2025-12-01 19:26:54.721 - Main Thread -> Timezone (local - UTC): -5h 2025-12-01 19:26:54.721 - Main Thread -> App Version: 2.0.2.14 2025-12-01 19:26:54.723 - Main Thread -> VRage renderer started 2025-12-01 19:26:54.723 - Main Thread -> OS Version: Microsoft Windows NT 10.0.22631.0 2025-12-01 19:26:54.731 - Main Thread -> NvApi - Status: NvAPI_Initialize failed, the extraction of the description failed 2025-12-01 19:26:54.731 - Main Thread -> NvApi - Driver Version: 2025-12-01 19:26:54.731 - Main Thread -> NvApi - NvApi Version: 2025-12-01 19:26:54.879 - Main Thread -> AMD - agsInitialize: AGS_SUCCESS 2025-12-01 19:26:54.879 - Main Thread -> AMD - Driver Version: 25.11.1 2025-12-01 19:26:54.884 - Main Thread -> Adapters.Adapters - Entering 2025-12-01 19:26:54.884 - Main Thread -> CreateDXGIFactory - Entering 2025-12-01 19:26:54.889 - Main Thread -> CreateDXGIFactory - Exiting 2025-12-01 19:26:54.890 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Entering 2025-12-01 19:26:54.890 - Main Thread -> Adapters.CreateAdaptersList - CreateDXGIFactory1 - Exiting 2025-12-01 19:26:54.890 - Main Thread -> Using IDXGIFactory6: True 2025-12-01 19:26:54.890 - Main Thread -> Enumerating adapters by preference 2025-12-01 19:26:54.898 - Main Thread -> Analysis of the adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 19:26:54.898 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 19:26:54.898 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 19:26:54.898 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 19:26:55.049 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 19:26:55.171 - Main Thread -> Analysis of the adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 19:26:55.171 - Main Thread -> Filling adapter's AMD Radeon RX 7800 XT outputs - Entering 2025-12-01 19:26:55.172 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 display mode list 2025-12-01 19:26:55.172 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 display mode list done 2025-12-01 19:26:55.173 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 refresh rate 2025-12-01 19:26:55.177 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 refresh rate done 2025-12-01 19:26:55.178 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 display mode list 2025-12-01 19:26:55.178 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 display mode list done 2025-12-01 19:26:55.178 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 refresh rate 2025-12-01 19:26:55.180 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 refresh rate done 2025-12-01 19:26:55.180 - Main Thread -> Filling adapter's AMD Radeon RX 7800 XT outputs - Exiting 2025-12-01 19:26:55.180 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Entering 2025-12-01 19:26:55.180 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Entering 2025-12-01 19:26:55.180 - Main Thread -> Querying adapter type for adapter Microsoft Basic Render Driver - Exiting 2025-12-01 19:26:55.180 - Main Thread -> Skipping software adapter 2025-12-01 19:26:55.180 - Main Thread -> Analysis of the adapter Microsoft Basic Render Driver - Exiting 2025-12-01 19:26:55.180 - Main Thread -> Analysis of the adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 19:26:55.180 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 19:26:55.180 - Main Thread -> Querying adapter type for adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 19:26:55.180 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7800 XT - Entering 2025-12-01 19:26:55.298 - Main Thread -> Querying feature level for adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 19:26:55.415 - Main Thread -> Analysis of the adapter AMD Radeon RX 7800 XT - Exiting 2025-12-01 19:26:55.415 - Main Thread -> Filling adapter's AMD Radeon RX 7800 XT outputs - Entering 2025-12-01 19:26:55.415 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 display mode list 2025-12-01 19:26:55.415 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 display mode list done 2025-12-01 19:26:55.415 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 refresh rate 2025-12-01 19:26:55.417 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 0 refresh rate done 2025-12-01 19:26:55.417 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 display mode list 2025-12-01 19:26:55.418 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 display mode list done 2025-12-01 19:26:55.418 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 refresh rate 2025-12-01 19:26:55.419 - Main Thread -> Getting adapter's AMD Radeon RX 7800 XT output 1 refresh rate done 2025-12-01 19:26:55.419 - Main Thread -> Filling adapter's AMD Radeon RX 7800 XT outputs - Exiting 2025-12-01 19:26:55.421 - Main Thread -> Adapter { Name = AMD Radeon RX 7800 XT + DISPLAY1 DeviceName = AMD Radeon RX 7800 XT OutputName = DISPLAY1 Description = DeviceId: 29822, Dedicated RAM: 17163091968, Shared RAM: 17044238336, Luid: 60667, rev: 200, subsys id: 605230168, vendor id: 4098, supported device: True AdapterLuid = 60667 OutputId = 0 DesktopBounds = Min:0, 0 Max:1366, 768 DesktopResolution = 1366, 768 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17163091968 SharedRAM = 17044238336 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 34.62144 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-01 19:26:55.421 - Main Thread -> Adapter { Name = AMD Radeon RX 7800 XT + DISPLAY2 DeviceName = AMD Radeon RX 7800 XT OutputName = DISPLAY2 Description = DeviceId: 29822, Dedicated RAM: 17163091968, Shared RAM: 17044238336, Luid: 60667, rev: 200, subsys id: 605230168, vendor id: 4098, supported device: True AdapterLuid = 60667 OutputId = 1 DesktopBounds = Min:-1920, -130 Max:0, 950 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17163091968 SharedRAM = 17044238336 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 34.62144 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-01 19:26:55.421 - Main Thread -> Adapter { Name = AMD Radeon RX 7800 XT + DISPLAY1 DeviceName = AMD Radeon RX 7800 XT OutputName = DISPLAY1 Description = DeviceId: 29822, Dedicated RAM: 17163091968, Shared RAM: 17044238336, Luid: 109328, rev: 200, subsys id: 605230168, vendor id: 4098, supported device: True AdapterLuid = 109328 OutputId = 0 DesktopBounds = Min:0, 0 Max:1366, 768 DesktopResolution = 1366, 768 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17163091968 SharedRAM = 17044238336 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 34.62144 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-01 19:26:55.421 - Main Thread -> Adapter { Name = AMD Radeon RX 7800 XT + DISPLAY2 DeviceName = AMD Radeon RX 7800 XT OutputName = DISPLAY2 Description = DeviceId: 29822, Dedicated RAM: 17163091968, Shared RAM: 17044238336, Luid: 109328, rev: 200, subsys id: 605230168, vendor id: 4098, supported device: True AdapterLuid = 109328 OutputId = 1 DesktopBounds = Min:-1920, -130 Max:0, 950 DesktopResolution = 1920, 1080 DesktopRefreshRate = Keen.VRage.Core.Render.Rational IsOutputAttached = True DedicatedRAM = 17163091968 SharedRAM = 17044238336 IsSoftware = False DeviceSupported = True VendorId = Amd DriverVersion = 25.11.1 DriverUpdateNecessary = False DriverUpdateLink = Quality = High Mobile = False IsRayTracingSupported = True Teraflops = 34.62144 IsIntegrated = False HasMinimumDriverVersion = True Support Details = SupportDetails { IsFeatureLevel = True; IsMicrosoftBasicRenderDriver = False; EnoughRAM = True; IsDoublePrecisionFloatShaderOps = True; NeedsLimitedIndirectCommands = False; } } 2025-12-01 19:26:55.422 - Main Thread -> Adapter list composed 2025-12-01 19:26:55.438 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 7800 XT + DISPLAY1","DeviceName": "AMD Radeon RX 7800 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 67,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 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device: True","AdapterLuid": 60667,"OutputId": 0,"DesktopBounds": {"Min": {"X": 0,"Y": 0},"Max": {"X": 1366,"Y": 768}},"DesktopResolution": {"X": 1366,"Y": 768},"DesktopRefreshRate": {"Numerator": 60,"Denominator": 1},"IsOutputAttached": true,"DedicatedRAM": 17163091968,"SharedRAM": 17044238336,"IsSoftware": false,"DeviceSupported": true,"DeviceSupportedNoOverride": true,"VendorId": "Amd","DeviceId": 29822,"DriverVersion": "25.11.1","DriverUpdateNecessary": false,"DriverUpdateLink": null,"Quality": "High","Mobile": false,"IsRayTracingSupported": true,"Teraflops": 34.62144,"IsIntegrated": false,"HasMinimumDriverVersion": true,"SupportDetails": {"IsFeatureLevel": true,"IsMicrosoftBasicRenderDriver": false,"EnoughRAM": true,"IsDoublePrecisionFloatShaderOps": true,"NeedsLimitedIndirectCommands": false}}} 2025-12-01 19:26:55.439 - Main Thread -> {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "2.0.2.14"},"$Type": "VRage:Keen.VRage.Core.Render.AdapterInfo","$Value": {"Name": "AMD Radeon RX 7800 XT + DISPLAY2","DeviceName": "AMD Radeon RX 7800 XT","SupportedDisplayModes": [{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 67,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 72,"Denominator": 1}},{"Width": 640,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 70,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 400,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 480,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 50,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 720,"Height": 576,"RefreshRate": {"Numerator": 75,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 56,"Denominator": 1}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60000,"Denominator": 1001}},{"Width": 800,"Height": 600,"RefreshRate": {"Numerator": 60,"Denominator": 1}},{"Width": 800,"Height": 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"Resolution": { "X": 1366, "Y": 768 }, "EnableStretching": true, "RefreshRate": { "Numerator": 0, "Denominator": 0 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 19:26:55.549 - Render thread -> IsD3D12Supported = True 2025-12-01 19:26:55.552 - Render thread -> Debug layer enabled: False 2025-12-01 19:26:55.552 - Render thread -> Device Removed Extended Data (DRED): on 2025-12-01 19:26:55.675 - Render thread -> Direct Storage supported 2025-12-01 19:26:55.675 - Render thread -> Developer mode: Off - enable it using https://www.google.com/search?q=Developer+Mode+Windows 2025-12-01 19:26:55.675 - Render thread -> Is stable power state: Off - fast but GPU measurements might be imprecise 2025-12-01 19:26:55.675 - Render thread -> Current Device Info: 2025-12-01 19:26:55.675 - Render thread -> DoublePrecisionFloatShaderOps: True 2025-12-01 19:26:55.675 - Render thread -> OutputMergerLogicOp: True 2025-12-01 19:26:55.675 - Render thread -> MinPrecisionSupport: Bit16 2025-12-01 19:26:55.675 - Render thread -> TiledResourcesTier: Tier3 2025-12-01 19:26:55.675 - Render thread -> ResourceBindingTier: Tier3 2025-12-01 19:26:55.675 - Render thread -> PSSpecifiedStencilRefSupported: True 2025-12-01 19:26:55.675 - Render thread -> TypedUAVLoadAdditionalFormats: True 2025-12-01 19:26:55.675 - Render thread -> ROVsSupported: True 2025-12-01 19:26:55.675 - Render thread -> ConservativeRasterizationTier: Tier3 2025-12-01 19:26:55.675 - Render thread -> MaxGPUVirtualAddressBitsPerResource: 47 2025-12-01 19:26:55.675 - Render thread -> StandardSwizzle64KBSupported: False 2025-12-01 19:26:55.675 - Render thread -> CrossNodeSharingTier: TierNotSupported 2025-12-01 19:26:55.675 - Render thread -> CrossAdapterRowMajorTextureSupported: False 2025-12-01 19:26:55.675 - Render thread -> VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: True 2025-12-01 19:26:55.675 - Render thread -> ResourceHeapTier: Tier2 2025-12-01 19:26:55.675 - Render thread -> WaveOps: True 2025-12-01 19:26:55.675 - Render thread -> WaveLaneCountMin: 32 2025-12-01 19:26:55.675 - Render thread -> WaveLaneCountMax: 64 2025-12-01 19:26:55.675 - Render thread -> TotalLaneCount: 3840 2025-12-01 19:26:55.675 - Render thread -> ExpandedComputeResourceStates: True 2025-12-01 19:26:55.675 - Render thread -> Int64ShaderOps: True 2025-12-01 19:26:55.675 - Render thread -> DepthBoundsTestSupported: True 2025-12-01 19:26:55.675 - Render thread -> ProgrammableSamplePositionsTier: Tier2 2025-12-01 19:26:55.675 - Render thread -> CopyQueueTimestampQueriesSupported: True 2025-12-01 19:26:55.675 - Render thread -> CastingFullyTypedFormatSupported: True 2025-12-01 19:26:55.675 - Render thread -> WriteBufferImmediateSupportFlags: Direct, Bundle, Compute, Copy 2025-12-01 19:26:55.675 - Render thread -> ViewInstancingTier: Tier1 2025-12-01 19:26:55.675 - Render thread -> BarycentricsSupported: True 2025-12-01 19:26:55.675 - Render thread -> MSAA64KBAlignedTextureSupported: True 2025-12-01 19:26:55.676 - Render thread -> SharedResourceCompatibilityTier: Tier2 2025-12-01 19:26:55.676 - Render thread -> Native16BitShaderOpsSupported: True 2025-12-01 19:26:55.676 - Render thread -> SRVOnlyTiledResourceTier3: True 2025-12-01 19:26:55.676 - Render thread -> RenderPassesTier: Tier0 2025-12-01 19:26:55.676 - Render thread -> RaytracingTier: Tier1_1 2025-12-01 19:26:55.676 - Render thread -> AdditionalShadingRatesSupported: False 2025-12-01 19:26:55.676 - Render thread -> PerPrimitiveShadingRateSupportedWithViewportIndexing: True 2025-12-01 19:26:55.676 - Render thread -> VariableShadingRateTier: Tier2 2025-12-01 19:26:55.676 - Render thread -> ShadingRateImageTileSize: 8 2025-12-01 19:26:55.676 - Render thread -> BackgroundProcessingSupported: True 2025-12-01 19:26:55.676 - Render thread -> MeshShaderTier: Tier1 2025-12-01 19:26:55.676 - Render thread -> SamplerFeedbackTier: Tier1_0 2025-12-01 19:26:55.680 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy... 2025-12-01 19:26:55.680 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.MemoryHierarchy 2025-12-01 19:26:55.681 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.StreamingStatManager... 