Performance Main Thread: 35.90ms, 215.41 % Input: 49.95us Draw: 2.92us Platform: 11.02ns Session: 30.13ms Render Render Thread Average Frame: 17.55ms, 15.56ms, 351.0 %, (Imprecise) Current Frame: 16.93ms, 11.74ms, 338.5 %, (Imprecise) Average Work: 15.58ms, 12.86ms, 311.6 %, (Imprecise) Current Work: 14.38ms, 11.43ms, 287.6 %, (Imprecise) Pacer: 200.00Hz, 200.00Hz, 200.00Hz GPU Average Frame: 17.64ms, 16.09ms, 352.9 %, (Imprecise) Current Frame: 17.11ms, 10.78ms, 342.1 %, (Imprecise) Average Work: 6.68ms, 6.13ms, 133.7 %, (Imprecise) Current Work: 6.28ms, 5.97ms, 125.6 %, (Imprecise) Render Frequency: 79.78Hz, 200.00Hz, VSync: Disabled Screen Scaling: 66.67 % Video Memory: 5.67GiB, 6.56GiB, 86.4 % VRAM: 5.67GiB, 6.56GiB, 86.4 % CPU Load: 63.00 % Cache Misses: 0 UI: 1.92ms Worker Count: 9 Worker Load: 60.86 % PCU Total: 143082 NPC: 90148 LocalPlayer: 52934 Ping: 0ms Upstream: 0.00B/s Downstream: 0.00B/s Connection Quality (Local): 0.00 % Connection Quality (Remote): 0.00 % Send Overflow: 0B Send Overflow Messages: 0 Spatial Trigger System Entity updates: 10 Total Trigger Updates: 169 Trigger Count: 4 Encounters Session: AllManagedSystems: 91565 (total), 25257 (player), 66308 (NPC) ManagedWorldArea: 91565 (total), 25257 (player), 66308 (NPC) Contract: 0 (total), 0 (player), 0 (NPC) Encounter: 0 (total), 0 (player), 0 (NPC) RenderSceneStats Streaming GPU Report Available Total: 6.56Gi Free: 916Mi Reserved: 0 Usage: 5.666Gi Non-Local Usage: 468.4Mi Non-Local No Upload/Readback: 168.7Mi Game Report Available Raw: 6.56Gi Available Filtered: 6.5Gi Target Unused: 665.6Mi Target Usage: 5.85Gi Current Usage: 5.666Gi Usage Delta: 0 Usage Details Missing: 303.7Mi Non-Streaming: 2.238Gi Streaming: 3.131Gi Real Available Streaming: 3.315Gi Min Available Streaming: 1024Mi Min Critical Streaming: 57.67Mi Final Available Streaming: 3.315Gi Streaming Details Critical Pinned Textures: 57.67Mi Standard Pinned Textures: 135.2Mi First Person Textures: 35.15Mi Overlay Textures: 129.6Mi Density Textures: 2.726Gi Standard Textures: 194.6Mi Precision V Sync Mode: (No VSync) Is Developer Mode Enabled: (Disabled - Enable it!) Is Set Stable Power State: (Disabled - Enable it!) Frame Stats Draw Count: 491 Dispatch Count: 95 DispatchRays Count: 0 ExecuteIndirect Count: 381 Raytracing Stats BLAS generation vertices count: 0 ImpostorBake count: 0 Scene descriptors count: 0 GPU Particles Stats Rendered Particles Count: 4683 Alive Particles Count: 4765 Dead Particles Count: 458 Percentage of the budget used: 0.953 Active Emitter Count: 0 Borrowed resources Queried: 171MiB Allocated: 186MiB Concurrently borrowed: 38MiB Total Memory Allocated: 5.958Gi Default: 5.666Gi NonStreaming: 554.1Mi HeapManager: 56.86Mi Free: 56.86Mi Bindable Buffers: 46.75Mi Persistent Constant Buffers: 1.5Mi Read-Write Buffers: 45.25Mi Bindable Textures: 378.9Mi RO Textures: 128Mi RO Cube Texture: 8Ki Render Target Textures: 108.3Mi RW Render Target Textures: 61.12Mi Depth Stencils: 81.44Mi Cube Depth Stencils: 0 Managed Buffers: 30.5Mi Free: 30.5Mi OffscreenTexture:LCD_LCDNarrow250_ServerComposition_11599:1_S0: 384Ki OffscreenTexture:LCD_LCDNarrow250_ServerComposition_11615:1_S0: 384Ki Streaming: 3.131Gi Textures: 3.131Gi Missing: 303.7Mi Specific: 1.697Gi Borrowing: 185.9Mi