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-01 20:41:46.571 - Main Thread -> Skipping software adapter 2025-12-01 20:41:46.571 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-01 20:41:46.571 - Main Thread -> Analysis of the adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 20:41:46.571 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 20:41:46.571 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 20:41:46.571 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 20:41:46.688 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 20:41:46.808 - Main Thread -> Analysis of the adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 20:41:46.808 - Main Thread -> Filling adapter's AMD Radeon RX 7800 XT outputs - Entering 2025-12-01 20:41:46.808 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 display mode list 2025-12-01 20:41:46.809 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 display mode list done 2025-12-01 20:41:46.809 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 refresh rate 2025-12-01 20:41:46.811 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 refresh rate done 2025-12-01 20:41:46.811 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 display mode list 2025-12-01 20:41:46.811 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 display mode list done 2025-12-01 20:41:46.811 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 refresh rate 2025-12-01 20:41:46.813 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 refresh rate done 2025-12-01 20:41:46.813 - Main Thread -> Filling adapter's AMD Radeon RX 7800 XT outputs - Exiting 2025-12-01 20:41:46.815 - Main Thread -> Adapter { Name = AMD Radeon RX 7800 XT + DISPLAY1 DeviceName = AMD Radeon RX 7800 XT OutputName = DISPLAY1 Description = DeviceId: 29822, Dedicated RAM: 17163091968, Shared RAM: 17044238336, Luid: 60667, rev: 200, subsys id: 605230168, vendor id: 4098, supported device: True AdapterLuid = 60667 OutputId = 0 DesktopBounds = Min:0, 0 Max:1366, 768 DesktopResolution = 1366, 768 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17163091968 SharedRAM = 17044238336 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 34.62144 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-01 20:41:46.815 - Main Thread -> Adapter { Name = AMD Radeon RX 7800 XT + DISPLAY2 DeviceName = AMD Radeon RX 7800 XT OutputName = DISPLAY2 Description = DeviceId: 29822, Dedicated RAM: 17163091968, Shared RAM: 17044238336, Luid: 60667, rev: 200, subsys id: 605230168, vendor id: 4098, supported device: True AdapterLuid = 60667 OutputId = 1 DesktopBounds = Min:-1920, -130 Max:0, 950 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17163091968 SharedRAM = 17044238336 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 34.62144 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-01 20:41:46.815 - Main Thread -> Adapter { Name = AMD Radeon RX 7800 XT + DISPLAY1 DeviceName = AMD Radeon RX 7800 XT OutputName = DISPLAY1 Description = DeviceId: 29822, Dedicated RAM: 17163091968, Shared RAM: 17044238336, Luid: 109328, rev: 200, subsys id: 605230168, vendor id: 4098, supported device: True AdapterLuid = 109328 OutputId = 0 DesktopBounds = Min:0, 0 Max:1366, 768 DesktopResolution = 1366, 768 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17163091968 SharedRAM = 17044238336 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 34.62144 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-01 20:41:46.815 - Main Thread -> Adapter { Name = AMD Radeon RX 7800 XT + DISPLAY2 DeviceName = AMD Radeon RX 7800 XT OutputName = DISPLAY2 Description = DeviceId: 29822, Dedicated RAM: 17163091968, Shared RAM: 17044238336, Luid: 109328, rev: 200, subsys id: 605230168, vendor id: 4098, supported device: True AdapterLuid = 109328 OutputId = 1 DesktopBounds = Min:-1920, -130 Max:0, 950 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17163091968 SharedRAM = 17044238336 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 34.62144 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-01 20:41:46.815 - Main Thread -> Adapter list composed 2025-12-01 20:41:46.832 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 7800 XT + DISPLAY1","DeviceName": "AMD Radeon RX 7800 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 67,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 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device: True","AdapterLuid": 60667,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1366,"Y": 768}},"DesktopResolution": {"X": 1366,"Y": 768},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 17163091968,"SharedRAM": 17044238336,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 29822,"DriverVersion": "25.11.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 34.62144,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-01 20:41:46.832 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 7800 XT + DISPLAY2","DeviceName": "AMD Radeon RX 7800 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 67,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 70,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 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"Resolution": { "X": 1366, "Y": 768 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 20:41:46.943 - Render thread -> IsD3D12Supported = True 2025-12-01 20:41:46.945 - Render thread -> Debug layer enabled: False 2025-12-01 20:41:46.945 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-01 20:41:47.063 - Render thread -> Direct Storage supported 2025-12-01 20:41:47.063 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-01 20:41:47.063 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-01 20:41:47.063 - Render thread -> Current Device Info: 2025-12-01 20:41:47.063 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-01 20:41:47.063 - Render thread -> OutputMergerLogicOp: True 2025-12-01 20:41:47.063 - Render thread -> MinPrecisionSupport: Bit16 2025-12-01 20:41:47.063 - Render thread -> TiledResourcesTier: Tier3 2025-12-01 20:41:47.063 - Render thread -> ResourceBindingTier: Tier3 2025-12-01 20:41:47.063 - Render thread -> PSSpecifiedStencilRefSupported: True 2025-12-01 20:41:47.063 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-01 20:41:47.063 - Render thread -> ROVsSupported: True 2025-12-01 20:41:47.063 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-01 20:41:47.063 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2025-12-01 20:41:47.063 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-01 20:41:47.063 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-01 20:41:47.063 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-01 20:41:47.063 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-01 20:41:47.063 - Render thread -> ResourceHeapTier: Tier2 2025-12-01 20:41:47.063 - Render thread -> WaveOps: True 2025-12-01 20:41:47.063 - Render thread -> WaveLaneCountMin: 32 2025-12-01 20:41:47.063 - Render thread -> WaveLaneCountMax: 64 2025-12-01 20:41:47.063 - Render thread -> TotalLaneCount: 3840 2025-12-01 20:41:47.063 - Render thread -> ExpandedComputeResourceStates: True 2025-12-01 20:41:47.063 - Render thread -> Int64ShaderOps: True 2025-12-01 20:41:47.064 - Render thread -> DepthBoundsTestSupported: True 2025-12-01 20:41:47.064 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-01 20:41:47.064 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-01 20:41:47.064 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-01 20:41:47.064 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2025-12-01 20:41:47.064 - Render thread -> ViewInstancingTier: Tier1 2025-12-01 20:41:47.064 - Render thread -> BarycentricsSupported: True 2025-12-01 20:41:47.064 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-01 20:41:47.064 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-01 20:41:47.064 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-01 20:41:47.064 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-01 20:41:47.064 - Render thread -> RenderPassesTier: Tier0 2025-12-01 20:41:47.064 - Render thread -> RaytracingTier: Tier1_1 2025-12-01 20:41:47.064 - Render thread -> AdditionalShadingRatesSupported: False 2025-12-01 20:41:47.064 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-01 20:41:47.064 - Render thread -> VariableShadingRateTier: Tier2 2025-12-01 20:41:47.064 - Render thread -> ShadingRateImageTileSize: 8 2025-12-01 20:41:47.064 - Render thread -> BackgroundProcessingSupported: True 2025-12-01 20:41:47.064 - Render thread -> MeshShaderTier: Tier1 2025-12-01 20:41:47.064 - Render thread -> SamplerFeedbackTier: Tier1_0 2025-12-01 20:41:47.068 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-01 20:41:47.069 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-01 20:41:47.069 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-01 20:41:47.069 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-01 20:41:47.070 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-01 20:41:47.071 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 5455872 Bytes 2025-12-01 20:41:47.073 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-01 20:41:47.073 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-01 20:41:47.086 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-01 20:41:47.087 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-01 20:41:47.087 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-01 20:41:47.087 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-01 20:41:47.088 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-01 20:41:47.089 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-01 20:41:47.089 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-01 20:41:47.089 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-01 20:41:47.098 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-01 20:41:47.098 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-01 20:41:47.118 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-01 20:41:47.118 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-01 20:41:47.119 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-01 20:41:47.119 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-01 20:41:47.121 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-01 20:41:47.121 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-01 20:41:47.122 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-01 20:41:47.123 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-01 20:41:47.123 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-01 20:41:47.124 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-01 20:41:47.124 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-01 20:41:47.126 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-01 20:41:47.229 - Render thread -> UseShaderAsserts: False 2025-12-01 