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[1.200] Turrets Don't Target Unless Manually Forced

Slushtrap Gamer shared this bug 2 years ago
Solved

Spawning a ship that has conventional turrets on it, then moving into ai aiming range or even locking a target, will not make the turret fire unless said turret is targetting AND is given the command to shoot manually through terminal.

Tested on EOS only.

Replies (65)

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Hello, Slushtrap Gamer!

Could you please provide a save file where this happens and reliable steps to reproduce this? I'm a little unsure as to what you mean so it would be much easier to see it from your save and with your steps :)

Kind Regards

Laura, QA Department

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Same problem, on dedicated server.

- My ship had Turret Slaver script by Whip. All vanilla gatlings and missile turrets.

- After the update I log in and switch 4 turrets to new Warfare 2, so now I have both old gatlings and new artillery turrets, for exemple.

- I go out to hunt some ennemies (Assert from SE mod)

-Turrets won't target enemy ship, even a 200m so I got hit a lot.

- I tried to set fire on Neutral in order to debug and I had a hard time to make them fire at the enemy ship : turned off Turret Slaver script, power on/off the turrets, set fire at neutral and then fire from the command panel.

Then they worked, they started to shoot straitght forward and did some damages to my ship but after 1 or 2s they moved on the neutral ship I wanted they shoot.

I noticed that "fire once" sometimes work to unstuck the turrets but every time I'm out of 800m range, they lose track and then I must repeat the "fire once" process again...

Sorry can't provide save, it's on dedicated server

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Steps to reproduce:

1. Make a ship that has any sort of conventional turrets on it (Gatling, Missile, Artillery etc...) and place a target 1 km away.

2. Respawn the ship so it starts outside the ai aiming range of target, then move it into targetting range.

3. The turrets will not start firing, unless the "shoot on" or "shoot once" parameters is activated from terminal AFTER entering aiming range.

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This seems to only occur on dedicated servers.

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I got the same issue. Playing on official servers. Tried all turrets, set all to target everything but they do not target or fire anything. I can't even lock on to other player grids. When I take the same ships to single player, everything works fine.

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Same problem, on a private server behing hosted by GTXgaming or whatever.

Affecting all players.

If a Turret is toggled off, it won't shoot.

If you then toggle on the the turret, it will not shoot.

The fix, "shoot once" (or manually control the turret and fire once), now the AI takes over.

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Hello, All!

THank you for the information. Can you confirm that this is only with the use of a script in this scenario?

Kind Regards

Laura, QA Department

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This is frustrating. It happens on Keen's OFFICIAL servers. So there are no mods or scripts. Pls look into it. Its game breaking.

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No, this affects all the turret blocks in the game and is not related to any script producable with programmable blocks. Evidently it only happens on multiplayer.

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Affecting all turret blocks in game. No scripts on the grid with the turrets. I did remove them to check.

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have loaded up a single player world and loaded in a few mods to see if that could be causing it. With the following mods ON, the locking system works just fine.

Build vision 2.5

Build info

Text HUD API

Rich HUB master

HUB compass

Camera Panning

Screen Gunk Be Gone!

Space Just Got Real 1.188


So those are not the issue, could be another mod that the server has running that i dont have installed. Or could be the fact that it is a dedicated server.


Another thing to note. Is the lockon system is not even working as well. Not sure if others also have that as a side issue or the two issues are linked. Here is a video showing the lockon system not working. But you can also see my RIGHT side turret never fires. After this little fight (unrecorded) did lots of testing and noticed the turret issue as well. https://youtu.be/mQ4mKJmWGzU?t=52


edit:

Got a mod list from the server admins.

https://pastebin.com/HKqxEKks

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Ok i setup a private headless server and found the mod that is causing the problem for the lockon issue, but the turret issue remains.

1682356734 - Norca Engineers HUD - Coloured - 1.197

One of the colorful HUD mods.

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Here is video showing the turrets NOT working.


First turret had the bug. The 2nd turret did not.

Reloaded world, did it again and the 2nd turret had it, but not the first.

Not worrying about the darkness of the video or quality, all that matters is you can see the lack of pew pew until i hit the "shoot once"

https://youtu.be/xJ3y6nVULGs

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Hello, Engineers!

I have been looking at it this morning and still cannot reproduce the issue. We have to be looking at worlds that have no mods worlds (to make sure this does not interfere) Could someone please provide me with a blueprint of a ship they are having the issue with? It would be very helpful than trying my own which may not have the same settings etc.

Kind Regards

Laura, QA Department

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The issue persists with any ship, but as far as its known it only happens on dedicated servers. Heres a ship i tested on an EOS server, and it presented the bug consistently.

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I tested it with no mods on a dedicated locally hosted server.. still happens. Just like in the youtube video i posted https://youtu.be/xJ3y6nVULGs

This video is with mods, but same exact results without mods.

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We got same results, with mods and with out mods on the server we run

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Hello, Engineers!

Thank you so much for your patience and for providing me with information. Slushtrap Gamer's ship was perfect for testing. I have successfully reproduced the issue and reported it internally. Sorry that it took a few questions! :)

Kind Regards

Laura, QA Department

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Any ETA on this? It's really annoying and makes the whole warfare 2 patch useless on dedicated servers

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Yes, please provide ETA. Paid content currently UNPLAYABLE.

