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[1.200] Turrets Don't Target Unless Manually Forced
Solved
Spawning a ship that has conventional turrets on it, then moving into ai aiming range or even locking a target, will not make the turret fire unless said turret is targetting AND is given the command to shoot manually through terminal.
Tested on EOS only.
Hello, Slushtrap Gamer!
Could you please provide a save file where this happens and reliable steps to reproduce this? I'm a little unsure as to what you mean so it would be much easier to see it from your save and with your steps :)
Kind Regards
Laura, QA Department
Hello, Slushtrap Gamer!
Could you please provide a save file where this happens and reliable steps to reproduce this? I'm a little unsure as to what you mean so it would be much easier to see it from your save and with your steps :)
Kind Regards
Laura, QA Department
Same problem, on dedicated server.
- My ship had Turret Slaver script by Whip. All vanilla gatlings and missile turrets.
- After the update I log in and switch 4 turrets to new Warfare 2, so now I have both old gatlings and new artillery turrets, for exemple.
- I go out to hunt some ennemies (Assert from SE mod)
-Turrets won't target enemy ship, even a 200m so I got hit a lot.
- I tried to set fire on Neutral in order to debug and I had a hard time to make them fire at the enemy ship : turned off Turret Slaver script, power on/off the turrets, set fire at neutral and then fire from the command panel.
Then they worked, they started to shoot straitght forward and did some damages to my ship but after 1 or 2s they moved on the neutral ship I wanted they shoot.
I noticed that "fire once" sometimes work to unstuck the turrets but every time I'm out of 800m range, they lose track and then I must repeat the "fire once" process again...
Sorry can't provide save, it's on dedicated server
Same problem, on dedicated server.
- My ship had Turret Slaver script by Whip. All vanilla gatlings and missile turrets.
- After the update I log in and switch 4 turrets to new Warfare 2, so now I have both old gatlings and new artillery turrets, for exemple.
- I go out to hunt some ennemies (Assert from SE mod)
-Turrets won't target enemy ship, even a 200m so I got hit a lot.
- I tried to set fire on Neutral in order to debug and I had a hard time to make them fire at the enemy ship : turned off Turret Slaver script, power on/off the turrets, set fire at neutral and then fire from the command panel.
Then they worked, they started to shoot straitght forward and did some damages to my ship but after 1 or 2s they moved on the neutral ship I wanted they shoot.
I noticed that "fire once" sometimes work to unstuck the turrets but every time I'm out of 800m range, they lose track and then I must repeat the "fire once" process again...
Sorry can't provide save, it's on dedicated server
Steps to reproduce:
1. Make a ship that has any sort of conventional turrets on it (Gatling, Missile, Artillery etc...) and place a target 1 km away.
2. Respawn the ship so it starts outside the ai aiming range of target, then move it into targetting range.
3. The turrets will not start firing, unless the "shoot on" or "shoot once" parameters is activated from terminal AFTER entering aiming range.
Steps to reproduce:
1. Make a ship that has any sort of conventional turrets on it (Gatling, Missile, Artillery etc...) and place a target 1 km away.
2. Respawn the ship so it starts outside the ai aiming range of target, then move it into targetting range.
3. The turrets will not start firing, unless the "shoot on" or "shoot once" parameters is activated from terminal AFTER entering aiming range.
This seems to only occur on dedicated servers.
This seems to only occur on dedicated servers.
I got the same issue. Playing on official servers. Tried all turrets, set all to target everything but they do not target or fire anything. I can't even lock on to other player grids. When I take the same ships to single player, everything works fine.
I got the same issue. Playing on official servers. Tried all turrets, set all to target everything but they do not target or fire anything. I can't even lock on to other player grids. When I take the same ships to single player, everything works fine.
Same problem, on a private server behing hosted by GTXgaming or whatever.
Affecting all players.
If a Turret is toggled off, it won't shoot.
If you then toggle on the the turret, it will not shoot.
