2026-10-24 15:31:18.584 - Main Thread -> Timezone (local - UTC): -6h 2026-10-24 15:31:18.586 - Main Thread -> App Version: 4.0.0.3165 2026-10-24 15:31:18.596 - Main Thread -> [Crash Handler]: Setting up initial crash handling. Process Start time set to 2026-10-24 3:31:18 PM 2026-10-24 15:31:18.660 - Main Thread -> Running application with arguments: 2026-10-24 15:31:18.660 - Main Thread -> Runtime Framework: .NET 9.0.21 2026-10-24 15:31:18.660 - Main Thread -> Build Configuration: Release 2026-10-24 15:31:18.869 - Main Thread -> Environment.ProcessorCount: 12 2026-10-24 15:31:18.869 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26300 2026-10-24 15:31:18.869 - Main Thread -> Environment.CommandLine: D:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-10-24 15:31:18.869 - Main Thread -> Environment.CurrentDirectory: D:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-10-24 15:31:18.923 - Main Thread -> CPU: AMD Ryzen 5 5600X 6-Core Processor, 12/6 Logical/Physical Cores, 3701MHz Nominal Maximum Frequency 2026-10-24 15:31:18.923 - Main Thread -> HardwareAcceleratedGpuScheduling: Unknown 2026-10-24 15:31:18.923 - Main Thread -> IntPtr.Size: 8 2026-10-24 15:31:18.923 - Main Thread -> Default Culture: en-CA 2026-10-24 15:31:18.923 - Main Thread -> Default UI Culture: en-US 2026-10-24 15:31:18.923 - Main Thread -> LogEnvironmentInformation - START 2026-10-24 15:31:18.930 - Main Thread -> Win32_ComputerSystem.Manufacturer: Micro-Star International Co., Ltd. 2026-10-24 15:31:18.930 - Main Thread -> Win32_ComputerSystem.Model: MS-7C56 2026-10-24 15:31:18.936 - Main Thread -> Virtualized: False 2026-10-24 15:31:18.939 - Main Thread -> Environment.ProcessorName: AMD Ryzen 5 5600X 6-Core Processor 2026-10-24 15:31:18.940 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 34,279,096,320 bytes 2026-10-24 15:31:18.940 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2026-10-24 15:31:18.940 - Main Thread -> ComputerInfo.CommitLimit: 41,302,671,360 bytes 2026-10-24 15:31:18.940 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 27,935,309,824 bytes 2026-10-24 15:31:18.940 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,255,992,360,960 bytes 2026-10-24 15:31:18.940 - Main Thread -> ComputerInfo.AvailableCommit: 29,666,050,048 bytes 2026-10-24 15:31:18.946 - Main Thread -> Drive C: | Capacity: 510,950,109,184 bytes | Free space: 337,779,015,680 bytes 2026-10-24 15:31:18.946 - Main Thread -> Drive D: | Capacity: 500,090,007,552 bytes | Free space: 252,889,108,480 bytes 2026-10-24 15:31:18.996 - Main Thread -> LogEnvironmentInformation - END 2026-10-24 15:31:19.065 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": 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"4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.ProceduralGeneration.GameProceduralGenerationCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","CleanGeneration": false}} {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.Progression.ProgressionCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProgressionEnabled": true}} {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.CoreConfigurations.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"DumpJobs": false,"ProgressionEnabled": true,"SpawnPillars": true,"UseNextFrameHotfix": 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"VRage:Keen.VRage.Core.Systems.Water.WaterCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRendering": false}} {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Core.Game.GameSystems.SpatialTrigger.SpatialTriggerSystemCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","ProfileTriggers": false}} {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false,"JobOrderFile": null,"JobOrderDumpFile": null}} {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Library.Serialization.Network.GlobalTypeModelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogModelSize": false,"DumpModel": false}} {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Library.Suggestions.SuggestersConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","RelaxedSuggesters": false}} {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Multiplayer.CoreConfigurations.DedicatedServerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","IsLocalDedicatedServer": false,"IsLocalClient": false}} {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Multiplayer.Replications.SceneSubset.SceneSubsetCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnforceSceneSubset": false,"ApparentSizeCutoff": 0.005,"ShellApparentSizes": [{"Key": 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"1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Physics.Ragdolls.RagdollCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DisableRagdollPhysics": false,"EnablePostProjection": true}} {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": false,"DetailedRenderProfiling": false,"DiscardGPUBlocks": false,"UseUserShaderCacheOnly": false,"DumpJobs": false,"AllDetailsStandardTextures": false,"UseDirectStorage": true,"UseVideoPlayer": true,"DetailedAllocationReport": false,"EnableLoadingMonitors": false,"EnableVolumeRendering": true,"EnableDeferredTexturing": true,"SkipSwapChainPresent": false,"AnyRenderDebugLayerErrorFatal": false,"EnableFrameHistory": false,"DetailedGpuDumpFile": false,"EnableIntelWorkarounds": true,"EnableAftermath": true}} {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.FloraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","GenerateFlora": true,"MaxNearbySectors": 200,"GenerationOversampling": 2}} {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Voxels.CoreConfigurations.VoxelCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseStreamedOctree": true,"UseOctreeRegionStreaming": true,"ConvertOctreeToStreaming": false,"AssertNonStreamedOctree": false,"UsePlanetTextureStreaming": true,"PreloadPlanetTextures": false,"AssertUnrequestedTiles": false,"UsePlanetEnvironmentEntities": true,"UsePlanetWatchdogAssert": true}} {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null,"UseClipmapProfilingDetails": false}} {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Water.Components.WaterLoddingAlgorithmConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLegacy": false}} 2026-10-24 15:31:19.065 - Main Thread -> Info: Started loading definition set CoreConfigurations 2026-10-24 15:31:19.163 - Main Thread -> LOADING_TIME|PushCoreConfigurationsDefinitionSet|6.7952 2026-10-24 15:31:19.163 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2026-10-24 15:31:19.170 - Main Thread -> Sorting jobs for scene of 43 jobs with seed '0' 2026-10-24 15:31:19.188 - Main Thread -> Initializing Engine... 2026-10-24 15:31:19.231 - Main Thread -> Initializing LibraryEngineComponent 2026-10-24 15:31:19.231 - Main Thread -> Configuring worker pool as: (workerCount: 11, highPriorityBias: 0, forceSynchronousExecution: False) 2026-10-24 15:31:19.231 - Main Thread -> Workers configured. 2026-10-24 15:31:19.231 - Main Thread -> [Crash Handler]: Logging runtime paths data 2026-10-24 15:31:19.231 - Main Thread -> Command line argument 0: D:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2026-10-24 15:31:19.231 - Main Thread -> Working directory: D:\SteamLibrary\steamapps\common\SpaceEngineers2 2026-10-24 15:31:19.231 - Main Thread -> App Data Path: C:\Users\devin\AppData\Roaming\SpaceEngineers2 2026-10-24 15:31:19.231 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2026-10-24 15:31:19.234 - Main Thread -> [Crash Handler]: Checking main process disk drive type. Found: Samsung SSD 850 EVO 500GB : Type: SSD : Format: NTFS 2026-10-24 15:31:19.272 - Main Thread -> [Crash Handler]: For AppData found drive type: SanDisk SDSSDH3512G : Type: SSD : Format: NTFS 2026-10-24 15:31:19.273 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2026-10-24 15:31:19.273 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\devin\AppData\Roaming\SpaceEngineers2\Temp\MiniDumps\ProcessFailureDump.dmp 2026-10-24 15:31:19.295 - Main Thread -> [Crash Handler]: Report And Exit set to False 2026-10-24 15:31:19.309 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2026-10-24 15:31:19.309 - Main Thread -> [Content Validation]: Maximum workers adjusted to 2 2026-10-24 15:31:19.310 - Main Thread -> Initializing WatchdogComponent 2026-10-24 15:31:19.311 - Main Thread -> Initializing EngineOptionsStorageEngineComponent 2026-10-24 15:31:19.340 - Main Thread -> Loaded Options part: AudioOptionsPart : DeviceName: null MasterBusVolume: 0.4 BusVolumes: {"bus:/Music": 0.55,"bus:/UI": 1,"bus:/SFX": 0.5,"bus:/SFX/Tools": 0.35} 2026-10-24 15:31:19.341 - Main Thread -> Loaded Options part: BlockPlacerOptions : AutoRotation: false 2026-10-24 15:31:19.344 - Main Thread -> Loaded Options part: CameraOptions : OffcenterCameraPosition: "Centered" 2026-10-24 15:31:19.349 - Main Thread -> Loaded Options part: CustomizedControlsOptionsPart : CustomizedControls: [] 2026-10-24 15:31:19.349 - Main Thread -> Loaded Options part: EarlyAccessOptions : ShowDisclaimer: false 2026-10-24 15:31:19.363 - Main Thread -> Loaded Options part: GameOptions : LastPlayedWorlds: [{"$Key": {"Name": "$Content:Survival"},"$Value": "2026-09-15T23:42:37.9221934Z"},{"$Key": {"Name": "$Content:SurvivalNOFTUE"},"$Value": "2026-09-28T18:30:33.1558737Z"},{"$Key": {"Name": "$Content:CRF"},"$Value": "2026-09-14T19:31:53.1218375Z"},{"$Key": {"Name": "$Content:ClassicSurvival"},"$Value": "2026-09-09T16:09:33.8314313Z"},{"$Key": {"Name": "$Content:EmptyWorld"},"$Value": "2026-08-23T17:30:24.9549412Z"},{"$Key": {"Name": "steam_ugc_3789429214"},"$Value": "2026-08-24T17:51:19.1822015Z"},{"$Key": {"Name": "Twitch Progression"},"$Value": "2026-10-24T21:19:40.1457075Z"},{"$Key": {"Name": "Welcome To Verdure 1"},"$Value": "2026-10-24T21:12:30.2108255Z"}] LatestGame: {"Name": "Twitch Progression"} LatestBackup: null AutoSave: true EnableToastNotifications: true AutoEquipNewItems: true 2026-10-24 15:31:19.366 - Main Thread -> Loaded Options part: GUIOptions : UIBackgroundOpacity: 0.95 SpeedUnit: "KilometersPerHour" HideCrosshairWithUI: true ShowHealthBars: true RatingDialogShown: false 2026-10-24 15:31:19.367 - Main Thread -> Loaded Options part: InputOptions : InvertX: false InvertY: false Sensitivity: 0.2 2026-10-24 15:31:19.406 - Main Thread -> Loaded Options part: LoadMenuOptionsPart : CurrentSortMethod: "Name" SortAscending: false ShowExternals: false 2026-10-24 15:31:19.407 - Main Thread -> Loaded Options part: LocalizationOptionsPart : PreferredCulture: "en-US" 2026-10-24 15:31:19.409 - Main Thread -> Loaded Options part: RenderDisplayOptionsPart : VSyncMode: "None" AdapterName: "NVIDIA GeForce RTX 2070 SUPER" FullScreen: true WindowedResolution: {"X": 1920,"Y": 1080} FullscreenResolution: {"X": 1920,"Y": 1080} 2026-10-24 15:31:19.449 - Main Thread -> Loaded Options part: RenderOptionsPart2 : SerializedVisualPreference2: "Performance" SerializedPreset2: "Custom" SerializedPreset3: "Custom" SerializedAntiAliasing: "FSR" SerializedArmorBevel: "Enabled" SerializedRaytracing: "Disabled" SerializedFieldOfView: 1.2217305 SerializedSunShadow: "Medium" SerializedLocalLightShadow: "Medium" SerializedLighting: "Medium" SerializedTerrain: "Medium" SerializedScalingMode: "Quality" SerializedTexture: "Medium" SerializedParallax: "Low" SerializedParticles: "Medium" SerializedRenderingDistanceQuality: "Medium" SerializedGrassQuality: "Medium" SerializedCloudsQuality: "Medium" SerializedDecalsQuality: "Low" 2026-10-24 15:31:19.449 - Main Thread -> Initializing CrashHandlerEngineComponent 2026-10-24 15:31:19.449 - Main Thread -> Initializing ProjectManagerEngineComponent 2026-10-24 15:31:19.451 - Main Thread -> Initializing ProjectBasedDefinitionSetManagerComponent 2026-10-24 15:31:19.456 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\TestData\TestData.vrgproj'; file does not exist in 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Tests\Tests.vrgproj'; file does not exist in 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'D:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'D:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2026-10-24 15:31:19.661 - Main Thread -> Info: Reading contentcache.vrb for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 (size: 28449690, last modified: 2026-10-23 11:47:35) 2026-10-24 15:31:20.124 - Main Thread -> [Crash Handler]: For Project Vanilla found drive type: Samsung SSD 850 EVO 500GB : Type: SSD : Format: NTFS 2026-10-24 15:31:20.125 - Main Thread -> Info: Reading contentcache.vrb for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 (size: 537989, last modified: 2026-10-23 11:47:35) 2026-10-24 15:31:20.130 - Main Thread -> [Crash Handler]: For Project Engine found drive type: Samsung SSD 850 EVO 500GB : Type: SSD : Format: NTFS 2026-10-24 15:31:20.135 - Main Thread -> [Project Manager] Pushing Project Engine {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Engine","Version": null,"Type": "Unknown","ProjectID": {"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["Engine","Core","World"],"GameExecutable": "","GameExecutableSearchPaths": [],"ReferencedAssemblies": ["VRage.Client.