20:41:47.229 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-01 20:41:47.229 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-01 20:41:47.230 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-01 20:41:47.230 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-01 20:41:47.230 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-01 20:41:47.231 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-01 20:41:47.235 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-01 20:41:47.235 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-01 20:41:47.237 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-01 20:41:47.237 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-01 20:41:47.237 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-01 20:41:47.238 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-01 20:41:47.249 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-01 20:41:47.249 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-01 20:41:47.250 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-01 20:41:47.250 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-01 20:41:47.250 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-01 20:41:47.251 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-01 20:41:47.254 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-01 20:41:47.255 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-01 20:41:47.266 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-01 20:41:47.276 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-01 20:41:47.285 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-01 20:41:47.285 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-01 20:41:47.294 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-01 20:41:47.295 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-01 20:41:47.296 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7800 XT + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1366, "Y": 768 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 20:41:47.313 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-01 20:41:47.313 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-01 20:41:47.315 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-01 20:41:47.315 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-01 20:41:47.315 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-01 20:41:47.316 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-01 20:41:47.328 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-01 20:41:47.328 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-01 20:41:47.340 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-01 20:41:47.340 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-01 20:41:47.340 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-01 20:41:47.340 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-01 20:41:47.340 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-01 20:41:47.341 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-01 20:41:47.370 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-01 20:41:47.370 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 20:41:47.371 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 20:41:47.371 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-01 20:41:47.371 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-01 20:41:47.372 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-01 20:41:47.378 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-01 20:41:47.450 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-01 20:41:47.453 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-01 20:41:47.454 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-01 20:41:47.454 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-01 20:41:47.454 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-01 20:41:47.454 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-01 20:41:47.454 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-01 20:41:47.455 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-01 20:41:47.455 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-01 20:41:47.456 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-01 20:41:47.456 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-01 20:41:47.456 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-01 20:41:47.457 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 20:41:47.457 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 20:41:47.562 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-01 20:41:47.563 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-01 20:41:47.587 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-01 20:41:47.595 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-01 20:41:47.595 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-01 20:41:47.596 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-01 20:41:47.596 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-01 20:41:47.638 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-01 20:41:47.645 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-01 20:41:47.656 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-01 20:41:47.660 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-01 20:41:47.848 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-01 20:41:47.848 - Render thread -> CreateMeshBuilders - Entering 2025-12-01 20:41:47.850 - Render thread -> CreateMeshBuilders - Exiting 2025-12-01 20:41:47.850 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-01 20:41:47.854 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-01 20:41:48.051 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-01 20:41:48.052 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7800 XT + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1366, "Y": 768 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 20:41:48.114 - Render thread -> VRAM report about missing bytes is changed from 5455872 Bytes to 19066880 Bytes 2025-12-01 20:41:48.136 - Render thread -> VRAM report about missing bytes is changed from 19066880 Bytes to 19853312 Bytes 2025-12-01 20:41:48.142 - Render thread -> VRAM report about missing bytes is changed from 19853312 Bytes to 20574208 Bytes 2025-12-01 20:41:48.143 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 13433 MB 2025-12-01 20:41:48.143 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 13366 MB 2025-12-01 20:41:48.174 - Render thread -> VRAM report about missing bytes is changed from 20574208 Bytes to 20836352 Bytes 2025-12-01 20:41:48.241 - Render thread -> VRAM report about missing bytes is changed from 20836352 Bytes to 21098496 Bytes 2025-12-01 20:41:48.296 - Render thread -> VRAM report about missing bytes is changed from 21098496 Bytes to 21884928 Bytes 2025-12-01 20:41:48.599 - VRageWorker 7 -> Vertex 2025-12-01 20:41:48.599 - VRageWorker 3 -> Pixel 2025-12-01 20:41:48.601 - VRageWorker 1 -> Vertex 2025-12-01 20:41:48.601 - VRageWorker 8 -> Pixel 2025-12-01 20:41:48.601 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.601 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.604 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 20:41:48.604 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.604 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 20:41:48.605 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 20:41:48.605 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.605 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 20:41:48.626 - VRageWorker 7 -> Vertex 2025-12-01 20:41:48.626 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.626 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 20:41:48.626 - VRageWorker 5 -> Pixel 2025-12-01 20:41:48.626 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.626 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 20:41:48.626 - VRageWorker 1 -> Vertex 2025-12-01 20:41:48.626 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.626 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 20:41:48.626 - VRageWorker 10 -> Pixel 2025-12-01 20:41:48.627 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.627 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 20:41:48.655 - VRageWorker 12 -> Vertex 2025-12-01 20:41:48.655 - VRageWorker 5 -> Vertex 2025-12-01 20:41:48.655 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.655 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 20:41:48.655 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.655 - VRageWorker 9 -> Pixel 2025-12-01 20:41:48.655 - VRageWorker 1 -> Pixel 2025-12-01 20:41:48.655 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 20:41:48.655 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.656 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 20:41:48.656 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.656 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 20:41:48.671 - Render thread -> VRAM report about missing bytes is changed from 21884928 Bytes to 37666816 Bytes 2025-12-01 20:41:48.680 - VRageWorker 4 -> Vertex 2025-12-01 20:41:48.680 - VRageWorker 6 -> Vertex 2025-12-01 20:41:48.680 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.681 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 20:41:48.681 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.681 - VRageWorker 10 -> Pixel 2025-12-01 20:41:48.681 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.681 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 20:41:48.681 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 20:41:48.681 - VRageWorker 2 -> Pixel 2025-12-01 20:41:48.681 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.681 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 20:41:48.694 - Render thread -> VRAM report about missing bytes is changed from 37666816 Bytes to 38338560 Bytes 2025-12-01 20:41:48.731 - Render thread -> VRAM report about missing bytes is changed from 38338560 Bytes to 172687360 Bytes 2025-12-01 20:41:48.740 - VRageWorker 13 -> Pixel 2025-12-01 20:41:48.740 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.740 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 20:41:48.740 - VRageWorker 5 -> Vertex 2025-12-01 20:41:48.740 - VRageWorker 7 -> Pixel 2025-12-01 20:41:48.740 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.740 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 20:41:48.740 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.740 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 20:41:48.741 - VRageWorker 13 -> Vertex 2025-12-01 20:41:48.741 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.741 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 20:41:48.766 - VRageWorker 4 -> Vertex 2025-12-01 20:41:48.767 - VRageWorker 1 -> Vertex 2025-12-01 20:41:48.767 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.767 