"Get to Vallation Station" marker never goes away in SE2 4.0 Hostile Encounters
Reported
Trying the new Hostile Encounters patch
Objective "Get to Vallation Station" has 2 missions:
* Fly to the Vallation Station marker on orbit
* Ensure that the Aquila is fully finished and fly her to Vallation Station
After fixing Aquila, I went to Vallation Station. However, before reaching it, only the second objective completed.
Even after claiming rewards on the Contract terminal, the first goal to "Fly to the Vallation Station marker in orbit" remains there.
And it will remain there, even after you accept other contracts.
Here is a Twitch retransmission, of someone else facing the same issue:
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I have the same bug
Update 11/05/2026:
TLDR:
Kind of a late update, but I didn't have the time to test before now. I tested on couple hotfixes after Hostile Encounters was released, however none of the first ones fixed the issue. Since it took a long time to test, I didn't commit to do a fresh save on every hotfix.
I kept waiting, expecting that a fix for this would be mentioned on patch notes... but seems I was wrong in assuming that.
A Keen developer confirmed on Discord that this issue was resolved on the update released Friday 10/23/2026.
So, it doesn't happen anymore on the newer hotfix from Friday.
We are not able at the moment to fix it on older saves because we don't have a way to patch the save itself at the moment (but now we're looking at how we can do that in the future, but after multiplayer development). Let me know if you have any feedback / questions."
Tested this myself, and can confirm this to be true ONLY when you start and play new save to start to finish. However when you save, and load that save, the issue will appear again:
Followed suggestion from Booth on a previous comment, and tested Datapad BL-005.
1. Finish contract "Acquire and Deliver Ice", that gives Datapad BL-005 as a reward.
---- No Marker
2. Collect Datapad BL-005 from reward hatch.
--- No Marker
3. Save, and load the save after collecting Datapad BL-005
--- Marker appears!
So I can confirm Booth's testimony, that collecting Datapad BL-005 is what triggers the issue.
WORKAROUND: Don't collect the cursed Datapad BL-005, even on newer saves.
Update 11/05/2026:
TLDR:
Kind of a late update, but I didn't have the time to test before now. I tested on couple hotfixes after Hostile Encounters was released, however none of the first ones fixed the issue. Since it took a long time to test, I didn't commit to do a fresh save on every hotfix.
I kept waiting, expecting that a fix for this would be mentioned on patch notes... but seems I was wrong in assuming that.
A Keen developer confirmed on Discord that this issue was resolved on the update released Friday 10/23/2026.
So, it doesn't happen anymore on the newer hotfix from Friday.
We are not able at the moment to fix it on older saves because we don't have a way to patch the save itself at the moment (but now we're looking at how we can do that in the future, but after multiplayer development). Let me know if you have any feedback / questions."
Tested this myself, and can confirm this to be true ONLY when you start and play new save to start to finish. However when you save, and load that save, the issue will appear again:
Followed suggestion from Booth on a previous comment, and tested Datapad BL-005.
1. Finish contract "Acquire and Deliver Ice", that gives Datapad BL-005 as a reward.
---- No Marker
2. Collect Datapad BL-005 from reward hatch.
--- No Marker
3. Save, and load the save after collecting Datapad BL-005
--- Marker appears!
So I can confirm Booth's testimony, that collecting Datapad BL-005 is what triggers the issue.
WORKAROUND: Don't collect the cursed Datapad BL-005, even on newer saves.
Search on this website is suboptimal...
Before submitting, I searched for "Vallation", and saw no other bugs reporting this.
However, after submiting mine, I went to "new" to see if it was posted correctly, and saw someone else reporting it 8h ago.
https://support.keenswh.com/spaceengineers2/pc/topic/57472-go-to-vallation-station
They also claim something that happened to me as well, but haven't had the time to fully test yet.
Contracts after "Get to Vallation Station" will be bugged, and not complete correctly.
Search on this website is suboptimal...
Before submitting, I searched for "Vallation", and saw no other bugs reporting this.
However, after submiting mine, I went to "new" to see if it was posted correctly, and saw someone else reporting it 8h ago.
https://support.keenswh.com/spaceengineers2/pc/topic/57472-go-to-vallation-station
They also claim something that happened to me as well, but haven't had the time to fully test yet.
Contracts after "Get to Vallation Station" will be bugged, and not complete correctly.
Hello AfterRebelion,
I have reported this issue and attached this thread to our internal ticket (SPE2-3392).
Thank you for helping us improve Space Engineers 2!