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\..\\Game2","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["VRage.Voxels.Editor.dll","VRage.Game.Editor.dll","VRage.Core.Editor.dll","VRage.Render.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Editor","..\\..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\Voxels\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\VRage\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Game\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\Render\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": true,"EnableIgnoreProcessingErrorFlags": true}} 2026-10-24 15:31:20.136 - Main Thread -> [Project Manager] Pushing Project Vanilla {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Vanilla","Version": null,"Type": "Vanilla","ProjectID": {"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""},"ModSetup": null,"ProjectDependencies": [{"Guid": "079da0f2-4755-491e-8688-b68b91b2fad3","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["..\\..\\VRage\\GameData","..\\VRage\\GameData"],"UsedBuildStream": "","DefinitionSetNames": ["World","Core"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\Game2\\bin\\x64\\{BuildConfiguration}"],"ReferencedAssemblies": ["Game2.Client.dll","Game2.Game.dll","Game2.Simulation.dll"],"ReferencedAssembliesSearchPaths": ["..\\..\\Game2","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}","..\\..\\Sources\\{AssemblyName}\\bin\\x64\\{BuildConfiguration}"],"EditorExtensionAssemblies": ["Game2.Plugin.Editor.dll"],"EditorExtensionAssembliesSearchPaths": ["..\\..\\Game2.Plugin.Editor","..\\..\\Sources\\{AssemblyName}\\bin\\{BuildConfiguration}"],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-10-24 15:31:20.176 - Main Thread -> Info: Started loading definition set Engine 2026-10-24 15:31:20.321 - Main Thread -> LOADING_TIME|PushEngineDefinitionSet|12.0443 2026-10-24 15:31:20.321 - Main Thread -> Info: Finished loading definition set Engine 2026-10-24 15:31:20.322 - Main Thread -> Initializing ProceduralGeneratorEngineComponent 2026-10-24 15:31:20.322 - Main Thread -> Initializing ProceduralGeneratorClientEngineComponent 2026-10-24 15:31:20.322 - Main Thread -> Initializing ProceduralGeneratorGameEngineComponent 2026-10-24 15:31:20.322 - Main Thread -> Initializing MotionParentEngineComponent 2026-10-24 15:31:20.322 - Main Thread -> Initializing WaterSessionServerConfiguratorComponent 2026-10-24 15:31:20.322 - Main Thread -> Initializing WaterSessionClientConfiguratorComponent 2026-10-24 15:31:20.323 - Main Thread -> Initializing LocalizationEngineComponent 2026-10-24 15:31:20.401 - Main Thread -> [Steam]: Info: Steam Active Status: True 2026-10-24 15:31:20.401 - Main Thread -> [Crash Handler] : [Client Branch] : default 2026-10-24 15:31:20.442 - Main Thread -> Info: [Steam UGC]: Refreshing UGC content at init 2026-10-24 15:31:20.523 - Main Thread -> Initializing SteamNetworkingEngineComponent 2026-10-24 15:31:20.523 - Main Thread -> Initializing NetworkStatsEngineComponent 2026-10-24 15:31:20.523 - Main Thread -> Initializing ClientVoxelsEngineComponent 2026-10-24 15:31:20.523 - Main Thread -> Initializing DefaultPhysicsSettingsComponent 2026-10-24 15:31:20.523 - Main Thread -> Initializing DestructionDiagnosticsComponent 2026-10-24 15:31:20.651 - Main Thread -> Info: [Kythera] Core initialized; native warm-up left 17,160 bytes in 83 allocations live. 2026-10-24 15:31:20.651 - Main Thread -> Initializing ContentIntegrityReporterComponent 2026-10-24 15:31:20.651 - Main Thread -> Initializing MusicEngineComponent 2026-10-24 15:31:20.653 - Main Thread -> Initializing StatsRecorderEngineComponent 2026-10-24 15:31:20.653 - Main Thread -> Initializing WinPlatformEngineComponent 2026-10-24 15:31:20.653 - Main Thread -> Initializing WinRenderEngineComponent 2026-10-24 15:31:20.653 - Main Thread -> Initializing WinMemoryEngineComponent 2026-10-24 15:31:20.653 - Main Thread -> Initializing StreamingResourceManagerEngineComponent 2026-10-24 15:31:20.654 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,216,185,344 bytes. 2026-10-24 15:31:20.655 - Main Thread -> Initializing AnimationStreamingManagerComponent 2026-10-24 15:31:20.668 - Main Thread -> Initializing OctreeRegionStreamingComponent 2026-10-24 15:31:20.678 - Main Thread -> Initializing PlanetBitmapStreamingComponent 2026-10-24 15:31:20.683 - Main Thread -> Initializing WinWindowsEngineComponent 2026-10-24 15:31:20.683 - Main Thread -> Initializing AudioEngineComponent 2026-10-24 15:31:20.683 - Main Thread -> Initializing WinSystemEngineComponent 2026-10-24 15:31:20.688 - Main Thread -> Initializing HavokPhysicsEngineComponent 2026-10-24 15:31:20.711 - Main Thread -> Initializing VoxelsEngineComponent 2026-10-24 15:31:20.713 - Main Thread -> Initializing WinInputEngineComponent 2026-10-24 15:31:20.812 - Main Thread -> Initializing InputEngineComponent 2026-10-24 15:31:20.816 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-10-24 15:31:20.816 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2026-10-24 15:31:20.816 - Main Thread -> Initializing ControlCustomizationEngineComponent 2026-10-24 15:31:20.817 - Main Thread -> Initializing Render12EngineComponent 2026-10-24 15:31:20.817 - Main Thread -> LOADING_BEGIN|Render 2026-10-24 15:31:20.817 - Main Thread -> LOADING_BEGIN|Render_Init 2026-10-24 15:31:21.655 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Entering 2026-10-24 15:31:21.717 - Main Thread -> Sorting jobs for scene of 155 jobs with seed '0' 2026-10-24 15:31:21.730 - Main Thread -> Info: CoreSystems.InitializeSyncSystems - Leaving 2026-10-24 15:31:21.730 - Main Thread -> Initializing RenderEngineComponent - Entering 2026-10-24 15:31:21.733 - Main Thread -> RenderOptionsPart2.Preset = Custom 2026-10-24 15:31:21.734 - Main Thread -> Initializing RenderDebugObjectManager 2026-10-24 15:31:21.735 - Main Thread -> Initializing RenderContracts 2026-10-24 15:31:21.735 - Main Thread -> Initializing MaterialSettings 2026-10-24 15:31:21.735 - Main Thread -> Initializing RenderSettingsManipulator 2026-10-24 15:31:21.735 - Main Thread -> Initializing RenderFrameStatistics 2026-10-24 15:31:21.735 - Main Thread -> Branching #1 2026-10-24 15:31:21.735 - Main Thread -> Creating Window 2026-10-24 15:31:21.735 - Main Thread -> Configuring worker pool as: (workerCount: 10, highPriorityBias: 0, forceSynchronousExecution: False) 2026-10-24 15:31:21.735 - Main Thread -> Workers configured. 2026-10-24 15:31:21.735 - Main Thread -> Initializing RenderOutputManager 2026-10-24 15:31:21.736 - Render thread -> LOADING_BEGIN|Render_Window 2026-10-24 15:31:21.736 - Main Thread -> LOADING_TIME|Render_Init|119.75070000000005 2026-10-24 15:31:21.736 - Main Thread -> LOADING_TIME_FULL|Render_Init|919.1864 2026-10-24 15:31:21.736 - Main Thread -> Initializing RenderEngineComponent - Exiting 2026-10-24 15:31:21.738 - Main Thread -> Initializing PhysicsDebugDrawEngineComponent 2026-10-24 15:31:21.738 - Main Thread -> Initializing UIEngineComponent 2026-10-24 15:31:21.740 - Main Thread -> Initialize UI 2026-10-24 15:31:21.741 - Main Thread -> Initializing StatsRecorderSessionConfiguratorComponent 2026-10-24 15:31:21.741 - Main Thread -> Initializing AutoOptickCaptureEngineComponent 2026-10-24 15:31:21.742 - Render thread -> LOADING_BEGIN|Render_CreateDevice 2026-10-24 15:31:21.749 - Main Thread -> Initializing DebugDrawClientEngineComponent 2026-10-24 15:31:21.751 - Main Thread -> Initializing DebugMenuEngineComponent 2026-10-24 15:31:21.751 - Main Thread -> Initialize Stats 2026-10-24 15:31:21.752 - Main Thread -> Initialize DebugMenu 2026-10-24 15:31:21.834 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-10-24 15:31:21.892 - Main Thread -> Info: Registering worlds from Vanilla 2026-10-24 15:31:21.964 - Main Thread -> Info: Registering worlds from Engine 2026-10-24 15:31:21.970 - Main Thread -> Info: Started loading definition set Core 2026-10-24 15:31:22.329 - Main Thread -> 0 Alias added to the GameInputProcessorComponent 2026-10-24 15:31:22.329 - Main Thread -> 245 Mapping added to the GameInputProcessorComponent 2026-10-24 15:31:22.329 - Main Thread -> 38 Layers added to the GameInputProcessorComponent 2026-10-24 15:31:22.329 - Main Thread -> 8 Alias added to the GameInputProcessorComponent 2026-10-24 15:31:22.357 - Main Thread -> [Audio]: Loading Audio Configuration 2026-10-24 15:31:22.390 - Main Thread -> [Audio]: Loading master bank. 2026-10-24 15:31:22.418 - Main Thread -> [Audio]: Loading bank 840ddf99-8b79-4727-b3a4-3d970d0b8cd1. 2026-10-24 15:31:22.479 - Main Thread -> [Audio]: Loading mod bank Ambience.bank. 2026-10-24 15:31:22.527 - Main Thread -> [Audio]: Loading mod bank Master.strings.bank. 2026-10-24 15:31:22.577 - Main Thread -> [Audio]: Loading mod bank Music.bank. 2026-10-24 15:31:22.697 - Main Thread -> [Audio]: Loading mod bank SFX.bank. 2026-10-24 15:31:22.851 - Main Thread -> [Audio]: Loading mod bank Dialog.bank. 2026-10-24 15:31:22.901 - Main Thread -> [Audio]: Reloading paths. 2026-10-24 15:31:22.921 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-10-24 15:31:22.922 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-10-24 15:31:22.949 - Main Thread -> LOADING_TIME|PushCoreDefinitionSet|702.4412 2026-10-24 15:31:22.949 - Main Thread -> Info: Finished loading definition set Core 2026-10-24 15:31:23.009 - Main Thread -> Analytics _isDevEnvironment is set to False. Breakdown of isLocal False, Debugger.IsAttached False, VRageCore value False, ob.IsAnalyticsDev False. Analytics events will be sent. 2026-10-24 15:31:23.065 - Main Thread -> Analytics sent to events-tnt-prod, heartbeats-tnt-prod, behaviors-tnt-prod, and performance-tnt-prod 2026-10-24 15:31:23.074 - Main Thread -> Loaded 39 recovered behavior events into current batch. 2026-10-24 15:31:23.083 - Main Thread -> [Analytics] Sending bulk to behaviors-tnt-prod: 189 events (~365KB) 2026-10-24 15:31:23.088 - Main Thread -> [Analytics] Sending bulk to events-tnt-prod: 3 events (~7KB) 2026-10-24 15:31:23.380 - Render thread -> Info: CoreSystems.Initialize - Entering 2026-10-24 15:31:23.380 - Render thread -> LOADING_BEGIN|Render_SystemCoreInit 2026-10-24 15:31:23.652 - Main Thread -> [Analytics] Successfully sent 3 events to events-tnt-prod, 7KB 2026-10-24 15:31:23.666 - Main Thread -> Finished loading events, enabled events are SessionStart, WorldEnd, WorldStart, Heartbeat, SessionEnd, ElasticEvent, DatapadViewed, GPSVisibilityChanged, PlayerInventoryItemAcquired, DiscoveryStateChanged, SectorStateAdvanced, PerformanceStats, EncounterSpawned, ObjectiveCompleted, ProductionJobStarted, JetpackUsed, GPSMarkerDeleted, PlayerToolEngagement, PaintGunUsed, ConsumableUsed, NPCDialogueInteraction, BlueprintPublished, NPCCombatEngagement, GPSMarkerCreated, BlueprintCreation, GridMoved, PlayerDied, ScreenClosed, UGCSubscribed, ContractActivated, VoxelHandUsed, FastTravelled, ObjectiveActivated, EconomyTransaction, ContractFocusChanged, AutomationBlockConfigured, DatapadCollected, PlayerSpawned, BlockBuilt, ProductionJobCancelled, BlueprintImported, ContractClosed, PlayerCombatEngagement 2026-10-24 15:31:23.764 - Window thread -> [GameWindow] OnActivated 2026-10-24 15:31:24.322 - Render thread -> LOADING_TIME|Render_SystemCoreInit|942.1696 2026-10-24 15:31:24.421 - Render thread -> Loaded modules: [Accessibility.dll, ADVAPI32.dll, amd_ags_x64.dll, amsi.dll, AUDIOSES.DLL, Avalonia.Base.dll, Avalonia.Controls.dll, Avalonia.Markup.Xaml.dll, Avalonia.ReactiveUI.dll, BCrypt.dll, bcryptPrimitives.dll, CFGMGR32.dll, clbcatq.dll, clrjit.dll, combase.dll, comctl32.dll, coreclr.dll, CoreMessaging.dll, CoreUIComponents.dll, CRYPT32.dll, CRYPTBASE.DLL, cryptnet.dll, CRYPTSP.dll, d3d12.dll, D3D12Core.dll, D3DSCache.dll, dbghelp.dll, dcomp.dll, DEVOBJ.dll, dhcpcsvc.DLL, dhcpcsvc6.DLL, dinput8.dll, directxdatabasehelper.dll, DNSAPI.dll, drvstore.dll, DSPARSE.dll, dstorage.DLL, dstoragecore.DLL, dwmapi.dll, DWrite.dll, dxcore.dll, dxgi.dll, fastprox.dll, fmod.DLL, fmodstudio.DLL, fwpuclnt.dll, Game2.Client.dll, Game2.ContentBuilder.dll, Game2.Game.dll, Game2.Simulation.dll, gameoverlayrenderer64.dll, GDI32.dll, gdi32full.dll, gdiplus.dll, GFSDK_Aftermath_Lib.x64.dll, gpapi.dll, HID.DLL, hostfxr.dll, hostpolicy.dll, icu.dll, imagehlp.dll, IMM32.DLL, inputhost.dll, IPHLPAPI.DLL, Jamarino.IntervalTree.dll, kernel.appcore.dll, KERNEL32.DLL, KERNELBASE.dll, Kythera_Avoidance.dll, Kythera_ContextualNavigation.dll, Kythera_Core.dll, Kythera_Cover.dll, Kythera_Enkiot.dll, Kythera_FlightNavigation.dll, Kythera_GroundNavigation.dll, Kythera_Integration.dll, Kythera_PathFollowerFlightNavigation.dll, Kythera_PathFollowerGroundNavigation.dll, Kythera_PathPlannerFlightNavigation.dll, Kythera_PathPlannerGroundNavigation.dll, Kythera_PathPlannerSurfaceNavigation.dll, Kythera_PhysicalWorldModel.dll, Kythera_Recast.dll, Kythera_SurfaceNavigation.dll, Microsoft.CSharp.dll, Microsoft.Extensions.Logging.Abstractions.dll, Microsoft.Internal.WarpPal.dll, Microsoft.Win32.Primitives.dll, Microsoft.Win32.Registry.dll, Microsoft.Win32.SystemEvents.dll, MMDevApi.dll, MpOav.dll, MSASN1.dll, mscorlib.dll, MSCTF.dll, MSVCP140.dll, MSVCP140_ATOMIC_WAIT.dll, msvcp_win.dll, msvcrt.dll, MSWSOCK.dll, napinsp.dll, ncrypt.dll, ncryptsslp.dll, netstandard.dll, nlansp_c.dll, NoAlloq.dll, NSI.dll, NTASN1.dll, ntdll.dll, ntmarta.dll, nvapi64.dll, nvapi64_impl.dll, NvApiWrapper.dll, nvcuda64.dll, nvdxdlkernels.dll, nvdxgdmal64.dll, nvgpucomp64.dll, nvldumdx.dll, NvMemMapStoragex.dll, NvNgxWrapper.dll, nvngx_dlss.dll, nvobjectloader64.dll, nvppex.dll, nvwgf2umx.dll, ole32.dll, Oleacc.dll, OLEAUT32.dll, powrprof.dll, profapi.dll, PSAPI.DLL, rasadhlp.dll, ReactiveUI.dll, resourcepolicyclient.dll, RPCRT4.dll, rsaenh.dll, schannel.DLL, sechost.dll, Secur32.dll, SETUPAPI.dll, SharpDX.Desktop.dll, SharpDX.DirectInput.dll, SharpDX.dll, SharpDX.XInput.dll, SharpGen.Runtime.dll, SHCORE.dll, SHELL32.dll, shlwapi.dll, SixLabors.ImageSharp.dll, SpaceEngineers2.dll, SpaceEngineers2.exe, Splat.dll, SSPICLI.DLL, steamclient64.dll, Steamworks.NET.dll, steam_api64.DLL, sxs.dll, System.Collections.Concurrent.dll, System.Collections.dll, System.Collections.Immutable.dll, System.Collections.NonGeneric.dll, System.Collections.Specialized.dll, System.ComponentModel.Annotations.dll, System.ComponentModel.dll, System.ComponentModel.EventBasedAsync.dll, System.ComponentModel.Primitives.dll, System.ComponentModel.TypeConverter.dll, System.Data.Common.dll, System.Diagnostics.Contracts.dll, System.Diagnostics.DiagnosticSource.dll, System.Diagnostics.Process.dll, System.Diagnostics.StackTrace.dll, System.Diagnostics.Tracing.dll, System.Drawing.Common.dll, System.Drawing.Primitives.dll, System.IO.Compression.Brotli.dll, System.IO.Compression.dll, System.IO.Compression.Native.dll, System.IO.FileSystem.Watcher.dll, System.IO.Hashing.dll, System.Linq.dll, System.Linq.Expressions.dll, System.Management.dll, System.Memory.dll, System.Net.Http.dll, System.Net.NameResolution.dll, System.Net.Primitives.dll, System.Net.Security.dll, System.Net.Sockets.dll, System.Numerics.Vectors.dll, System.ObjectModel.dll, System.Private.CoreLib.dll, System.Private.Uri.dll, System.Private.Windows.Core.dll, System.Private.Xml.dll, System.Reactive.dll, System.Reflection.dll, System.Reflection.Emit.ILGeneration.dll, System.Reflection.Emit.Lightweight.dll, System.Reflection.Primitives.dll, System.Runtime.dll, System.Runtime.Extensions.dll, System.Runtime.InteropServices.dll, System.Runtime.Intrinsics.dll, System.Security.Claims.dll, System.Security.Cryptography.dll, System.Security.Principal.Windows.dll, System.Text.Encoding.Extensions.dll, System.Text.Encodings.Web.dll, System.Text.Json.dll, System.Text.RegularExpressions.dll, System.Threading.dll, System.Threading.Overlapped.dll, System.Threading.Thread.dll, System.Threading.ThreadPool.dll, System.Windows.Forms.dll, System.Windows.Forms.Primitives.dll, System.Xml.ReaderWriter.dll, System.Xml.XmlSerializer.dll, textinputframework.dll, TextShaping.dll, tier0_s64.dll, ucrtbase.dll, ucrtbase_clr0400.dll, UIAutomationCore.dll, UMPDC.dll, USER32.dll, USERENV.dll, uxtheme.dll, VCRUNTIME140.dll, VCRUNTIME140_1.dll, VCRUNTIME140_1_CLR0400.dll, VCRUNTIME140_CLR0400.dll, version.dll, Vortice.Direct3D12.dll, Vortice.DirectStorage.dll, Vortice.DirectX.dll, Vortice.Dxc.dll, Vortice.DXGI.dll, Vortice.Mathematics.dll, VRage.AI.dll, VRage.Analytics.dll, VRage.Animation.Client.dll, VRage.Audio.dll, VRage.Client.ContentBuilder.dll, VRage.Client.dll, VRage.ContentPipeline.Builder.Plugin.dll, VRage.Core.dll, VRage.Core.Game.dll, VRage.DCS.dll, VRage.Game.Client.dll, VRage.Game.dll, VRage.Input.dll, VRage.KytheraV2.Native.dll, VRage.Library.dll, VRage.Multiplayer.dll, VRage.Physics.Client.dll, VRage.Physics.dll, VRage.Physics.Native.dll, VRage.Platform.Windows.dll, VRage.Platform.Windows.Native.dll, VRage.Render.dll, VRage.Render12.dll, VRage.Scripting.dll, VRage.Slug.Native.dll, VRage.Steam.dll, VRage.UI.dll, VRage.UI.Shared.dll, VRage.Voxels.Client.dll, VRage.Voxels.dll, VRage.Voxels.Native.dll, VRage.Water.Client.dll, VRage.Water.dll, vstdlib_s64.dll, wbemcomn.dll, wbemprox.dll, wbemsvc.dll, win32u.dll, windows.storage.dll, WindowsCodecs.dll, winhttp.dll, WINMM.dll, winrnr.dll, WINTRUST.dll, wintypes.dll, wldp.dll, wminet_utils.dll, wmiutils.dll, WS2_32.dll, wshbth.dll, wshunix.dll, xinput1_4.dll, _nvngx.dll] 2026-10-24 15:31:24.422 - Render thread -> Info: CoreSystems.Initialize - Leaving 2026-10-24 15:31:24.439 - Render thread -> LOADING_TIME|Render_CreateDevice|2646.4589 2026-10-24 15:31:24.439 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|2697.5441 2026-10-24 15:31:24.439 - Render thread -> LOADING_TIME|Render_Window|6.078700000000026 2026-10-24 15:31:24.439 - Render thread -> LOADING_TIME_FULL|Render_Window|2703.7721 2026-10-24 15:31:24.443 - Render thread -> CPU throttling detection is setup: True 2026-10-24 15:31:24.445 - Render thread -> LOADING_BEGIN|Render_FirstFrame 2026-10-24 15:31:24.894 - Render thread -> LOADING_TIME|Render_FirstFrame|448.1795 2026-10-24 15:31:24.894 - Render thread -> LOADING_TIME|Render|3226.3793 2026-10-24 15:31:24.894 - Render thread -> LOADING_TIME_FULL|Render|4076.9002 2026-10-24 15:31:25.019 - Main Thread -> GameAppComponent.Disconnect() - BEGIN 2026-10-24 15:31:25.021 - Main Thread -> GameAppComponent.TransitionToMainMenu() - START 2026-10-24 15:31:25.023 - Main Thread -> TransitionToMenu listener activated: LoadStatsLoggerComponent 2026-10-24 15:31:25.023 - Main Thread -> TransitionToMenu listener activated: SharedUIComponent 2026-10-24 15:31:25.023 - Main Thread -> TransitionToMenu listener activated: EarlyAccessUIComponent 2026-10-24 15:31:25.023 - Main Thread -> TransitionToMenu listener activated: MinimumHardwareRequirementsComponent 2026-10-24 15:31:25.023 - Main Thread -> TransitionToMenu listener activated: BatteryPowerWarningComponent 2026-10-24 15:31:25.023 - Main Thread -> TransitionToMenu listener activated: RenderPresetReDetectionComponent 2026-10-24 15:31:25.023 - Main Thread -> TransitionToMenu listener activated: AudioTransitionComponent 2026-10-24 15:31:25.025 - Main Thread -> TransitionToMenu listener activated: SetupAnalyticsComponent 2026-10-24 15:31:25.037 - Main Thread -> TransitionToMenu listener activated: WatchdogTransitionComponent 2026-10-24 15:31:25.038 - Main Thread -> TransitionToMenu listener activated: WorldLoadedNotifierComponent 2026-10-24 15:31:25.038 - Main Thread -> TransitionToMenu listener activated: GameStreamingSetupComponent 2026-10-24 15:31:25.038 - Main Thread -> Waiting for menu screen texture to be ready. 2026-10-24 15:31:25.047 - Main Thread -> [Analytics] Successfully sent 189 events to behaviors-tnt-prod, 365KB 2026-10-24 15:31:25.056 - Main Thread -> Client frequency set to: 60.00024Hz 2026-10-24 15:31:25.056 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-10-24 15:31:25.074 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2026-10-24 15:31:25.076 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2026-10-24 15:31:25.207 - Main Thread -> GameAppComponent.TransitionToMainMenu() - StartOfTransitionDelay 2026-10-24 15:31:25.415 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfTransitionDelay 2026-10-24 15:31:25.415 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-10-24 15:31:25.415 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-10-24 15:31:25.415 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-10-24 15:31:25.415 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-10-24 15:31:25.415 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-10-24 15:31:25.702 - Main Thread -> GameAppComponent.TransitionToMainMenu() - EndOfUiLoading 2026-10-24 15:31:25.705 - Main Thread -> GameAppComponent.TransitionToMainMenu() - WaitForPinning 2026-10-24 15:31:25.825 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-10-24 15:31:25.832 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.VRage.Core.Worlds.WorldSessionSaveGameMetaData 2026-10-24 15:31:25.833 - Main Thread -> Info: [Steam UGC]: Cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-10-24 15:31:25.839 - Main Thread -> Info: [Steam UGC]: Finished cleaning up deleted containers of type Keen.Game2.Client.GameSystems.Blueprints.BlueprintMetadata 2026-10-24 15:31:25.840 - Main Thread -> Info: [Steam UGC]: Finished refreshing UGC content at init 2026-10-24 15:31:26.529 - Main Thread -> LOADING_TIME|Application|7966.8022 2026-10-24 15:31:26.529 - Main Thread -> LOADING_TIME_FULL|Application|8775.6432 2026-10-24 15:31:26.529 - Main Thread -> LOADING_TIME|Main|7974.642899999999 2026-10-24 15:31:26.529 - Main Thread -> LOADING_TIME_FULL|Main|8783.4839 2026-10-24 15:31:26.541 - Main Thread -> [Crash Handler] : [Process Tag Added] : LowStartupCommit 2026-10-24 15:31:26.543 - Main Thread -> Swap configuration: C:\pagefile.sys mode=SystemManaged currentMiB=6698 maxMiB=60909 driveFreeMiB=322131 growableMiB=54211 2026-10-24 15:31:26.582 - Render thread -> Render loop frequency capped to: 200Hz 2026-10-24 15:31:26.898 - VRageWorker 6 -> Info: Started loading definition set World 2026-10-24 15:31:26.898 - Main Thread -> GameAppComponent.Disconnect() - END 2026-10-24 15:31:31.220 - Main Thread -> LoadGameAsync save:Twitch Progression saveBackup: mods: 2026-10-24 15:31:31.297 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent started 2026-10-24 15:31:31.297 - Main Thread -> Destructor of entity's Game World Data component ProjectLoaderComponent done 2026-10-24 15:31:31.297 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent started 2026-10-24 15:31:31.299 - Main Thread -> Aborting Game Data load 2026-10-24 15:31:31.299 - Main Thread -> Exception occurred: System.Threading.Tasks.TaskCanceledException: Promise { , DebugName: C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\VRage\VRage.Core\EngineComponents\Utils\PreloadDefinitionSetLoaderComponent.cs } was disposed before completion. at Keen.VRage.Library.Threading.TaskCompletionSource.CreateCancellation(IDiagnosticInfo promise) at Keen.VRage.Library.Threading.TaskCompletionSource.Dispose() at Keen.VRage.Core.EngineComponents.Utils.PreloadDefinitionSetLoaderComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity, Int32 componentsToUnroll) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.GameData.GameDataLoaderComponent.g__Impl|27_0() at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.Game2.Simulation.RuntimeSystems.GameData.GameDataLoaderComponent.g__Impl|27_0() at Keen.Game2.Simulation.RuntimeSystems.GameData.GameDataLoaderComponent.UnloadWorldData() at Keen.Game2.Simulation.RuntimeSystems.GameData.GameDataLoaderComponent.<>c__DisplayClass28_0.<g__Impl|2>d.MoveNext() at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.Game2.Simulation.RuntimeSystems.GameData.GameDataLoaderComponent.