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 20:41:48.767 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.767 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 20:41:48.767 - VRageWorker 3 -> Pixel 2025-12-01 20:41:48.767 - VRageWorker 4 -> Pixel 2025-12-01 20:41:48.767 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.767 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 20:41:48.767 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.767 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 20:41:48.792 - VRageWorker 8 -> Pixel 2025-12-01 20:41:48.792 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.792 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 20:41:48.792 - VRageWorker 11 -> Vertex 2025-12-01 20:41:48.792 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.792 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 20:41:48.792 - VRageWorker 4 -> Vertex 2025-12-01 20:41:48.792 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.792 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 20:41:48.792 - VRageWorker 13 -> Pixel 2025-12-01 20:41:48.792 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.792 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 20:41:48.815 - VRageWorker 2 -> Vertex 2025-12-01 20:41:48.815 - VRageWorker 2 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.815 - VRageWorker 2 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 20:41:48.815 - VRageWorker 1 -> Pixel 2025-12-01 20:41:48.815 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.815 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 20:41:48.816 - VRageWorker 4 -> Vertex 2025-12-01 20:41:48.816 - VRageWorker 4 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.816 - VRageWorker 4 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 20:41:48.816 - VRageWorker 6 -> Pixel 2025-12-01 20:41:48.816 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 20:41:48.816 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 20:41:48.953 - Render thread -> VRAM report about missing bytes is changed from 172687360 Bytes to 206503936 Bytes 2025-12-01 20:41:48.958 - Render thread -> Info: Frame[23] - Available VRAM budget has changed: 13247 MB 2025-12-01 20:41:48.958 - Render thread -> Info: Frame[23] - Available VRAM budget has changed: 13122 MB 2025-12-01 20:41:48.983 - Render thread -> VRAM report about missing bytes is changed from 206503936 Bytes to 206508032 Bytes 2025-12-01 20:41:49.044 - Render thread -> VRAM report about missing bytes is changed from 206508032 Bytes to 208080896 Bytes 2025-12-01 20:41:49.097 - Render thread -> VRAM report about missing bytes is changed from 208080896 Bytes to 209068032 Bytes 2025-12-01 20:41:49.142 - Render thread -> VRAM report about missing bytes is changed from 209068032 Bytes to 209330176 Bytes 2025-12-01 20:41:49.238 - Render thread -> VRAM report about missing bytes is changed from 209330176 Bytes to 208547840 Bytes 2025-12-01 20:41:49.240 - Render thread -> VRAM report about missing bytes is changed from 208547840 Bytes to 208543744 Bytes 2025-12-01 20:41:49.435 - Render thread -> Info: Frame[41] - Available VRAM budget has changed: 13017 MB 2025-12-01 20:41:49.446 - Render thread -> VRAM report about missing bytes is changed from 208543744 Bytes to 209461248 Bytes 2025-12-01 20:41:49.638 - Render thread -> VRAM report about missing bytes is changed from 209461248 Bytes to 208211968 Bytes 2025-12-01 20:41:49.650 - Render thread -> VRAM report about missing bytes is changed from 208211968 Bytes to 209461248 Bytes 2025-12-01 20:41:49.935 - Render thread -> VRAM report about missing bytes is changed from 209461248 Bytes to 248193024 Bytes 2025-12-01 20:41:49.989 - Render thread -> VRAM report about missing bytes is changed from 248193024 Bytes to 248520704 Bytes 2025-12-01 20:41:50.035 - Render thread -> VRAM report about missing bytes is changed from 248520704 Bytes to 248848384 Bytes 2025-12-01 20:41:50.085 - Render thread -> VRAM report about missing bytes is changed from 248848384 Bytes to 249110528 Bytes 2025-12-01 20:41:50.303 - Render thread -> VRAM report about missing bytes is changed from 249110528 Bytes to 281112576 Bytes 2025-12-01 20:41:50.303 - Render thread -> Info: Frame[79] - Available VRAM budget has changed: 13174 MB 2025-12-01 20:41:50.303 - Render thread -> Info: Frame[79] - Available VRAM budget has changed: 12944 MB 2025-12-01 20:41:54.953 - Render thread -> VRAM report about missing bytes is changed from 281112576 Bytes to 280850432 Bytes 2025-12-01 20:42:04.621 - Render thread -> VRAM report about missing bytes is changed from 280850432 Bytes to 281112576 Bytes 2025-12-01 20:42:05.740 - Render thread -> VRAM report about missing bytes is changed from 281112576 Bytes to 281243648 Bytes 2025-12-01 20:42:09.587 - Render thread -> VRAM report about missing bytes is changed from 281243648 Bytes to 281964544 Bytes 2025-12-01 20:42:10.254 - Render thread -> VRAM report about missing bytes is changed from 281964544 Bytes to 364085248 Bytes 2025-12-01 20:42:10.254 - Render thread -> Info: Frame[1207] - Available VRAM budget has changed: 12789 MB 2025-12-01 20:42:10.254 - Render thread -> Info: Frame[1207] - Available VRAM budget has changed: 12653 MB 2025-12-01 20:42:10.288 - Render thread -> VRAM report about missing bytes is changed from 364085248 Bytes to 365527040 Bytes 2025-12-01 20:42:10.325 - Render thread -> VRAM report about missing bytes is changed from 365527040 Bytes to 366460928 Bytes 2025-12-01 20:42:10.389 - Render thread -> VRAM report about missing bytes is changed from 366460928 Bytes to 364101632 Bytes 2025-12-01 20:42:10.453 - Render thread -> VRAM report about missing bytes is changed from 364101632 Bytes to 363839488 Bytes 2025-12-01 20:42:10.486 - Render thread -> VRAM report about missing bytes is changed from 363839488 Bytes to 364232704 Bytes 2025-12-01 20:42:10.696 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-01 20:42:10.696 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-01 20:42:10.696 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-01 20:42:10.697 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-01 20:42:10.697 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-01 20:42:10.697 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-01 20:42:10.699 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-01 20:42:10.699 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-01 20:42:10.699 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-01 20:42:10.762 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-01 20:42:10.762 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-01 20:42:10.762 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-01 20:42:10.762 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-01 20:42:10.762 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-01 20:42:10.762 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-01 20:42:10.763 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-01 20:42:10.763 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-01 20:42:10.763 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-01 20:42:10.763 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-01 20:42:10.763 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-01 20:42:10.763 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-01 20:42:10.764 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-01 20:42:10.765 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-01 20:42:10.765 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-01 20:42:10.768 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-01 20:42:10.768 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-01 20:42:10.768 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-01 20:42:10.769 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-01 20:42:10.769 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-01 20:42:10.769 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-01 20:42:10.772 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-01 20:42:10.772 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-01 20:42:10.772 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-01 20:42:10.773 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-01 20:42:10.773 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-01 20:42:10.773 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-01 20:42:10.773 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-01 20:42:10.774 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-01 20:42:10.774 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-01 20:42:10.775 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-01 20:42:10.775 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-01 20:42:10.775 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-01 20:42:10.777 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-01 20:42:10.777 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-01 20:42:10.777 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-01 20:42:10.777 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-01 20:42:10.777 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-01 20:42:10.777 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-01 20:42:10.778 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-01 20:42:10.778 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-01 20:42:10.778 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-01 20:42:10.780 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-01 20:42:10.780 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-01 20:42:10.780 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-01 20:42:10.783 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-01 20:42:10.783 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-01 20:42:10.783 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-01 20:42:10.784 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-01 20:42:10.784 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-01 20:42:10.784 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-01 20:42:11.455 - Render thread -> VRAM report about missing bytes is changed from 364232704 Bytes to 363659264 Bytes 2025-12-01 20:42:11.456 - Render thread -> Info: Frame[1215] - Available VRAM budget has changed: 12708 MB 2025-12-01 20:42:11.456 - Render thread -> Info: Frame[1215] - Available VRAM budget has changed: 12477 MB 2025-12-01 20:42:11.489 - Render thread -> VRAM report about missing bytes is changed from 363659264 Bytes to 363855872 Bytes 2025-12-01 20:42:11.566 - Render thread -> VRAM report about missing bytes is changed from 363855872 Bytes to 364511232 Bytes 2025-12-01 20:42:11.825 - Render thread -> VRAM report about missing bytes is changed from 364511232 Bytes to 370016256 Bytes 2025-12-01 20:42:11.907 - Render thread -> VRAM report