2025-12-01 19:26:55.681 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.StreamingStatManager 2025-12-01 19:26:55.681 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor... 2025-12-01 19:26:55.682 - Render thread -> VRAM report about missing bytes is changed from 0 Bytes to 5455872 Bytes 2025-12-01 19:26:55.684 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.VideoMemoryMonitor 2025-12-01 19:26:55.684 - Render thread -> Creating Keen.VRage.Render12.Core.Device.DeviceContext... 2025-12-01 19:26:55.697 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.DeviceContext 2025-12-01 19:26:55.698 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameSpanManager... 2025-12-01 19:26:55.698 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameSpanManager 2025-12-01 19:26:55.698 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.StatManager... 2025-12-01 19:26:55.699 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.StatManager 2025-12-01 19:26:55.699 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool... 2025-12-01 19:26:55.699 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.ResourceObjectPool 2025-12-01 19:26:55.701 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.FrameDispatcher... 2025-12-01 19:26:55.711 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.FrameDispatcher 2025-12-01 19:26:55.711 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DataUploader... 2025-12-01 19:26:55.730 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DataUploader 2025-12-01 19:26:55.731 - Render thread -> Creating Keen.VRage.Render12.Resources.D3DHeapManager... 2025-12-01 19:26:55.732 - Render thread -> Done creating Keen.VRage.Render12.Resources.D3DHeapManager 2025-12-01 19:26:55.732 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager... 2025-12-01 19:26:55.735 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.BlendStateManager 2025-12-01 19:26:55.735 - Render thread -> Creating Keen.VRage.Render12.Resources.Samplers.SamplerManager... 2025-12-01 19:26:55.737 - Render thread -> Done creating Keen.VRage.Render12.Resources.Samplers.SamplerManager 2025-12-01 19:26:55.737 - Render thread -> Creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager... 2025-12-01 19:26:55.738 - Render thread -> Done creating Keen.VRage.Render12.Resources.VertexInputs.InputLayoutManager 2025-12-01 19:26:55.739 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager... 2025-12-01 19:26:55.739 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderFileCacheManager 2025-12-01 19:26:55.742 - Render thread -> Creating Keen.VRage.Render12.Resources.Shaders.ShaderManager... 2025-12-01 19:26:55.762 - Render thread -> UseShaderAsserts: False 2025-12-01 19:26:55.762 - Render thread -> Done creating Keen.VRage.Render12.Resources.Shaders.ShaderManager 2025-12-01 19:26:55.763 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager... 2025-12-01 19:26:55.763 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.GraphicsPSOManager 2025-12-01 19:26:55.764 - Render thread -> Creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager... 2025-12-01 19:26:55.764 - Render thread -> Done creating Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager 2025-12-01 19:26:55.765 - Render thread -> Creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool... 2025-12-01 19:26:55.768 - Render thread -> Done creating Keen.VRage.Render12.Resources.DescriptorHeap.DescriptorHeapPool 2025-12-01 19:26:55.768 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager... 2025-12-01 19:26:55.770 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.BindableBufferManager 2025-12-01 19:26:55.770 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager... 2025-12-01 19:26:55.770 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.RASBufferManager 2025-12-01 19:26:55.770 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager... 2025-12-01 19:26:55.773 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.TemporaryBufferManager 2025-12-01 19:26:55.773 - Render thread -> Creating Keen.VRage.Render12.Utils.ClearingManager... 2025-12-01 19:26:55.774 - Render thread -> Done creating Keen.VRage.Render12.Utils.ClearingManager 2025-12-01 19:26:55.774 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager... 2025-12-01 19:26:55.774 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTextureManager 2025-12-01 19:26:55.774 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager... 2025-12-01 19:26:55.776 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableTextures.BindableTexturePoolManager 2025-12-01 19:26:55.777 - Render thread -> Creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager... 2025-12-01 19:26:55.786 - Render thread -> Done creating Keen.VRage.Render12.Resources.ManagedResources.ManagedROBufferManager 2025-12-01 19:26:55.796 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager... 2025-12-01 19:26:55.804 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.DebugReadbackManager 2025-12-01 19:26:55.804 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager... 2025-12-01 19:26:55.811 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ShaderAssertsManager 2025-12-01 19:26:55.812 - Render thread -> Creating Keen.VRage.Render12.Core.Device.SwapChain... 2025-12-01 19:26:55.814 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7800 XT + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1366, "Y": 768 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 19:26:55.826 - Render thread -> Done creating Keen.VRage.Render12.Core.Device.SwapChain 2025-12-01 19:26:55.827 - Render thread -> Creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer... 2025-12-01 19:26:55.828 - Render thread -> Done creating Keen.VRage.Render12.Resources.BindableBuffers.UnifiedIndexBuffer 2025-12-01 19:26:55.828 - Render thread -> Creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor... 2025-12-01 19:26:55.829 - Render thread -> Done creating Keen.VRage.Render12.Resources.StateResolver.ResourceStateMonitor 2025-12-01 19:26:55.829 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.ScreenBuffers... 2025-12-01 19:26:55.838 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.ScreenBuffers 2025-12-01 19:26:55.839 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUProfiler... 2025-12-01 19:26:55.851 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUProfiler 2025-12-01 19:26:55.851 - Render thread -> Creating Keen.VRage.Render12.Core.Profiling.GPUStats... 2025-12-01 19:26:55.851 - Render thread -> Done creating Keen.VRage.Render12.Core.Profiling.GPUStats 2025-12-01 19:26:55.851 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.GPUFrameManager... 2025-12-01 19:26:55.851 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.GPUFrameManager 2025-12-01 19:26:55.851 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager... 2025-12-01 19:26:55.881 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.GPU.GPUSceneManager 2025-12-01 19:26:55.882 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 19:26:55.882 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.Resources.Models.AssetModel, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 19:26:55.882 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager... 2025-12-01 19:26:55.882 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RenderCommandBatchManager 2025-12-01 19:26:55.883 - Render thread -> Creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager... 2025-12-01 19:26:55.889 - Render thread -> Done creating Keen.VRage.Render12.SceneSystem.Materials.MaterialRootSignatureManager 2025-12-01 19:26:55.959 - Render thread -> Creating Keen.VRage.Render12.LightingStage.IBLManager... 2025-12-01 19:26:55.961 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.IBLManager 2025-12-01 19:26:55.963 - Render thread -> Creating Keen.VRage.Render12.LightingStage.AtmosphereManager... 2025-12-01 19:26:55.963 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.AtmosphereManager 2025-12-01 19:26:55.963 - Render thread -> Creating Keen.VRage.Render12.LightingStage.CloudsManager... 2025-12-01 19:26:55.963 - Render thread -> Done creating Keen.VRage.Render12.LightingStage.CloudsManager 2025-12-01 19:26:55.963 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager... 2025-12-01 19:26:55.964 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.CommonResources.CommonResourcesManager 2025-12-01 19:26:55.964 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager... 2025-12-01 19:26:55.966 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.IRCacheResourcesManager 2025-12-01 19:26:55.966 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager... 2025-12-01 19:26:55.966 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.RaytraceGIResourcesManager 2025-12-01 19:26:55.966 - Render thread -> Creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]]... 2025-12-01 19:26:55.966 - Render thread -> Done creating Keen.VRage.Render12.Resources.Utilities.AssetManager`1[[Keen.VRage.Render12.UIStage.Vectors.VectorImage, VRage.Render12, Version=2.0.2.14, Culture=neutral, PublicKeyToken=null]] 2025-12-01 19:26:56.080 - Render thread -> Creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory... 2025-12-01 19:26:56.080 - Render thread -> Done creating Keen.VRage.Render12.Utils.DirectRenderMeshBuilderFactory 2025-12-01 19:26:56.117 - Render thread -> Creating Keen.VRage.Render12.UIStage.MainUISystem... 2025-12-01 19:26:56.124 - Render thread -> Done creating Keen.VRage.Render12.UIStage.MainUISystem 2025-12-01 19:26:56.125 - Render thread -> Creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob... 2025-12-01 19:26:56.126 - Render thread -> Done creating Keen.VRage.Render12.PrepareStage.SparseUpdateJob 2025-12-01 19:26:56.126 - Render thread -> Creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer... 2025-12-01 19:26:56.157 - Render thread -> Done creating Keen.VRage.Render12.UIStage.Sprites.SpriteRenderer 2025-12-01 19:26:56.158 - Render thread -> Creating Keen.VRage.Render12.DebugStage.DebugPassJob... 2025-12-01 19:26:56.167 - Render thread -> Done creating Keen.VRage.Render12.DebugStage.DebugPassJob 2025-12-01 19:26:56.170 - Render thread -> Creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem... 2025-12-01 19:26:56.335 - Render thread -> Done creating Keen.VRage.Render12.Core.Systems.SceneDrawSystem 2025-12-01 19:26:56.336 - Render thread -> CreateMeshBuilders - Entering 2025-12-01 19:26:56.337 - Render thread -> CreateMeshBuilders - Exiting 2025-12-01 19:26:56.337 - Render thread -> OnAllSystemsRegistered - Entering 2025-12-01 19:26:56.341 - Render thread -> OnAllSystemsRegistered - Exiting 2025-12-01 19:26:56.583 - Render thread -> SwapChain.Update - The old reference count for the swap chain: 2 2025-12-01 19:26:56.585 - Render thread -> Render display settings: { "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "2.0.2.14" }, "$Type": "VRage:Keen.VRage.Core.Render.RenderDisplaySettings", "$Value": { "AdapterName": "AMD Radeon RX 7800 XT + DISPLAY1", "FullscreenMode": true, "Resolution": { "X": 1366, "Y": 768 }, "EnableStretching": true, "RefreshRate": { "Numerator": 60, "Denominator": 1 }, "VSync": "VSync", "TopMost": false, "SettingsMandatory": false } } 2025-12-01 19:26:56.652 - Render thread -> VRAM report about missing bytes is changed from 5455872 Bytes to 19066880 Bytes 2025-12-01 19:26:56.672 - Render thread -> VRAM report about missing bytes is changed from 19066880 Bytes to 19853312 Bytes 2025-12-01 19:26:56.677 - Render thread -> VRAM report about missing bytes is changed from 19853312 Bytes to 20574208 Bytes 2025-12-01 19:26:56.677 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 13433 MB 2025-12-01 19:26:56.677 - Render thread -> Info: Frame[3] - Available VRAM budget has changed: 13366 MB 2025-12-01 19:26:56.724 - Render thread -> VRAM report about missing bytes is changed from 20574208 Bytes to 20836352 Bytes 2025-12-01 19:26:56.774 - Render thread -> VRAM report about missing bytes is changed from 20836352 Bytes to 21098496 Bytes 2025-12-01 19:26:56.824 - Render thread -> VRAM report about missing bytes is changed from 21098496 Bytes to 21360640 Bytes 2025-12-01 19:26:56.877 - Render thread -> VRAM report about missing bytes is changed from 21360640 Bytes to 21884928 Bytes 2025-12-01 19:26:57.146 - VRageWorker 12 -> Pixel 2025-12-01 19:26:57.146 - VRageWorker 9 -> Vertex 2025-12-01 19:26:57.146 - VRageWorker 13 -> Pixel 2025-12-01 19:26:57.146 - VRageWorker 5 -> Vertex 2025-12-01 19:26:57.148 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.148 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.148 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:26:57.148 - VRageWorker 9 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.148 - VRageWorker 9 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:26:57.148 - VRageWorker 13 