The fix, "shoot once" (or manually control the turret and fire once), now the AI takes over.
Same problem, on a private server behing hosted by GTXgaming or whatever.
Affecting all players.
If a Turret is toggled off, it won't shoot.
If you then toggle on the the turret, it will not shoot.
The fix, "shoot once" (or manually control the turret and fire once), now the AI takes over.
Hello, All!
THank you for the information. Can you confirm that this is only with the use of a script in this scenario?
Kind Regards
Laura, QA Department
Hello, All!
THank you for the information. Can you confirm that this is only with the use of a script in this scenario?
Kind Regards
Laura, QA Department
No, this affects all the turret blocks in the game and is not related to any script producable with programmable blocks. Evidently it only happens on multiplayer.
No, this affects all the turret blocks in the game and is not related to any script producable with programmable blocks. Evidently it only happens on multiplayer.
Affecting all turret blocks in game. No scripts on the grid with the turrets. I did remove them to check.
Affecting all turret blocks in game. No scripts on the grid with the turrets. I did remove them to check.
have loaded up a single player world and loaded in a few mods to see if that could be causing it. With the following mods ON, the locking system works just fine.
Build vision 2.5
Build info
Text HUD API
Rich HUB master
HUB compass
Camera Panning
Screen Gunk Be Gone!
Space Just Got Real 1.188
So those are not the issue, could be another mod that the server has running that i dont have installed. Or could be the fact that it is a dedicated server.
Another thing to note. Is the lockon system is not even working as well. Not sure if others also have that as a side issue or the two issues are linked. Here is a video showing the lockon system not working. But you can also see my RIGHT side turret never fires. After this little fight (unrecorded) did lots of testing and noticed the turret issue as well. https://youtu.be/mQ4mKJmWGzU?t=52
edit:
Got a mod list from the server admins.
https://pastebin.com/HKqxEKks
have loaded up a single player world and loaded in a few mods to see if that could be causing it. With the following mods ON, the locking system works just fine.
Build vision 2.5
Build info
Text HUD API
Rich HUB master
HUB compass
Camera Panning
Screen Gunk Be Gone!
Space Just Got Real 1.188
So those are not the issue, could be another mod that the server has running that i dont have installed. Or could be the fact that it is a dedicated server.
Another thing to note. Is the lockon system is not even working as well. Not sure if others also have that as a side issue or the two issues are linked. Here is a video showing the lockon system not working. But you can also see my RIGHT side turret never fires. After this little fight (unrecorded) did lots of testing and noticed the turret issue as well. https://youtu.be/mQ4mKJmWGzU?t=52
edit:
Got a mod list from the server admins.
https://pastebin.com/HKqxEKks
Hello, Engineers!
I have been looking at it this morning and still cannot reproduce the issue. We have to be looking at worlds that have no mods worlds (to make sure this does not interfere) Could someone please provide me with a blueprint of a ship they are having the issue with? It would be very helpful than trying my own which may not have the same settings etc.
Kind Regards
Laura, QA Department
Hello, Engineers!
I have been looking at it this morning and still cannot reproduce the issue. We have to be looking at worlds that have no mods worlds (to make sure this does not interfere) Could someone please provide me with a blueprint of a ship they are having the issue with? It would be very helpful than trying my own which may not have the same settings etc.
Kind Regards
Laura, QA Department
Hello, Engineers!
Thank you so much for your patience and for providing me with information. Slushtrap Gamer's ship was perfect for testing. I have successfully reproduced the issue and reported it internally. Sorry that it took a few questions! :)
Kind Regards
Laura, QA Department
Hello, Engineers!