about missing bytes is changed from 370016256 Bytes to 369623040 Bytes 2025-12-01 20:42:12.111 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 370016256 Bytes 2025-12-01 20:42:12.257 - Render thread -> VRAM report about missing bytes is changed from 370016256 Bytes to 369623040 Bytes 2025-12-01 20:42:12.456 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 370016256 Bytes 2025-12-01 20:42:12.607 - Render thread -> VRAM report about missing bytes is changed from 370016256 Bytes to 369623040 Bytes 2025-12-01 20:42:12.774 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 368836608 Bytes 2025-12-01 20:42:12.806 - Render thread -> VRAM report about missing bytes is changed from 368836608 Bytes to 369360896 Bytes 2025-12-01 20:42:12.956 - Render thread -> VRAM report about missing bytes is changed from 369360896 Bytes to 368967680 Bytes 2025-12-01 20:42:13.156 - Render thread -> VRAM report about missing bytes is changed from 368967680 Bytes to 369360896 Bytes 2025-12-01 20:42:13.307 - Render thread -> VRAM report about missing bytes is changed from 369360896 Bytes to 368967680 Bytes 2025-12-01 20:42:13.506 - Render thread -> VRAM report about missing bytes is changed from 368967680 Bytes to 369360896 Bytes 2025-12-01 20:42:13.657 - Render thread -> VRAM report about missing bytes is changed from 369360896 Bytes to 368967680 Bytes 2025-12-01 20:42:13.856 - Render thread -> VRAM report about missing bytes is changed from 368967680 Bytes to 369360896 Bytes 2025-12-01 20:42:14.007 - Render thread -> VRAM report about missing bytes is changed from 369360896 Bytes to 368967680 Bytes 2025-12-01 20:42:14.206 - Render thread -> VRAM report about missing bytes is changed from 368967680 Bytes to 369360896 Bytes 2025-12-01 20:42:14.357 - Render thread -> VRAM report about missing bytes is changed from 369360896 Bytes to 368836608 Bytes 2025-12-01 20:42:14.556 - Render thread -> VRAM report about missing bytes is changed from 368836608 Bytes to 369360896 Bytes 2025-12-01 20:42:14.706 - Render thread -> VRAM report about missing bytes is changed from 369360896 Bytes to 368967680 Bytes 2025-12-01 20:42:14.906 - Render thread -> VRAM report about missing bytes is changed from 368967680 Bytes to 369360896 Bytes 2025-12-01 20:42:15.060 - Render thread -> VRAM report about missing bytes is changed from 369360896 Bytes to 368967680 Bytes 2025-12-01 20:42:15.256 - Render thread -> VRAM report about missing bytes is changed from 368967680 Bytes to 369360896 Bytes 2025-12-01 20:42:15.407 - Render thread -> VRAM report about missing bytes is changed from 369360896 Bytes to 368967680 Bytes 2025-12-01 20:42:15.606 - Render thread -> VRAM report about missing bytes is changed from 368967680 Bytes to 369360896 Bytes 2025-12-01 20:42:15.756 - Render thread -> VRAM report about missing bytes is changed from 369360896 Bytes to 368967680 Bytes 2025-12-01 20:42:15.956 - Render thread -> VRAM report about missing bytes is changed from 368967680 Bytes to 369360896 Bytes 2025-12-01 20:42:16.107 - Render thread -> VRAM report about missing bytes is changed from 369360896 Bytes to 368836608 Bytes 2025-12-01 20:42:16.306 - Render thread -> VRAM report about missing bytes is changed from 368836608 Bytes to 369360896 Bytes 2025-12-01 20:42:16.456 - Render thread -> VRAM report about missing bytes is changed from 369360896 Bytes to 368967680 Bytes 2025-12-01 20:42:16.656 - Render thread -> VRAM report about missing bytes is changed from 368967680 Bytes to 369360896 Bytes 2025-12-01 20:42:16.807 - Render thread -> VRAM report about missing bytes is changed from 369360896 Bytes to 368967680 Bytes 2025-12-01 20:42:17.017 - Render thread -> VRAM report about missing bytes is changed from 368967680 Bytes to 369008640 Bytes 2025-12-01 20:42:17.073 - Render thread -> VRAM report about missing bytes is changed from 369008640 Bytes to 369729536 Bytes 2025-12-01 20:42:17.085 - Render thread -> VRAM report about missing bytes is changed from 369729536 Bytes to 369819648 Bytes 2025-12-01 20:42:17.095 - Render thread -> VRAM report about missing bytes is changed from 369819648 Bytes to 369778688 Bytes 2025-12-01 20:42:17.182 - Render thread -> VRAM report about missing bytes is changed from 369778688 Bytes to 369385472 Bytes 2025-12-01 20:42:17.363 - Render thread -> VRAM report about missing bytes is changed from 369385472 Bytes to 369582080 Bytes 2025-12-01 20:42:17.372 - Render thread -> VRAM report about missing bytes is changed from 369582080 Bytes to 369254400 Bytes 2025-12-01 20:42:17.381 - Render thread -> VRAM report about missing bytes is changed from 369254400 Bytes to 369647616 Bytes 2025-12-01 20:42:17.569 - Render thread -> Info: Frame[1557] - Available VRAM budget has changed: 11446 MB 2025-12-01 20:42:17.569 - Render thread -> Info: Frame[1557] - Available VRAM budget has changed: 10807 MB 2025-12-01 20:42:17.590 - Render thread -> VRAM report about missing bytes is changed from 369647616 Bytes to 512782336 Bytes 2025-12-01 20:42:17.611 - Render thread -> VRAM report about missing bytes is changed from 512782336 Bytes to 377839616 Bytes 2025-12-01 20:42:17.624 - Render thread -> VRAM report about missing bytes is changed from 377839616 Bytes to 392781824 Bytes 2025-12-01 20:42:17.647 - Render thread -> VRAM report about missing bytes is changed from 392781824 Bytes to 410083328 Bytes 2025-12-01 20:42:17.657 - Render thread -> VRAM report about missing bytes is changed from 410083328 Bytes to 407592960 Bytes 2025-12-01 20:42:17.677 - Render thread -> VRAM report about missing bytes is changed from 407592960 Bytes to 398024704 Bytes 2025-12-01 20:42:17.690 - Render thread -> VRAM report about missing bytes is changed from 398024704 Bytes to 430661632 Bytes 2025-12-01 20:42:17.707 - Render thread -> VRAM report about missing bytes is changed from 430661632 Bytes to 437215232 Bytes 2025-12-01 20:42:17.739 - Render thread -> VRAM report about missing bytes is changed from 437215232 Bytes to 442392576 Bytes 2025-12-01 20:42:17.756 - Render thread -> VRAM report about missing bytes is changed from 442392576 Bytes to 427384832 Bytes 2025-12-01 20:42:17.767 - Render thread -> VRAM report about missing bytes is changed from 427384832 Bytes to 443768832 Bytes 2025-12-01 20:42:17.774 - Render thread -> VRAM report about missing bytes is changed from 443768832 Bytes to 435904512 Bytes 2025-12-01 20:42:17.792 - Render thread -> VRAM report about missing bytes is changed from 435904512 Bytes to 443916288 Bytes 2025-12-01 20:42:17.810 - Render thread -> VRAM report about missing bytes is changed from 443916288 Bytes to 444162048 Bytes 2025-12-01 20:42:17.907 - Render thread -> VRAM report about missing bytes is changed from 444162048 Bytes to 444030976 Bytes 2025-12-01 20:42:17.957 - Render thread -> VRAM report about missing bytes is changed from 444030976 Bytes to 443506688 Bytes 2025-12-01 20:42:18.157 - Render thread -> VRAM report about missing bytes is changed from 443506688 Bytes to 444030976 Bytes 2025-12-01 20:42:18.307 - Render thread -> VRAM report about missing bytes is changed from 444030976 Bytes to 443637760 Bytes 2025-12-01 20:42:18.506 - Render thread -> VRAM report about missing bytes is changed from 443637760 Bytes to 444030976 Bytes 2025-12-01 20:42:18.657 - Render thread -> VRAM report about missing bytes is changed from 444030976 Bytes to 443637760 Bytes 2025-12-01 20:42:18.856 - Render thread -> VRAM report about missing bytes is changed from 443637760 Bytes to 444030976 Bytes 2025-12-01 20:42:19.007 - Render thread -> VRAM report about missing bytes is changed from 444030976 Bytes to 443637760 Bytes 2025-12-01 20:42:19.209 - Render thread -> VRAM report about missing bytes is changed from 443637760 Bytes to 444030976 Bytes 2025-12-01 20:42:19.357 - Render thread -> VRAM report about missing bytes is changed from 444030976 Bytes to 443637760 Bytes 2025-12-01 20:42:19.556 - Render thread -> VRAM report about missing bytes is changed from 443637760 Bytes to 444030976 Bytes 2025-12-01 20:42:19.707 - Render thread -> VRAM report about missing bytes is changed from 444030976 Bytes to 443506688 Bytes 2025-12-01 20:42:19.829 - Render thread -> VRAM report about missing bytes is changed from 443506688 Bytes to 443637760 Bytes 2025-12-01 20:42:19.836 - Render thread -> VRAM report about missing bytes is changed from 443637760 Bytes to 443453440 Bytes 2025-12-01 20:42:19.907 - Render thread -> VRAM report about missing bytes is changed from 443453440 Bytes to 443977728 Bytes 2025-12-01 20:42:20.068 - Render thread -> VRAM report about missing bytes is changed from 443977728 Bytes to 443584512 Bytes 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-1 created with rcb: 28189246 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-2 created with rcb: 53282434 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-3 created with rcb: 36560913 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-4 created with rcb: 43971108 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-5 created with rcb: 53974776 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-6 created with rcb: 61348641 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-7 created with rcb: 66109891 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-8 created with rcb: 66205608 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-9 created with rcb: 37565570 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-10 created with rcb: 61367526 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-11 created with rcb: 61877551 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-12 created with rcb: 49404676 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-13 created with rcb: 6441544 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-14 created with rcb: 7723462 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-15 created with rcb: 38613691 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-16 created with rcb: 57020835 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-17 created with rcb: 66739558 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-18 created with rcb: 9845361 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-19 created with rcb: 26998789 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-20 created with rcb: 7869840 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-21 created with rcb: 47612269 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-22 created with rcb: 17018618 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-23 created with rcb: 57398265 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-24 created with rcb: 13689114 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-25 created with rcb: 48380969 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-26 created with rcb: 16018743 