<>c__DisplayClass28_0.g__Impl|2() at Keen.Game2.Simulation.RuntimeSystems.GameData.GameDataLoaderComponent.GetOrCreateGameWorldData() at Keen.Game2.Simulation.RuntimeSystems.GameData.GameDataLoaderComponent.PreloadWorldDataIfNeeded() at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.Game2.GameAppComponent.TransitionToGame(Nullable`1 server, Nullable`1 client, String displayName) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.Game2.GameAppComponent.BuildAndRunLocalGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 backupId, String overrideDisplayName, ModList overrideModList, Boolean detachFromSaveContainer) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.Game2.GameAppComponent.BuildAndRunLocalGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 backupId, String overrideDisplayName, ModList overrideModList, Boolean detachFromSaveContainer) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.Game2.GameAppComponent.BuildAndRunLocalGame(Boolean buildDefaultObjects, Boolean isMission, Nullable`1 saveToLoad, Nullable`1 backupId, String overrideDisplayName, ModList overrideModList, Boolean detachFromSaveContainer) at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, AsyncStateMachineTaskBase`1 stateMachine) at Keen.VRage.Library.Threading.TaskMethodBuilder.AwaitOnCompleted[TAwaiter,TStateMachine](TAwaiter& awaiter, TStateMachine& stateMachine) at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) at Keen.VRage.Library.Threading.TaskMethodBuilder.Start[TStateMachine](TStateMachine& stateMachine) at Keen.Game2.GameAppComponent.LoadGameAsync(WorldLoadArgs args) at Keen.Game2.Simulation.RuntimeSystems.IGameApp.LoadGame(WorldLoadArgs args) at Keen.Game2.Client.RuntimeSystems.MainMenuComponent.LoadGame(ContainerId scenarioId, Nullable`1 backupId, ModList modList) at Keen.Game2.Client.RuntimeSystems.MainMenuComponent.ContinueGame() at Avalonia.Controls.Button.OnClick() at Avalonia.Controls.Button.OnPointerReleased(PointerReleasedEventArgs e) at Avalonia.Reactive.AnonymousObserver`1.OnNext(T value) at Avalonia.Reactive.LightweightObservableBase`1.PublishNext(T value) at Avalonia.Reactive.LightweightSubject`1.OnNext(T value) at Avalonia.Interactivity.EventRoute.RaiseEventImpl(RoutedEventArgs e) at Avalonia.Interactivity.EventRoute.RaiseEvent(Interactive source, RoutedEventArgs e) at Avalonia.Interactivity.Interactive.RaiseEvent(RoutedEventArgs e) at Avalonia.Input.MouseDevice.MouseUp(IMouseDevice device, UInt64 timestamp, IInputRoot root, Point p, PointerPointProperties props, KeyModifiers inputModifiers, IInputElement hitTest) at Avalonia.Input.MouseDevice.ProcessRawEvent(RawPointerEventArgs e) at Avalonia.Input.InputManager.ProcessInput(RawInputEventArgs e) at Avalonia.Controls.TopLevel.HandleInput(RawInputEventArgs e) at Keen.VRage.UI.AvaloniaInterface.Input.MouseDevice.ProcessEvent(RawPointerEventArgs e) at Keen.VRage.UI.AvaloniaInterface.Input.MouseDevice.OnButtonPressed(MouseButton button, ControlActivation activation) at Keen.VRage.Input.InputControl`1.Activate(Delegate delegate, ControlActivation activation) at Keen.VRage.Input.InputContext.Dispatch(InputActionDefinition action, InputControl control, ControlActivation activation) at Keen.VRage.Input.GameInputProcessorComponent.DispatchActions(List`1 changedControls) at Keen.VRage.Input.EngineComponents.ActionInputProcessorBaseComponent.Update(HashSet`1 changedDevices, IEnumerable`1 activeDevices) at Keen.VRage.Input.InputDeviceManager.ProcessInput(IInputProcessor inputProcessor) at Keen.VRage.Input.GameInputProcessorComponent.ProcessInput() at Keen.VRage.Input.GameInputProcessorComponent.ProcessInput_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Core.VRageCore.Update(TimeSpan timeDelta) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.Game2.Program.Main(String[] args) --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Simulation.RuntimeSystems.GameData.GameDataLoaderComponent.<>c__DisplayClass28_0.<g__ClearStateUponFailure|6>d.MoveNext() 2026-10-24 15:31:31.299 - Main Thread -> End of NOT FATAL exception 2026-10-24 15:31:31.299 - Main Thread -> Destructor of entity's Game World Data component PreloadDefinitionSetLoaderComponent done 2026-10-24 15:31:31.300 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent started 2026-10-24 15:31:31.330 - Main Thread -> Destructor of entity's Game World Data Services component GameDataServicesComponent done 2026-10-24 15:31:31.339 - Main Thread -> Warning: LOCALIZATION WARNING: Could not find key Cancel in the culture set en-US. Evaluating to string id. 2026-10-24 15:31:31.560 - Main Thread -> Info: [Steam UGC]: Workshop item with id 3732643048 download finished. Result: k_EResultOK 2026-10-24 15:31:31.759 - Main Thread -> Info: [Steam UGC]: Workshop item with id 3617006175 download finished. Result: k_EResultOK 2026-10-24 15:31:31.959 - Main Thread -> Info: [Steam UGC]: Workshop item with id 3491658067 download finished. Result: k_EResultOK 2026-10-24 15:31:32.142 - Main Thread -> Info: [Steam UGC]: Workshop item with id 3491672685 download finished. Result: k_EResultOK 2026-10-24 15:31:32.563 - Main Thread -> Info: Reading contentcache.vrb for mounted path 6e33a450-8ff4-43ce-a002-01a6696b6713 (size: 3569, last modified: 2026-09-06 10:49:36) 2026-10-24 15:31:32.580 - Main Thread -> [Crash Handler]: For Project Symmetry Transparency found drive type: Samsung SSD 850 EVO 500GB : Type: SSD : Format: NTFS 2026-10-24 15:31:32.580 - Main Thread -> Info: Reading contentcache.vrb for mounted path 91343b38-8b3a-45b5-ba42-ee3bd3d8d30a (size: 110634, last modified: 2026-09-06 10:38:53) 2026-10-24 15:31:32.582 - Main Thread -> Warning: Content cache blobs of type Keen.VRage.Core.Model.AssetModelMetadata do not have up-to-date version (expected: 3, has: 1). Blobs will not be loaded for 0 assets, performance may be degraded. 2026-10-24 15:31:32.582 - Main Thread -> Warning: Content cache blobs of type Keen.VRage.Render.Models.ModelMeshParts do not have up-to-date version (expected: 2, has: 1). Blobs will not be loaded for 0 assets, performance may be degraded. 2026-10-24 15:31:32.582 - Main Thread -> [Crash Handler]: For Project UI Transparency found drive type: Samsung SSD 850 EVO 500GB : Type: SSD : Format: NTFS 2026-10-24 15:31:32.582 - Main Thread -> Info: Reading contentcache.vrb for mounted path beaa5a20-1e82-4c95-9561-1a522fba2b1c (size: 3914, last modified: 2026-08-28 14:37:24) 2026-10-24 15:31:32.583 - Main Thread -> Warning: Content cache blobs of type Keen.VRage.Core.Model.AssetModelMetadata do not have up-to-date version (expected: 3, has: 1). Blobs will not be loaded for 0 assets, performance may be degraded. 2026-10-24 15:31:32.583 - Main Thread -> Warning: Content cache blobs of type Keen.VRage.Render.Models.ModelMeshParts do not have up-to-date version (expected: 2, has: 1). Blobs will not be loaded for 0 assets, performance may be degraded. 2026-10-24 15:31:32.583 - Main Thread -> [Crash Handler]: For Project pcu found drive type: Samsung SSD 850 EVO 500GB : Type: SSD : Format: NTFS 2026-10-24 15:31:32.583 - Main Thread -> Info: Reading contentcache.vrb for mounted path 599e4aca-3f45-4551-a473-68541a799427 (size: 3749, last modified: 2026-10-05 09:07:01) 2026-10-24 15:31:32.584 - Main Thread -> [Crash Handler]: For Project Speed found drive type: Samsung SSD 850 EVO 500GB : Type: SSD : Format: NTFS 2026-10-24 15:31:32.585 - Main Thread -> [Project Manager] Pushing Project Symmetry Transparency {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Symmetry Transparency","Version": null,"Type": "Mod","ProjectID": {"Guid": "6e33a450-8ff4-43ce-a002-01a6696b6713","ModId": {"Id": "00000000-0000-0000-e89c-7bde00000000","ServiceName": "Steam"},"ServiceId": "Steam"},"ModSetup": null,"ProjectDependencies": [{"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""}],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["World"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": [],"ReferencedAssemblies": [],"ReferencedAssembliesSearchPaths": [],"EditorExtensionAssemblies": [],"EditorExtensionAssembliesSearchPaths": [],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-10-24 15:31:32.585 - Main Thread -> [Project Manager] Pushing Project UI Transparency {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "UI Transparency","Version": null,"Type": "Mod","ProjectID": {"Guid": "91343b38-8b3a-45b5-ba42-ee3bd3d8d30a","ModId": {"Id": "00000000-0000-0000-5f22-97d700000000","ServiceName": "Steam"},"ServiceId": "Steam"},"ModSetup": null,"ProjectDependencies": [{"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""}],"ProjectDirectories": [],"UsedBuildStream": "","DefinitionSetNames": ["World"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": [],"ReferencedAssemblies": [],"ReferencedAssembliesSearchPaths": [],"EditorExtensionAssemblies": [],"EditorExtensionAssembliesSearchPaths": [],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-10-24 15:31:32.585 - Main Thread -> [Project Manager] Pushing Project pcu {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "pcu","Version": null,"Type": "Mod","ProjectID": {"Guid": "beaa5a20-1e82-4c95-9561-1a522fba2b1c","ModId": {"Id": "00000000-0000-0000-5379-1ed000000000","ServiceName": "Steam"},"ServiceId": "Steam"},"ModSetup": null,"ProjectDependencies": [{"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["F:\\Documents\\SpaceEngineers2\\Mods\\pcu","E:\\SteamLibrary\\steamapps\\common\\Space Engineers 2 - Mod SDK\\GameData\\Vanilla"],"UsedBuildStream": "","DefinitionSetNames": ["World"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["E:\\SteamLibrary\\steamapps\\common\\SpaceEngineers2\\Game2"],"ReferencedAssemblies": [],"ReferencedAssembliesSearchPaths": [],"EditorExtensionAssemblies": [],"EditorExtensionAssembliesSearchPaths": [],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-10-24 15:31:32.585 - Main Thread -> [Project Manager] Pushing Project Speed {"$Bundles": {"Game2": "4.0.0.3165","System.Runtime": "1.0.0.0","VRage": "4.0.0.3165"},"$Type": "VRage:Keen.VRage.Core.Project.VRageProjectData","$Value": {"Name": "Speed","Version": null,"Type": "Mod","ProjectID": {"Guid": "599e4aca-3f45-4551-a473-68541a799427","ModId": {"Id": "00000000-0000-0000-6db2-1ed000000000","ServiceName": "Steam"},"ServiceId": "Steam"},"ModSetup": null,"ProjectDependencies": [{"Guid": "56dacb76-e25e-468a-9432-21964a9a0569","ModId": null,"ServiceId": ""}],"ProjectDirectories": ["F:\\Documents\\SpaceEngineers2\\Mods\\Speed","E:\\SteamLibrary\\steamapps\\common\\Space Engineers 2 - Mod SDK\\GameData\\Vanilla"],"UsedBuildStream": "","DefinitionSetNames": ["World"],"GameExecutable": "SpaceEngineers2.exe","GameExecutableSearchPaths": ["E:\\SteamLibrary\\steamapps\\common\\SpaceEngineers2\\Game2"],"ReferencedAssemblies": [],"ReferencedAssembliesSearchPaths": [],"EditorExtensionAssemblies": [],"EditorExtensionAssembliesSearchPaths": [],"SkipContentMounting": false,"EnableIgnoreProcessingErrorFlags": false}} 2026-10-24 15:31:32.585 - Main Thread -> [Crash Handler] : [Process Tag Added] : Mods 2026-10-24 15:31:32.591 - Main Thread -> Info: Registering worlds from Symmetry Transparency 2026-10-24 15:31:32.591 - Main Thread -> Info: Registering worlds from UI Transparency 2026-10-24 15:31:32.591 - Main Thread -> Info: Registering worlds from pcu 2026-10-24 15:31:32.591 - Main Thread -> Info: Registering worlds from Speed 2026-10-24 15:31:32.592 - VRageWorker 8 -> Info: Started loading definition set World 2026-10-24 15:31:32.593 - Main Thread -> LOADING_BEGIN|Session 2026-10-24 15:31:32.633 - Main Thread -> LOADING_BEGIN|WorldStartup 2026-10-24 15:31:33.020 - Main Thread -> GameAppComponent.TransitionToGame() - RendererIsFullyInitializedFence begin 2026-10-24 15:31:33.037 - Main Thread -> GameAppComponent.TransitionToGame() - RendererIsFullyInitializedFence end 2026-10-24 15:31:33.037 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-10-24 15:31:33.039 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent started 2026-10-24 15:31:33.039 - Main Thread -> Destructor of entity's Main Menu component MainMenuComponent done 2026-10-24 15:31:33.039 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-10-24 15:31:33.039 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-10-24 15:31:33.039 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-10-24 15:31:33.039 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-10-24 15:31:37.289 - Main Thread -> Info: Blocks occupancy and mount points loaded in 52 ms (321 block definitions patched) 2026-10-24 15:31:37.704 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-10-24 15:31:37.704 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Disabled SunShadow = Medium LocalLightShadow = Medium Lighting = Medium Texture = Medium Terrain = Medium Parallax = Low Particles = Medium RenderingDistance = Medium } 2026-10-24 15:31:37.704 - Main Thread -> LOADING_TIME|PushWorldDefinitionSet|1401.2916 2026-10-24 15:31:37.704 - Main Thread -> Info: Finished loading definition set World 2026-10-24 15:31:38.005 - Main Thread -> LOADING_TIME|WorldStartup|5371.8905 2026-10-24 15:31:38.005 - Main Thread -> LOADING_BEGIN|WorldTransitionToGame 2026-10-24 15:31:38.005 - Main Thread -> GameCoreScene UnloadAllScenes MainMenu 2026-10-24 15:31:38.005 - Main Thread -> GameCoreScene UnloadAllScenes GameClient 2026-10-24 15:31:38.005 - Main Thread -> GameCoreScene UnloadAllScenes GameServer 2026-10-24 15:31:38.005 - Main Thread -> GameCoreScene UnloadAllScenes GC.Collect 2026-10-24 15:31:38.005 - Main Thread -> GameCoreScene UnloadAllScenes Done 2026-10-24 15:31:38.260 - Main Thread -> [SteamGameSessionsEngineComponent] Creating hosted session SessionInfo { } 2026-10-24 15:31:38.472 - Main Thread -> Loading save Twitch Progression - version: 4.0.0.3165 2026-10-24 15:31:38.528 - Main Thread -> LOADING_BEGIN|WorldDeserialization 2026-10-24 15:31:41.199 - Main Thread -> LOADING_TIME|WorldDeserialization|2671.0052 2026-10-24 15:31:41.199 - Main Thread -> LOADING_BEGIN|SessionComponentDeserialization 2026-10-24 15:31:42.037 - Main Thread -> LOADING_TIME|SessionComponentDeserialization|837.6421 2026-10-24 15:31:42.037 - Main Thread -> LOADING_BEGIN|EntitySpawning 2026-10-24 15:31:42.047 - Main Thread -> Sorting jobs for scene of 753 jobs with seed '0' 2026-10-24 15:31:42.158 - Main Thread -> Info: [NetworkIdMapper] Add 0 <-> 0:1 SessionComponents [Type: Keen.VRage.DCS.Components.Entity]] 2026-10-24 15:31:42.159 - Main Thread -> [World Seed Provider]: Creating world seed for Server. Stable seed provider is False 2026-10-24 15:31:42.159 - Main Thread -> [World Seed Provider]: Using seed 1424292140. 