Flare: 57.16Ki Grass: 6.75Mi Light Clustering: 66.5Mi Material: 796.7Ki Mwm: 704.3Mi Particle: 40.38Mi Raytracing: 194.7Mi Runtime Data: 63.52Mi Unknown: 0 Armor: 35.04Mi Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 28.38Mi Water: 65.12Ki Volumes: 48.35Ki Scene: 189.9Mi UI: 36.75Mi Unified Index Buffer: 224Mi Water: 0 Mix: 2.5Mi Clearing Manager: 832Ki Local Shadow Textures: 0 Asset Cache Textures: 20.76Mi Managed Generated Textures: 40Ki Upload: 289.9Mi Data Uploader: 256Mi Bindable Buffers: 33.94Mi Upload Buffers: 17.94Mi Transient Constants: 16Mi Bindable Textures: 0 Upload Textures: 0 ReadBack: 9.75Mi Bindable Buffers: 9.75Mi Read Back Buffers: 9.75Mi System: 0 ShaderFileCache: 0 Total Instance Count: 41079 Default: 40816 NonStreaming: 611 HeapManager: 344 Free: 344 Bindable Buffers: 162 Persistent Constant Buffers: 24 Read-Write Buffers: 138 Bindable Textures: 60 RO Textures: 5 RO Cube Texture: 2 Render Target Textures: 23 RW Render Target Textures: 15 Depth Stencils: 15 Cube Depth Stencils: 0 Managed Buffers: 25 Free: 25 OffscreenTexture:LCD_LCDNarrow250_ServerComposition_11599:1_S0: 1 OffscreenTexture:LCD_LCDNarrow250_ServerComposition_11615:1_S0: 1 Streaming: 1154 Textures: 1154 Missing: 1 Specific: 39050 Borrowing: 76 Flare: 3 Grass: 24 Light Clustering: 17 Material: 4 Mwm: 7159 Particle: 22 Raytracing: 25 Runtime Data: 26672 Unknown: 0 Armor: 25690 Debug: 0 Flora: 0 Impostor: 0 UI3D: 0 Voxel: 964 Water: 7 Volumes: 11 Scene: 96 UI: 38 Unified Index Buffer: 1 Water: 0 Mix: 4 Clearing Manager: 1 Local Shadow Textures: 0 Asset Cache Textures: 4898 Managed Generated Textures: 10 Upload: 143 Data Uploader: 1 Bindable Buffers: 142 Upload Buffers: 141 Transient Constants: 1 Bindable Textures: 0 Upload Textures: 0 ReadBack: 120 Bindable Buffers: 120 Read Back Buffers: 120 System: 0 ShaderFileCache: 0 RenderManagedMemory ManagedROBuffers Allocated Memory (MiB): 800 Unused Memory (MiB): 28.75 VoxelLow VoxelMedium ManagedROBuffer occupancy: 88.671875 Voxel: 384 VoxelHigh Misc ManagedROBuffer occupancy: 100 Material: 3 Mwm: 161 Mix: 0 Grass: 1 Flare: 1 Armor: 126 ManagedROBuffer occupancy: 100 Mwm: 217 Mix: 0 Armor: 16 ManagedROBuffer occupancy: 100 Mwm: 191 Mix: 0 Armor: 25 ManagedROBuffer occupancy: 100 Mwm: 201 Mix: 0 Armor: 5 ManagedROBuffer occupancy: 100 Mwm: 148 ManagedROBuffer occupancy: 100 Mwm: 142 Mix: 0 Armor: 23 ManagedROBuffer occupancy: 100 Mwm: 177 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 209 ManagedROBuffer occupancy: 100 Mwm: 191 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 186 Mix: 0 Armor: 36 ManagedROBuffer occupancy: 100 Mwm: 158 Mix: 0 Armor: 59 ManagedROBuffer occupancy: 100 Mwm: 96 ManagedROBuffer occupancy: 100 Mwm: 72 Mix: 0 Armor: 134 ManagedROBuffer occupancy: 100 Mwm: 73 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 157 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 261 Mix: 0 ManagedROBuffer occupancy: 100 Mwm: 108 ManagedROBuffer occupancy: 100 Mwm: 108 Mix: 0 Volumes: 1 ManagedROBuffer occupancy: 100 Mwm: 119 Mix: 0 Armor: 0 ManagedROBuffer occupancy: 100 Mwm: 176 Mix: 0 Water: 1 Armor: 0 ManagedROBuffer occupancy: 100 Mwm: 177 Mix: 0 Flare: 1 Armor: 25 ManagedROBuffer occupancy: 100 Mwm: 125 Mix: 0 Armor: 0 ManagedROBuffer occupancy: 100 