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.148 - VRageWorker 13 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:26:57.148 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:26:57.179 - VRageWorker 0 -> Vertex 2025-12-01 19:26:57.179 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.179 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:26:57.179 - VRageWorker 8 -> Vertex 2025-12-01 19:26:57.179 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.179 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:26:57.179 - VRageWorker 1 -> Pixel 2025-12-01 19:26:57.179 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.179 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:26:57.179 - VRageWorker 8 -> Pixel 2025-12-01 19:26:57.180 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.180 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:26:57.180 - Render thread -> VRAM report about missing bytes is changed from 21884928 Bytes to 37666816 Bytes 2025-12-01 19:26:57.196 - Render thread -> VRAM report about missing bytes is changed from 37666816 Bytes to 37814272 Bytes 2025-12-01 19:26:57.197 - Render thread -> VRAM report about missing bytes is changed from 37814272 Bytes to 50573312 Bytes 2025-12-01 19:26:57.208 - Render thread -> VRAM report about missing bytes is changed from 50573312 Bytes to 38338560 Bytes 2025-12-01 19:26:57.217 - VRageWorker 7 -> Vertex 2025-12-01 19:26:57.218 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.218 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:26:57.218 - VRageWorker 10 -> Pixel 2025-12-01 19:26:57.218 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.218 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:26:57.218 - VRageWorker 0 -> Vertex 2025-12-01 19:26:57.218 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.218 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:26:57.218 - VRageWorker 5 -> Pixel 2025-12-01 19:26:57.218 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.218 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:26:57.242 - VRageWorker 7 -> Pixel 2025-12-01 19:26:57.242 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.242 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:26:57.242 - VRageWorker 12 -> Vertex 2025-12-01 19:26:57.242 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.242 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:26:57.243 - VRageWorker 12 -> Pixel 2025-12-01 19:26:57.243 - VRageWorker 10 -> Vertex 2025-12-01 19:26:57.243 - VRageWorker 12 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.243 - VRageWorker 12 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:26:57.243 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { NO_DEPTH_CHANGE_DISCARD = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.243 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:26:57.265 - VRageWorker 10 -> Pixel 2025-12-01 19:26:57.265 - VRageWorker 11 -> Vertex 2025-12-01 19:26:57.265 - VRageWorker 3 -> Pixel 2025-12-01 19:26:57.265 - VRageWorker 10 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.265 - VRageWorker 10 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:26:57.265 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.265 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:26:57.265 - VRageWorker 6 -> Vertex 2025-12-01 19:26:57.265 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.265 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:26:57.265 - VRageWorker 3 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_TRANSPARENT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.265 - VRageWorker 3 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:26:57.288 - VRageWorker 6 -> Vertex 2025-12-01 19:26:57.288 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.288 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:26:57.288 - VRageWorker 6 -> Pixel 2025-12-01 19:26:57.288 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.288 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:26:57.288 - VRageWorker 8 -> Vertex 2025-12-01 19:26:57.288 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.288 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:26:57.288 - VRageWorker 11 -> Pixel 2025-12-01 19:26:57.288 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.288 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:26:57.312 - VRageWorker 5 -> Pixel 2025-12-01 19:26:57.312 - VRageWorker 5 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.312 - VRageWorker 7 -> Pixel 2025-12-01 19:26:57.312 - VRageWorker 5 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:26:57.312 - VRageWorker 0 -> Vertex 2025-12-01 19:26:57.312 - VRageWorker 11 -> Vertex 2025-12-01 19:26:57.312 - VRageWorker 7 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.312 - VRageWorker 7 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:26:57.312 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.312 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:26:57.312 - VRageWorker 0 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_OCCLUDER = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.312 - VRageWorker 0 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:26:57.330 - VRageWorker 1 -> Vertex 2025-12-01 19:26:57.330 - VRageWorker 1 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.330 - VRageWorker 1 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:26:57.330 - VRageWorker 11 -> Vertex 2025-12-01 19:26:57.330 - VRageWorker 6 -> Pixel 2025-12-01 19:26:57.330 - VRageWorker 11 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.330 - VRageWorker 11 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\watervertex.hlsl 2025-12-01 19:26:57.330 - VRageWorker 6 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_LODS = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.330 - VRageWorker 6 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:26:57.330 - VRageWorker 8 -> Pixel 2025-12-01 19:26:57.330 - VRageWorker 8 -> { CASCADE_PCF_POISSON = } { DEBUG_WATER_DENSITY_RAW = } { DEBUG_WATER_VOLUME = } { ENABLE_CASCADE_BLEND = } { LOCAL_SHADOW_PCF_POISSON = } { PASS_HIGHLIGHT_ERROR = } { TRANSFER_VERTEX_COMPONENTS(vertexData) = __positionObjectSpace = float4(vertexData.Stream0.Position, 1.0f); __texcoord0 = UnpackHalf2(vertexData.Stream0.TexCoord); __normal = UnpackNormal(vertexData.Stream1.Normal); __tangent = UnpackTangentSign(vertexData.Stream1.Tangent); } { USES_CUSTOM_GLOBAL_DATA = } { USES_ENTITY_CUSTOM_DATA = } { USES_MATERIAL_DATA = } { VERTEX_FORMAT_STREAM0 = struct VertexFormatStream0{float3 Position; uint TexCoord; }; } { VERTEX_FORMAT_STREAM1 = struct VertexFormatStream1{uint Normal; uint Tangent; }; } { VERTEX_STREAM1_USED = } 2025-12-01 19:26:57.330 - VRageWorker 8 -> Shader include file WaterInputs.hlsli cannot be found on geometry\materials\waterpixel.hlsl 2025-12-01 19:26:57.412 - Render thread -> VRAM report about missing bytes is changed from 38338560 Bytes to 206503936 Bytes 2025-12-01 19:26:57.436 - Render thread -> VRAM report about missing bytes is changed from 206503936 Bytes to 206442496 Bytes 2025-12-01 19:26:57.437 - Render thread -> Info: Frame[23] - Available VRAM budget has changed: 13247 MB 2025-12-01 19:26:57.437 - Render thread -> Info: Frame[23] - Available VRAM budget has changed: 13122 MB 2025-12-01 19:26:57.443 - Render thread -> VRAM report about missing bytes is changed from 206442496 Bytes to 206508032 Bytes 2025-12-01 19:26:57.664 - Render thread -> VRAM report about missing bytes is changed from 206508032 Bytes to 207757312 Bytes 2025-12-01 19:26:57.686 - Render thread -> VRAM report about missing bytes is changed from 207757312 Bytes to 208019456 Bytes 2025-12-01 19:26:57.791 - Render thread -> Info: Frame[37] - Available VRAM budget has changed: 13019 MB 2025-12-01 19:26:57.796 - Render thread -> VRAM report about missing bytes is changed from 208019456 Bytes to 219357184 Bytes 2025-12-01 19:26:57.797 - Render thread -> VRAM report about missing bytes is changed from 219357184 Bytes to 208936960 Bytes 2025-12-01 19:26:58.078 - Render thread -> VRAM report about missing bytes is changed from 208936960 Bytes to 207425536 Bytes 2025-12-01 19:26:58.096 - Render thread -> VRAM report about missing bytes is changed from 207425536 Bytes to 208674816 Bytes 2025-12-01 19:26:58.109 - Render thread -> VRAM report about missing bytes is changed from 208674816 Bytes to 208936960 Bytes 2025-12-01 19:26:59.694 - Render thread -> VRAM report about missing bytes is changed from 208936960 Bytes to 209199104 Bytes 2025-12-01 19:27:45.823 - Render thread -> VRAM report about missing bytes is changed from 209199104 Bytes to 247930880 Bytes 2025-12-01 19:27:45.827 - Render thread -> VRAM report about missing bytes is changed from 247930880 Bytes to 248258560 Bytes 2025-12-01 19:27:45.855 - Render thread -> VRAM report about missing bytes is changed from 248258560 Bytes to 248586240 Bytes 2025-12-01 19:27:45.872 - Render thread -> VRAM report about missing bytes is changed from 248586240 Bytes to 248848384 Bytes 2025-12-01 19:27:46.060 - Render thread -> VRAM report about missing bytes is changed from 248848384 Bytes to 280850432 Bytes 2025-12-01 19:27:46.073 - Render thread -> Info: Frame[2913] - Available VRAM budget has changed: 13175 MB 2025-12-01 19:27:46.073 - Render thread -> Info: Frame[2913] - Available VRAM budget has changed: 12944 MB 2025-12-01 19:27:46.157 - Render thread -> VRAM report about missing bytes is changed from 280850432 Bytes to 280854528 Bytes 2025-12-01 19:27:46.193 - Render thread -> VRAM report about missing bytes is changed from 280854528 Bytes to 281116672 Bytes 2025-12-01 19:27:46.240 - Render thread -> VRAM report about missing bytes is changed from 281116672 Bytes to 281112576 Bytes 2025-12-01 19:27:46.474 - Render thread -> VRAM report about missing bytes is changed from 281112576 Bytes to 281243648 Bytes 2025-12-01 19:27:47.167 - Render thread -> VRAM report about missing bytes is changed from 281243648 Bytes to 281964544 Bytes 2025-12-01 19:27:47.854 - Render thread -> VRAM report about missing bytes is changed from 281964544 Bytes to 364085248 Bytes 2025-12-01 19:27:47.864 - Render thread -> VRAM report about missing bytes is changed from 364085248 Bytes to 365527040 Bytes 2025-12-01 19:27:47.864 - Render thread -> Info: Frame[3001] - Available VRAM budget has changed: 12787 MB 2025-12-01 19:27:47.864 - Render thread -> Info: Frame[3001] - Available VRAM budget has changed: 12652 MB 2025-12-01 19:27:47.886 - Render thread -> VRAM report about missing bytes is changed from 365527040 Bytes to 366460928 Bytes 2025-12-01 19:27:47.915 - Render thread -> VRAM report about missing bytes is changed from 366460928 Bytes to 364101632 Bytes 2025-12-01 19:27:48.046 - Render thread -> VRAM report about missing bytes is changed from 364101632 Bytes to 364494848 Bytes 2025-12-01 19:27:48.267 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_add.dds 2025-12-01 19:27:48.267 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_nr.dds 2025-12-01 19:27:48.267 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\Materials\RocketLauncher_cm.dds 2025-12-01 19:27:48.269 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_add.dds 2025-12-01 19:27:48.269 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_cm.dds 2025-12-01 19:27:48.269 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_Magazine_LOD_nr.dds 2025-12-01 19:27:48.270 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_add.dds 2025-12-01 19:27:48.270 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_nr.dds 2025-12-01 19:27:48.270 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\CharacterTools\RocketLauncher\LODMaterial\RocketLauncher_LOD_cm.dds 2025-12-01 19:27:48.336 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_cm.dds 2025-12-01 19:27:48.336 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_nr.dds 2025-12-01 19:27:48.336 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuitLOD1\UpSuitLOD1_add.dds 2025-12-01 19:27:48.337 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_nr.dds 2025-12-01 19:27:48.337 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_add.dds 2025-12-01 19:27:48.337 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\UpSuit\UpSuit_cm.dds 2025-12-01 19:27:48.345 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_cm.dds 2025-12-01 19:27:48.345 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_nr.dds 2025-12-01 19:27:48.345 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\LastLod\LastLod_add.dds 2025-12-01 19:27:48.345 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_cm.dds 2025-12-01 19:27:48.346 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_nr.dds 2025-12-01 19:27:48.346 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\HelmetLOD1\HelmetLOD1_add.dds 2025-12-01 19:27:48.346 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_add.dds 2025-12-01 19:27:48.347 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_nr.dds 2025-12-01 19:27:48.347 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Helmet\Helmet_cm.dds 2025-12-01 19:27:48.347 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_nr.dds 2025-12-01 19:27:48.347 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_cm.dds 2025-12-01 19:27:48.347 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD2\BodyLOD2_add.dds 2025-12-01 19:27:48.349 