2026-10-24 15:31:42.159 - Main Thread -> Scene: Server - Using serialized generator: f9f1aee1-8280-4880-b7f6-c8f92928c8dd : Vanilla\Procedural\VS2_3\System\Data\ProceduralGenerationDataDefinition-2-3.def 2026-10-24 15:31:44.587 - Main Thread -> Character added: 1046:1 2026-10-24 15:31:45.996 - Main Thread -> LOADING_TIME|EntitySpawning|3958.986 2026-10-24 15:31:46.122 - Main Thread -> [SteamGameSessionsEngineComponent] Created hosted session (Host) Lobby 109775242170953313, MaxPlayers 1, Type Private, JoinCode 2026-10-24 15:31:46.122 - Main Thread -> [SteamGameSessionsEngineComponent] SetLobbyMemberLimit 109775242170953313 4 2026-10-24 15:31:46.123 - Main Thread -> [SteamGameSessionsEngineComponent] SetLobbyType 109775242170953313 k_ELobbyTypePrivate 2026-10-24 15:31:46.126 - Main Thread -> [SteamGameSessionsEngineComponent] SetLobbyData 109775242170953313 code Y2549QRZ 2026-10-24 15:31:46.128 - Main Thread -> [GameServerNetworkingComponent] Ready for connection requests 2026-10-24 15:31:46.139 - Main Thread -> Info: Loading ManagedWorldArea: '' Vallation Station PCU: 46037 2026-10-24 15:31:46.143 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.143 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.143 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.143 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.143 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.143 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.143 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.143 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.143 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.143 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.143 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.143 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.143 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.143 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.144 - Main Thread -> Info: Loading ManagedWorldArea: '' FTUE Cave Light PCU: 115 FTUE Drop Pod PCU: 1837 FTUE Cave PCU: 1123 FTUE Cave Platform PCU: 857 FTUE Cave Debris PCU: 15 FTUE Cave 2 PCU: 1057 2026-10-24 15:31:46.144 - Main Thread -> Info: Loading ManagedWorldArea: '' ConsumableMedikitItemPrefab_ServerComposition Grasshopper Depris PCU: 80 Grasshopper Debris PCU: 25 FTUE Container PCU: 95 FTUE Container PCU: 100 FTUE Mining Outpost A PCU: 4065 FTUE Container PCU: 100 Grasshopper Depris PCU: 241 Grasshopper Debris PCU: 40 Grasshopper Depris PCU: 155 Grasshopper Depris PCU: 5 Grasshopper Depris PCU: 150 FTUE Mining Outpost B PCU: 6387 2026-10-24 15:31:46.146 - Main Thread -> Info: Loading ManagedWorldArea: '' RootedProjection_ServerComposition RootedProjection_ServerComposition The Barn - Elevator PCU: 452 The Barn - Gate 2 PCU: 116 The Barn - Gate 1 PCU: 116 Colony Medical Habitat PCU: 879 FTUE Station PCU: 3824 The Barn PCU: 18471 Colony Habitat 2 PCU: 2206 Colony Habitat 3 PCU: 1958 Colony Habitat 1 PCU: 1059 2026-10-24 15:31:46.150 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.150 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.150 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.150 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.150 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.150 - Main Thread -> Info: Loading ManagedWorldArea: '' 2026-10-24 15:31:46.612 - Main Thread -> Sorting jobs for scene of 734 jobs with seed '0' 2026-10-24 15:31:46.803 - Main Thread -> [World Seed Provider]: Creating world seed for Client. Stable seed provider is False 2026-10-24 15:31:46.803 - Main Thread -> [World Seed Provider]: Using seed 1424292140. 2026-10-24 15:31:46.803 - Main Thread -> Scene: Client - Using serialized generator: f9f1aee1-8280-4880-b7f6-c8f92928c8dd : Vanilla\Procedural\VS2_3\System\Data\ProceduralGenerationDataDefinition-2-3.def 2026-10-24 15:31:46.825 - Main Thread -> VoxelObserverSessionComponent added with default {{Position: {X:0 Y:0 Z:0}}, {Orientation: {X:0 Y:0 Z:0 W:0}}} 2026-10-24 15:31:47.232 - Main Thread -> LOADING_TIME|WorldTransitionToGame|1759.1084 2026-10-24 15:31:47.232 - Main Thread -> LOADING_TIME_FULL|WorldTransitionToGame|9226.903 2026-10-24 15:31:47.232 - Main Thread -> Spawning camera at {{Position: {X:13776.355488882606 Y:-48572.76165981805 Z:-304503.15816432534}}, {Orientation: {X:-0.0057225716 Y:0.99795324 Z:0.00050352054 W:-0.06369011}}} 2026-10-24 15:31:52.025 - Main Thread -> Character added: 751:1 2026-10-24 15:31:52.657 - Main Thread -> [VoxelClientSyncLoadingSessionComponent] Start async init 2026-10-24 15:31:53.619 - Main Thread -> [VoxelClientSyncLoadingSessionComponent] Finish async init 2026-10-24 15:31:53.619 - Main Thread -> Configuring worker pool as: (workerCount: 9, highPriorityBias: 0, forceSynchronousExecution: False) 2026-10-24 15:31:53.619 - Main Thread -> Workers configured. 2026-10-24 15:31:54.747 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: FloatingObject 2238:1 2026-10-24 15:31:54.750 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 6993:1 2026-10-24 15:31:54.750 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 6993:1 2026-10-24 15:31:54.750 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: FloatingObject 16462:1 2026-10-24 15:31:54.750 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 16462:1 2026-10-24 15:31:54.751 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: FloatingObject 7857:1 2026-10-24 15:31:54.751 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Tip_Connector_Area, entity: Character 1046:1 2026-10-24 15:31:54.752 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Area_VallationStation, entity: Character 1046:1 2026-10-24 15:31:54.753 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 14710:1 2026-10-24 15:31:54.753 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 5100:1 2026-10-24 15:31:54.753 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 5100:1 2026-10-24 15:31:54.753 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 5260:1 2026-10-24 15:31:54.753 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 5260:1 2026-10-24 15:31:54.753 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 5364:1 2026-10-24 15:31:54.753 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 5364:1 2026-10-24 15:31:54.753 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 5973:1 2026-10-24 15:31:54.753 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 5973:1 2026-10-24 15:31:54.753 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 5973:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: PostCaveRespawn, entity: Grid 2312:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 2312:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: JetpackProgressTriggerArea1, entity: Grid 2312:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: DpCrateArea, entity: Grid 2351:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BatteryCave, entity: Grid 2351:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 2351:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 2531:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Start, entity: Grid 2531:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: DpCrateArea, entity: Grid 3647:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 3647:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 6197:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: PostCrashSiteRespawn, entity: Grid 6653:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 6653:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 7045:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 7045:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 7045:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 7514:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 7514:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 7749:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 7749:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 7749:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 7830:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 7830:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 11739:1 2026-10-24 15:31:54.754 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Aquila, entity: Grid 11739:1 2026-10-24 15:31:54.755 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 13082:1 2026-10-24 15:31:54.755 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Aquila, entity: Grid 13082:1 2026-10-24 15:31:54.755 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 13117:1 2026-10-24 15:31:54.755 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnElevatorBottom, entity: Grid 13117:1 2026-10-24 15:31:54.755 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Respawn, entity: Grid 14578:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: TradeTerminal, entity: Grid 14578:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ContractTerminal, entity: Grid 14578:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Outpost, entity: Grid 14578:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 15847:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 10176:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Aquila, entity: Grid 10176:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnElevatorBottom, entity: Grid 10176:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrouchHintTriggerArea, entity: Grid 2271:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: DpCrateArea, entity: Grid 2271:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BatteryCave, entity: Grid 2271:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 2271:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 4055:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 4055:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 4055:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Cave, entity: Grid 2272:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 5603:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 5603:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 5603:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 5665:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 5665:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 5665:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 5752:1 2026-10-24 15:31:54.756 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 5752:1 2026-10-24 15:31:54.757 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 5752:1 2026-10-24 15:31:54.757 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSite, entity: Grid 5512:1 2026-10-24 15:31:54.757 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteNPCs, entity: Grid 5512:1 2026-10-24 15:31:54.757 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: CrashSiteCombatWarning, entity: Grid 5512:1 2026-10-24 15:31:54.757 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 7865:1 2026-10-24 15:31:54.757 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 7892:1 2026-10-24 15:31:54.757 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: BarnNPCs, entity: Grid 8985:1 2026-10-24 15:31:54.757 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Tip_Connector_Area, entity: Grid 1048:1 2026-10-24 15:31:54.757 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Area_VallationStation, entity: Grid 1048:1 2026-10-24 15:31:54.757 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Outpost, entity: Grid 4001:1 2026-10-24 15:31:54.757 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: VallationCutscene, entity: Grid 1047:1 2026-10-24 15:31:54.757 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ValationMusicArea, entity: Grid 1047:1 2026-10-24 15:31:54.757 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Tip_Connector_Area, entity: Grid 1047:1 2026-10-24 15:31:54.757 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Area_VallationStation, entity: Grid 1047:1 2026-10-24 15:31:54.757 