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-27 created with rcb: 57207979 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-28 created with rcb: 27347079 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-29 created with rcb: 6739484 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-30 created with rcb: 35375216 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-31 created with rcb: 23247500 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-32 created with rcb: 24885255 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-33 created with rcb: 38534391 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-34 created with rcb: 6994323 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-35 created with rcb: 31657163 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-36 created with rcb: 25314438 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-37 created with rcb: 11211944 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-38 created with rcb: 19556698 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-39 created with rcb: 19120994 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-40 created with rcb: 44683010 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-41 created with rcb: 36986571 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-42 created with rcb: 32876035 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-43 created with rcb: 9098995 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-44 created with rcb: 65892210 2025-12-01 20:42:20.108 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-45 created with rcb: 41921750 2025-12-01 20:42:20.109 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-01 20:42:20.109 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-01 20:42:20.109 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-01 20:42:20.109 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-01 20:42:20.109 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-01 20:42:20.109 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-01 20:42:20.109 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-01 20:42:20.109 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-01 20:42:20.109 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-01 20:42:20.109 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-01 20:42:20.109 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-01 20:42:20.109 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-01 20:42:20.109 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-01 20:42:20.109 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-01 20:42:20.109 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-01 20:42:20.109 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-01 20:42:20.109 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-01 20:42:20.110 - Render thread -> Frame [1709] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-01 20:42:20.125 - Render thread -> Frame [1710] Parallel Render Command Batch RCB-46 created with rcb: 37523040 2025-12-01 20:42:20.125 - Render thread -> Frame [1710] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-01 20:42:20.222 - Render thread -> Frame [1714] Parallel Render Command Batch RCB-47 created with rcb: 41921750 2025-12-01 20:42:20.317 - Render thread -> VRAM report about missing bytes is changed from 443584512 Bytes to 463585280 Bytes 2025-12-01 20:42:20.330 - Render thread -> Frame [1715] Parallel Render Command Batch RCB-47 processed in 2 frames. 2025-12-01 20:42:20.351 - Render thread -> VRAM report about missing bytes is changed from 463585280 Bytes to 463519744 Bytes 2025-12-01 20:42:20.386 - Render thread -> VRAM report about missing bytes is changed from 463519744 Bytes to 463704064 Bytes 2025-12-01 20:42:20.418 - Render thread -> VRAM report about missing bytes is changed from 463704064 Bytes to 463826944 Bytes 2025-12-01 20:42:20.451 - Render thread -> VRAM report about missing bytes is changed from 463826944 Bytes to 464220160 Bytes 2025-12-01 20:42:20.651 - Render thread -> VRAM report about missing bytes is changed from 464220160 Bytes to 463826944 Bytes 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-48 created with rcb: 37523040 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-49 created with rcb: 41921750 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-50 created with rcb: 65892210 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-51 created with rcb: 9098995 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-52 created with rcb: 32876035 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-53 created with rcb: 36986571 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-54 created with rcb: 44683010 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-55 created with rcb: 19120994 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-56 created with rcb: 19556698 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-57 created with rcb: 11211944 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-58 created with rcb: 25314438 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-59 created with rcb: 31657163 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-60 created with rcb: 6994323 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-61 created with rcb: 38534391 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-62 created with rcb: 24885255 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-63 created with rcb: 23247500 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-64 created with rcb: 35375216 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-65 created with rcb: 6739484 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-66 created with rcb: 27347079 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-67 created with rcb: 57207979 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-68 created with rcb: 16018743 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-69 created with rcb: 48380969 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-70 created with rcb: 13689114 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-71 created with rcb: 57398265 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-72 created with rcb: 17018618 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-73 created with rcb: 47612269 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-74 created with rcb: 7869840 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-75 created with rcb: 26998789 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-76 created with rcb: 9845361 2025-12-01 20:42:20.734 - Render thread -> Frame [1733] Parallel Render Command Batch RCB-77 created with rcb: 66739558 2025-12-01 20:42:20.819 - Render thread -> VRAM report about missing bytes is changed from 463826944 Bytes to 463724544 Bytes 2025-12-01 20:42:20.838 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-48 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-49 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-50 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-51 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-52 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-53 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-54 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-55 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-56 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-57 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-58 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-59 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-60 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-61 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-62 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-63 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-64 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-65 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-66 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-67 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-68 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-69 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-70 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-71 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-72 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-73 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-74 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-75 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-76 processed in 2 frames. 2025-12-01 20:42:20.839 - Render thread -> Frame [1734] Parallel Render Command Batch RCB-77 processed in 2 frames. 2025-12-01 20:42:20.855 - Render thread -> VRAM report about missing bytes is changed from 463724544 Bytes to 464879616 Bytes 2025-12-01 20:42:20.865 - Render thread -> VRAM report about missing bytes is changed from 464879616 Bytes to 465149952 Bytes 2025-12-01 20:42:20.872 - Render thread -> VRAM report about missing bytes is changed from 465149952 Bytes to 465027072 Bytes 2025-12-01 20:42:20.951 - Render thread -> VRAM report about missing bytes is changed from 465027072 Bytes to 465420288 Bytes 2025-12-01 20:42:21.084 - Render thread -> Frame [1747] Parallel Render Command Batch RCB-78 created with rcb: 57020835 2025-12-01 20:42:21.084 - Render thread -> Frame [1747] Parallel Render Command Batch RCB-79 created with rcb: 66739558 2025-12-01 20:42:21.084 - Render thread -> Frame [1747] Parallel Render Command Batch RCB-80 created with rcb: 9845361 2025-12-01 20:42:21.084 - Render thread -> Frame [1747] Parallel Render Command Batch RCB-81 created with rcb: 26998789 2025-12-01 20:42:21.084 - Render thread -> Frame [1747] Parallel Render Command Batch RCB-82 created with rcb: 7869840 2025-12-01 20:42:21.084 - Render thread -> Frame [1747] Parallel Render Command Batch RCB-83 created with rcb: 47612269 2025-12-01 20:42:21.084 - Render thread -> Frame [1747] Parallel Render Command Batch RCB-84 created with rcb: 17018618 2025-12-01 20:42:21.084 - Render thread -> Frame [1747] Parallel Render Command Batch RCB-85 created with rcb: 57398265 2025-12-01 20:42:21.084 - Render thread -> Frame [1747] Parallel Render Command Batch RCB-86 created with rcb: 13689114 2025-12-01 20:42:21.084 - Render thread -> Frame [1747] Parallel Render Command Batch RCB-87 created with rcb: 48380969 2025-12-01 20:42:21.084 - Render thread -> Frame [1747] Parallel Render Command Batch RCB-88 created with rcb: 16018743 2025-12-01 20:42:21.084 - Render thread -> Frame [1747] Parallel Render Command Batch RCB-89 created with rcb: 57207979 2025-12-01 20:42:21.169 - Render thread -> VRAM report about missing bytes is changed from 465420288 Bytes to 465940480 Bytes 2025-12-01 20:42:21.184 - Render thread -> Frame [1748] Parallel Render Command Batch RCB-78 processed in 2 frames. 