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_cm.dds 2025-12-01 19:27:48.349 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_add.dds 2025-12-01 19:27:48.349 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\GlovesLOD1\GlovesLOD1_nr.dds 2025-12-01 19:27:48.349 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_add.dds 2025-12-01 19:27:48.349 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_nr.dds 2025-12-01 19:27:48.349 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD2\BackpackLOD2_cm.dds 2025-12-01 19:27:48.352 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_nr.dds 2025-12-01 19:27:48.352 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_cm.dds 2025-12-01 19:27:48.352 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Gloves\Gloves_add.dds 2025-12-01 19:27:48.354 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_nr.dds 2025-12-01 19:27:48.354 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_cm.dds 2025-12-01 19:27:48.354 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuitLOD1\BottomSuitLOD1_add.dds 2025-12-01 19:27:48.355 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_cm.dds 2025-12-01 19:27:48.355 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_nr.dds 2025-12-01 19:27:48.355 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BottomSuit\BottomSuit_add.dds 2025-12-01 19:27:48.355 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_add.dds 2025-12-01 19:27:48.355 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_nr.dds 2025-12-01 19:27:48.355 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsPropsLOD1\BootsPropsLOD1_cm.dds 2025-12-01 19:27:48.356 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_cm.dds 2025-12-01 19:27:48.356 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_nr.dds 2025-12-01 19:27:48.356 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD3\BackpackLOD3_add.dds 2025-12-01 19:27:48.357 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_cm.dds 2025-12-01 19:27:48.357 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_nr.dds 2025-12-01 19:27:48.357 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BootsProps\BootsProps_add.dds 2025-12-01 19:27:48.359 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_nr.dds 2025-12-01 19:27:48.359 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_add.dds 2025-12-01 19:27:48.359 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BackpackLOD1\BackpackLOD1_cm.dds 2025-12-01 19:27:48.360 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_add.dds 2025-12-01 19:27:48.360 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_nr.dds 2025-12-01 19:27:48.360 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\BodyLOD3\BodyLOD3_cm.dds 2025-12-01 19:27:48.360 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_cm.dds 2025-12-01 19:27:48.360 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_nr.dds 2025-12-01 19:27:48.360 - Render thread -> Error: Missing material resource 56dacb76-e25e-468a-9432-21964a9a0569\Characters\SPERA\Materials\Default\Backpack\Backpack_add.dds 2025-12-01 19:27:49.011 - Render thread -> VRAM report about missing bytes is changed from 364494848 Bytes to 363921408 Bytes 2025-12-01 19:27:49.045 - Render thread -> Info: Frame[3011] - Available VRAM budget has changed: 12707 MB 2025-12-01 19:27:49.045 - Render thread -> Info: Frame[3011] - Available VRAM budget has changed: 12477 MB 2025-12-01 19:27:49.135 - Render thread -> VRAM report about missing bytes is changed from 363921408 Bytes to 364773376 Bytes 2025-12-01 19:27:49.379 - Render thread -> VRAM report about missing bytes is changed from 364773376 Bytes to 364380160 Bytes 2025-12-01 19:27:49.628 - Render thread -> VRAM report about missing bytes is changed from 364380160 Bytes to 364773376 Bytes 2025-12-01 19:27:49.778 - Render thread -> VRAM report about missing bytes is changed from 364773376 Bytes to 364380160 Bytes 2025-12-01 19:27:49.978 - Render thread -> VRAM report about missing bytes is changed from 364380160 Bytes to 364773376 Bytes 2025-12-01 19:27:50.128 - Render thread -> VRAM report about missing bytes is changed from 364773376 Bytes to 364380160 Bytes 2025-12-01 19:27:50.280 - Render thread -> VRAM report about missing bytes is changed from 364380160 Bytes to 363593728 Bytes 2025-12-01 19:27:50.328 - Render thread -> VRAM report about missing bytes is changed from 363593728 Bytes to 364118016 Bytes 2025-12-01 19:27:50.428 - Render thread -> VRAM report about missing bytes is changed from 364118016 Bytes to 369623040 Bytes 2025-12-01 19:27:50.478 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 369229824 Bytes 2025-12-01 19:27:50.678 - Render thread -> VRAM report about missing bytes is changed from 369229824 Bytes to 369623040 Bytes 2025-12-01 19:27:50.828 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 369229824 Bytes 2025-12-01 19:27:51.028 - Render thread -> VRAM report about missing bytes is changed from 369229824 Bytes to 369623040 Bytes 2025-12-01 19:27:51.178 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 369229824 Bytes 2025-12-01 19:27:51.378 - Render thread -> VRAM report about missing bytes is changed from 369229824 Bytes to 369623040 Bytes 2025-12-01 19:27:51.528 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 369229824 Bytes 2025-12-01 19:27:51.728 - Render thread -> VRAM report about missing bytes is changed from 369229824 Bytes to 369623040 Bytes 2025-12-01 19:27:51.812 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 369885184 Bytes 2025-12-01 19:27:51.879 - Render thread -> VRAM report about missing bytes is changed from 369885184 Bytes to 369360896 Bytes 2025-12-01 19:27:52.045 - Render thread -> VRAM report about missing bytes is changed from 369360896 Bytes to 369098752 Bytes 2025-12-01 19:27:52.078 - Render thread -> VRAM report about missing bytes is changed from 369098752 Bytes to 369623040 Bytes 2025-12-01 19:27:52.232 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 369229824 Bytes 2025-12-01 19:27:52.428 - Render thread -> VRAM report about missing bytes is changed from 369229824 Bytes to 369623040 Bytes 2025-12-01 19:27:52.578 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 369229824 Bytes 2025-12-01 19:27:52.778 - Render thread -> VRAM report about missing bytes is changed from 369229824 Bytes to 369623040 Bytes 2025-12-01 19:27:52.928 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 369229824 Bytes 2025-12-01 19:27:53.128 - Render thread -> VRAM report about missing bytes is changed from 369229824 Bytes to 369623040 Bytes 2025-12-01 19:27:53.279 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 369229824 Bytes 2025-12-01 19:27:53.478 - Render thread -> VRAM report about missing bytes is changed from 369229824 Bytes to 369623040 Bytes 2025-12-01 19:27:53.629 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 369098752 Bytes 2025-12-01 19:27:53.828 - Render thread -> VRAM report about missing bytes is changed from 369098752 Bytes to 369623040 Bytes 2025-12-01 19:27:53.978 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 369229824 Bytes 2025-12-01 19:27:54.178 - Render thread -> VRAM report about missing bytes is changed from 369229824 Bytes to 369623040 Bytes 2025-12-01 19:27:54.328 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 369229824 Bytes 2025-12-01 19:27:54.529 - Render thread -> VRAM report about missing bytes is changed from 369229824 Bytes to 369623040 Bytes 2025-12-01 19:27:54.678 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 369229824 Bytes 2025-12-01 19:27:54.904 - Render thread -> VRAM report about missing bytes is changed from 369229824 Bytes to 369623040 Bytes 2025-12-01 19:27:55.028 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 369229824 Bytes 2025-12-01 19:27:55.244 - Render thread -> VRAM report about missing bytes is changed from 369229824 Bytes to 369623040 Bytes 2025-12-01 19:27:55.408 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 369098752 Bytes 2025-12-01 19:27:55.580 - Render thread -> VRAM report about missing bytes is changed from 369098752 Bytes to 369623040 Bytes 2025-12-01 19:27:55.745 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 369229824 Bytes 2025-12-01 19:27:55.928 - Render thread -> VRAM report about missing bytes is changed from 369229824 Bytes to 369623040 Bytes 2025-12-01 19:27:56.000 - Render thread -> VRAM report about missing bytes is changed from 369623040 Bytes to 369819648 Bytes 2025-12-01 19:27:56.036 - Render thread -> VRAM report about missing bytes is changed from 369819648 Bytes to 370016256 Bytes 2025-12-01 19:27:56.048 - Render thread -> VRAM report about missing bytes is changed from 370016256 Bytes to 370171904 Bytes 2025-12-01 19:27:56.060 - Render thread -> VRAM report about missing bytes is changed from 370171904 Bytes to 370106368 Bytes 2025-12-01 19:27:56.065 - Render thread -> VRAM report about missing bytes is changed from 370106368 Bytes to 369975296 Bytes 2025-12-01 19:27:56.098 - Render thread -> VRAM report about missing bytes is changed from 369975296 Bytes to 369582080 Bytes 2025-12-01 19:27:56.291 - Render thread -> VRAM report about missing bytes is changed from 369582080 Bytes to 369713152 Bytes 2025-12-01 19:27:56.301 - Render thread -> VRAM report about missing bytes is changed from 369713152 Bytes to 369909760 Bytes 2025-12-01 19:27:56.403 - Render thread -> Info: Frame[3433] - Available VRAM budget has changed: 11423 MB 2025-12-01 19:27:56.404 - Render thread -> Info: Frame[3433] - Available VRAM budget has changed: 10757 MB 2025-12-01 19:27:56.443 - Render thread -> VRAM report about missing bytes is changed from 369909760 Bytes to 410214400 Bytes 2025-12-01 19:27:56.451 - Render thread -> VRAM report about missing bytes is changed from 410214400 Bytes to 382689280 Bytes 2025-12-01 19:27:56.456 - Render thread -> VRAM report about missing bytes is changed from 382689280 Bytes to 390160384 Bytes 2025-12-01 19:27:56.460 - Render thread -> VRAM report about missing bytes is changed from 390160384 Bytes to 397631488 Bytes 2025-12-01 19:27:56.484 - Render thread -> VRAM report about missing bytes is changed from 397631488 Bytes to 393568256 Bytes 2025-12-01 19:27:56.494 - Render thread -> VRAM report about missing bytes is changed from 393568256 Bytes to 415457280 Bytes 2025-12-01 19:27:56.510 - Render thread -> VRAM report about missing bytes is changed from 415457280 Bytes to 423583744 Bytes 2025-12-01 19:27:56.527 - Render thread -> VRAM report about missing bytes is changed from 423583744 Bytes to 436297728 Bytes 2025-12-01 19:27:56.544 - Render thread -> VRAM report about missing bytes is changed from 436297728 Bytes to 442327040 Bytes 2025-12-01 19:27:56.560 - Render thread -> VRAM report about missing bytes is changed from 442327040 Bytes to 429817856 Bytes 2025-12-01 19:27:56.593 - Render thread -> VRAM report about missing bytes is changed from 429817856 Bytes to 447406080 Bytes 2025-12-01 19:27:56.617 - Render thread -> VRAM report about missing bytes is changed from 447406080 Bytes to 447307776 Bytes 2025-12-01 19:27:56.644 - Render thread -> VRAM report about missing bytes is changed from 447307776 Bytes to 447700992 Bytes 2025-12-01 19:27:56.745 - Render thread -> VRAM report about missing bytes is changed from 447700992 Bytes to 447569920 Bytes 2025-12-01 19:27:56.810 - Render thread -> VRAM report about missing bytes is changed from 447569920 Bytes to 447176704 Bytes 2025-12-01 19:27:56.995 - Render thread -> VRAM report about missing bytes is changed from 447176704 Bytes to 447569920 Bytes 2025-12-01 19:27:57.163 - Render thread -> VRAM report about missing bytes is changed from 447569920 Bytes to 447045632 Bytes 2025-12-01 19:27:57.356 - Render thread -> VRAM report about missing bytes is changed from 447045632 Bytes to 447569920 Bytes 2025-12-01 19:27:57.514 - Render thread -> VRAM report about missing bytes is changed from 447569920 Bytes to 447176704 Bytes 2025-12-01 19:27:57.714 - Render thread -> VRAM report about missing bytes is changed from 447176704 Bytes to 447569920 Bytes 2025-12-01 19:27:57.731 - Render thread -> VRAM report about missing bytes is changed from 447569920 Bytes to 447307776 Bytes 2025-12-01 19:27:57.849 - Render thread -> VRAM report about missing bytes is changed from 447307776 Bytes to 446914560 Bytes 2025-12-01 19:27:58.065 - Render thread -> VRAM report about missing bytes is changed from 446914560 Bytes to 447307776 Bytes 2025-12-01 19:27:58.200 - Render thread -> VRAM report about missing bytes is changed from 447307776 Bytes to 446914560 Bytes 2025-12-01 19:27:58.400 - Render thread -> VRAM report about missing bytes is changed from 446914560 Bytes to 447307776 Bytes 2025-12-01 19:27:58.552 - Render thread -> VRAM report about missing bytes is changed from 447307776 Bytes to 446914560 Bytes 2025-12-01 19:27:58.676 - Render thread -> VRAM report about missing bytes is changed from 446914560 Bytes to 447045632 Bytes 2025-12-01 19:27:58.683 - Render thread -> VRAM report about missing bytes is changed from 447045632 Bytes to 446861312 Bytes 2025-12-01 19:27:58.768 - Render thread -> VRAM report about missing bytes is changed from 446861312 Bytes to 447254528 Bytes 2025-12-01 19:27:58.953 - Render thread -> VRAM report about missing bytes is changed from 447254528 Bytes to 446730240 Bytes 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-1 created with