Subgrid: Natural Gravity Drift

Wei “λ” Zhao shared this bug 12 months ago
Reported

https://support.keenswh.com/spaceengineers/pc/topic/grids-with-attached-subgrids-sinking-while-in-natural-gravity

https://support.keenswh.com/spaceengineers/pc/topic/ships-with-subgrids-and-only-hydro-thrusters-drift-in-natural-gravity

https://support.keenswh.com/spaceengineers/pc/topic/inertial-dampeners-cant-cope-with-multiple-gridssubgrids
Basically, this issue.

Description:

This bug exists in the latest version of the game as of May 8, 2023.

In short, inertial dampening does not account for subgrid mass.

This causes the main grid to 'sink' in natural gravity.

Reproduce:

Enter gravity with a ship which has a subgrid.

Rotors, pistons, so on.

Notes:

  • This bug has been noted as fixed several times.
  • Promises have been made repeatedly to fix this bug.
  • It has been a bug for 50+ months.

That is not to rip on you.


This bug might be worth keeping an eye on, in the sense that, the assigned employees are supervised to a degree where they are required to deliver tangible result.

I suggest compiling the modified code, launching the game, opening a savefile with a ship that meets the requirements, observing, then noting whether it works.


I'm sure that a considerable portion of your clientele will appreciate a thorough rutting of subgrid code. That community includes popular YouTubers. ;)

Replies (2)

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KSH, please fix this; every time I've gotten back into SE for the last few years this ends up making me ragequit. Shouldn't have to use a custom flight computer for everything I build because the built-in system is bugged.

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Not related to the QA answer, but can you expand on the method you're talking about? How you use computers to handle this?

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Hello, Wei “λ” Zhao,


thank you for contacting us. I was able to reproduce the issue and I reported it into our internal system.


Kind regards,

Keen Software House: QA Department

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