2025-12-01 20:42:21.185 - Render thread -> Frame [1748] Parallel Render Command Batch RCB-79 processed in 2 frames. 2025-12-01 20:42:21.185 - Render thread -> Frame [1748] Parallel Render Command Batch RCB-80 processed in 2 frames. 2025-12-01 20:42:21.185 - Render thread -> Frame [1748] Parallel Render Command Batch RCB-81 processed in 2 frames. 2025-12-01 20:42:21.185 - Render thread -> Frame [1748] Parallel Render Command Batch RCB-82 processed in 2 frames. 2025-12-01 20:42:21.185 - Render thread -> Frame [1748] Parallel Render Command Batch RCB-83 processed in 2 frames. 2025-12-01 20:42:21.185 - Render thread -> Frame [1748] Parallel Render Command Batch RCB-84 processed in 2 frames. 2025-12-01 20:42:21.185 - Render thread -> Frame [1748] Parallel Render Command Batch RCB-85 processed in 2 frames. 2025-12-01 20:42:21.185 - Render thread -> Frame [1748] Parallel Render Command Batch RCB-86 processed in 2 frames. 2025-12-01 20:42:21.191 - Render thread -> Frame [1748] Parallel Render Command Batch RCB-87 processed in 2 frames. 2025-12-01 20:42:21.191 - Render thread -> Frame [1748] Parallel Render Command Batch RCB-88 processed in 2 frames. 2025-12-01 20:42:21.191 - Render thread -> Frame [1748] Parallel Render Command Batch RCB-89 processed in 2 frames. 2025-12-01 20:42:21.213 - Render thread -> VRAM report about missing bytes is changed from 465940480 Bytes to 465866752 Bytes 2025-12-01 20:42:21.220 - Render thread -> VRAM report about missing bytes is changed from 465866752 Bytes to 464834560 Bytes 2025-12-01 20:42:21.247 - Render thread -> VRAM report about missing bytes is changed from 464834560 Bytes to 464261120 Bytes 2025-12-01 20:42:21.247 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-90 created with rcb: 27347079 2025-12-01 20:42:21.247 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-91 created with rcb: 57207979 2025-12-01 20:42:21.247 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-92 created with rcb: 16018743 2025-12-01 20:42:21.274 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-01 20:42:21.275 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-01 20:42:21.292 - Render thread -> Frame [1751] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-01 20:42:21.307 - Render thread -> VRAM report about missing bytes is changed from 464261120 Bytes to 465121280 Bytes 2025-12-01 20:42:21.323 - Render thread -> VRAM report about missing bytes is changed from 465121280 Bytes to 464474112 Bytes 2025-12-01 20:42:21.401 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-93 created with rcb: 57207979 2025-12-01 20:42:21.401 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-94 created with rcb: 57398265 2025-12-01 20:42:21.401 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-95 created with rcb: 17018618 2025-12-01 20:42:21.401 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-96 created with rcb: 47612269 2025-12-01 20:42:21.401 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-97 created with rcb: 26998789 2025-12-01 20:42:21.401 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-98 created with rcb: 7869840 2025-12-01 20:42:21.401 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-99 created with rcb: 57020835 2025-12-01 20:42:21.401 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-100 created with rcb: 27347079 2025-12-01 20:42:21.401 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-101 created with rcb: 9845361 2025-12-01 20:42:21.401 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-102 created with rcb: 24885255 2025-12-01 20:42:21.401 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-103 created with rcb: 66739558 2025-12-01 20:42:21.401 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-104 created with rcb: 6739484 2025-12-01 20:42:21.401 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-105 created with rcb: 23247500 2025-12-01 20:42:21.401 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-106 created with rcb: 38534391 2025-12-01 20:42:21.401 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-107 created with rcb: 6994323 2025-12-01 20:42:21.402 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-01 20:42:21.403 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-01 20:42:21.403 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-01 20:42:21.403 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-01 20:42:21.403 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-01 20:42:21.403 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-01 20:42:21.404 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-01 20:42:21.404 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-01 20:42:21.405 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-01 20:42:21.405 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-01 20:42:21.405 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-01 20:42:21.405 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-01 20:42:21.405 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-01 20:42:21.405 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-01 20:42:21.405 - Render thread -> Frame [1758] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-01 20:42:21.418 - Render thread -> VRAM report about missing bytes is changed from 464474112 Bytes to 464867328 Bytes 2025-12-01 20:42:21.418 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-108 created with rcb: 44683010 2025-12-01 20:42:21.418 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-109 created with rcb: 11211944 2025-12-01 20:42:21.418 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-110 created with rcb: 19120994 2025-12-01 20:42:21.418 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-111 created with rcb: 19556698 2025-12-01 20:42:21.418 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-112 created with rcb: 36986571 2025-12-01 20:42:21.418 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-113 created with rcb: 32876035 2025-12-01 20:42:21.418 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-114 created with rcb: 16018743 2025-12-01 20:42:21.418 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-115 created with rcb: 25314438 2025-12-01 20:42:21.418 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-116 created with rcb: 13689114 2025-12-01 20:42:21.418 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-117 created with rcb: 35375216 2025-12-01 20:42:21.418 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-01 20:42:21.418 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-01 20:42:21.418 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-01 20:42:21.418 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-01 20:42:21.418 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-01 20:42:21.418 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-01 20:42:21.419 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-01 20:42:21.420 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-01 20:42:21.431 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-01 20:42:21.441 - Render thread -> Frame [1759] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-01 20:42:21.460 - Render thread -> VRAM report about missing bytes is changed from 464867328 Bytes to 465129472 Bytes 2025-12-01 20:42:21.460 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-118 created with rcb: 31657163 2025-12-01 20:42:21.465 - Render thread -> Frame [1760] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-01 20:42:21.485 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 20:42:21.564 - Render thread -> VRAM report about missing bytes is changed from 465129472 Bytes to 466014208 Bytes 2025-12-01 20:42:21.600 - Render thread -> VRAM report about missing bytes is changed from 466014208 Bytes to 466784256 Bytes 2025-12-01 20:42:21.641 - Render thread -> VRAM report about missing bytes is changed from 466784256 Bytes to 467144704 Bytes 2025-12-01 20:42:21.668 - Render thread -> VRAM report about missing bytes is changed from 467144704 Bytes to 468242432 Bytes 2025-12-01 20:42:21.684 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 20:42:21.741 - Render thread -> VRAM report about missing bytes is changed from 468242432 Bytes to 467787776 Bytes 2025-12-01 20:42:21.770 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 20:42:21.785 - Render thread -> VRAM report about missing bytes is changed from 467787776 Bytes to 467525632 Bytes 2025-12-01 20:42:21.804 - Render thread -> VRAM report about missing bytes is changed from 467525632 Bytes to 466776064 Bytes 2025-12-01 20:42:21.810 - Render thread -> VRAM report about missing bytes is changed from 466776064 Bytes to 465727488 Bytes 2025-12-01 20:42:21.819 - Render thread -> VRAM report about missing bytes is changed from 465727488 Bytes to 465203200 Bytes 2025-12-01 20:42:21.851 - Render thread -> VRAM report about missing bytes is changed from 465203200 Bytes to 464809984 Bytes 2025-12-01 20:42:22.012 - Render thread -> VRAM report about missing bytes is changed from 464809984 Bytes to 465203200 Bytes 2025-12-01 20:42:22.012 - Render thread -> Frame [1775] Parallel Render Command Batch RCB-119 created with rcb: 48380969 2025-12-01 20:42:22.097 - Render thread -> VRAM report about missing bytes is changed from 465203200 Bytes to 465485824 Bytes 2025-12-01 20:42:22.141 - Render thread -> Frame [1776] Parallel Render Command Batch RCB-119 processed in 2 frames. 