rcb: 21106435 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-2 created with rcb: 25327784 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-3 created with rcb: 27491516 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-4 created with rcb: 53514386 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-5 created with rcb: 66276032 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-6 created with rcb: 53152929 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-7 created with rcb: 61501772 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-8 created with rcb: 53974776 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-9 created with rcb: 25596702 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-10 created with rcb: 53359863 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-11 created with rcb: 63810559 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-12 created with rcb: 32136063 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-13 created with rcb: 6393422 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-14 created with rcb: 58260162 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-15 created with rcb: 54704722 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-16 created with rcb: 43329582 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-17 created with rcb: 29951233 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-18 created with rcb: 38746000 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-19 created with rcb: 58558079 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-20 created with rcb: 6661461 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-21 created with rcb: 1810638 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-22 created with rcb: 48049610 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-23 created with rcb: 62421338 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-24 created with rcb: 22971249 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-25 created with rcb: 64229356 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-26 created with rcb: 37559563 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-27 created with rcb: 45347723 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-28 created with rcb: 14019526 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-29 created with rcb: 53104109 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-30 created with rcb: 63107778 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-31 created with rcb: 13774072 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-32 created with rcb: 51444363 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-33 created with rcb: 4503617 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-34 created with rcb: 10158240 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-35 created with rcb: 31175311 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-36 created with rcb: 9266724 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-37 created with rcb: 38680247 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-38 created with rcb: 5702346 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-39 created with rcb: 23609326 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-40 created with rcb: 16673213 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-41 created with rcb: 56170152 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-42 created with rcb: 28642481 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-43 created with rcb: 11095755 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-44 created with rcb: 30237234 2025-12-01 19:27:58.969 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-45 created with rcb: 30295532 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-1 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-2 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-3 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-4 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-5 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-6 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-7 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-8 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-9 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-10 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-11 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-12 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-13 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-14 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-15 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-16 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-17 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-18 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-19 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-20 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-21 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-22 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-23 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-24 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-25 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-26 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-27 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-28 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-29 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-30 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-31 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-32 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-33 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-34 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-35 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-36 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-37 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-38 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-39 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-40 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-41 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-42 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-43 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-44 processed in 1 frames. 2025-12-01 19:27:58.970 - Render thread -> Frame [3586] Parallel Render Command Batch RCB-45 processed in 1 frames. 2025-12-01 19:27:59.002 - Render thread -> Frame [3588] Parallel Render Command Batch RCB-46 created with rcb: 45206361 2025-12-01 19:27:59.003 - Render thread -> Frame [3588] Parallel Render Command Batch RCB-46 processed in 1 frames. 2025-12-01 19:27:59.085 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-47 created with rcb: 30295532 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-48 created with rcb: 45206361 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-49 created with rcb: 30237234 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-50 created with rcb: 11095755 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-51 created with rcb: 28642481 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-52 created with rcb: 56170152 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-53 created with rcb: 16673213 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-54 created with rcb: 23609326 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-55 created with rcb: 5702346 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-56 created with rcb: 38680247 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-57 created with rcb: 9266724 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-58 created with rcb: 31175311 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-59 created with rcb: 10158240 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-60 created with rcb: 4503617 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-61 created with rcb: 51444363 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-62 created with rcb: 13774072 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-63 created with rcb: 63107778 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-64 created with rcb: 53104109 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-65 created with rcb: 14019526 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-66 created with rcb: 45347723 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-67 created with rcb: 37559563 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-68 created with rcb: 64229356 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-69 created with rcb: 22971249 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-70 created with rcb: 62421338 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-71 created with rcb: 48049610 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-72 created with rcb: 1810638 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-73 created with rcb: 6661461 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-74 created with rcb: 58558079 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-75 created with rcb: 38746000 2025-12-01 19:27:59.086 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-76 created with rcb: 29951233 2025-12-01 19:27:59.147 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-47 processed in 1 frames. 2025-12-01 19:27:59.147 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-48 processed in 1 frames. 2025-12-01 19:27:59.147 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-49 processed in 1 frames. 2025-12-01 19:27:59.147 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-50 processed in 1 frames. 2025-12-01 19:27:59.147 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-51 processed in 1 frames. 2025-12-01 19:27:59.147 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-52 processed in 1 frames. 2025-12-01 19:27:59.147 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-53 processed in 1 frames. 2025-12-01 19:27:59.147 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-54 processed in 1 frames. 2025-12-01 19:27:59.147 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-55 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-56 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-57 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-58 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-59 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-60 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-61 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-62 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-63 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-64 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-65 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-66 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-67 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-68 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-69 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-70 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-71 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-72 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-73 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-74 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-75 processed in 1 frames. 2025-12-01 19:27:59.148 - Render thread -> Frame [3592] Parallel Render Command Batch RCB-76 processed in 1 frames. 2025-12-01 19:27:59.182 - Render thread -> VRAM report about missing bytes is changed from 446730240 Bytes to 466788352 Bytes 2025-12-01 19:27:59.216 - Render thread -> VRAM report about missing bytes is changed from 466788352 Bytes to 467496960 Bytes 2025-12-01 19:27:59.365 - Render thread -> VRAM report about missing bytes is changed from 467496960 Bytes to 467103744 Bytes 2025-12-01 19:27:59.464 - Render thread -> Frame [3610] Parallel Render Command Batch RCB-77 created with rcb: 43329582 2025-12-01 19:27:59.464 - Render thread -> Frame [3610] Parallel Render Command Batch RCB-78 created with rcb: 29951233 2025-12-01 19:27:59.464 - Render thread -> Frame [3610] Parallel Render Command Batch RCB-79 created with rcb: 38746000 2025-12-01 19:27:59.464 - Render thread -> Frame [3610] Parallel Render Command Batch RCB-80 created with rcb: 58558079 2025-12-01 19:27:59.464 - Render thread -> Frame [3610] Parallel Render Command Batch RCB-81 created with rcb: 6661461 2025-12-01 19:27:59.464 - Render thread -> Frame [3610] Parallel Render Command Batch RCB-82 created with rcb: 1810638 2025-12-01 19:27:59.464 - Render thread -> Frame [3610] Parallel Render Command Batch RCB-83 created with rcb: 48049610 2025-12-01 19:27:59.464 - Render thread -> Frame [3610] Parallel Render Command Batch RCB-84 created with rcb: 62421338 2025-12-01 19:27:59.464 - Render thread -> Frame [3610] Parallel Render Command Batch RCB-85 created with rcb: 22971249 2025-12-01 19:27:59.556 - Render thread -> VRAM report about missing bytes is changed from 467103744 Bytes to 467476480 Bytes 2025-12-01 19:27:59.556 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-86 created with rcb: 64229356 2025-12-01 19:27:59.556 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-87 created with rcb: 37559563 2025-12-01 19:27:59.566 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-77 processed in 2 frames. 2025-12-01 19:27:59.566 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-78 processed in 2 frames. 