Mwm: 96 Mix: 0 Armor: 53 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: -1 Mix: 0 ManagedROBuffer occupancy: 16.015625 Armor: 70 Mix: 3 NonCopy RenderMainTargetDrawStats MainView MainView[FirstPass] Real Instance Count: 450 Safe Instance Count: 958 Indices Count: 925005 Indices to Triangle Count: 308335 MainView[SecondPass] Real Instance Count: 20 Safe Instance Count: 958 Indices Count: 967680 Indices to Triangle Count: 322560 Visible PointLight count: 22 Visible SpotLight count: 1 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 134 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Flares Occlusion Queries count: 4 Visible Flares count: 0 LOD Transitions Count [Main]: 0 LOD Transitions Count [Main][Instanced]: 0 Grass instances rendered: 0 Max grass instances: 0 Grass instances buffer size: 5.1116943Mi MainViewEffects MainViewEffects[FirstPass] Real Instance Count: 10 Safe Instance Count: 10 Indices Count: 314562 Indices to Triangle Count: 104854 MainViewEffects[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Directional Shadows Cascade[0] Cascade[0][FirstPass] Real Instance Count: 511 Safe Instance Count: 768 Indices Count: 593292 Indices to Triangle Count: 197764 Cascade[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[1] Cascade[1][FirstPass] Real Instance Count: 4643 Safe Instance Count: 5740 Indices Count: 732141 Indices to Triangle Count: 244047 Cascade[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[2] Cascade[2][FirstPass] Real Instance Count: 10343 Safe Instance Count: 10343 Indices Count: 839997 Indices to Triangle Count: 279999 Cascade[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[3] Cascade[3][FirstPass] Real Instance Count: 4 Safe Instance Count: 4 Indices Count: 43500 Indices to Triangle Count: 14500 Cascade[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[4] Cascade[4][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[5] Cascade[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[6] Cascade[6][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[6][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade[7] Cascade[7][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Cascade[7][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeThirdPerson CharacterCascadeThirdPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeThirdPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 CharacterCascadeFirstPerson CharacterCascadeFirstPerson[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 CharacterCascadeFirstPerson[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 Cascade Usage in Pixels 0: 104598 1: 20235 2: 80561 3: 847 4: 0 5: 0 6: 0 7: 0 Occlusion (Updated Instances) HZB Mip-0 Count: 0 HZB Mip-1 Count: 0 HZB Mip-2 Count: 0 HZB Mip-3 Count: 10 HZB Mip-4 Count: 10 HZB Mip-5 Count: 3 HZB Mip-6 Count: 5 HZB Mip-7 Count: 0 HZB Mip-8 Count: 0 HZB Mip-9 Count: 0 HZB Mip-10 Count: 0 HZB Mip-11 Count: 0 HZB Mip-12 Count: 0 HZB Mip-13 Count: 0 RenderOffscreenTargetDrawStats MainView MainViewEffects Directional Shadows Occlusion (Updated Instances) LCD Budget Registered: 34.00 Admitted: 2.00 Rendering: 2.00 Out of Range: 32.00 Budget: 240MiB Used: 683KiB Sort Pressure: 0.00 LCD Pool Totals Active: 2.00 Idle: 0.00 Active Memory: 683KiB Idle Memory: 0B 