Subgrid: Natural Gravity Drift
https://support.keenswh.com/spaceengineers/pc/topic/grids-with-attached-subgrids-sinking-while-in-natural-gravity https://support.keenswh.com/spaceengineers/pc/topic/ships-with-subgrids-and-only-hydro-thrusters-drift-in-natural-gravity https://support.keenswh.com/spaceengineers/pc/topic/inertial-dampeners-cant-cope-with-multiple-gridssubgridsBasically, this issue.
Description:
This bug exists in the latest version of the game as of May 8, 2023.
In short, inertial dampening does not account for subgrid mass.
This causes the main grid to 'sink' in natural gravity.
Reproduce:
Enter gravity with a ship which has a subgrid.
Rotors, pistons, so on.
Notes:
- This bug has been noted as fixed several times.
- Promises have been made repeatedly to fix this bug.
- It has been a bug for 50+ months.
That is not to rip on you.
This bug might be worth keeping an eye on, in the sense that, the assigned employees are supervised to a degree where they are required to deliver tangible result.
I suggest compiling the modified code, launching the game, opening a savefile with a ship that meets the requirements, observing, then noting whether it works.
I'm sure that a considerable portion of your clientele will appreciate a thorough rutting of subgrid code. That community includes popular YouTubers. ;)
KSH, please fix this; every time I've gotten back into SE for the last few years this ends up making me ragequit. Shouldn't have to use a custom flight computer for everything I build because the built-in system is bugged.
KSH, please fix this; every time I've gotten back into SE for the last few years this ends up making me ragequit. Shouldn't have to use a custom flight computer for everything I build because the built-in system is bugged.
Hello, Wei “λ” Zhao,
thank you for contacting us. I was able to reproduce the issue and I reported it into our internal system.
Kind regards,
Keen Software House: QA Department
Hello, Wei “λ” Zhao,
thank you for contacting us. I was able to reproduce the issue and I reported it into our internal system.
Kind regards,
Keen Software House: QA Department
No topic in PS Support section at a glance, but I wanted to chime in; issue persists in May 2024 as described on PS4 as well. I have reproduced it with as little as two sequenced pistons; the ship will drift, nose down, even if the subgrid is attached to the main grid via magnetic plates or merge blocks. I did manage to stop the drift on a ship with a long sequence of pistons, but only at the cost of removing directional thrust on one side, resulting in constantly moving at 2-3 m/s.
Both the vertical drift and the constant directional speed occur in both 0 G and non-0 G environments.
No topic in PS Support section at a glance, but I wanted to chime in; issue persists in May 2024 as described on PS4 as well. I have reproduced it with as little as two sequenced pistons; the ship will drift, nose down, even if the subgrid is attached to the main grid via magnetic plates or merge blocks. I did manage to stop the drift on a ship with a long sequence of pistons, but only at the cost of removing directional thrust on one side, resulting in constantly moving at 2-3 m/s.
Both the vertical drift and the constant directional speed occur in both 0 G and non-0 G environments.
I just want to let everyone know that they deleted upwards of 20 comments.
Those are some very kind regards to all the people who gave their reports, most of which included valuable insights.
They also deleted their own >5 comments where they've said "The bug has been fixed in [next update]"
Every new thread mentioning this same issue gets deleted, comments have been deleted from the links, too.
The bug is now older than five years.
I just want to let everyone know that they deleted upwards of 20 comments.
Those are some very kind regards to all the people who gave their reports, most of which included valuable insights.
They also deleted their own >5 comments where they've said "The bug has been fixed in [next update]"
Every new thread mentioning this same issue gets deleted, comments have been deleted from the links, too.
The bug is now older than five years.
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