2025-12-01 19:27:59.567 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-79 processed in 2 frames. 2025-12-01 19:27:59.567 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-80 processed in 2 frames. 2025-12-01 19:27:59.567 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-81 processed in 2 frames. 2025-12-01 19:27:59.567 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-82 processed in 2 frames. 2025-12-01 19:27:59.568 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-83 processed in 2 frames. 2025-12-01 19:27:59.568 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-84 processed in 2 frames. 2025-12-01 19:27:59.568 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-85 processed in 2 frames. 2025-12-01 19:27:59.576 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-86 processed in 1 frames. 2025-12-01 19:27:59.578 - Render thread -> Frame [3611] Parallel Render Command Batch RCB-87 processed in 1 frames. 2025-12-01 19:27:59.592 - Render thread -> VRAM report about missing bytes is changed from 467476480 Bytes to 467361792 Bytes 2025-12-01 19:27:59.601 - Render thread -> VRAM report about missing bytes is changed from 467361792 Bytes to 467632128 Bytes 2025-12-01 19:27:59.611 - Render thread -> VRAM report about missing bytes is changed from 467632128 Bytes to 467140608 Bytes 2025-12-01 19:27:59.638 - Render thread -> Frame [3615] Parallel Render Command Batch RCB-88 created with rcb: 45347723 2025-12-01 19:27:59.638 - Render thread -> Frame [3615] Parallel Render Command Batch RCB-89 created with rcb: 37559563 2025-12-01 19:27:59.638 - Render thread -> Frame [3615] Parallel Render Command Batch RCB-90 created with rcb: 64229356 2025-12-01 19:27:59.638 - Render thread -> Frame [3615] Parallel Render Command Batch RCB-91 created with rcb: 22971249 2025-12-01 19:27:59.638 - Render thread -> Frame [3615] Parallel Render Command Batch RCB-92 created with rcb: 62421338 2025-12-01 19:27:59.690 - Render thread -> Frame [3615] Parallel Render Command Batch RCB-88 processed in 1 frames. 2025-12-01 19:27:59.690 - Render thread -> Frame [3615] Parallel Render Command Batch RCB-89 processed in 1 frames. 2025-12-01 19:27:59.690 - Render thread -> Frame [3615] Parallel Render Command Batch RCB-90 processed in 1 frames. 2025-12-01 19:27:59.691 - Render thread -> Frame [3615] Parallel Render Command Batch RCB-91 processed in 1 frames. 2025-12-01 19:27:59.691 - Render thread -> Frame [3615] Parallel Render Command Batch RCB-92 processed in 1 frames. 2025-12-01 19:27:59.729 - Render thread -> VRAM report about missing bytes is changed from 467140608 Bytes to 468688896 Bytes 2025-12-01 19:27:59.729 - Render thread -> Frame [3616] Parallel Render Command Batch RCB-93 created with rcb: 48049610 2025-12-01 19:27:59.729 - Render thread -> Frame [3616] Parallel Render Command Batch RCB-94 created with rcb: 1810638 2025-12-01 19:27:59.730 - Render thread -> Frame [3616] Parallel Render Command Batch RCB-93 processed in 1 frames. 2025-12-01 19:27:59.734 - Render thread -> Frame [3616] Parallel Render Command Batch RCB-94 processed in 1 frames. 2025-12-01 19:27:59.744 - Render thread -> VRAM report about missing bytes is changed from 468688896 Bytes to 469082112 Bytes 2025-12-01 19:27:59.751 - Render thread -> VRAM report about missing bytes is changed from 469082112 Bytes to 469090304 Bytes 2025-12-01 19:27:59.755 - Render thread -> VRAM report about missing bytes is changed from 469090304 Bytes to 468697088 Bytes 2025-12-01 19:27:59.915 - Render thread -> VRAM report about missing bytes is changed from 468697088 Bytes to 468303872 Bytes 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-95 created with rcb: 62421338 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-96 created with rcb: 48049610 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-97 created with rcb: 64229356 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-98 created with rcb: 22971249 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-99 created with rcb: 45347723 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-100 created with rcb: 37559563 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-101 created with rcb: 58558079 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-102 created with rcb: 38746000 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-103 created with rcb: 29951233 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-104 created with rcb: 53104109 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-105 created with rcb: 14019526 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-106 created with rcb: 13774072 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-107 created with rcb: 63107778 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-108 created with rcb: 56170152 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-95 processed in 1 frames. 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-96 processed in 1 frames. 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-97 processed in 1 frames. 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-98 processed in 1 frames. 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-99 processed in 1 frames. 2025-12-01 19:27:59.915 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-100 processed in 1 frames. 2025-12-01 19:27:59.916 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-101 processed in 1 frames. 2025-12-01 19:27:59.916 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-102 processed in 1 frames. 2025-12-01 19:27:59.916 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-103 processed in 1 frames. 2025-12-01 19:27:59.916 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-104 processed in 1 frames. 2025-12-01 19:27:59.916 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-105 processed in 1 frames. 2025-12-01 19:27:59.916 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-106 processed in 1 frames. 2025-12-01 19:27:59.916 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-107 processed in 1 frames. 2025-12-01 19:27:59.916 - Render thread -> Frame [3625] Parallel Render Command Batch RCB-108 processed in 1 frames. 2025-12-01 19:27:59.931 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-109 created with rcb: 16673213 2025-12-01 19:27:59.931 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-110 created with rcb: 56170152 2025-12-01 19:27:59.931 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-111 created with rcb: 63107778 2025-12-01 19:27:59.931 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-112 created with rcb: 13774072 2025-12-01 19:27:59.931 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-113 created with rcb: 14019526 2025-12-01 19:27:59.931 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-114 created with rcb: 53104109 2025-12-01 19:27:59.931 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-115 created with rcb: 29951233 2025-12-01 19:27:59.931 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-116 created with rcb: 51444363 2025-12-01 19:27:59.931 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-117 created with rcb: 31175311 2025-12-01 19:27:59.931 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-118 created with rcb: 9266724 2025-12-01 19:27:59.932 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-109 processed in 1 frames. 2025-12-01 19:27:59.932 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-110 processed in 1 frames. 2025-12-01 19:27:59.932 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-111 processed in 1 frames. 2025-12-01 19:27:59.932 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-112 processed in 1 frames. 2025-12-01 19:27:59.932 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-113 processed in 1 frames. 2025-12-01 19:27:59.932 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-114 processed in 1 frames. 2025-12-01 19:27:59.932 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-115 processed in 1 frames. 2025-12-01 19:27:59.935 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-116 processed in 1 frames. 2025-12-01 19:27:59.937 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-117 processed in 1 frames. 2025-12-01 19:27:59.940 - Render thread -> Frame [3626] Parallel Render Command Batch RCB-118 processed in 1 frames. 2025-12-01 19:27:59.947 - Render thread -> VRAM report about missing bytes is changed from 468303872 Bytes to 468697088 Bytes 2025-12-01 19:27:59.947 - Render thread -> Frame [3627] Parallel Render Command Batch RCB-119 created with rcb: 23609326 2025-12-01 19:27:59.947 - Render thread -> Frame [3627] Parallel Render Command Batch RCB-120 created with rcb: 10158240 2025-12-01 19:27:59.947 - Render thread -> Frame [3627] Parallel Render Command Batch RCB-121 created with rcb: 38680247 2025-12-01 19:27:59.947 - Render thread -> Frame [3627] Parallel Render Command Batch RCB-122 created with rcb: 1810638 2025-12-01 19:27:59.950 - Render thread -> Frame [3627] Parallel Render Command Batch RCB-119 processed in 1 frames. 2025-12-01 19:27:59.954 - Render thread -> Frame [3627] Parallel Render Command Batch RCB-120 processed in 1 frames. 2025-12-01 19:27:59.958 - Render thread -> Frame [3627] Parallel Render Command Batch RCB-121 processed in 1 frames. 2025-12-01 19:27:59.985 - Render thread -> Frame [3627] Parallel Render Command Batch RCB-122 processed in 1 frames. 2025-12-01 19:28:00.011 - Render thread -> Error: Model TrussFrame_Long_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 19:28:00.072 - Render thread -> VRAM report about missing bytes is changed from 468697088 Bytes to 469917696 Bytes 2025-12-01 19:28:00.072 - Render thread -> Frame [3628] Parallel Render Command Batch RCB-123 created with rcb: 5702346 2025-12-01 19:28:00.072 - Render thread -> Frame [3628] Parallel Render Command Batch RCB-124 created with rcb: 4503617 2025-12-01 19:28:00.072 - Render thread -> Frame [3628] Parallel Render Command Batch RCB-125 created with rcb: 43329582 2025-12-01 19:28:00.076 - Render thread -> Frame [3628] Parallel Render Command Batch RCB-123 processed in 1 frames. 2025-12-01 19:28:00.081 - Render thread -> Frame [3628] Parallel Render Command Batch RCB-124 processed in 1 frames. 2025-12-01 19:28:00.095 - Render thread -> Frame [3628] Parallel Render Command Batch RCB-125 processed in 1 frames. 2025-12-01 19:28:00.163 - Render thread -> Error: Model TrussFrame_Wide_Fractured_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 19:28:00.201 - Render thread -> VRAM report about missing bytes is changed from 469917696 Bytes to 470695936 Bytes 2025-12-01 19:28:00.237 - Render thread -> VRAM report about missing bytes is changed from 470695936 Bytes to 470433792 Bytes 2025-12-01 19:28:00.250 - Render thread -> VRAM report about missing bytes is changed from 470433792 Bytes to 469110784 Bytes 2025-12-01 19:28:00.263 - Render thread -> VRAM report about missing bytes is changed from 469110784 Bytes to 468586496 Bytes 2025-12-01 19:28:00.493 - Render thread -> VRAM report about missing bytes is changed from 468586496 Bytes to 469635072 Bytes 2025-12-01 19:28:00.493 - Render thread -> Frame [3636] Parallel Render Command Batch RCB-126 created with rcb: 6661461 2025-12-01 19:28:00.605 - Render thread -> Error: Model Shower250_Deformed_LOD0.mwm part BrushedMetal does not have material assigned. 2025-12-01 19:28:00.641 - Render thread -> VRAM report about missing bytes is changed from 469635072 Bytes to 471011328 Bytes 2025-12-01 19:28:00.691 - Render thread -> Frame [3637] Parallel Render Command Batch RCB-126 processed in 2 frames. 2025-12-01 19:28:00.714 - Render thread -> VRAM report about missing bytes is changed from 471011328 Bytes to 470765568 Bytes 2025-12-01 19:28:00.726 - Render thread -> VRAM report about missing bytes is changed from 470765568 Bytes to 469467136 Bytes 2025-12-01 19:28:00.726 - Render thread -> Frame [3639] Parallel Render Command Batch RCB-127 created with rcb: 28642481 2025-12-01 19:28:00.830 - Render thread -> VRAM report about missing bytes is changed from 469467136 Bytes to 470245376 Bytes 2025-12-01 19:28:00.870 - Render thread -> Frame [3640] Parallel Render Command Batch RCB-127 processed in 2 frames. 2025-12-01 19:28:00.896 - Render thread -> VRAM report about missing bytes is changed from 470245376 Bytes to 470839296 Bytes 2025-12-01 19:28:00.909 - Render thread -> VRAM report about missing bytes is changed from 470839296 Bytes to 469823488 Bytes 2025-12-01 19:28:00.917 - Render thread -> VRAM report about missing bytes is changed from 469823488 Bytes to 469925888 Bytes 2025-12-01 19:28:00.982 - Render thread -> VRAM report about missing bytes is changed from 469925888 Bytes to 471040000 Bytes 2025-12-01 19:28:01.012 - Render thread -> VRAM report about missing bytes is changed from 471040000 Bytes to 471044096 Bytes 2025-12-01 19:28:01.083 - Render thread -> VRAM report about missing bytes is changed from 471044096 Bytes to 470974464 Bytes 2025-12-01 19:28:01.093 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-01 19:28:01.094 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 2 needed elements, resizing from 1 to 2. 