512×128 Active: 2.00 Idle: 0.00 Active Memory: 683KiB Idle Memory: 0B RenderLocalLightsTargetDrawStats Local lights Shadows ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 ShadowCulling[FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 ShadowCulling[SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 RenderEnvProbesTargetDrawStats MainView EnvProbe_Side[0][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[0][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[1][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[1][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[2][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[2][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[3][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[3][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[4][FirstPass] Real Instance Count: 236 Safe Instance Count: 295 Indices Count: 29676 Indices to Triangle Count: 9892 EnvProbe_Side[4][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 EnvProbe_Side[5][FirstPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 EnvProbe_Side[5][SecondPass] Real Instance Count: 0 Safe Instance Count: 0 Indices Count: 0 Indices to Triangle Count: 0 Visible PointLight count: 0 Visible SpotLight count: 0 Visible CapsuleLight count: 0 Visible AreaLight count: 0 Visible InstancedModel count: 0 Visible Grass count: 0 Visible ParticleEmitter count: 0 Visible GBufferDecal count: 0 Visible TransparentDecal count: 0 Visible ParallaxDecal count: 0 MainViewEffects Directional Shadows Occlusion (Updated Instances) RenderMemory Resources: 5.96GiB Default: 5.67GiB NonStreaming: 554.12MiB HeapManager: 56.86MiB Free: 56.86MiB Bindable Buffers: 46.75MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 45.25MiB Bindable Textures: 378.89MiB RO Textures: 128.00MiB RO Cube Texture: 8.00KiB Render Target Textures: 108.31MiB RW Render Target Textures: 61.12MiB Depth Stencils: 81.44MiB Cube Depth Stencils: 0.00B Managed Buffers: 30.50MiB Free: 30.50MiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_11599:1_S0: 384.00KiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_11615:1_S0: 384.00KiB Streaming: 3.13GiB Textures: 3.13GiB Missing: 303.74MiB Specific: 1.70GiB Borrowing: 185.94MiB Flare: 57.16KiB Grass: 6.75MiB Light Clustering: 66.50MiB Material: 796.69KiB Mwm: 704.27MiB Particle: 40.38MiB Raytracing: 194.69MiB Runtime Data: 63.52MiB Unknown: 0.00B Armor: 35.04MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 28.38MiB Water: 65.12KiB Volumes: 48.35KiB Scene: 189.88MiB UI: 36.75MiB Unified Index Buffer: 224.00MiB Water: 0.00B Mix: 2.50MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 20.76MiB Managed Generated Textures: 40.00KiB Upload: 289.94MiB Data Uploader: 256.00MiB Bindable Buffers: 33.94MiB Upload Buffers: 17.94MiB Transient Constants: 16.00MiB Bindable Textures: 0.00B Upload Textures: 0.00B ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B Water GPU Water Stats Water Particles WaterMesh Memory: 22.24GiB Process Memory: 22.24GiB Available Commit: 5.26GiB Commit Limit: 38.50GiB GC: 7.63GiB GC Total: 7.63GiB GC Committed Total: 7.46GiB GC Total Allocated: 21.29GiB GC Total Pause Duration: 767.30ms GC Collection Count 0: 7 GC Collection Count 1: 4 GC Collection Count 