Thank you so much for your patience and for providing me with information. Slushtrap Gamer's ship was perfect for testing. I have successfully reproduced the issue and reported it internally. Sorry that it took a few questions! :)
Kind Regards
Laura, QA Department
Hi Laura, do you have an ETA on this, its so frustrating to not have any weapons fire straight away? This update looked so good and has been such a disappointment so far
Hi Laura, do you have an ETA on this, its so frustrating to not have any weapons fire straight away? This update looked so good and has been such a disappointment so far
the npc’s turrets are not firing my dedicated server, fresh earth planet world and the the npc ai turrets are not shooting me. Very unplayable me and some friends have to wait next year for a new update to fix the ai turrets. Please fix sooner.
the npc’s turrets are not firing my dedicated server, fresh earth planet world and the the npc ai turrets are not shooting me. Very unplayable me and some friends have to wait next year for a new update to fix the ai turrets. Please fix sooner.
This bug has persisted for 17 months now and was confirmed and reproduced in this thread : https://support.keenswh.com/spaceengineers/pc/topic/1-196-turrets-on-ds-not-targetting-automatically
Please prioritize this. It happens on every single dedicated server (even the official ones from Keen).
This bug has persisted for 17 months now and was confirmed and reproduced in this thread : https://support.keenswh.com/spaceengineers/pc/topic/1-196-turrets-on-ds-not-targetting-automatically
Please prioritize this. It happens on every single dedicated server (even the official ones from Keen).
This issue has persisted ever since the new update, this bug has gone ignored for far too long it really really needs to be fixed it's only hurting the new DLC. Core battle functions are not working turrets should engage automatically as of now we have to shoot once to get the guns to do anything. Basically turrets are all useless until the bug is fixed. It is crucial to the game and is holding this new DLC back. Please please please get this to your developers the community desperatly needs this fixed game is critically unplayable as of now.
This issue has persisted ever since the new update, this bug has gone ignored for far too long it really really needs to be fixed it's only hurting the new DLC. Core battle functions are not working turrets should engage automatically as of now we have to shoot once to get the guns to do anything. Basically turrets are all useless until the bug is fixed. It is crucial to the game and is holding this new DLC back. Please please please get this to your developers the community desperatly needs this fixed game is critically unplayable as of now.
yes my and the npc turrets dont fire with this mod
yes my and the npc turrets dont fire with this mod
Seriously can we get some word on this from the devs? Multiplayer is borderline unplayable because turrets simply won’t target anything. You can stand right in front of an enemy gatling turret and it won’t do anything.
Seriously can we get some word on this from the devs? Multiplayer is borderline unplayable because turrets simply won’t target anything. You can stand right in front of an enemy gatling turret and it won’t do anything.
Fix it Keen
Fix it Keen
Wen fix pls
Wen fix pls
Completely rendered our group server pointless.
Completely rendered our group server pointless.
This affects our dedicated server too. There is also a similar bug report from 17 months ago so this must have been lingering for a while.
https://support.keenswh.com/spaceengineers/pc/topic/1-196-turrets-on-ds-not-targetting-automatically
I've resorted to installing weapon core mod with replace vanilla weapons so at least we have functioning turrets that way.
If you run in to this issue and have the option to install mods I would suggest using those two mods for the time being as a workaround until Keen fixes this issue.
This affects our dedicated server too. There is also a similar bug report from 17 months ago so this must have been lingering for a while.
https://support.keenswh.com/spaceengineers/pc/topic/1-196-turrets-on-ds-not-targetting-automatically
I've resorted to installing weapon core mod with replace vanilla weapons so at least we have functioning turrets that way.
If you run in to this issue and have the option to install mods I would suggest using those two mods for the time being as a workaround until Keen fixes this issue.
why is this not fixed yet ??? ?
why is this not fixed yet ??? ?
Please fix this bug. Its a big one and needs a hot fix as soon as possible. Maybe give us a time when it may be fixed, Thank you
Please fix this bug. Its a big one and needs a hot fix as soon as possible. Maybe give us a time when it may be fixed, Thank you
Did we have some news for the hotfix?
this is not a little bug it's very annoying. lots of online community don't play because of that.
thanks
Did we have some news for the hotfix?
this is not a little bug it's very annoying. lots of online community don't play because of that.
thanks
Needs sorting ASAP. It's a bit of a combat killer. Bases don't always return fire. Ships you have to faff around while getting pummeled with fixed weaponry. Update Needs more work and balancing too.