2025-12-01 19:28:01.114 - Render thread -> VRAM report about missing bytes is changed from 470974464 Bytes to 470798336 Bytes 2025-12-01 19:28:01.148 - Render thread -> VRAM report about missing bytes is changed from 470798336 Bytes to 470929408 Bytes 2025-12-01 19:28:01.182 - Render thread -> VRAM report about missing bytes is changed from 470929408 Bytes to 471105536 Bytes 2025-12-01 19:28:01.198 - Render thread -> VRAM report about missing bytes is changed from 471105536 Bytes to 470974464 Bytes 2025-12-01 19:28:01.297 - Render thread -> VRAM report about missing bytes is changed from 470974464 Bytes to 471367680 Bytes 2025-12-01 19:28:01.448 - Render thread -> VRAM report about missing bytes is changed from 471367680 Bytes to 470974464 Bytes 2025-12-01 19:28:01.647 - Render thread -> VRAM report about missing bytes is changed from 470974464 Bytes to 471367680 Bytes 2025-12-01 19:28:01.798 - Render thread -> VRAM report about missing bytes is changed from 471367680 Bytes to 470843392 Bytes 2025-12-01 19:28:01.997 - Render thread -> VRAM report about missing bytes is changed from 470843392 Bytes to 471367680 Bytes 2025-12-01 19:28:02.148 - Render thread -> VRAM report about missing bytes is changed from 471367680 Bytes to 470974464 Bytes 2025-12-01 19:28:02.348 - Render thread -> VRAM report about missing bytes is changed from 470974464 Bytes to 471367680 Bytes 2025-12-01 19:28:02.481 - Render thread -> VRAM report about missing bytes is changed from 471367680 Bytes to 472154112 Bytes 2025-12-01 19:28:02.502 - Render thread -> VRAM report about missing bytes is changed from 472154112 Bytes to 471760896 Bytes 2025-12-01 19:28:02.521 - Render thread -> VRAM report about missing bytes is changed from 471760896 Bytes to 470188032 Bytes 2025-12-01 19:28:02.557 - Render thread -> VRAM report about missing bytes is changed from 470188032 Bytes to 471236608 Bytes 2025-12-01 19:28:02.625 - Render thread -> VRAM report about missing bytes is changed from 471236608 Bytes to 480149504 Bytes 2025-12-01 19:28:02.635 - Render thread -> Error: Model Gyroscope250_Deformed_LOD3.mwm part Fracture05-WindowGlass does not have material assigned. 2025-12-01 19:28:02.644 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:28:02.644 - Render thread -> Error: Model CargoContainer750_Deformed_LOD0.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:28:02.644 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:28:02.644 - Render thread -> Error: Model CargoContainer750_Deformed_LOD1.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:28:02.644 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture03_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:28:02.644 - Render thread -> Error: Model CargoContainer750_Deformed_LOD2.mwm part Fracture05_Hide-DynamicIndicator does not have material assigned. 2025-12-01 19:28:02.725 - Render thread -> VRAM report about missing bytes is changed from 480149504 Bytes to 480804864 Bytes 2025-12-01 19:28:02.781 - Render thread -> VRAM report about missing bytes is changed from 480804864 Bytes to 480116736 Bytes 2025-12-01 19:28:02.792 - Render thread -> VRAM report about missing bytes is changed from 480116736 Bytes to 478674944 Bytes 2025-12-01 19:28:02.801 - Render thread -> VRAM report about missing bytes is changed from 478674944 Bytes to 478736384 Bytes 2025-12-01 19:28:02.947 - Render thread -> VRAM report about missing bytes is changed from 478736384 Bytes to 479129600 Bytes 2025-12-01 19:28:03.098 - Render thread -> VRAM report about missing bytes is changed from 479129600 Bytes to 478736384 Bytes 2025-12-01 19:28:03.297 - Render thread -> VRAM report about missing bytes is changed from 478736384 Bytes to 479129600 Bytes 2025-12-01 19:28:03.448 - Render thread -> VRAM report about missing bytes is changed from 479129600 Bytes to 478736384 Bytes 2025-12-01 19:28:03.647 - Render thread -> VRAM report about missing bytes is changed from 478736384 Bytes to 479129600 Bytes 2025-12-01 19:28:03.798 - Render thread -> VRAM report about missing bytes is changed from 479129600 Bytes to 478605312 Bytes 2025-12-01 19:28:03.997 - Render thread -> VRAM report about missing bytes is changed from 478605312 Bytes to 479129600 Bytes 2025-12-01 19:28:04.148 - Render thread -> VRAM report about missing bytes is changed from 479129600 Bytes to 478736384 Bytes 2025-12-01 19:28:04.347 - Render thread -> VRAM report about missing bytes is changed from 478736384 Bytes to 479129600 Bytes 2025-12-01 19:28:04.498 - Render thread -> VRAM report about missing bytes is changed from 479129600 Bytes to 478736384 Bytes 2025-12-01 19:28:04.697 - Render thread -> VRAM report about missing bytes is changed from 478736384 Bytes to 479129600 Bytes 2025-12-01 19:28:04.848 - Render thread -> VRAM report about missing bytes is changed from 479129600 Bytes to 478736384 Bytes 2025-12-01 19:28:05.047 - Render thread -> VRAM report about missing bytes is changed from 478736384 Bytes to 479129600 Bytes 2025-12-01 19:28:05.198 - Render thread -> VRAM report about missing bytes is changed from 479129600 Bytes to 478736384 Bytes 2025-12-01 19:28:05.397 - Render thread -> VRAM report about missing bytes is changed from 478736384 Bytes to 479129600 Bytes 2025-12-01 19:28:05.548 - Render thread -> VRAM report about missing bytes is changed from 479129600 Bytes to 478605312 Bytes 2025-12-01 19:28:05.747 - Render thread -> VRAM report about missing bytes is changed from 478605312 Bytes to 479129600 Bytes 2025-12-01 19:28:05.898 - Render thread -> VRAM report about missing bytes is changed from 479129600 Bytes to 478736384 Bytes 2025-12-01 19:28:06.097 - Render thread -> VRAM report about missing bytes is changed from 478736384 Bytes to 479129600 Bytes 2025-12-01 19:28:06.248 - Render thread -> VRAM report about missing bytes is changed from 479129600 Bytes to 478736384 Bytes 2025-12-01 19:28:06.447 - Render thread -> VRAM report about missing bytes is changed from 478736384 Bytes to 479129600 Bytes 2025-12-01 19:28:06.598 - Render thread -> VRAM report about missing bytes is changed from 479129600 Bytes to 478736384 Bytes 2025-12-01 19:28:06.797 - Render thread -> VRAM report about missing bytes is changed from 478736384 Bytes to 479129600 Bytes 2025-12-01 19:28:06.948 - Render thread -> VRAM report about missing bytes is changed from 479129600 Bytes to 478736384 Bytes 2025-12-01 19:28:07.047 - Render thread -> VRAM report about missing bytes is changed from 478736384 Bytes to 478695424 Bytes 2025-12-01 19:28:07.098 - Render thread -> VRAM report about missing bytes is changed from 478695424 Bytes to 478748672 Bytes 2025-12-01 19:28:07.147 - Render thread -> VRAM report about missing bytes is changed from 478748672 Bytes to 479141888 Bytes 2025-12-01 19:28:07.164 - Render thread -> VRAM report about missing bytes is changed from 479141888 Bytes to 479125504 Bytes 2025-12-01 19:28:07.198 - Render thread -> VRAM report about missing bytes is changed from 479125504 Bytes to 479166464 Bytes 2025-12-01 19:28:07.305 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 64 needed elements, resizing from 2 to 64. 2025-12-01 19:28:07.307 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 64 needed elements, resizing from 2 to 64. 2025-12-01 19:28:07.315 - Render thread -> VRAM report about missing bytes is changed from 479166464 Bytes to 479584256 Bytes 2025-12-01 19:28:07.353 - Render thread -> VRAM report about missing bytes is changed from 479584256 Bytes to 479821824 Bytes 2025-12-01 19:28:07.382 - Render thread -> VRAM report about missing bytes is changed from 479821824 Bytes to 479297536 Bytes 2025-12-01 19:28:07.631 - Render thread -> VRAM report about missing bytes is changed from 479297536 Bytes to 479821824 Bytes 2025-12-01 19:28:07.781 - Render thread -> VRAM report about missing bytes is changed from 479821824 Bytes to 479428608 Bytes 2025-12-01 19:28:07.980 - Render thread -> VRAM report about missing bytes is changed from 479428608 Bytes to 479821824 Bytes 2025-12-01 19:28:08.131 - Render thread -> VRAM report about missing bytes is changed from 479821824 Bytes to 479428608 Bytes 2025-12-01 19:28:08.330 - Render thread -> VRAM report about missing bytes is changed from 479428608 Bytes to 479821824 Bytes 2025-12-01 19:28:08.481 - Render thread -> VRAM report about missing bytes is changed from 479821824 Bytes to 479428608 Bytes 2025-12-01 19:28:08.680 - Render thread -> VRAM report about missing bytes is changed from 479428608 Bytes to 479821824 Bytes 2025-12-01 19:28:08.831 - Render thread -> VRAM report about missing bytes is changed from 479821824 Bytes to 479428608 Bytes 2025-12-01 19:28:09.030 - Render thread -> VRAM report about missing bytes is changed from 479428608 Bytes to 479821824 Bytes 2025-12-01 19:28:09.182 - Render thread -> VRAM report about missing bytes is changed from 479821824 Bytes to 479297536 Bytes 2025-12-01 19:28:09.381 - Render thread -> VRAM report about missing bytes is changed from 479297536 Bytes to 479821824 Bytes 2025-12-01 19:28:09.531 - Render thread -> VRAM report about missing bytes is changed from 479821824 Bytes to 479428608 Bytes 2025-12-01 19:28:09.730 - Render thread -> VRAM report about missing bytes is changed from 479428608 Bytes to 479821824 Bytes 2025-12-01 19:28:09.881 - Render thread -> VRAM report about missing bytes is changed from 479821824 Bytes to 479428608 Bytes 2025-12-01 19:28:10.914 - Render thread -> VRAM report about missing bytes is changed from 479428608 Bytes to 481067008 Bytes 2025-12-01 19:28:11.637 - Render thread -> VRAM report about missing bytes is changed from 481067008 Bytes to 482377728 Bytes 2025-12-01 19:28:11.769 - Render thread -> VRAM report about missing bytes is changed from 482377728 Bytes to 481734656 Bytes 2025-12-01 19:28:11.792 - Render thread -> VRAM report about missing bytes is changed from 481734656 Bytes to 480571392 Bytes 2025-12-01 19:28:11.842 - Render thread -> VRAM report about missing bytes is changed from 480571392 Bytes to 480178176 Bytes 2025-12-01 19:28:12.238 - Render thread -> VRAM report about missing bytes is changed from 480178176 Bytes to 483745792 Bytes 2025-12-01 19:28:12.254 - Render thread -> VRAM report about missing bytes is changed from 483745792 Bytes to 503996416 Bytes 2025-12-01 19:28:12.287 - Render thread -> VRAM report about missing bytes is changed from 503996416 Bytes to 494669824 Bytes 2025-12-01 19:28:12.307 - Render thread -> VRAM report about missing bytes is changed from 494669824 Bytes to 492195840 Bytes 2025-12-01 19:28:12.353 - Render thread -> VRAM report about missing bytes is changed from 492195840 Bytes to 492318720 Bytes 2025-12-01 19:28:12.386 - Render thread -> VRAM report about missing bytes is changed from 492318720 Bytes to 492711936 Bytes 2025-12-01 19:28:12.536 - Render thread -> VRAM report about missing bytes is changed from 492711936 Bytes to 492318720 Bytes 2025-12-01 19:28:12.585 - Render thread -> VRAM report about missing bytes is changed from 492318720 Bytes to 492974080 Bytes 2025-12-01 19:28:12.655 - Render thread -> VRAM report about missing bytes is changed from 492974080 Bytes to 492318720 Bytes 2025-12-01 19:28:12.736 - Render thread -> VRAM report about missing bytes is changed from 492318720 Bytes to 492711936 Bytes 2025-12-01 19:28:12.819 - Render thread -> VRAM report about missing bytes is changed from 492711936 Bytes to 492580864 Bytes 2025-12-01 19:28:12.886 - Render thread -> VRAM report about missing bytes is changed from 492580864 Bytes to 492187648 Bytes 2025-12-01 19:28:13.072 - Render thread -> Info: Frame[4219] - Available VRAM budget has changed: 11721 MB 2025-12-01 19:28:13.085 - Render thread -> VRAM report about missing bytes is changed from 492187648 Bytes to 492580864 Bytes 2025-12-01 19:28:13.105 - Render thread -> Info: Frame[4221] - Available VRAM budget has changed: 10853 MB 2025-12-01 19:28:13.152 - Render thread -> VRAM report about missing bytes is changed from 492580864 Bytes to 492843008 Bytes 2025-12-01 19:28:13.236 - Render thread -> VRAM report about missing bytes is changed from 492843008 Bytes to 492449792 Bytes 2025-12-01 19:28:13.387 - Render thread -> VRAM report about missing bytes is changed from 492449792 Bytes to 491925504 Bytes 2025-12-01 19:28:13.402 - Render thread -> VRAM report about missing bytes is changed from 491925504 Bytes to 491794432 Bytes 2025-12-01 19:28:13.435 - Render thread -> VRAM report about missing bytes is changed from 491794432 Bytes to 492318720 Bytes 2025-12-01 19:28:13.572 - Render thread -> Info: Frame[4249] - Available VRAM budget has changed: 11150 MB 2025-12-01 19:28:13.586 - Render thread -> VRAM report about missing bytes is changed from 492318720 Bytes to 491925504 Bytes 2025-12-01 19:28:13.785 - Render thread -> VRAM report about missing bytes is changed from 491925504 Bytes to 492318720 Bytes 2025-12-01 19:28:13.936 - Render thread -> VRAM report about missing bytes is changed from 492318720 Bytes to 491925504 Bytes 2025-12-01 19:28:14.135 - Render thread -> VRAM report about missing bytes is changed from 491925504 Bytes to 492318720 Bytes 2025-12-01 19:28:14.286 - Render thread -> VRAM report about missing bytes is changed from 492318720 Bytes to 491925504 Bytes 2025-12-01 19:28:14.485 - Render thread -> VRAM report about missing bytes is changed from 491925504 Bytes to 492318720 Bytes 2025-12-01 19:28:14.636 - Render thread -> VRAM report about missing bytes is changed from 492318720 Bytes to 491925504 Bytes 2025-12-01 19:28:14.835 - Render thread -> VRAM report about missing bytes is changed from 491925504 Bytes to 492318720 Bytes 2025-12-01 19:28:14.986 - Render thread -> VRAM report about missing bytes is changed