2: 2 Kythera Memory: 16.76KiB Havok Memory: 619.66MiB Audio Memory: 590.76MiB Native Allocators: 987.89MiB Heap: 987.89MiB Heap Allocation Count: unavailable Bump: 42.54MiB Systems: 6.61GiB DCS_Scenes: 75.16MiB Voxels: 567.44MiB Planet Bitmaps: 482.44MiB Natives: 28.40MiB NativeDictionary: 56.59MiB Voxels_Manual: 23.32MiB VrShellDataCache: 3.41MiB VrSewGuide: 1.69MiB VrVoxelMesh: 17.97MiB VrTailor: 253.16KiB Render12: 5.96GiB Default: 5.67GiB NonStreaming: 554.12MiB HeapManager: 56.86MiB Free: 56.86MiB Bindable Buffers: 46.75MiB Persistent Constant Buffers: 1.50MiB Read-Write Buffers: 45.25MiB Bindable Textures: 378.89MiB RO Textures: 128.00MiB RO Cube Texture: 8.00KiB Render Target Textures: 108.31MiB RW Render Target Textures: 61.12MiB Depth Stencils: 81.44MiB Cube Depth Stencils: 0.00B Managed Buffers: 30.50MiB Free: 30.50MiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_11599:1_S0: 384.00KiB OffscreenTexture:LCD_LCDNarrow250_ServerComposition_11615:1_S0: 384.00KiB Streaming: 3.13GiB Textures: 3.13GiB Missing: 303.74MiB Specific: 1.70GiB Borrowing: 185.94MiB Flare: 57.16KiB Grass: 6.75MiB Light Clustering: 66.50MiB Material: 796.69KiB Mwm: 704.27MiB Particle: 40.38MiB Raytracing: 194.69MiB Runtime Data: 63.52MiB Unknown: 0.00B Armor: 35.04MiB Debug: 0.00B Flora: 0.00B Impostor: 0.00B UI3D: 0.00B Voxel: 28.38MiB Water: 65.12KiB Volumes: 48.35KiB Scene: 189.88MiB UI: 36.75MiB Unified Index Buffer: 224.00MiB Water: 0.00B Mix: 2.50MiB Clearing Manager: 832.00KiB Local Shadow Textures: 0.00B Asset Cache Textures: 20.76MiB Managed Generated Textures: 40.00KiB Upload: 289.94MiB Data Uploader: 256.00MiB Bindable Buffers: 33.94MiB Upload Buffers: 17.94MiB Transient Constants: 16.00MiB Bindable Textures: 0.00B Upload Textures: 0.00B ReadBack: 9.75MiB Bindable Buffers: 9.75MiB Read Back Buffers: 9.75MiB System: 0.00B ShaderFileCache: 0.00B HavokManaged: 1.12KiB Pools: 15.59MiB Default for ParallelWorkTask Pooled Count: 16,338.00 Active (borrowed) Count: 0.00 Bytes Pooled: 2MiB Default for ThreadPoolContinuation Pooled Count: 8.00 Active (borrowed) Count: 83.00 Bytes Pooled: 384B Default for BlockingWaiter Pooled Count: 6.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for ContinuationQueueContinuation Pooled Count: 85.00 Active (borrowed) Count: 1,202.00 Bytes Pooled: 5KiB Default for DataWork>, int, int>> Pooled Count: 341.00 Active (borrowed) Count: 0.00 Bytes Pooled: 19KiB Default for MultiTaskAwaiter Pooled Count: 410.00 Active (borrowed) Count: 3.00 Bytes Pooled: 32KiB Default for Optional Pooled Count: 379.00 Active (borrowed) Count: 0.00 Bytes Pooled: 18KiB Default for CachedAccessor Pooled Count: 99.00 Active (borrowed) Count: 0.00 Bytes Pooled: 19KiB Default for CachedAccessor Pooled Count: 0.00 Active 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ResourceLoadingCompletion Pooled Count: 0.00 Active (borrowed) Count: 0.00 Bytes Pooled: 0B Default for ClipmapSewJob Pooled Count: 295.00 Active (borrowed) Count: 0.00 Bytes Pooled: 44KiB Animator Requests Pooled Count: 0.00 Active (borrowed) Count: 2.00 Bytes Pooled: unavailable Animation Group Requests Pooled Count: 12.00 Active (borrowed) Count: 9.00 Bytes Pooled: unavailable Animation Clip Requests Pooled Count: 20.00 Active (borrowed) Count: 