Kind Regards,
Petra
Keen Software House
Hello AfterRebelion,
I have reported this issue and attached this thread to our internal ticket (SPE2-3392).
Thank you for helping us improve Space Engineers 2!
Kind Regards,
Petra
Keen Software House
Workaround, for anyone else interested.
WARNING: This uses the Debug Menu. Using the debug menu will PERMANENTLY flag your save.
* Open debug menu on your affected save.
* Go to "Gameplay", and enable "Missions"
* On the right side in the Missions tab, select "Objectives"
* Inside Objectives, you should see "Get to Vallation Station"
* Change status from "Active" to "Completed"
Workaround, for anyone else interested.
WARNING: This uses the Debug Menu. Using the debug menu will PERMANENTLY flag your save.
* Open debug menu on your affected save.
* Go to "Gameplay", and enable "Missions"
* On the right side in the Missions tab, select "Objectives"
* Inside Objectives, you should see "Get to Vallation Station"
* Change status from "Active" to "Completed"
Same happened to me. I used up all my fuel trying to get it to complete. I loaded a previous save and when I got to the station both objectives went away and the marker in orbit came back as if getting assigned again. Hope that helps.
Same happened to me. I used up all my fuel trying to get it to complete. I loaded a previous save and when I got to the station both objectives went away and the marker in orbit came back as if getting assigned again. Hope that helps.
I am having the same problem. My character is out of my ship and literally IN the marker and it doesn't go away, keeps popping every couple of minutes too, as if activating again. The next mission the rocket didn't do anything and the little fighter didn't move either.
I am having the same problem. My character is out of my ship and literally IN the marker and it doesn't go away, keeps popping every couple of minutes too, as if activating again. The next mission the rocket didn't do anything and the little fighter didn't move either.
I have the same issue but I discovered that I didn't do things in the right order. For me, I returned to the planet and discovered that I had not accepted the mission to go to the station. When I did that and then flew back up to the station I could proceed with the missions. The problem seems to be that the "go to the station" notice and the mission marker show up even though the mission has not been accepted and people fly to the station before accepting the mission. Once the system registers that you got to the station the whole sequence is messed up. The marker and message never go away but when you accept the mission and go back to the station things can proceed.
I suspect this is tied up with several bugs, the state of the mission system and the decision to have three variations of the start sequence which all use the same underlying environment.
I have the same issue but I discovered that I didn't do things in the right order. For me, I returned to the planet and discovered that I had not accepted the mission to go to the station. When I did that and then flew back up to the station I could proceed with the missions. The problem seems to be that the "go to the station" notice and the mission marker show up even though the mission has not been accepted and people fly to the station before accepting the mission. Once the system registers that you got to the station the whole sequence is messed up. The marker and message never go away but when you accept the mission and go back to the station things can proceed.
I suspect this is tied up with several bugs, the state of the mission system and the decision to have three variations of the start sequence which all use the same underlying environment.
perfect! I was coming here to say that I had the same bug, it persisted all the way through the vallation contracts and then caused a soft lock on the progression. I know a couple of the Devs are aware of the bug, spoke with them last week, so they'll definitely be looking into it.
One thing though, did you start your playthrough on day one and play through the small patches?
I am starting a new progression playthrough today to see if the bug is still present so that I can file a proper report, the last time I had been on a file from day one of the update which means that it went through two patches as well, which could have been at the heart of our issue. Will update here if that is the case 🍻
perfect! I was coming here to say that I had the same bug, it persisted all the way through the vallation contracts and then caused a soft lock on the progression. I know a couple of the Devs are aware of the bug, spoke with them last week, so they'll definitely be looking into it.
One thing though, did you start your playthrough on day one and play through the small patches?
I am starting a new progression playthrough today to see if the bug is still present so that I can file a proper report, the last time I had been on a file from day one of the update which means that it went through two patches as well, which could have been at the heart of our issue. Will update here if that is the case 🍻
UPDATE
TLDR:
3 hours 22 minutes to complete the intro quests and fully repair the Aquilla, game was very laggy upon reaching Vallation Station and marker still flashing after reaching the destination.
Events as follows:
Started new game with the transparency mod for symmetry; HUD marker replacement mod to make them less obtrusive and more informative; PCU mod; and unlimited speed mod.
Immediately saved and went to the menu to disable super dampeners.