from 492318720 Bytes to 491794432 Bytes 2025-12-01 19:28:15.185 - Render thread -> VRAM report about missing bytes is changed from 491794432 Bytes to 492318720 Bytes 2025-12-01 19:28:15.336 - Render thread -> VRAM report about missing bytes is changed from 492318720 Bytes to 491925504 Bytes 2025-12-01 19:28:15.535 - Render thread -> VRAM report about missing bytes is changed from 491925504 Bytes to 492318720 Bytes 2025-12-01 19:28:15.686 - Render thread -> VRAM report about missing bytes is changed from 492318720 Bytes to 491925504 Bytes 2025-12-01 19:28:15.885 - Render thread -> VRAM report about missing bytes is changed from 491925504 Bytes to 492318720 Bytes 2025-12-01 19:28:16.036 - Render thread -> VRAM report about missing bytes is changed from 492318720 Bytes to 491925504 Bytes 2025-12-01 19:28:16.235 - Render thread -> VRAM report about missing bytes is changed from 491925504 Bytes to 492318720 Bytes 2025-12-01 19:28:16.386 - Render thread -> VRAM report about missing bytes is changed from 492318720 Bytes to 491925504 Bytes 2025-12-01 19:28:16.585 - Render thread -> VRAM report about missing bytes is changed from 491925504 Bytes to 492318720 Bytes 2025-12-01 19:28:16.585 - Render thread -> Too many VRAM reports, stopping printing 2025-12-01 19:28:17.481 - .NET TP Worker -> Screenshot root: AppData 2025-12-01 19:28:17.481 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-01 19:28:17.481 - .NET TP Worker -> Screenshot absolute path: C:\Users\brent\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-01 19:28:17.481 - .NET TP Worker -> Screenshot exists on target path. 2025-12-01 19:28:23.189 - Render thread -> Info: Frame[4825] - Available VRAM budget has changed: 11083 MB 2025-12-01 19:28:24.146 - Render thread -> Info: Frame[4881] - Available VRAM budget has changed: 11277 MB 2025-12-01 19:28:24.888 - Render thread -> Info: Frame[4925] - Available VRAM budget has changed: 11662 MB 2025-12-01 19:28:24.888 - Render thread -> Info: Frame[4925] - Available VRAM budget has changed: 11210 MB 2025-12-01 19:29:10.421 - Render thread -> Info: Frame[7645] - Available VRAM budget has changed: 11019 MB 2025-12-01 19:29:11.787 - Render thread -> Info: [FlaresContext] FlaresContext draw buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-01 19:29:11.788 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 128 needed elements, resizing from 64 to 128. 2025-12-01 19:29:20.408 - Render thread -> Info: Frame[8243] - Available VRAM budget has changed: 11088 MB 2025-12-01 19:29:21.445 - Render thread -> Info: Frame[8305] - Available VRAM budget has changed: 11180 MB 2025-12-01 19:29:29.858 - Render thread -> Info: Frame[8807] - Available VRAM budget has changed: 11105 MB 2025-12-01 19:29:33.153 - Render thread -> Info: Frame[9005] - Available VRAM budget has changed: 11048 MB 2025-12-01 19:29:34.132 - Render thread -> Info: Frame[9063] - Available VRAM budget has changed: 10991 MB 2025-12-01 19:29:36.197 - Render thread -> Info: Frame[9187] - Available VRAM budget has changed: 11056 MB 2025-12-01 19:29:41.750 - Render thread -> Info: Frame[9519] - Available VRAM budget has changed: 10999 MB 2025-12-01 19:29:50.739 - Render thread -> Info: Frame[10055] - Available VRAM budget has changed: 11072 MB 2025-12-01 19:29:51.032 - Render thread -> Info: Frame[10073] - Available VRAM budget has changed: 11013 MB 2025-12-01 19:29:56.919 - Render thread -> Info: Frame[10425] - Available VRAM budget has changed: 11090 MB 2025-12-01 19:29:57.768 - Render thread -> Info: Frame[10475] - Available VRAM budget has changed: 11178 MB 2025-12-01 19:30:21.651 - Render thread -> Info: Frame[11903] - Available VRAM budget has changed: 11088 MB 2025-12-01 19:30:22.952 - Render thread -> Info: Frame[11981] - Available VRAM budget has changed: 11168 MB 2025-12-01 19:30:31.509 - Render thread -> Info: Frame[12493] - Available VRAM budget has changed: 11100 MB 2025-12-01 19:30:32.378 - Render thread -> Info: Frame[12545] - Available VRAM budget has changed: 11174 MB 2025-12-01 19:30:48.803 - Render thread -> Info: Frame[13527] - Available VRAM budget has changed: 11101 MB 2025-12-01 19:30:50.817 - Render thread -> Info: Frame[13647] - Available VRAM budget has changed: 11045 MB 2025-12-01 19:30:51.814 - .NET TP Worker -> Screenshot root: AppData 2025-12-01 19:30:51.814 - .NET TP Worker -> Screenshot SaveGames\Welcome To Verdure 1\thumb.jpg saved! 2025-12-01 19:30:51.814 - .NET TP Worker -> Screenshot absolute path: C:\Users\brent\AppData\Roaming\SpaceEngineers2\AppData\SaveGames\Welcome To Verdure 1\thumb.jpg 2025-12-01 19:30:51.814 - .NET TP Worker -> Screenshot exists on target path. 2025-12-01 19:30:58.320 - Render thread -> Info: Frame[14093] - Available VRAM budget has changed: 10987 MB 2025-12-01 19:31:00.176 - Render thread -> Info: Frame[14203] - Available VRAM budget has changed: 11221 MB 2025-12-01 19:31:06.743 - Render thread -> Info: Frame[14595] - Available VRAM budget has changed: 11485 MB 2025-12-01 19:31:06.744 - Render thread -> Info: Frame[14595] - Available VRAM budget has changed: 11059 MB 2025-12-01 19:31:07.285 - Render thread -> Info: Frame[14627] - Available VRAM budget has changed: 11616 MB 2025-12-01 19:31:07.739 - Render thread -> Info: Frame[14655] - Available VRAM budget has changed: 11503 MB 2025-12-01 19:31:08.271 - Render thread -> Info: Frame[14687] - Available VRAM budget has changed: 11615 MB 2025-12-01 19:31:08.776 - Render thread -> Info: Frame[14717] - Available VRAM budget has changed: 11188 MB 2025-12-01 19:31:13.753 - Render thread -> Info: Frame[15013] - Available VRAM budget has changed: 11501 MB 2025-12-01 19:31:13.754 - Render thread -> Info: Frame[15013] - Available VRAM budget has changed: 11060 MB 2025-12-01 19:31:14.952 - Render thread -> Info: Frame[15083] - Available VRAM budget has changed: 11632 MB 2025-12-01 19:31:15.449 - Render thread -> Info: Frame[15113] - Available VRAM budget has changed: 11189 MB 2025-12-01 19:31:16.123 - Render thread -> Info: Frame[15153] - Available VRAM budget has changed: 11008 MB 2025-12-01 19:31:16.157 - Render thread -> Info: Frame[15155] - Available VRAM budget has changed: 10933 MB 2025-12-01 19:31:16.289 - Render thread -> Info: Frame[15161] - Available VRAM budget has changed: 11568 MB 2025-12-01 19:31:16.289 - Render thread -> Info: Frame[15161] - Available VRAM budget has changed: 10872 MB 2025-12-01 19:31:18.131 - Render thread -> Info: Frame[15265] - Available VRAM budget has changed: 10933 MB 2025-12-01 19:31:18.550 - Render thread -> Info: Frame[15291] - Available VRAM budget has changed: 11025 MB 2025-12-01 19:31:19.803 - Render thread -> Info: Frame[15365] - Available VRAM budget has changed: 11088 MB 2025-12-01 19:31:20.002 - Render thread -> Info: Frame[15375] - Available VRAM budget has changed: 11485 MB 2025-12-01 19:31:20.002 - Render thread -> Info: Frame[15375] - Available VRAM budget has changed: 11009 MB 2025-12-01 19:31:20.547 - Render thread -> Info: Frame[15409] - Available VRAM budget has changed: 11616 MB 2025-12-01 19:31:21.049 - Render thread -> Info: Frame[15439] - Available VRAM budget has changed: 11168 MB 2025-12-01 19:31:21.304 - Render thread -> Info: Frame[15451] - Available VRAM budget has changed: 11428 MB 2025-12-01 19:31:21.304 - Render thread -> Info: Frame[15451] - Available VRAM budget has changed: 10996 MB 2025-12-01 19:31:22.282 - Render thread -> Info: Frame[15483] - Available VRAM budget has changed: 11604 MB 2025-12-01 19:31:23.321 - Render thread -> Info: Frame[15493] - Available VRAM budget has changed: 11358 MB 2025-12-01 19:31:23.321 - Render thread -> Info: Frame[15493] - Available VRAM budget has changed: 10905 MB 2025-12-01 19:31:24.013 - Render thread -> Info: Frame[15525] - Available VRAM budget has changed: 11452 MB 2025-12-01 19:31:24.403 - Render thread -> Info: Frame[15547] - Available VRAM budget has changed: 11514 MB 2025-12-01 19:31:24.518 - Render thread -> Info: Frame[15555] - Available VRAM budget has changed: 10971 MB 2025-12-01 19:31:24.887 - Render thread -> Info: Frame[15577] - Available VRAM budget has changed: 11031 MB 2025-12-01 19:31:30.500 - Render thread -> Info: Frame[15913] - Available VRAM budget has changed: 11086 MB 2025-12-01 19:31:43.069 - Render thread -> Info: [FlaresContext] FlaresContext occlusion buffers were not big enough for 256 needed elements, resizing from 128 to 256. 2025-12-01 19:33:28.935 - Render thread -> Info: Frame[22931] - Available VRAM budget has changed: 11343 MB 2025-12-01 19:33:28.935 - Render thread -> Info: Frame[22931] - Available VRAM budget has changed: 10882 MB 2025-12-01 19:33:30.062 - Render thread -> Info: Frame[22995] - Available VRAM budget has changed: 11514 MB 2025-12-01 19:33:30.564 - Render thread -> Info: Frame[23025] - Available VRAM budget has changed: 11052 MB 2025-12-01 19:33:57.979 - Render thread -> Info: Frame[24663] - Available VRAM budget has changed: 11337 MB 2025-12-01 19:33:57.979 - Render thread -> Info: Frame[24663] - Available VRAM budget has changed: 10877 MB 2025-12-01 19:33:58.722 - Render thread -> Info: Frame[24709] - Available VRAM budget has changed: 11513 MB 2025-12-01 19:33:59.206 - Render thread -> Info: Frame[24737] - Available VRAM budget has changed: 11353 MB 2025-12-01 19:33:59.733 - Render thread -> Info: Frame[24769] - Available VRAM budget has changed: 11513 MB 2025-12-01 19:34:00.227 - Render thread -> Info: Frame[24799] - Available VRAM budget has changed: 11051 MB 2025-12-01 19:34:00.897 - Render thread -> Info: Frame[24839] - Available VRAM budget has changed: 11352 MB 2025-12-01 19:34:00.897 - Render thread -> Info: Frame[24839] - Available VRAM budget has changed: 10892 MB 2025-12-01 19:34:01.431 - Render thread -> Info: Frame[24871] - Available VRAM budget has changed: 11512 MB 2025-12-01 19:34:01.967 - Render thread -> Info: Frame[24901] - Available VRAM budget has changed: 11051 MB 2025-12-01 19:34:31.672 - Render thread -> Info: Frame[26669] - Available VRAM budget has changed: 11329 MB 2025-12-01 19:34:31.672 - Render thread -> Info: Frame[26669] - Available VRAM budget has changed: 10876 MB 2025-12-01 19:34:32.328 - Render thread -> Info: Frame[26703] - Available VRAM budget has changed: 11507 MB 2025-12-01 19:34:32.531 - Render thread -> Info: Frame[26715] - Available VRAM budget has changed: 11343 MB 2025-12-01 19:34:33.064 - Render thread -> Info: Frame[26747] - Available VRAM budget has changed: 11506 MB 2025-12-01 19:34:33.579 - Render thread -> Info: Frame[26777] - Available VRAM budget has changed: 11339 MB 2025-12-01 19:34:34.114 - Render thread -> Info: Frame[26809] - Available VRAM budget has changed: 11505 MB 2025-12-01 19:34:34.615 - Render thread -> Info: Frame[26839] - Available VRAM budget has changed: 11052 MB 2025-12-01 19:34:36.324 - Render thread -> Info: Frame[26941] - Available VRAM budget has changed: 11336 MB 2025-12-01 19:34:36.324 - Render thread -> Info: Frame[26941] - Available VRAM budget has changed: 10884 MB 2025-12-01 19:34:36.864 - Render thread -> Info: Frame[26973] - Available VRAM budget has changed: 11486 MB 2025-12-01 19:34:37.391 - Render thread -> Info: Frame[27005] - Available VRAM budget has changed: 11033 MB 2025-12-01 19:34:40.544 - Render thread -> Info: Frame[27193] - Available VRAM budget has changed: 11336 MB 2025-12-01 19:34:40.544 - Render thread -> Info: Frame[27193] - Available VRAM budget has changed: 10884 MB 2025-12-01 19:34:41.054 - Render thread -> Info: Frame[27225] - Available VRAM budget has changed: 11504 MB 2025-12-01 19:34:41.556 - Render thread -> Info: Frame[27255] - Available VRAM budget has changed: 11051 MB 2025-12-01 19:34:56.835 - Render thread -> Info: Frame[28165] - Available VRAM budget has changed: 11333 MB 2025-12-01 19:34:56.835 - Render thread -> Info: Frame[28165] - Available VRAM budget has changed: 10880 MB 2025-12-01 19:34:57.430 - Render thread -> Info: Frame[28197] - Available VRAM budget has changed: 11481 MB 2025-12-01 19:34:57.840 - Render thread -> Info: Frame[28221] - Available VRAM budget has changed: 11327 MB 2025-12-01 19:34:58.382 - Render thread -> Info: Frame[28253] - Available VRAM budget has changed: 11481 MB 2025-12-01 19:34:58.884 - Render thread -> Info: Frame[28283] - Available VRAM budget has changed: 11028 MB 2025-12-01 19:34:59.209 - Render thread -> Info: Frame[28303] - Available VRAM budget has changed: 11325 MB 2025-12-01 19:34:59.209 - Render thread -> Info: Frame[28303] - Available VRAM budget has changed: 10872 MB 2025-12-01 19:34:59.754 - Render thread -> Info: Frame[28335] - Available VRAM budget has changed: 11480 MB 2025-12-01 19:35:00.256 - Render thread -> Info: Frame[28365] - Available VRAM budget has changed: 11026 MB 2025-12-01 19:35:04.810 - Render thread -> Info: Frame[28639] - Available VRAM budget has changed: 11323 MB 2025-12-01 19:35:04.810 - Render thread -> Info: Frame[28639] - Available VRAM budget has changed: 10839 MB 2025-12-01 19:35:05.340 - Render thread -> Info: Frame[28671] - Available VRAM budget has changed: 11478 MB 2025-12-01 19:35:05.842 - Render thread -> Info: Frame[28701] - Available VRAM budget has changed: 10994 MB 2025-12-01 19:35:43.260 - Render thread -> Info: Frame[30935] - Available VRAM budget has changed: 11050 MB 2025-12-01 19:36:19.401 - Render thread -> Info: Frame[33097] - Available VRAM budget has changed: 10985 MB 2025-12-01 19:36:30.343 - Main Thread -> WriteLine Closed