24.00 Bytes Pooled: 2KiB Animation Layers Requests Pooled Count: 1.00 Active (borrowed) Count: 14.00 Bytes Pooled: unavailable Default for List> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for VoxelCell Pooled Count: 12.00 Active (borrowed) Count: 422.00 Bytes Pooled: 3KiB Default for DecalManipulationHandle Pooled Count: 1.00 Active (borrowed) Count: 1.00 Bytes Pooled: 112B Default for AsyncStateMachinePooledTask<d__112> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 280B Default for AsyncStateMachinePooledTask<d__16> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 3KiB Default for AsyncStateMachinePooledTask<d__42> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 304B Default for AsyncStateMachinePooledTask<d__32> Pooled Count: 2.00 Active (borrowed) Count: 0.00 Bytes Pooled: 352B Default for AsyncStateMachinePooledTask<d__70> Pooled Count: 7.00 Active (borrowed) Count: 0.00 Bytes Pooled: 1KiB Default for ImmediateDrawBatch Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 32B Default for DeleteWhenExpiredCompletion Pooled Count: 5.00 Active (borrowed) Count: 85.00 Bytes Pooled: 400B Default for AsyncStateMachinePooledTask<d__28> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 288B Default for AsyncStateMachinePooledTask<d__26> Pooled Count: 1.00 Active (borrowed) Count: 0.00 Bytes Pooled: 256B Resource Streaming Total Memory Main Budget: 3.00GiB Used: 637.53MiB Pressure: 264.45MiB Pinned: 110.26MiB Requested Traffic: 0.00B Graphics Budget: 3.32GiB Used: 3.13GiB Pressure: 2.79GiB Pinned: 0.00B Requested Traffic: 0.00B Subsystems AnimationResourcesSubsystem Requested: 0, 0 Completed: 0, 0 Update Time: 10.50us Registered Resources: 0 Loaded Resources: 589 Priority Updates: 22 Changed Priorities: 16 Memory Updates: 0 Changed Memories: 0 Pending State Transitions: 0 Memory Main Budget: 766.80MiB Used: 56.87MiB Pressure: 56.75MiB Pinned: 56.75MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B OctreeRegionSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 70.66us Registered Resources: 0 Loaded Resources: 2,945 Priority Updates: 0 Changed Priorities: 0 Memory Updates: 0 Changed Memories: 0 Pending State Transitions: 0 Memory Main Budget: 766.80MiB Used: 159.17MiB Pressure: 154.91MiB Pinned: 22.02MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetBitmapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 3.16us Registered Resources: 0 Loaded Resources: 363 Priority Updates: 0 Changed Priorities: 0 Memory Updates: 0 Changed Memories: 0 Pending State Transitions: 0 Memory Main Budget: 766.80MiB Used: 25.48MiB Pressure: 25.48MiB Pinned: 25.48MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B PlanetCubemapSubSystem Requested: 0, 0 Completed: 0, 0 Update Time: 8.94us Registered Resources: 0 Loaded Resources: 6,384 Priority Updates: 0 Changed Priorities: 0 Memory Updates: 0 Changed Memories: 0 Pending State Transitions: 0 Memory Main Budget: 766.80MiB Used: 396.02MiB Pressure: 27.31MiB Pinned: 6.02MiB Requested Traffic: 0.00B Graphics Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Textures Requested: 0, 0 Completed: 0, 0 Update Time: 121.61us Registered Resources: 4,939 Loaded Resources: 4,939 Priority Updates: 276 Changed Priorities: 276 Memory Updates: 0 Changed Memories: 