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Area_VallationContracts, entity: Grid 1047:1 2026-10-24 15:31:55.791 - Main Thread -> Info: Adding gravity to a kinematic body (4764:1) has no effect 2026-10-24 15:31:55.791 - Main Thread -> Info: Adding gravity to a kinematic body (4861:1) has no effect 2026-10-24 15:31:55.791 - Main Thread -> Info: Adding gravity to a kinematic body (4930:1) has no effect 2026-10-24 15:31:55.791 - Main Thread -> Info: Adding gravity to a kinematic body (14353:1) has no effect 2026-10-24 15:31:55.791 - Main Thread -> Info: Adding gravity to a kinematic body (14244:1) has no effect 2026-10-24 15:31:55.791 - Main Thread -> Info: Adding gravity to a kinematic body (6147:1) has no effect 2026-10-24 15:31:55.791 - Main Thread -> Info: Adding gravity to a kinematic body (6180:1) has no effect 2026-10-24 15:31:55.791 - Main Thread -> Info: Adding gravity to a kinematic body (35:1) has no effect 2026-10-24 15:31:55.791 - Main Thread -> Info: Adding gravity to a kinematic body (428:1) has no effect 2026-10-24 15:31:55.791 - Main Thread -> Info: Adding gravity to a kinematic body (437:1) has no effect 2026-10-24 15:31:55.791 - Main Thread -> Info: Adding gravity to a kinematic body (447:1) has no effect 2026-10-24 15:31:55.791 - Main Thread -> Info: Adding gravity to a kinematic body (9275:1) has no effect 2026-10-24 15:31:55.791 - Main Thread -> Info: Adding gravity to a kinematic body (10159:1) has no effect 2026-10-24 15:31:55.791 - Main Thread -> Info: Adding gravity to a kinematic body (11689:1) has no effect 2026-10-24 15:31:55.791 - Main Thread -> Info: Adding gravity to a kinematic body (2962:1) has no effect 2026-10-24 15:31:55.791 - Main Thread -> Info: Adding gravity to a kinematic body (14010:1) has no effect 2026-10-24 15:31:55.791 - Main Thread -> Info: Adding gravity to a kinematic body (751:1) has no effect 2026-10-24 15:31:55.897 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:31:55.898 - In-Process Server Thread -> Info: Spawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:-35520, Y:-5886, Z:-9011], EncounterID = 0 }' SpaceCenterlineH2ShipwreckEncounter_Composite Centerline-H2 Debris PCU: 645 Centerline-H2 Debris PCU: 2917 Centerline-H2 Debris PCU: 322 Centerline-H2 Debris PCU: 110 2026-10-24 15:31:56.679 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:31:56.879 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > already fetching new objectives data, queuing refresh 2026-10-24 15:31:56.931 - In-Process Server Thread -> Info: Despawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:-35520, Y:-5886, Z:-9011], EncounterID = 0 }' SpaceCenterlineH2ShipwreckEncounter_Composite Centerline-H2 Debris PCU: 645 Centerline-H2 Debris PCU: 2917 Centerline-H2 Debris PCU: 322 Centerline-H2 Debris PCU: 110 2026-10-24 15:31:56.931 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:31:57.068 - Main Thread -> LOADING_TIME|WorkerPoolLoad|53.79582214355469 2026-10-24 15:31:57.068 - Main Thread -> LOADING_TIME|ClientSessionTime|2458.937057495117 2026-10-24 15:31:57.068 - Main Thread -> LOADING_TIME|ServerSessionTime|2344.883129119873 2026-10-24 15:31:57.068 - Main Thread -> LOADING_TIME|CLRStalls|827.5085315704346 2026-10-24 15:31:57.068 - Main Thread -> LOADING_TIME|GCMemoryTotal|2015920432 2026-10-24 15:31:57.068 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2026-10-24 15:31:57.068 - Main Thread -> STATS_RECORDING,672,11.1999552,39.4432728,2082444952,0,Normal 2026-10-24 15:31:57.089 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:31:57.124 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > already fetching new objectives data, queuing refresh 2026-10-24 15:31:57.124 - Main Thread -> LOADING_TIME|Session|24531.5455 2026-10-24 15:31:58.191 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:31:59.224 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:00.400 - Main Thread -> Assertion Failure: 'PendingEntitiesForClose.Contains(entity)' evaluated to true at C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:556 il offset: 33 at Keen.VRage.Core.Game.Systems.Session.AddEntityToSceneCore(Entity entity) at Keen.VRage.Core.Game.Systems.Session.AddEntityBundleToScene(ReadOnlySpan`1 entities) at Keen.VRage.Multiplayer.Replications.InProcess.ClientSceneContext.AddPendingStagedEntitiesToScene(Entity[] entities) at Keen.VRage.Multiplayer.Replications.InProcess.LegacyClientSessionComponent.CompleteStagedReplication(Entity[] entities) at Keen.VRage.Multiplayer.Replications.ReplicationServerSessionComponent.__InternalCompleteStagedReplicationSignal.Trigger(Entity entity, Span`1 handlers, Entity[] entities) at VRage.Multiplayer.Replication.CB.InProcessReplicationReaderCallbacks.Keen_VRage_Multiplayer_Replications_ReplicationServerSessionComponent_CompleteStagedReplicationSignal_Apply(ReplayContextRef& __context__, Entity entity, Entity[] entities) at VRage.Multiplayer.Replication.CB.ReplicationCommandBufferWriterReader.Read_Keen_VRage_Multiplayer_Replications_ReplicationServerSessionComponent_CompleteStagedReplicationSignal_Trampoline(Byte& context, CommandBufferState& state, IntPtr callback, ReplicationCommandBuffer cb) at Keen.VRage.Multiplayer.Sessions.ReplicationCommandBuffer.ReplayRange[TContext](TContext& context, ReplayTable`1 replayTable, Position start, Position end) at Keen.VRage.Multiplayer.Transport.InProcess.InProcessClientPeerTransportSessionComponent.ReplaySignals(ReplicationCommandBuffer buffer) at Keen.VRage.Multiplayer.Transport.InProcess.InProcessPeerTransportSessionComponent.ReplaySequentialCommunication(InProcessCommunicationBatch batch) at Keen.VRage.Multiplayer.Transport.InProcess.InProcessPeerTransportSessionComponent.ProcessCommunicationBatch(InProcessCommunicationBatch directBatch) at Keen.VRage.Multiplayer.Transport.InProcess.InProcessPeerTransportSessionComponent.ProcessPendingRemoteBatches(Int32 newestFrame) at Keen.VRage.Multiplayer.Transport.InProcess.InProcessPeerTransportSessionComponent.ProcessFromRemote_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Core.Game.Systems.Session.Update(Boolean doEntityLifetimeUpdates) at Keen.Game2.WorldTickComponent.Tick() at Keen.Game2.ClientWorldTickComponent.Tick() at Keen.Game2.GameAppComponent.GameUpdate() at Keen.Game2.GameAppComponent.GameUpdate_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Core.VRageCore.Update(TimeSpan timeDelta) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.Game2.Program.Main(String[] args) 2026-10-24 15:32:00.761 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:00.762 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:00.801 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:00.850 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:01.630 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:01.630 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:01.668 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:01.766 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:03.198 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:03.198 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:03.268 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:03.318 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:04.665 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:04.665 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:04.727 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:04.766 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:05.709 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:05.709 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:05.763 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:05.808 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:08.449 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:08.450 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:08.493 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:08.537 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:09.024 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:09.024 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:09.074 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:09.109 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:09.190 - In-Process Server Thread -> Info: Despawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:-35796, Y:-5930, Z:-9079], EncounterID = 0 }' LOE_AsteroidBase2Encounter_Composite 2026-10-24 15:32:10.582 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:10.582 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:10.651 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:10.698 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:11.632 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:11.632 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:11.669 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:11.697 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:11.790 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:11.791 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:11.820 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:11.846 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:11.952 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:11.952 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:12.000 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:12.030 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:12.838 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:12.838 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:12.883 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:12.922 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:13.755 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:13.755 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:13.796 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:13.833 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:14.218 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:14.218 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:14.259 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:14.298 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:14.689 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:14.689 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:14.734 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:14.773 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:15.076 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:15.076 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:15.139 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:15.171 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:16.503 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:16.503 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:16.555 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:16.595 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:16.633 - In-Process Server Thread -> Info: Despawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:-35967, Y:-5958, Z:-9121], EncounterID = 0 }' LOE_AsteroidBase1Encounter_Composite 2026-10-24 15:32:17.179 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:17.179 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:17.218 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:17.255 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:18.436 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:18.436 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:18.473 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:18.515 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:18.862 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: ValationMusicArea, entity: Character 1046:1 2026-10-24 15:32:18.904 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:18.905 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:18.940 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:19.013 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:20.120 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:20.120 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:20.184 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:20.225 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:20.409 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:20.409 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:20.443 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:20.473 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:21.093 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:21.093 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:21.133 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:21.169 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:21.997 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:21.997 