Loaded in and progressed for the following 3 hours or so with only one bug, one of the NPC backpacks disappeared while I was looting it. Otherwise the playthrough went smoothly through all of the introductory contracts, blueprinting, mining, and assembling the Aquila
Immediately upon leaving the FTUE area the Vallation contract marker starts to flash and the notification sound plays.
The sound persists when the game is paused and general game audio comes through each time the notification plays.
3 hours and 20 minutes or so into this session upon reaching Vallation station.
Performance completely tanks at this point..
Land the ship, save, exit the game.
The game does not shut down after 5+ minutes, force close necessary.
Reload the save, immediate crash after walking a few meters.
Reload the save, manage to get to the contract terminal through the constant lag, problem persists after completing the contract.
Immediate crash.
All logs attached -1 that wouldn't upload for unknown reasons.
UPDATE
TLDR:
3 hours 22 minutes to complete the intro quests and fully repair the Aquilla, game was very laggy upon reaching Vallation Station and marker still flashing after reaching the destination.
Events as follows:
Started new game with the transparency mod for symmetry; HUD marker replacement mod to make them less obtrusive and more informative; PCU mod; and unlimited speed mod.
Immediately saved and went to the menu to disable super dampeners.
Loaded in and progressed for the following 3 hours or so with only one bug, one of the NPC backpacks disappeared while I was looting it. Otherwise the playthrough went smoothly through all of the introductory contracts, blueprinting, mining, and assembling the Aquila
Immediately upon leaving the FTUE area the Vallation contract marker starts to flash and the notification sound plays.
The sound persists when the game is paused and general game audio comes through each time the notification plays.
3 hours and 20 minutes or so into this session upon reaching Vallation station.
Performance completely tanks at this point..
Land the ship, save, exit the game.
The game does not shut down after 5+ minutes, force close necessary.
Reload the save, immediate crash after walking a few meters.
Reload the save, manage to get to the contract terminal through the constant lag, problem persists after completing the contract.
Immediate crash.
All logs attached -1 that wouldn't upload for unknown reasons.
I had the same problem so I started a new game after the 3165 hotfix, I flew up to Vallation station ignoring the objective marker.
Ran through the first 4 contracts noting that the Explored Progress stepped by 20% after each contracts. The 'Build a Radio Beacon' contract unlocked.
I built the Radio beacon and got back to Vallation Station to collect my rewards. Got the fanfare and cutscene for advancing to Settled.
At this point things went obviously sideways. No new contracts were offered. No locked contract on the list so no chance of further progression
I worked through the remaining contracts. Got a fanfare completing each one but sector progress remained at 0. They are all done now.
I had the same problem so I started a new game after the 3165 hotfix, I flew up to Vallation station ignoring the objective marker.
Ran through the first 4 contracts noting that the Explored Progress stepped by 20% after each contracts. The 'Build a Radio Beacon' contract unlocked.
I built the Radio beacon and got back to Vallation Station to collect my rewards. Got the fanfare and cutscene for advancing to Settled.
At this point things went obviously sideways. No new contracts were offered. No locked contract on the list so no chance of further progression
I worked through the remaining contracts. Got a fanfare completing each one but sector progress remained at 0. They are all done now.
I had the same issue following a new start after the NPC update. I fixed up Aquila so I could reach Vallation Station, however I didn't do so to the exact specification as per the datapad. I only had 3 thrusters for lateral movement and 2 each side for vertical thrust.
I initially followed the debug menu fix of editing the mission to be completed, however, despite making the completion audio notification and removing the onscreen marker, no further contracts became available.
I returned to Verdure and wondered what I could do to fix the issue and replenish my ice.
After filling the H2 tanks again, I added the thrusters as per the datapad and tried again. As I approached the safe zone around Vallation Station I got the audio notification and an onscreen confirmation of that section now being completed. The list of further contracts available - Salvage, Bulk Delivery, Bounty and so on, are now available.
I'm unsure if the debug menu + thruster count opened up the contract list or thruster count on its own allowed further progress.
I hope this little piece of the puzzle helps. Kind regards.
I had the same issue following a new start after the NPC update. I fixed up Aquila so I could reach Vallation Station, however I didn't do so to the exact specification as per the datapad. I only had 3 thrusters for lateral movement and 2 each side for vertical thrust.
I initially followed the debug menu fix of editing the mission to be completed, however, despite making the completion audio notification and removing the onscreen marker, no further contracts became available.
I returned to Verdure and wondered what I could do to fix the issue and replenish my ice.