0 Pending State Transitions: 0 Memory Main Budget: 0.00B Used: 0.00B Pressure: 0.00B Pinned: 0.00B Requested Traffic: 0.00B Graphics Budget: 3.32GiB Used: 3.13GiB Pressure: 2.79GiB Pinned: 0.00B Requested Traffic: 0.00B Throttling Throttled Count: 0 Pending Traffic Main: 0.00B Graphics: 0.00B Frame Budget Main: 11.27MiB Graphics: 11.27MiB Frame Traffic Main: 0.00B Graphics: 0.00B Current Deficit Main: 0.00B Graphics: 0.00B Network Game Sent Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Received Bytes: 0.00B/s Total: 0.00B/s Reliable: 0.00B/s Unreliable: 0.00B/s Sent Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Received Messages: 0m/s Total: 0m/s Reliable: 0m/s Unreliable: 0m/s Steam Ping: 0ms Connection Quality Local: 0.00 % Connection Quality Remote: 0.00 % Out Bytes Per Sec: 0.00B/s In Bytes Per Sec: 0.00B/s Out Packets Per Sec: 0.00 packets/sec In Packets Per Sec: 0.00 packets/sec Maximum Estimated Send Rate: 0.00B/s Bytes Pending Unreliable: 0.00B Bytes Pending Reliable: 0.00B Bytes Sent Unacked Reliable: 0.00B Bytes Dropped: 0.00B Messages Dropped: 0.00 DCS RenderScene Sync_Useful: 9 Sync_Empty: 0 Sync_No Op: 467 Archetypes_Active: 28 Archetypes_Dormant: 102 Active Job Layouts: 307 Transitions_Activated: 0 Transitions_Deactivated: 0 Server Sync_Useful: 63 Sync_Empty: 13 Sync_No Op: 10,578 Archetypes_Active: 280 Archetypes_Dormant: 1,166 Active Job Layouts: 7,283 Transitions_Activated: 0 Transitions_Deactivated: 1 Client Sync_Useful: 128 Sync_Empty: 245 Sync_No Op: 5,431 Archetypes_Active: 227 Archetypes_Dormant: 1,187 Active Job Layouts: 3,743 Transitions_Activated: 2 Transitions_Deactivated: 36 Audio MaxMemoryAllocation: 592.34106Mi BufferUsage: 0 CpuUsage: Update: 0.0 %, Stream: 0.0 %, DSP: 0.0 %, Reverb 1: 0.0 %, Reverb 2: 0.0 % AudioLatency: Block Size: 0.0 ms, Total Size: 0.0 ms, Avg: 0.0 ms Events: 0 snapshot:/MusicFadeOut: 0 snapshot:/CombatMusicFadeOut: 0 event:/SFX/Explosions/DestroyMetalBlock: 0 event:/SFX/Explosions/DestroyMetalBlockSmall: 0 event:/SFX/Impacts/ImpactMetalRock: 0 event:/SFX/Impacts/ImpactMetalMetal: 0 event:/SFX/Explosions/DamageIncrementalMetal: 0 event:/SFX/Explosions/ExpMetalMetal: 0 event:/SFX/Explosions/ExpMetalRock: 0 event:/SFX/Explosions/DestroyMetalBlockDetail: 0 event:/Music/MainMenu/MainMenu: 0 event:/UI/HudMouseOver: 0 event:/UI/HudClick: 0 event:/UI/contract_sector_progress: 0 event:/SFX/Ship/ThrusterOutOfEnviroment: 0 event:/SFX/Explosions/DestroyMetalBlockCatwalk: 0 event:/SFX/Block/BatteriesInsertRemove: 0 event:/SFX/Block/LightSpotSmall: 0 event:/SFX/Block/LightSmall: 0 event:/SFX/Block/O2H2Generator: 0 event:/SFX/Block/LCD: 0 event:/SFX/Block/ThrusterHydro_05m: 0 event:/SFX/Block/GyroscopeSM: 0 event:/UI/Cockpit_auto_recharging: 0 snapshot:/InCockpit: 0 event:/SFX/Block/SensorDetection: 0 event:/SFX/Block/Connector: 0 event:/SFX/Block/Button: 0 event:/SFX/Explosions/DestroyMetalBlockHandrail: 0 event:/SFX/Block/AtennaSM: 0 snapshot:/InControlSeat: 0 event:/SFX/Block/LandingGear: 0 event:/SFX/Block/SurvivalKit: 0 event:/SFX/Block/Smelter: 0 event:/SFX/Block/GyroscopeMID: 0 event:/SFX/Block/MedicalRoom: 0 event:/SFX/Block/Gearforge: 0 event:/SFX/Block/GravityGenerator: 0 event:/SFX/Block/ReactorLarge: 0 event:/SFX/Block/ReactorSmall: 0 event:/SFX/Block/Contract: 