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:22.054 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:22.104 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:22.344 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:22.344 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:22.380 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:22.419 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:22.480 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:22.480 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:22.517 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:22.541 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:22.604 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:22.604 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:22.631 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:22.657 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:23.142 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:23.142 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:23.188 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:23.221 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:23.796 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:23.796 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:23.848 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:23.896 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:24.073 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:24.073 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:24.109 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:24.139 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:24.363 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:24.363 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:24.401 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:24.444 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:26.149 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:26.149 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:26.171 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: Area_VallationContracts, entity: Character 1046:1 2026-10-24 15:32:26.179 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:26.208 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:26.827 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:26.827 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:26.880 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:26.910 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:26.956 - In-Process Server Thread -> Info: {Mission} {Area} Entity entered area: VallationCutscene, entity: Character 1046:1 2026-10-24 15:32:26.956 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationCutscene fired. Event: CharacterEnteredAreaEventComponent 2026-10-24 15:32:26.960 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationCutscene was deactivated 2026-10-24 15:32:26.960 - In-Process Server Thread -> Info: {Mission} {Trigger} Trigger VallationCutscene self-deactivated 2026-10-24 15:32:26.967 - Main Thread -> [Crash Handler] : [Process Tag Added] : VideoPlayerInProgress 2026-10-24 15:32:27.075 - Main Thread -> Pausing Scene Client. 2026-10-24 15:32:27.075 - In-Process Server Thread -> Pausing Scene Server. 2026-10-24 15:32:27.436 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:27.436 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:27.471 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:27.552 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:27.552 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:27.584 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > already fetching new objectives data, queuing refresh 2026-10-24 15:32:27.647 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:27.647 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:27.797 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:27.797 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:27.982 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:27.982 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:28.066 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:28.066 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:28.369 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:28.369 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:28.466 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:28.466 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:28.477 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:28.497 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > already fetching new objectives data, queuing refresh 2026-10-24 15:32:28.583 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:28.583 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:29.108 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:29.108 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:29.258 - Main Thread -> Resuming Scene Client. 2026-10-24 15:32:29.258 - In-Process Server Thread -> Resuming Scene Server. 2026-10-24 15:32:29.349 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:29.349 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:29.406 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:29.451 - Render thread -> [Crash Handler] : [Process Tag Removed] : VideoPlayerInProgress 2026-10-24 15:32:29.510 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:29.882 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:29.882 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:29.921 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:29.944 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:30.748 - In-Process Server Thread -> Info: Despawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:-36265, Y:-6009, Z:-9196], EncounterID = 0 }' LOE_AsteroidBase2Encounter_Composite 2026-10-24 15:32:30.890 - In-Process Server Thread -> Info: Despawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:-36268, Y:-6008, Z:-9197], EncounterID = 0 }' LOE_AsteroidBase2Encounter_Composite 2026-10-24 15:32:30.890 - In-Process Server Thread -> Info: Despawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:-36271, Y:-6006, Z:-9195], EncounterID = 0 }' LOE_AsteroidBase1Encounter_Composite 2026-10-24 15:32:31.472 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:31.472 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:31.559 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:31.613 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:31.727 - In-Process Server Thread -> Info: Despawn SpaceEncounter: 'SpaceEncounterId { SectorID = [X:-36289, Y:-6014, Z:-9204], EncounterID = 0 }' LOE_AsteroidBase1Encounter_Composite 2026-10-24 15:32:31.768 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:31.768 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:31.803 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:31.829 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:31.991 - Main Thread -> OpenTerminal requested 2026-10-24 15:32:31.992 - Main Thread -> Detaching Terminal VM 2026-10-24 15:32:32.004 - Main Thread -> Attaching Terminal VM 2026-10-24 15:32:32.004 - Main Thread -> Interactor: 751:1 2026-10-24 15:32:32.004 - Main Thread -> Interactor Comp: 9e9fe252-a130-4756-a1b8-650733241963 : Vanilla\Characters\System\CompositeCharacterClient.def 2026-10-24 15:32:32.004 - Main Thread -> Interacted: 26962:1 2026-10-24 15:32:32.004 - Main Thread -> Interactor Comp: 12452eab-0d51-4934-8570-ac035877fa52 : Vanilla\Blocks\Contracts\ContractsTerminal\250\ContractBlock250_ClientComposition.def 2026-10-24 15:32:32.004 - Main Thread -> Tag: 2026-10-24 15:32:32.089 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:32.089 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:32.211 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:32.271 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:32.380 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:32.380 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:32.419 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:32.462 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:32.563 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:32.563 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:32.600 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:32.626 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:32.797 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:32.797 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:32.834 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:32.868 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:33.017 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:33.017 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:33.052 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:33.076 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:33.801 - In-Process Server Thread -> Info: Despawn Contract: 'Depart for Vallation Station' 2026-10-24 15:32:33.801 - In-Process Server Thread -> Info: Removing objectives for: Depart for Vallation Station 2026-10-24 15:32:33.830 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:33.952 - Main Thread -> Warning: LOCALIZATION WARNING: Could not find key RewardAvailable in the culture set en-US. Evaluating to string id. 2026-10-24 15:32:34.168 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:34.168 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:34.216 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > already fetching new objectives data, queuing refresh 2026-10-24 15:32:34.252 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:34.660 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:34.660 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:34.695 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > already fetching new objectives data, queuing refresh 2026-10-24 15:32:34.722 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:34.859 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:34.859 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:34.889 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > already fetching new objectives data, queuing refresh 2026-10-24 15:32:34.917 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:34.985 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:35.776 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:35.776 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:35.810 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:35.835 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:37.693 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:37.693 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:37.728 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:37.781 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > done 2026-10-24 15:32:38.097 - Main Thread -> OpenTerminal requested 2026-10-24 15:32:38.107 - Main Thread -> Detaching Terminal VM 2026-10-24 15:32:38.108 - Main Thread -> Attaching Terminal VM 2026-10-24 15:32:38.108 - Main Thread -> Interactor: 751:1 2026-10-24 15:32:38.108 - Main Thread -> Interactor Comp: 9e9fe252-a130-4756-a1b8-650733241963 : Vanilla\Characters\System\CompositeCharacterClient.def 2026-10-24 15:32:38.108 - Main Thread -> Interacted: 751:1 2026-10-24 15:32:38.108 - Main Thread -> Interactor Comp: 9e9fe252-a130-4756-a1b8-650733241963 : Vanilla\Characters\System\CompositeCharacterClient.def 2026-10-24 15:32:38.108 - Main Thread -> Tag: 2026-10-24 15:32:38.126 - In-Process Server Thread -> Info: Adding objectives for: *no missions* 2026-10-24 15:32:38.126 - In-Process Server Thread -> Info: Removing objectives for: *no missions* 2026-10-24 15:32:38.263 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.263 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.265 - Main Thread -> Assertion Failure: Exception raised during NetworkStory: ArgumentOutOfRangeException : Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\NetworkStoryMethodBuilder.cs:37 il offset: 43 at Keen.VRage.Multiplayer.NetworkStories.NetworkStoryMethodBuilder`1.SetException(Exception e) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ReplicationSessionComponent.ProgressStory(StoryId id, IAsyncStateMachine stateMachine) at Keen.VRage.Multiplayer.Replications.ReplicationSessionComponent.HostNetworkStory(ClientId peer, StoryId storyId, IAsyncStateMachine stateMachine) at Keen.VRage.Multiplayer.Transport.InProcess.InProcessPeerTransportSessionComponent.HostStory(StoryId storyId, IAsyncStateMachine stateMachine) at Keen.VRage.Multiplayer.Transport.InProcess.InProcessPeerTransportSessionComponent.HostStory(StoryId storyId, IAsyncStateMachine stateMachine) at Keen.VRage.Multiplayer.Transport.InProcess.InProcessPeerTransportSessionComponent.ProcessMovedStory(StoryId