Needs sorting ASAP. It's a bit of a combat killer. Bases don't always return fire. Ships you have to faff around while getting pummeled with fixed weaponry. Update Needs more work and balancing too.
This makes multiplayer absolute dogshit when even turret cycling is a 50/50 . ontop of a certain abusing exploit which also needs addressing regarding lock-on mechanics targeting spinning decoys through the wheels exploit .
This makes multiplayer absolute dogshit when even turret cycling is a 50/50 . ontop of a certain abusing exploit which also needs addressing regarding lock-on mechanics targeting spinning decoys through the wheels exploit .
Same issue on dedicated server. Totally game breaking.
How is this not fixed yet?
Same issue on dedicated server. Totally game breaking.
How is this not fixed yet?
I lost all my online friends because of that bug :sadface:
I lost all my online friends because of that bug :sadface:
I'm in a Keen server UK#5. What i want to know is why dont my turrets rain down fiery death upon my foes? They dont even move! Powered and supplied.
I'm in a Keen server UK#5. What i want to know is why dont my turrets rain down fiery death upon my foes? They dont even move! Powered and supplied.
Glad I found this, as I have the same problem on our server. I am surprised it has been so long without a fix. Be my luck I talk friends into playing again, and the game is broke :(.... It must be just as frustrating for whom ever is trying to fix this 21 days in.
Glad I found this, as I have the same problem on our server. I am surprised it has been so long without a fix. Be my luck I talk friends into playing again, and the game is broke :(.... It must be just as frustrating for whom ever is trying to fix this 21 days in.
I'm having the issue and have been able to replicate it in combat situations in fully vanilla environments and modded ones (Clientside, DS worlds, Torch server worlds) via Steam.
I'm having the issue and have been able to replicate it in combat situations in fully vanilla environments and modded ones (Clientside, DS worlds, Torch server worlds) via Steam.
I have the same problem. Turrets don't seem to auto fire at grids unless I toggle "Shoot" on or I press "Shoot Once" periodically. Its quite a strange bug that has proliferated both Vanilla and Modded weapons. Target Lock doesn't even help the issue.
I have the same problem. Turrets don't seem to auto fire at grids unless I toggle "Shoot" on or I press "Shoot Once" periodically. Its quite a strange bug that has proliferated both Vanilla and Modded weapons. Target Lock doesn't even help the issue.
I'm having the same issue on xbox via dedicated server just relocated to moon and a drone came in almost destroyed my ship, had to grind the drone. It fell to the ground and there were target boxes on it but guns didn't fire till I hit shoot on then they started hitting it and my ship, testing if station turret do the same. One note, the guns shoot meteor just fine
I'm having the same issue on xbox via dedicated server just relocated to moon and a drone came in almost destroyed my ship, had to grind the drone. It fell to the ground and there were target boxes on it but guns didn't fire till I hit shoot on then they started hitting it and my ship, testing if station turret do the same. One note, the guns shoot meteor just fine
1 month, 0 updates. Any progress update on this would be great as your latest DLC is still not working....
1 month, 0 updates. Any progress update on this would be great as your latest DLC is still not working....
I have this issue - experienced multiple times on US NA 2.
I have this issue - experienced multiple times on US NA 2.
how is this still not fixed !!!
how is this still not fixed !!!
This has essentially made any exploration and PvE useless to us for the last month. Since the new DLC, we basically can not use any of the new content. Our ships and stations are all painfully vulnerable to attack when none of our weapons will fire at anything.
Please actually comment on this bug and do something about it. The new DLC is useless.
This has essentially made any exploration and PvE useless to us for the last month. Since the new DLC, we basically can not use any of the new content. Our ships and stations are all painfully vulnerable to attack when none of our weapons will fire at anything.