After filling the H2 tanks again, I added the thrusters as per the datapad and tried again. As I approached the safe zone around Vallation Station I got the audio notification and an onscreen confirmation of that section now being completed. The list of further contracts available - Salvage, Bulk Delivery, Bounty and so on, are now available.
I'm unsure if the debug menu + thruster count opened up the contract list or thruster count on its own allowed further progress.
I hope this little piece of the puzzle helps. Kind regards.
Not prepared to use the debug menu for this one when I can live with it, but yes, I can confirm its there...
I have not found a solution though. I'm just ignoring it as its not that disruptive for me...
Not prepared to use the debug menu for this one when I can live with it, but yes, I can confirm its there...
I have not found a solution though. I'm just ignoring it as its not that disruptive for me...
V 4 0 0 3165 - bug still exist even if I started a new campaign right at this build.
PS: I just built the modules as I wanted on Aquila, did not use specifications. The task is not saying it's obligatory to build each module exactly at specific place.
V 4 0 0 3165 - bug still exist even if I started a new campaign right at this build.
PS: I just built the modules as I wanted on Aquila, did not use specifications. The task is not saying it's obligatory to build each module exactly at specific place.
Same sequence as Kostia reported although I ignored the Acquila and built something I had blueprinted during my 2.4 playthough.
Clean start. Built something capable of getting to Vallation Station. Flew there. Marker persisted. Completed all available contracts. No progression possible.
Then I started playing , fruitlessly, with the debug menu.
I accepted Contracts for Renegade Salvage, Supply and Demand, Bulk Iron and Basic Materials leaving Renegade Salvage focused. Then I used the Debug menu to Accept and Finish 'Fly to Vallation Station'. As might be expected the Objective remained present but Renegade Salvage was flagged as completed.
Same sequence as Kostia reported although I ignored the Acquila and built something I had blueprinted during my 2.4 playthough.
Clean start. Built something capable of getting to Vallation Station. Flew there. Marker persisted. Completed all available contracts. No progression possible.
Then I started playing , fruitlessly, with the debug menu.
I accepted Contracts for Renegade Salvage, Supply and Demand, Bulk Iron and Basic Materials leaving Renegade Salvage focused. Then I used the Debug menu to Accept and Finish 'Fly to Vallation Station'. As might be expected the Objective remained present but Renegade Salvage was flagged as completed.
Bug still present. Colonization and Sector progression advancing normally. Added attachments for your viewing pleasure. 🙂
Bug still present. Colonization and Sector progression advancing normally. Added attachments for your viewing pleasure. 🙂
Has anyone tried completing the mission without saving/loading during the contract? Somebody mentioned it on the Bounty - Raider Base Contract bug. I wish I wasn't so far in. There's no way I could possibly start over now. Oh well. Hope this helps.
Has anyone tried completing the mission without saving/loading during the contract? Somebody mentioned it on the Bounty - Raider Base Contract bug. I wish I wasn't so far in. There's no way I could possibly start over now. Oh well. Hope this helps.
Am I misremembering or did it say the ship had to reach there full of Hydrogen? I think I remember reading that. I definitely did not have a full tank when I got there. So enough ice to fill it up and keep it full till it gets there. I'm pretty sure I had it completely constructed.
Am I misremembering or did it say the ship had to reach there full of Hydrogen? I think I remember reading that. I definitely did not have a full tank when I got there. So enough ice to fill it up and keep it full till it gets there. I'm pretty sure I had it completely constructed.
Oh, okay thanks. No idea then. One guy on steam said he had no issues. But... I wonder if it worked before at some point. Hotfix broke it or something. I can't think of anything else.
Oh, okay thanks. No idea then. One guy on steam said he had no issues. But... I wonder if it worked before at some point. Hotfix broke it or something. I can't think of anything else.
I definitely still see the issue. (v 4.0.0.3165 )
I've tried with the Aquilla, and my own build ship.
I'm assuming as there are a number of people reporting similar issues across a variety of different contracts, they are taking a longer term view to fix as many issues as they can for the next update.
If someone doing a survival start playtest I expect this probably takes a long time just to playthrough to get to point the bug occurs.
I definitely still see the issue. (v 4.0.0.3165 )
I've tried with the Aquilla, and my own build ship.
I'm assuming as there are a number of people reporting similar issues across a variety of different contracts, they are taking a longer term view to fix as many issues as they can for the next update.
If someone doing a survival start playtest I expect this probably takes a long time just to playthrough to get to point the bug occurs.
Todays Experiment.
Built my ship. Loaded sufficient ice, Did NOT accept the Fly to Vallation Station contract. Flew to the Next Contract objective, i.e. Vallation Station.