2025-12-01 20:42:22.169 - Render thread -> VRAM report about missing bytes is changed from 465485824 Bytes to 466477056 Bytes 2025-12-01 20:42:22.175 - Render thread -> VRAM report about missing bytes is changed from 466477056 Bytes to 466268160 Bytes 2025-12-01 20:42:22.209 - Render thread -> VRAM report about missing bytes is changed from 466268160 Bytes to 466837504 Bytes 2025-12-01 20:42:22.233 - Render thread -> VRAM report about missing bytes is changed from 466837504 Bytes to 467038208 Bytes 2025-12-01 20:42:22.242 - Render thread -> VRAM report about missing bytes is changed from 467038208 Bytes to 467300352 Bytes 2025-12-01 20:42:22.268 - Render thread -> VRAM report about missing bytes is changed from 467300352 Bytes to 467951616 Bytes 2025-12-01 20:42:22.279 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-01 20:42:22.280 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-01 20:42:22.318 - Render thread -> VRAM report about missing bytes is changed from 467951616 Bytes to 467644416 Bytes 2025-12-01 20:42:22.351 - Render thread -> VRAM report about missing bytes is changed from 467644416 Bytes to 476164096 Bytes 2025-12-01 20:42:22.386 - Render thread -> VRAM report about missing bytes is changed from 476164096 Bytes to 476209152 Bytes 2025-12-01 20:42:22.425 - Render thread -> VRAM report about missing bytes is changed from 476209152 Bytes to 475947008 Bytes 2025-12-01 20:42:22.501 - Render thread -> VRAM report about missing bytes is changed from 475947008 Bytes to 475553792 Bytes 2025-12-01 20:42:22.701 - Render thread -> VRAM report about missing bytes is changed from 475553792 Bytes to 475947008 Bytes 2025-12-01 20:42:22.851 - Render thread -> VRAM report about missing bytes is changed from 475947008 Bytes to 475553792 Bytes 2025-12-01 20:42:23.050 - Render thread -> VRAM report about missing bytes is changed from 475553792 Bytes to 475947008 Bytes 2025-12-01 20:42:23.201 - Render thread -> VRAM report about missing bytes is changed from 475947008 Bytes to 475553792 Bytes 2025-12-01 20:42:23.401 - Render thread -> VRAM report about missing bytes is changed from 475553792 Bytes to 475947008 Bytes 2025-12-01 20:42:23.572 - Render thread -> VRAM report about missing bytes is changed from 475947008 Bytes to 475553792 Bytes 2025-12-01 20:42:23.602 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-01 20:42:23.621 - Render thread -> VRAM report about missing bytes is changed from 475553792 Bytes to 476864512 Bytes 2025-12-01 20:42:23.654 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 20:42:23.654 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 20:42:23.654 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 20:42:23.654 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 20:42:23.654 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 20:42:23.654 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 20:42:23.707 - Render thread -> VRAM report about missing bytes is changed from 476864512 Bytes to 477650944 Bytes 2025-12-01 20:42:23.743 - Render thread -> VRAM report about missing bytes is changed from 477650944 Bytes to 477519872 Bytes 2025-12-01 20:42:23.756 - Render thread -> VRAM report about missing bytes is changed from 477519872 Bytes to 476078080 Bytes 2025-12-01 20:42:23.792 - Render thread -> VRAM report about missing bytes is changed from 476078080 Bytes to 475258880 Bytes 2025-12-01 20:42:23.809 - Render thread -> VRAM report about missing bytes is changed from 475258880 Bytes to 475320320 Bytes 2025-12-01 20:42:23.901 - Render thread -> VRAM report about missing bytes is changed from 475320320 Bytes to 475713536 Bytes 2025-12-01 20:42:24.052 - Render thread -> VRAM report about missing bytes is changed from 475713536 Bytes to 475189248 Bytes 2025-12-01 20:42:24.250 - Render thread -> VRAM report about missing bytes is changed from 475189248 Bytes to 475713536 Bytes 2025-12-01 20:42:24.401 - Render thread -> VRAM report about missing bytes is changed from 475713536 Bytes to 475320320 Bytes 2025-12-01 20:42:24.601 - Render thread -> VRAM report about missing bytes is changed from 475320320 Bytes to 475713536 Bytes 2025-12-01 20:42:24.751 - Render thread -> VRAM report about missing bytes is changed from 475713536 Bytes to 475320320 Bytes 2025-12-01 20:42:24.955 - Render thread -> VRAM report about missing bytes is changed from 475320320 Bytes to 475713536 Bytes 2025-12-01 20:42:25.102 - Render thread -> VRAM report about missing bytes is changed from 475713536 Bytes to 475320320 Bytes 2025-12-01 20:42:25.301 - Render thread -> VRAM report about missing bytes is changed from 475320320 Bytes to 475713536 Bytes 2025-12-01 20:42:25.452 - Render thread -> VRAM report about missing bytes is changed from 475713536 Bytes to 475320320 Bytes 2025-12-01 20:42:25.650 - Render thread -> VRAM report about missing bytes is changed from 475320320 Bytes to 475713536 Bytes 2025-12-01 20:42:25.802 - Render thread -> VRAM report about missing bytes is changed from 475713536 Bytes to 475189248 Bytes 2025-12-01 20:42:26.001 - Render thread -> VRAM report about missing bytes is changed from 475189248 Bytes to 475713536 Bytes 2025-12-01 20:42:26.151 - Render thread -> VRAM report about missing bytes is changed from 475713536 Bytes to 475320320 Bytes 2025-12-01 20:42:26.351 - Render thread -> VRAM report about missing bytes is changed from 475320320 Bytes to 475713536 Bytes 2025-12-01 20:42:26.501 - Render thread -> VRAM report about missing bytes is changed from 475713536 Bytes to 475320320 Bytes 2025-12-01 20:42:26.701 - Render thread -> VRAM report about missing bytes is changed from 475320320 Bytes to 475713536 Bytes 2025-12-01 20:42:26.851 - Render thread -> VRAM report about missing bytes is changed from 475713536 Bytes to 475320320 Bytes 2025-12-01 20:42:27.051 - Render thread -> VRAM report about missing bytes is changed from 475320320 Bytes to 475713536 Bytes 2025-12-01 20:42:27.201 - Render thread -> VRAM report about missing bytes is changed from 475713536 Bytes to 475320320 Bytes 2025-12-01 20:42:27.401 - Render thread -> VRAM report about missing bytes is changed from 475320320 Bytes to 475713536 Bytes 2025-12-01 20:42:27.552 - Render thread -> VRAM report about missing bytes is changed from 475713536 Bytes to 475189248 Bytes 2025-12-01 20:42:27.755 - Render thread -> VRAM report about missing bytes is changed from 475189248 Bytes to 475713536 Bytes 2025-12-01 20:42:27.902 - Render thread -> VRAM report about missing bytes is changed from 475713536 Bytes to 475279360 Bytes 2025-12-01 20:42:27.946 - Render thread -> VRAM report about missing bytes is changed from 475279360 Bytes to 475332608 Bytes 2025-12-01 20:42:28.101 - Render thread -> VRAM report about missing bytes is changed from 475332608 Bytes to 475725824 Bytes 2025-12-01 20:42:28.136 - Render thread -> VRAM report about missing bytes is changed from 475725824 Bytes to 475709440 Bytes 2025-12-01 20:42:28.266 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 2 to 64. 2025-12-01 20:42:28.267 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 2 to 64. 2025-12-01 20:42:28.275 - Render thread -> VRAM report about missing bytes is changed from 475709440 Bytes to 476299264 Bytes 2025-12-01 20:42:28.292 - Render thread -> VRAM report about missing bytes is changed from 476299264 Bytes to 476405760 Bytes 2025-12-01 20:42:28.351 - Render thread -> VRAM report about missing bytes is changed from 476405760 Bytes to 476012544 Bytes 2025-12-01 20:42:28.584 - Render thread -> VRAM report about missing bytes is changed from 476012544 Bytes to 476405760 Bytes 2025-12-01 20:42:28.735 - Render thread -> VRAM report about missing bytes is changed from 476405760 Bytes to 476012544 Bytes 2025-12-01 20:42:28.934 - Render thread -> VRAM report about missing bytes is changed from 476012544 Bytes to 476405760 Bytes 2025-12-01 20:42:29.085 - Render thread -> VRAM report about missing bytes is changed from 476405760 Bytes to 476012544 Bytes 2025-12-01 20:42:29.284 - Render thread -> VRAM report about missing bytes is changed from 476012544 Bytes to 476405760 Bytes 2025-12-01 20:42:29.435 - Render thread -> VRAM report about missing bytes is changed from 476405760 Bytes to 475881472 Bytes 2025-12-01 20:42:29.634 - Render thread -> VRAM report about missing bytes is changed from 475881472 Bytes to 476405760 Bytes 2025-12-01 20:42:29.785 - Render thread -> VRAM report about missing bytes is changed from 476405760 Bytes to 476012544 Bytes 2025-12-01 20:42:29.984 - Render thread -> VRAM report about missing bytes is changed from 476012544 Bytes to 476405760 Bytes 2025-12-01 20:42:30.135 - Render thread -> VRAM report about missing bytes is changed from 476405760 Bytes to 476012544 Bytes 2025-12-01 20:42:30.334 - Render thread -> VRAM report about missing bytes is changed from 476012544 Bytes to 476405760 Bytes 2025-12-01 20:42:30.485 - Render thread -> VRAM report about missing bytes is changed from 476405760 Bytes to 476012544 Bytes 2025-12-01 20:42:30.684 - Render thread -> VRAM report about missing bytes is changed from 476012544 Bytes to 476405760 Bytes 2025-12-01 20:42:30.835 - Render thread -> VRAM report about missing bytes is changed from 476405760 Bytes to 476012544 Bytes 2025-12-01 20:42:32.549 - Render thread -> VRAM report about missing bytes is changed from 476012544 Bytes to 477061120 Bytes 2025-12-01 20:42:32.692 - Render thread -> VRAM report about missing bytes is changed from 477061120 Bytes to 475918336 Bytes 2025-12-01 20:42:32.935 - Render thread -> VRAM report about missing bytes is changed from 475918336 Bytes to 476311552 Bytes 2025-12-01 20:42:33.130 - Render thread -> VRAM report about missing bytes is changed from 476311552 Bytes to 479879168 Bytes 2025-12-01 20:42:33.144 - Render thread -> VRAM report about missing bytes is changed from 479879168 Bytes to 491741184 Bytes 2025-12-01 20:42:33.175 - Render thread -> VRAM report about missing bytes is changed from 491741184 Bytes to 491196416 Bytes 2025-12-01 20:42:33.196 - Render thread -> VRAM report about missing bytes is changed from 491196416 Bytes to 488599552 Bytes 2025-12-01 20:42:33.235 - Render thread -> VRAM report about missing bytes is changed from 488599552 Bytes to 488722432 Bytes 2025-12-01 20:42:33.267 - Render thread -> VRAM report about missing bytes is changed from 488722432 Bytes to 489115648 Bytes 2025-12-01 20:42:33.418 - Render thread -> VRAM report about missing bytes is changed from 489115648 Bytes to 488722432 Bytes 2025-12-01 20:42:33.451 - Render thread -> VRAM report about missing bytes is changed from 488722432 Bytes to 489771008 Bytes 2025-12-01 20:42:33.519 - Render thread -> VRAM report about missing bytes is changed from 489771008 Bytes to 489181184 Bytes 2025-12-01 20:42:33.617 - Render thread -> VRAM report about missing bytes is changed from 489181184 Bytes to 489574400 Bytes 2025-12-01 20:42:33.768 - Render thread -> VRAM report about missing bytes is changed from 489574400 Bytes to 489181184 Bytes 2025-12-01 20:42:33.937 - Render thread -> Info: Frame[2335] - Available VRAM budget has changed: 11740 MB 2025-12-01 20:42:33.967 - Render thread -> VRAM report about missing bytes is changed from 489181184 Bytes to 489574400 Bytes 2025-12-01 20:42:33.970 - Render thread -> Info: Frame[2337] - Available VRAM budget has changed: 10908 MB 2025-12-01 20:42:34.118 - Render thread -> VRAM report about missing bytes is changed from 489574400 Bytes to 489181184 Bytes 2025-12-01 20:42:34.268 - Render thread -> VRAM report about missing bytes is changed from 489181184 Bytes to 488919040 Bytes 2025-12-01 20:42:34.285 - Render thread -> VRAM report about missing bytes is changed from 488919040 Bytes to 488525824 Bytes 2025-12-01 20:42:34.317 - Render thread -> VRAM report about missing bytes is changed from 488525824 Bytes to 489050112 Bytes 2025-12-01 20:42:34.437 - Render thread -> Info: Frame[2365] - Available VRAM budget has changed: 11200 MB 2025-12-01 20:42:34.468 - Render thread -> VRAM report about missing bytes is changed from 489050112 Bytes to 488656896 Bytes 2025-12-01 20:42:34.667 - Render thread -> VRAM report about missing bytes is changed from 488656896 Bytes to 489050112 Bytes 2025-12-01 20:42:34.818 - Render thread -> VRAM report about missing bytes is changed