Please actually comment on this bug and do something about it. The new DLC is useless.
Over a month later and Keen has still failed to fix or even acknowledge this bug. It’s time for them to sell the rights to this game to a more competent dev team and stop releasing half assed updates
Over a month later and Keen has still failed to fix or even acknowledge this bug. It’s time for them to sell the rights to this game to a more competent dev team and stop releasing half assed updates
How has this not got a hotfix already. You release a warfare DLC that has new turrets and in turn you break the turrets targeting systems. Leaving it over a MONTH with still no fix. Come on guys. I am not paying to run a dedicated server for fun here. I have members of my own and myself not enjoying the game.
How has this not got a hotfix already. You release a warfare DLC that has new turrets and in turn you break the turrets targeting systems. Leaving it over a MONTH with still no fix. Come on guys. I am not paying to run a dedicated server for fun here. I have members of my own and myself not enjoying the game.
So...
Seems to me Keen doesn't play a lot of multiplayer games to find this gamebreaking bug to be.... gamebreaking???
So...
Seems to me Keen doesn't play a lot of multiplayer games to find this gamebreaking bug to be.... gamebreaking???
Hello, Engineers!
The fix for this will be a part of version 201
Kind Regards
Laura, QA Department
Hello, Engineers!
The fix for this will be a part of version 201
Kind Regards
Laura, QA Department
Troll much? Current ver is 1.20 and the last hot fix was March 11 for crash on Ded servers ver 1.20.longernumbers which means 201 or 2.01 wouldn't be for 3 years or longer
Troll much? Current ver is 1.20 and the last hot fix was March 11 for crash on Ded servers ver 1.20.longernumbers which means 201 or 2.01 wouldn't be for 3 years or longer
This is unacceptable. You release a Warfare expansion that DOESN'T HAVE WORKING GUNS. Literally hilarious.
The only acceptable solution here is to fix ASAP. Next hotfix release should address this.
This is unacceptable. You release a Warfare expansion that DOESN'T HAVE WORKING GUNS. Literally hilarious.
The only acceptable solution here is to fix ASAP. Next hotfix release should address this.
this needs to be hotfixed for 1.200, not in the next major!
this needs to be hotfixed for 1.200, not in the next major!
Dedicated servers not running for free. How about a refund for all these months? We just can't play why are we paying for?
I've did protest for less than that you know.
Dedicated servers not running for free. How about a refund for all these months? We just can't play why are we paying for?
I've did protest for less than that you know.
Here is the earliest report of this bug https://support.keenswh.com/spaceengineers/pc/topic/turrets-sometimes-dont-fire
2 years ago...
Based on this thread, I think I know what is happening. You guys test on single player worlds in creative and it works fine but that is not what we are reporting. We are reporting on Keen servers and dedicated servers. I think this because you asked for a world file. There is no world file for keen servers that we have access to.
Here is the earliest report of this bug https://support.keenswh.com/spaceengineers/pc/topic/turrets-sometimes-dont-fire
2 years ago...
Based on this thread, I think I know what is happening. You guys test on single player worlds in creative and it works fine but that is not what we are reporting. We are reporting on Keen servers and dedicated servers. I think this because you asked for a world file. There is no world file for keen servers that we have access to.
Same here, Tested on server and on local (on my PC) server. Please fix Lord Keen!
Same here, Tested on server and on local (on my PC) server. Please fix Lord Keen!
Thanks for fixing this in 201! Looking forward to the release. Cheers! <3
Thanks for fixing this in 201! Looking forward to the release. Cheers! <3
Please just hotfix this already. Take it more seriously!!
Please just hotfix this already. Take it more seriously!!
Hey Keenswh,
hotfix the bug, the Community is waiting.
Server oners are paying bills for a game they and their custumers cant even play.
Not even your oficial Keen servers are working.
Keenswh you owe your customers answers and reliable deadlines for the fix.