No Vallation Sttion objective appeared.
The Progression cut scene played.
The usual Contracts were listed.
My usual problem showed, i.e. no locked contract for sector progression was listed.
Todays Experiment.
Built my ship. Loaded sufficient ice, Did NOT accept the Fly to Vallation Station contract. Flew to the Next Contract objective, i.e. Vallation Station.
No Vallation Sttion objective appeared.
The Progression cut scene played.
The usual Contracts were listed.
My usual problem showed, i.e. no locked contract for sector progression was listed.
I'm one of the people too far in to restart; this notification pings constantly when flying, especially in the atmosphere. Please fix this, devs!
I'm one of the people too far in to restart; this notification pings constantly when flying, especially in the atmosphere. Please fix this, devs!
Sorry ... I should have come and commented last week.
I tracked down the issue, though I'm not a developer and don't know the exact cause, it is triggered by interacting with Datapad "bl-005". That's the final datapad instructing you on how to finish the Aquila, if you just don't engage with that datapad then the bug will not start.
I have confirmed this in multiple playthroughs of the introduction over the last two weeks, and am currently on a playthrough without the bug present.
So to confirm, do not touch the datapad bl005, don't even move it from the contract awards container. As soon as you touch it, the notification pops up and even the dev commands can only mitigate the issue, not completely remove the icon and the lag it ends up causing later in the playthrough.
Sorry ... I should have come and commented last week.
I tracked down the issue, though I'm not a developer and don't know the exact cause, it is triggered by interacting with Datapad "bl-005". That's the final datapad instructing you on how to finish the Aquila, if you just don't engage with that datapad then the bug will not start.
I have confirmed this in multiple playthroughs of the introduction over the last two weeks, and am currently on a playthrough without the bug present.
So to confirm, do not touch the datapad bl005, don't even move it from the contract awards container. As soon as you touch it, the notification pops up and even the dev commands can only mitigate the issue, not completely remove the icon and the lag it ends up causing later in the playthrough.
Hello,
Have the same bug, got to the Obliviara with the annoyance,
yesterday i noticed the lag Booth is talking about, ship movement speed felt lower than usual.
My fear is that i will have to redo the campaign, hopefully it gets fixed in a way i can just continue :)
This is my first post, SE fan since 2012,
big thanks to all the developers on SE2 rapid progress, future seems to be bright and stable ahead with endless ways to express and engineer creatively!
And also big shoutout all the awesome community members i have crossed path with! Mostly in ScrapYard servers. :)
Hello,
Have the same bug, got to the Obliviara with the annoyance,
yesterday i noticed the lag Booth is talking about, ship movement speed felt lower than usual.
My fear is that i will have to redo the campaign, hopefully it gets fixed in a way i can just continue :)
This is my first post, SE fan since 2012,
big thanks to all the developers on SE2 rapid progress, future seems to be bright and stable ahead with endless ways to express and engineer creatively!
And also big shoutout all the awesome community members i have crossed path with! Mostly in ScrapYard servers. :)
Update 11/05/2026:
TLDR:
Kind of a late update, but I didn't have the time to test before now. I tested on couple hotfixes after Hostile Encounters was released, however none of the first ones fixed the issue. Since it took a long time to test, I didn't commit to do a fresh save on every hotfix.
I kept waiting, expecting that a fix for this would be mentioned on patch notes... but seems I was wrong in assuming that.
A Keen developer confirmed on Discord that this issue was resolved on the update released Friday 10/23/2026.
So, it doesn't happen anymore on the newer hotfix from Friday.
We are not able at the moment to fix it on older saves because we don't have a way to patch the save itself at the moment (but now we're looking at how we can do that in the future, but after multiplayer development). Let me know if you have any feedback / questions."
Tested this myself, and can confirm this to be true ONLY when you start and play new save to start to finish. However when you save, and load that save, the issue will appear again:
Followed suggestion from Booth on a previous comment, and tested Datapad BL-005.
1. Finish contract "Acquire and Deliver Ice", that gives Datapad BL-005 as a reward.
---- No Marker
2. Collect Datapad BL-005 from reward hatch.
--- No Marker
3. Save, and load the save after collecting Datapad BL-005
--- Marker appears!
So I can confirm Booth's testimony, that collecting Datapad BL-005 is what triggers the issue.
WORKAROUND: Don't collect the cursed Datapad BL-005, even on newer saves.