from 489050112 Bytes to 488656896 Bytes 2025-12-01 20:42:35.017 - Render thread -> VRAM report about missing bytes is changed from 488656896 Bytes to 489050112 Bytes 2025-12-01 20:42:35.168 - Render thread -> VRAM report about missing bytes is changed from 489050112 Bytes to 488656896 Bytes 2025-12-01 20:42:35.367 - Render thread -> VRAM report about missing bytes is changed from 488656896 Bytes to 489050112 Bytes 2025-12-01 20:42:35.518 - Render thread -> VRAM report about missing bytes is changed from 489050112 Bytes to 488656896 Bytes 2025-12-01 20:42:35.717 - Render thread -> VRAM report about missing bytes is changed from 488656896 Bytes to 489050112 Bytes 2025-12-01 20:42:35.868 - Render thread -> VRAM report about missing bytes is changed from 489050112 Bytes to 488525824 Bytes 2025-12-01 20:42:36.017 - Render thread -> VRAM report about missing bytes is changed from 488525824 Bytes to 489639936 Bytes 2025-12-01 20:42:36.051 - Render thread -> VRAM report about missing bytes is changed from 489639936 Bytes to 489771008 Bytes 2025-12-01 20:42:36.067 - Render thread -> VRAM report about missing bytes is changed from 489771008 Bytes to 490295296 Bytes 2025-12-01 20:42:36.086 - Render thread -> VRAM report about missing bytes is changed from 490295296 Bytes to 489050112 Bytes 2025-12-01 20:42:36.184 - Render thread -> VRAM report about missing bytes is changed from 489050112 Bytes to 491343872 Bytes 2025-12-01 20:42:36.218 - Render thread -> VRAM report about missing bytes is changed from 491343872 Bytes to 490950656 Bytes 2025-12-01 20:42:36.255 - Render thread -> VRAM report about missing bytes is changed from 490950656 Bytes to 488984576 Bytes 2025-12-01 20:42:36.318 - Render thread -> VRAM report about missing bytes is changed from 488984576 Bytes to 488460288 Bytes 2025-12-01 20:42:36.351 - Render thread -> VRAM report about missing bytes is changed from 488460288 Bytes to 488591360 Bytes 2025-12-01 20:42:36.385 - Render thread -> VRAM report about missing bytes is changed from 488591360 Bytes to 488460288 Bytes 2025-12-01 20:42:36.417 - Render thread -> VRAM report about missing bytes is changed from 488460288 Bytes to 488853504 Bytes 2025-12-01 20:42:36.469 - Render thread -> VRAM report about missing bytes is changed from 488853504 Bytes to 488984576 Bytes 2025-12-01 20:42:36.502 - Render thread -> VRAM report about missing bytes is changed from 488984576 Bytes to 488853504 Bytes 2025-12-01 20:42:36.551 - Render thread -> VRAM report about missing bytes is changed from 488853504 Bytes to 489508864 Bytes 2025-12-01 20:42:36.568 - Render thread -> VRAM report about missing bytes is changed from 489508864 Bytes to 489115648 Bytes 2025-12-01 20:42:36.584 - Render thread -> VRAM report about missing bytes is changed from 489115648 Bytes to 490033152 Bytes 2025-12-01 20:42:36.601 - Render thread -> VRAM report about missing bytes is changed from 490033152 Bytes to 490164224 Bytes 2025-12-01 20:42:36.619 - Render thread -> VRAM report about missing bytes is changed from 490164224 Bytes to 489377792 Bytes 2025-12-01 20:42:36.635 - Render thread -> VRAM report about missing bytes is changed from 489377792 Bytes to 489246720 Bytes 2025-12-01 20:42:36.652 - Render thread -> VRAM report about missing bytes is changed from 489246720 Bytes to 488984576 Bytes 2025-12-01 20:42:36.701 - Render thread -> VRAM report about missing bytes is changed from 488984576 Bytes to 489115648 Bytes 2025-12-01 20:42:36.768 - Render thread -> VRAM report about missing bytes is changed from 489115648 Bytes to 489377792 Bytes 2025-12-01 20:42:36.918 - Render thread -> VRAM report about missing bytes is changed from 489377792 Bytes to 488984576 Bytes 2025-12-01 20:42:36.918 - Render thread -> Too many VRAM reports, stopping printing 2025-12-01 20:42:37.003 - Render thread -> Info: Frame[2519] - Available VRAM budget has changed: 11134 MB 2025-12-01 20:42:38.541 - Render thread -> Info: Frame[2611] - Available VRAM budget has changed: 11290 MB 2025-12-01 20:42:39.587 - Render thread -> Info: Frame[2673] - Available VRAM budget has changed: 11680 MB 2025-12-01 20:43:04.639 - Render thread -> Info: Frame[4167] - Available VRAM budget has changed: 11389 MB 2025-12-01 20:43:04.639 - Render thread -> Info: Frame[4167] - Available VRAM budget has changed: 10951 MB 2025-12-01 20:43:05.211 - Render thread -> Info: Frame[4199] - Available VRAM budget has changed: 11528 MB 2025-12-01 20:43:05.245 - Render thread -> Info: Frame[4201] - Available VRAM budget has changed: 11655 MB 2025-12-01 20:43:05.711 - Render thread -> Info: Frame[4229] - Available VRAM budget has changed: 11088 MB 2025-12-01 20:43:05.745 - Render thread -> Info: Frame[4231] - Available VRAM budget has changed: 11215 MB 2025-12-01 20:43:11.524 - Render thread -> Info: Frame[4575] - Available VRAM budget has changed: 11038 MB 2025-12-01 20:43:13.833 - Render thread -> Info: Frame[4715] - Available VRAM budget has changed: 11098 MB 2025-12-01 20:43:15.639 - Render thread -> Info: Frame[4823] - Available VRAM budget has changed: 11026 MB 2025-12-01 20:43:20.924 - Render thread -> Info: Frame[5139] - Available VRAM budget has changed: 11525 MB 2025-12-01 20:43:20.924 - Render thread -> Info: Frame[5139] - Available VRAM budget has changed: 10947 MB 2025-12-01 20:43:21.460 - Render thread -> Info: Frame[5171] - Available VRAM budget has changed: 11654 MB 2025-12-01 20:43:21.969 - Render thread -> Info: Frame[5201] - Available VRAM budget has changed: 11075 MB 2025-12-01 20:43:22.603 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-01 20:43:22.604 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-01 20:43:23.945 - Render thread -> Info: Frame[5319] - Available VRAM budget has changed: 11521 MB 2025-12-01 20:43:23.945 - Render thread -> Info: Frame[5319] - Available VRAM budget has changed: 10979 MB 2025-12-01 20:43:24.520 - Render thread -> Info: Frame[5353] - Available VRAM budget has changed: 11648 MB 2025-12-01 20:43:24.604 - Render thread -> Info: Frame[5359] - Available VRAM budget has changed: 11053 MB 2025-12-01 20:43:25.005 - Render thread -> Info: Frame[5383] - Available VRAM budget has changed: 11166 MB 2025-12-01 20:44:15.684 - Render thread -> Info: Frame[8413] - Available VRAM budget has changed: 11108 MB 2025-12-01 20:44:17.065 - Render thread -> Info: Frame[8495] - Available VRAM budget has changed: 11165 MB 2025-12-01 20:44:18.737 - Render thread -> Info: Frame[8595] - Available VRAM budget has changed: 11090 MB 2025-12-01 20:44:22.274 - Render thread -> Info: Frame[8807] - Available VRAM budget has changed: 11034 MB 2025-12-01 20:44:23.177 - Render thread -> Info: Frame[8861] - Available VRAM budget has changed: 10978 MB 2025-12-01 20:44:24.599 - Render thread -> Info: Frame[8945] - Available VRAM budget has changed: 11039 MB 2025-12-01 20:44:26.723 - Render 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Available VRAM budget has changed: 11624 MB 2025-12-01 20:44:43.456 - Render thread -> Info: Frame[10073] - Available VRAM budget has changed: 11184 MB 2025-12-01 20:44:49.001 - Render thread -> Info: Frame[10405] - Available VRAM budget has changed: 11510 MB 2025-12-01 20:44:49.001 - Render thread -> Info: Frame[10405] - Available VRAM budget has changed: 11085 MB 2025-12-01 20:44:49.536 - Render thread -> Info: Frame[10437] - Available VRAM budget has changed: 11640 MB 2025-12-01 20:44:50.055 - Render thread -> Info: Frame[10467] - Available VRAM budget has changed: 11200 MB 2025-12-01 20:44:52.757 - Render thread -> Info: Frame[10629] - Available VRAM budget has changed: 11508 MB 2025-12-01 20:44:52.757 - Render thread -> Info: Frame[10629] - Available VRAM budget has changed: 11068 MB 2025-12-01 20:44:53.551 - Render thread -> Info: Frame[10677] - Available VRAM budget has changed: 11639 MB 2025-12-01 20:44:54.052 - Render thread -> Info: Frame[10707] - Available VRAM budget has 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Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-01 20:45:33.723 - .NET TP Worker -> Screenshot absolute path: C:\Users\brent\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-01 20:45:33.723 - .NET TP Worker -> Screenshot exists on target path. 2025-12-01 20:45:34.011 - Render thread -> Info: Frame[13095] - Available VRAM budget has changed: 11002 MB 2025-12-01 20:45:34.972 - Render thread -> Info: Frame[13149] - Available VRAM budget has changed: 11172 MB 2025-12-01 20:45:54.386 - Render thread -> Info: Frame[14311] - Available VRAM budget has changed: 11504 MB 2025-12-01 20:45:54.386 - Render thread -> Info: Frame[14311] - Available VRAM budget has changed: 11065 MB 2025-12-01 20:45:55.235 - Render thread -> Info: Frame[14361] - Available VRAM budget has changed: 11635 MB 2025-12-01 20:45:55.720 - Render thread -> Info: Frame[14391] - Available VRAM budget has changed: 11196 MB 2025-12-01 20:46:05.927 - Render thread -> Info: Frame[15001] - Available VRAM budget has changed: 11041 MB 2025-12-01 20:46:07.260 - Render thread -> Info: Frame[15081] - Available VRAM budget has changed: 11102 MB 2025-12-01 20:46:07.762 - Render thread -> Info: Frame[15111] - Available VRAM budget has changed: 11165 MB 2025-12-01 20:46:50.513 - Render thread -> Info: Frame[17667] - Available VRAM budget has changed: 11093 MB 2025-12-01 20:46:52.430 - Render thread -> Info: Frame[17781] - Available VRAM budget has changed: 11149 MB 2025-12-01 20:46:59.076 - Render thread -> Info: Frame[18179] - Available VRAM budget has changed: 11083 MB 2025-12-01 20:46:59.127 - Render thread -> Info: Frame[18181] - Available VRAM budget has changed: 11021 MB 2025-12-01 20:47:00.937 - .NET TP Worker -> Screenshot root: AppData 2025-12-01 20:47:00.937 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-01 20:47:00.937 - .NET TP Worker -> Screenshot absolute path: C:\Users\brent\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-01 20:47:00.937 - .NET TP Worker -> Screenshot exists on target path. 2025-12-01 20:47:05.716 - Render thread -> Info: Frame[18573] - Available VRAM budget has changed: 11185 MB 2025-12-01 20:47:19.966 - Render thread -> Info: Frame[19425] - Available VRAM budget has changed: 11501 MB 2025-12-01 20:47:19.966 - Render thread -> Info: Frame[19425] - Available VRAM budget has changed: 11058 MB 2025-12-01 20:47:20.503 - Render thread -> Info: Frame[19457] - Available VRAM budget has changed: 11632 MB 2025-12-01 20:47:21.005 - Render thread -> Info: Frame[19487] - Available VRAM budget has changed: 11192 MB 2025-12-01 20:47:22.117 - Render thread -> Info: Frame[19553] - Available VRAM budget has changed: 11502 MB 2025-12-01 20:47:22.117 - Render thread -> Info: Frame[19553] - Available VRAM budget has changed: 11063 MB 2025-12-01 20:47:22.962 - Render thread -> Info: Frame[19603] - 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