The problem has existed for almost 2 months now finally do your work you are paid for.
Hey Keenswh,
hotfix the bug, the Community is waiting.
Server oners are paying bills for a game they and their custumers cant even play.
Not even your oficial Keen servers are working.
Keenswh you owe your customers answers and reliable deadlines for the fix.
The problem has existed for almost 2 months now finally do your work you are paid for.
It's just abhorrent that you guys release a weapon update and they *do not* work. Now you slate we gotta wait? are you trying to incite a riot? Just hotfix the damn turrets (if you know the fix then just "copy & paste" it into a god damn update tomorrow!
I love this game but simple little things like this are driving people away!
It's just abhorrent that you guys release a weapon update and they *do not* work. Now you slate we gotta wait? are you trying to incite a riot? Just hotfix the damn turrets (if you know the fix then just "copy & paste" it into a god damn update tomorrow!
I love this game but simple little things like this are driving people away!
imagine someone actually makes a gif about how you guys make them feel...
imagine someone actually makes a gif about how you guys make them feel...
Being it's working fine in the single-player mode it wouldn't take much to hotfix it for multiple player
Being it's working fine in the single-player mode it wouldn't take much to hotfix it for multiple player
ETA? This is plaguing my server as well its destroying my server.
ETA? This is plaguing my server as well its destroying my server.
My dedicated server is empty as well. This is costing me my entire player base as well as the the upkeep on my server.
This needs a patch ASAP.
This is extremely disappointing to still not be fixed and the dedicated servers unplayable a month after the DLC.
Is it time for my player group to find a new game or is this fix at all a priority for KEEN?
My dedicated server is empty as well. This is costing me my entire player base as well as the the upkeep on my server.
This needs a patch ASAP.
This is extremely disappointing to still not be fixed and the dedicated servers unplayable a month after the DLC.
Is it time for my player group to find a new game or is this fix at all a priority for KEEN?
My entire faction 11+ members has quit with the promise of returning after the turrets are fixed.
So keen, why are you now Ignoring this topic?
Being that it's the biggest issue and most active thread on this forum...
Fix it
My entire faction 11+ members has quit with the promise of returning after the turrets are fixed.
So keen, why are you now Ignoring this topic?
Being that it's the biggest issue and most active thread on this forum...
Fix it
Hey Keenswh
at least respond to your customers.
can't be this difficult.
Hey Keenswh
at least respond to your customers.
can't be this difficult.
This needs to be a hotfix. Not a major update. The last update was considered a PvP update after all.
This needs to be a hotfix. Not a major update. The last update was considered a PvP update after all.
This should have ben fixed within a week of the update, not by Torch Server plugins ( 2 so far ) and workshop Scripts ( a programming block one ) but a true hotfix. My servers are deserted now ( other than builders vs PvP ers ) and Keen is loosing its player base.
FIX IT!!!!!!
This should have ben fixed within a week of the update, not by Torch Server plugins ( 2 so far ) and workshop Scripts ( a programming block one ) but a true hotfix. My servers are deserted now ( other than builders vs PvP ers ) and Keen is loosing its player base.
FIX IT!!!!!!
Keen, hotfix the bug.
The Community is waiting.
Keen, hotfix the bug.
The Community is waiting.
I'm better if playing midevil engineers at least I know it's broken for good
I'm better if playing midevil engineers at least I know it's broken for good
HOTFIX THE DAMN TURRETS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
HOTFIX THE DAMN TURRETS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Hello, Engineers!
I'm happy to announce that this issue will be fixed with new game version 201.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
I'm happy to announce that this issue will be fixed with new game version 201.
Kind Regards
Keen Software House: QA Department
Just ignore him. He obviously hasn't been laid in a while.
Also Keen, fix yo turrets pleeeeeaasse.
Just ignore him. He obviously hasn't been laid in a while.
Also Keen, fix yo turrets pleeeeeaasse.
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