Update 11/05/2026:
TLDR:
Kind of a late update, but I didn't have the time to test before now. I tested on couple hotfixes after Hostile Encounters was released, however none of the first ones fixed the issue. Since it took a long time to test, I didn't commit to do a fresh save on every hotfix.
I kept waiting, expecting that a fix for this would be mentioned on patch notes... but seems I was wrong in assuming that.
A Keen developer confirmed on Discord that this issue was resolved on the update released Friday 10/23/2026.
So, it doesn't happen anymore on the newer hotfix from Friday.
We are not able at the moment to fix it on older saves because we don't have a way to patch the save itself at the moment (but now we're looking at how we can do that in the future, but after multiplayer development). Let me know if you have any feedback / questions."
Tested this myself, and can confirm this to be true ONLY when you start and play new save to start to finish. However when you save, and load that save, the issue will appear again:
Followed suggestion from Booth on a previous comment, and tested Datapad BL-005.
1. Finish contract "Acquire and Deliver Ice", that gives Datapad BL-005 as a reward.
---- No Marker
2. Collect Datapad BL-005 from reward hatch.
--- No Marker
3. Save, and load the save after collecting Datapad BL-005
--- Marker appears!
So I can confirm Booth's testimony, that collecting Datapad BL-005 is what triggers the issue.
WORKAROUND: Don't collect the cursed Datapad BL-005, even on newer saves.
I believe the progression block is caused by people not realizing they need to accept an actual contract to reach Vallation Station — I know I didn't. As soon as I completed the sixth tutorial contract, I had the "get to Vallation Station" objective and the "fly to the Vallation Station marker in orbit" sub-objective, so I just did that... and nothing happened. It's really not clear that there is a seventh tutorial contract that you need to explicitly accept before going up to Vallation, despite already having the marker and the objective visible. Without the seventh contract, you will still see the cut scene at Vallation, promising you that "your first contract is ready", and then there's nothing available in the contracts terminal. If that happens to you, you'll need to fly back down to the surface, accept the seventh tutorial contract, and then fly back up to Vallation to complete it and unlock the progression.
I believe the progression block is caused by people not realizing they need to accept an actual contract to reach Vallation Station — I know I didn't. As soon as I completed the sixth tutorial contract, I had the "get to Vallation Station" objective and the "fly to the Vallation Station marker in orbit" sub-objective, so I just did that... and nothing happened. It's really not clear that there is a seventh tutorial contract that you need to explicitly accept before going up to Vallation, despite already having the marker and the objective visible. Without the seventh contract, you will still see the cut scene at Vallation, promising you that "your first contract is ready", and then there's nothing available in the contracts terminal. If that happens to you, you'll need to fly back down to the surface, accept the seventh tutorial contract, and then fly back up to Vallation to complete it and unlock the progression.
Mihail, you are mistaken. I just finished yet another vanilla start, ignoring the unknown signals, building the Aquila, not touching the BL-005 datapad and accepting the Fly to Vallation Station contract. At Vallation Station the 'Vallation Statio'n objective did not appear. After the cutscene, the Contracts terminal displayed 7 available contacts and 1 locked contract for station progression. After completing 4 contacts contact to build a Radio beacon unlocked. After building the Radio Beacon and returning to Vallation Station to claim my rewards, the cutscene played. At this point the contract list consisted of the three remaining contacts. Sector progression shows Settled and the progress bar reports 0%. Completing the remaining contracts does not advance the progress bar. Importantly there is no locked contract for sector progression. Reinstalling the game does not fix this. Deleting the local storage after reinstalling and before going through this again does not fix this. All I can think of is that there is some obscure event that I am consistently missing.
Mihail, you are mistaken. I just finished yet another vanilla start, ignoring the unknown signals, building the Aquila, not touching the BL-005 datapad and accepting the Fly to Vallation Station contract. At Vallation Station the 'Vallation Statio'n objective did not appear. After the cutscene, the Contracts terminal displayed 7 available contacts and 1 locked contract for station progression. After completing 4 contacts contact to build a Radio beacon unlocked. After building the Radio Beacon and returning to Vallation Station to claim my rewards, the cutscene played. At this point the contract list consisted of the three remaining contacts. Sector progression shows Settled and the progress bar reports 0%. Completing the remaining contracts does not advance the progress bar. Importantly there is no locked contract for sector progression. Reinstalling the game does not fix this. Deleting the local storage after reinstalling and before going through this again does not fix this. All I can think of is that there is some obscure event that I am consistently missing.
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