0 event:/SFX/Explosions/DestroyBlockTiny: 0 event:/SFX/Particle/ParticleElectricity: 0 event:/SFX/Explosions/DamageGlassBlock: 0 event:/SFX/Particle/ParticleFire: 0 event:/SFX/Explosions/DestroyBlockSolarPanel: 0 event:/SFX/Block/WindTurbine: 0 event:/SFX/Block/Wheels/Engine/WheelEngineTestMedium: 0 event:/SFX/Block/ThrusterHydro_2m: 0 event:/SFX/Block/Rotor/RotorLargeStart: 0 event:/SFX/Block/Rotor/RotorLargeNegativeAction: 0 event:/SFX/Character/SuitLight: 0 event:/UI/SoundBlock/SoundBlock_voc_CommunicationOnline: 0 event:/UI/SoundBlock/SoundBlock_voc_HostileTargetDetected: 0 event:/UI/SoundBlock/SoundBlockAlert_0505_6: 0 event:/UI/SoundBlock/SoundBlockAlert_0505_7: 0 event:/UI/SoundBlock/SoundBlock_voc_CommunicationOffline: 0 event:/UI/SoundBlock/Warning: 0 event:/UI/SoundBlock/11 - AnotherLaughingMan - Prototech (Remix): 0 event:/UI/SoundBlock/Elevator_chill: 0 event:/SFX/Block/Wheels/SurfaceRolling/WheelsRollingSand: 0 event:/UI/toolbar_load_unload: 0 event:/UI/jingle_objective_update: 0 event:/SFX/Block/OxygenTank: 0 event:/SFX/Block/HydrogenTank: 0 event:/SFX/Block/HydrogenTank_1250: 0 event:/SFX/Character/Footsteps: 0 event:/UI/HudUnable: 0 event:/Music/Space/SE2_Space_Spacedust: 0 event:/SFX/Block/DoorSliding: 0 event:/SFX/Character/FallGround: 0 event:/SFX/Character/JetpackIdle: 0 event:/SFX/Character/JetpackRun: 0 Voxel Storage StreamedOctreeStorage: 0 OffloadedOctreeRegionLoader: 105 FileOctreeRegionLoader: 58 Server VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 6 Created: 133 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 60 Created: 60 PlanetOreDepositComponent Current: 1216 Created: 1216 CompositePlanetShapeComponent Current: 93 Created: 93 DynamicVoxelStorageComponent Current: 2 Created: 3 Client VoxelStorageComponent Current: 0 Created: 0 ProceduralVoxelStorageComponent Current: 33 Created: 161 VoxelPlanetComponent Current: 4 Created: 4 VoxelOctreeStorageComponent Current: 60 Created: 60 PlanetOreDepositComponent Current: 0 Created: 0 CompositePlanetShapeComponent Current: 0 Created: 0 DynamicVoxelStorageComponent Current: 2 Created: 3 Space Probe Server Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 376 Inserted: 34 Client Low Cache Evicted: 0 Refreshed: 0 Inserted: 0 Medium Cache Evicted: 0 Refreshed: 0 Inserted: 0 High Cache Evicted: 0 Refreshed: 0 Inserted: 0 Game Grids (Server): 62 FloatingObjects (Server): 8 Armor Blocks (Server): 17545 Simple Blocks (Server): 8877 Functional Blocks (Server): 1035 Total Destroyed Blocks: 0 Total Damage: 0 Total Repair: 0 Grids (Client): 76 FloatingObjects (Client): 8 Armor Blocks (Client): 18157 Simple Blocks (Client): 9261 Functional Blocks (Client): 1129 TrashRemoval PlayerGridPCU: 0 Current: 52934 Target Cleanup: 2Gi Execute Cleanup: 2Gi NonPlayerGridPCU: 0 Current: 90148 Target Cleanup: 146.48438Ki Execute Cleanup: 195.3125Ki FloatingObjects: 0 Current: 8 Target Cleanup: 64 Execute Cleanup: 80 GridBones: 0 Current: 504 Target Cleanup: 500 Execute Cleanup: 600 Corpses: 0 Current: 0 Target Cleanup: 4 Execute Cleanup: 5 Backpacks: 0 Current: 0 Target Cleanup: 20 Execute Cleanup: 30 VoxelModifications: 0 Current: 0 Target Cleanup: 2Gi Execute Cleanup: 2Gi Animation Budget Runtime: 242.1us Runtime Avg: 414.8us Optimization: 0.0 %