storyId, IAsyncStateMachine stateMachine) at Keen.VRage.Multiplayer.Transport.InProcess.InProcessPeerTransportSessionComponent.ReplaySequentialCommunication(InProcessCommunicationBatch batch) at Keen.VRage.Multiplayer.Transport.InProcess.InProcessPeerTransportSessionComponent.ProcessCommunicationBatch(InProcessCommunicationBatch directBatch) at Keen.VRage.Multiplayer.Transport.InProcess.InProcessPeerTransportSessionComponent.ProcessPendingRemoteBatches(Int32 newestFrame) at Keen.VRage.Multiplayer.Transport.InProcess.InProcessPeerTransportSessionComponent.ProcessFromRemote_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Core.Game.Systems.Session.Update(Boolean doEntityLifetimeUpdates) at Keen.Game2.WorldTickComponent.Tick() at Keen.Game2.ClientWorldTickComponent.Tick() at Keen.Game2.GameAppComponent.GameUpdate() at Keen.Game2.GameAppComponent.GameUpdate_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Core.VRageCore.Update(TimeSpan timeDelta) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.Game2.Program.Main(String[] args) 2026-10-24 15:32:38.266 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.266 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.266 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.266 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.266 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.266 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.266 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.266 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.266 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.266 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.266 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.266 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.266 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.266 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.266 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.266 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.266 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.266 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.266 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.266 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.266 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.266 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.266 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.266 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.267 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.267 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.267 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.267 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.267 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.267 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.267 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.267 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.267 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.267 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.267 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.267 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.267 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.267 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.267 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.267 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.267 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.267 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.267 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.267 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.267 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.267 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.267 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.267 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.267 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.267 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.267 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.267 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.267 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.267 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.267 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.268 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.268 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.268 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.268 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.268 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.268 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.268 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.268 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.268 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.268 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.268 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.268 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.268 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.268 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.268 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.268 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.268 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.268 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.268 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.268 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.268 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.268 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.268 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.268 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.268 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.268 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.268 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.268 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.268 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.268 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.268 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.268 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.268 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.269 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.269 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.269 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.269 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.269 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.269 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.269 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.269 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.269 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.269 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.269 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.269 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.269 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.269 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.269 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.269 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.269 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.269 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.269 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.269 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.269 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.269 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.269 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.269 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.269 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.269 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.269 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.269 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.269 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.269 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.270 - Main Thread -> Error: Invalid Observable Replication: Failed to apply Remove on target list: Keen.VRage.Library.Collections.ObservableList`1[Keen.Game2.Simulation.StreamedUI.Terminal.Inventories.InventoryContainerModel]. 2026-10-24 15:32:38.270 - Main Thread -> Error: Exception raised during NetworkStory: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) 2026-10-24 15:32:38.278 - Main Thread -> Info: [MissionObjectives] GetObjectiveDataAndRefresh > fetching new objectives data 2026-10-24 15:32:38.292 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.293 - In-Process Server Thread -> [SkipWaitMonitor]: Unawaited task C:\BuildAgent\work\Stable_VS4.1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\LocalNetworkStoryImpl.cs has thrown an ArgumentOutOfRangeException. 2026-10-24 15:32:38.314 - Main Thread -> [Crash Handler]: A fatal exception was caught by the crash handler. Preparing the crash report. 2026-10-24 15:32:38.314 - Main Thread -> Exception occurred: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) at Keen.VRage.Library.Threading.SkipWaitMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|42_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Core.VRageCore.Update(TimeSpan timeDelta) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.Game2.Program.Main(String[] args) 2026-10-24 15:32:38.315 - Main Thread -> [Crash Handler]: Preparing Crash Report... 2026-10-24 15:32:38.315 - Main Thread -> [Crash Handler]: Pre-filtering exception. 2026-10-24 15:32:38.315 - Main Thread -> [Crash Handler] : [Process Tag Added] : Managed 2026-10-24 15:32:38.315 - Main Thread -> [Crash Handler]: Pre-serializing crash meta. 2026-10-24 15:32:38.318 - Main Thread -> [Crash Handler]: Collecting crash dump. 2026-10-24 15:32:38.328 - Window thread -> [GameWindow] OnDeactivate 2026-10-24 15:32:42.784 - Main Thread -> [Crash Handler] : [Process Tag Added] : Dump 2026-10-24 15:32:42.789 - Main Thread -> [Crash Handler]: Serializing crash meta. 2026-10-24 15:32:42.794 - Window thread -> [GameWindow] OnActivated 2026-10-24 15:32:43.625 - Main Thread -> [Crash Handler]: Fatal exception of type System.ArgumentOutOfRangeException arrived to crash handler on thread 2 : Main Thread. Propagating to main. 2026-10-24 15:32:43.625 - Main Thread -> [Crash Handler]: Unobserved exception details: [0] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.ObjectModel.Collection`1.RemoveAt(Int32 index) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationSessionComponent.ClientObservedCollection.UpdateFromRemote(ReplicatedCollectionChange change) at Keen.VRage.Multiplayer.Replications.ObservableObjectReplicationServerSessionComponent.ReplicateCollectionChanged(SkipOnReplicationFail`1 sessionEntity, ClientRequest client, ReplicatedCollectionRef replicatedWrapper, ReplicatedCollectionChange change) at Keen.VRage.Library.Threading.SkipWaitMonitor.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion, Nullable`1 completionDiagnosticInfo) at Keen.VRage.Library.Threading.ContinuationQueue.g__ActivateSafe|42_0(ICompletion completion, Nullable`1 info) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.WaitWithPump[TPump](TimeSpan timeout, TPump queuePump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.DefaultWaitTaskAdapter.Wait(Task task, TimeSpan timeout, ICustomQueuePump pump, ManualResetEventSlim handle, AtomicFlag& signaled) at Keen.VRage.Library.Threading.TaskExtensions.BlockingWaiter.Wait(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean propagateResult, Boolean ignoreTaskCancelledException) at Keen.VRage.Library.Threading.TaskExtensions.WaitBlocking(Task task, TimeSpan timeout, ICustomQueuePump customPump, Boolean ignoreTaskCancelledException) at Keen.VRage.Analytics.ElasticAnalyticsReporterComponent.ReportEvent(ParsedAnalyticsEvent eventToSend, Boolean block) at Keen.VRage.Analytics.AnalyticsReporterBaseComponent.<>c__DisplayClass26_0.<g__ReportAsync|0>d.MoveNext() 2026-10-24 15:32:43.625 - Main Thread -> [Crash Handler]: Waiting on message box confirmation. 2026-10-24 15:32:43.625 - Main Thread -> [Crash Handler]: Message box closed by user. 2026-10-24 15:32:43.625 - Main Thread -> [Crash Handler]: Restarting To Report 2026-10-24 15:32:43.625 - Main Thread -> [Crash Handler]: Invoking RestartToReport Callback 2026-10-24 15:32:43.625 - Main Thread -> [CrashHandler]: Starting crash report sender... 2026-10-24 15:32:43.627 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key RewardAvailable in the culture set en-US. Evaluating to string id. 2026-10-24 15:32:43.627 - Main Thread -> Message repeated 1 time(s): LOCALIZATION WARNING: Could not find key Cancel in the culture set en-US. Evaluating to string id. 2026-10-24 15:32:43.627 - Main Thread -> WriteLine Closed