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Hi Laura,


Just wanted to reach out and find out if there is an ETA on a fix, understanding that it isn't written in stone until it's actually released? Having some degree of expectations being set would be helpful for those of us trying to organize MP sessions. Thanks in advance!

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Hi Laura, do you have an ETA on this, its so frustrating to not have any weapons fire straight away? This update looked so good and has been such a disappointment so far

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how has this not been addressed yet ? its a core part of the game that is not working....

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Hi.


I have the same problem on a dedicated server. No scripts were used. The vanilla block (not custom) turrets (Gatling, assault, autocannon etc.) will not fire at enemies. With or without lock ons.


Thank you for looking into this. Sadly this ruins the new Warfare 2 update as most of the weapons are turret based. A speedy solution would be appreciated.

Thanks very much.

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the npc’s turrets are not firing my dedicated server, fresh earth planet world and the the npc ai turrets are not shooting me. Very unplayable me and some friends have to wait next year for a new update to fix the ai turrets. Please fix sooner.

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This bug has persisted for 17 months now and was confirmed and reproduced in this thread : https://support.keenswh.com/spaceengineers/pc/topic/1-196-turrets-on-ds-not-targetting-automatically


Please prioritize this. It happens on every single dedicated server (even the official ones from Keen).

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This issue has persisted ever since the new update, this bug has gone ignored for far too long it really really needs to be fixed it's only hurting the new DLC. Core battle functions are not working turrets should engage automatically as of now we have to shoot once to get the guns to do anything. Basically turrets are all useless until the bug is fixed. It is crucial to the game and is holding this new DLC back. Please please please get this to your developers the community desperatly needs this fixed game is critically unplayable as of now.

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yes my and the npc turrets dont fire with this mod

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Seriously can we get some word on this from the devs? Multiplayer is borderline unplayable because turrets simply won’t target anything. You can stand right in front of an enemy gatling turret and it won’t do anything.

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Fix it Keen

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Wen fix pls

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Completely rendered our group server pointless.

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This affects our dedicated server too. There is also a similar bug report from 17 months ago so this must have been lingering for a while.

https://support.keenswh.com/spaceengineers/pc/topic/1-196-turrets-on-ds-not-targetting-automatically

I've resorted to installing weapon core mod with replace vanilla weapons so at least we have functioning turrets that way.

If you run in to this issue and have the option to install mods I would suggest using those two mods for the time being as a workaround until Keen fixes this issue.

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This is a good work around to get the turrets working but it breaks the turret controller on our server.

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Make sure you're using the latest versions of both Weapon Core and the Vanilla Weapon Replacer mods. It removes the weapon and tool assignment panel, but WC will handle that by automatically binding any weapons on the same grid as the elevation rotor/hinge to the CTC

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why is this not fixed yet ??? ?

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Not sure, but my server went from have 5-6 people on it to now none of us play lmao, ggs

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Yes when fix ??


Because ya know. Content is currently broken equals unplayable.

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Please fix this bug. Its a big one and needs a hot fix as soon as possible. Maybe give us a time when it may be fixed, Thank you

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Did we have some news for the hotfix?

this is not a little bug it's very annoying. lots of online community don't play because of that.

thanks

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Needs sorting ASAP. It's a bit of a combat killer. Bases don't always return fire. Ships you have to faff around while getting pummeled with fixed weaponry. Update Needs more work and balancing too.

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Yeah i paid for this and now it's broken. Come on guys. Repair it or refund it. Or do something commercial. This game is litteraly made for multiplayer on DS.

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Yes unfortunately, releasing broken, non-tested and/or simply non functional content is becoming increasingly a normal endeavour in gaming industry. Ever tried using laser antennas, in both multi- as singleplayer?

It is a joke.

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This makes multiplayer absolute dogshit when even turret cycling is a 50/50 . ontop of a certain abusing exploit which also needs addressing regarding lock-on mechanics targeting spinning decoys through the wheels exploit .

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I don't think anyone on our server uses decoys enough to have noticed that. We'll have to call off all combat though till its fixed which is a shame as everyone is itching to test the new stuff out.

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>decoys are decoying

EXPLOIT!!!!!!!!!!111oneeleven

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Same issue on dedicated server. Totally game breaking.


How is this not fixed yet?

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I lost all my online friends because of that bug :sadface:

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I'm in a Keen server UK#5. What i want to know is why dont my turrets rain down fiery death upon my foes? They dont even move! Powered and supplied.

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Glad I found this, as I have the same problem on our server. I am surprised it has been so long without a fix. Be my luck I talk friends into playing again, and the game is broke :(.... It must be just as frustrating for whom ever is trying to fix this 21 days in.

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I'm having the issue and have been able to replicate it in combat situations in fully vanilla environments and modded ones (Clientside, DS worlds, Torch server worlds) via Steam.

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I have the same problem. Turrets don't seem to auto fire at grids unless I toggle "Shoot" on or I press "Shoot Once" periodically. Its quite a strange bug that has proliferated both Vanilla and Modded weapons. Target Lock doesn't even help the issue.

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I'm having the same issue on xbox via dedicated server just relocated to moon and a drone came in almost destroyed my ship, had to grind the drone. It fell to the ground and there were target boxes on it but guns didn't fire till I hit shoot on then they started hitting it and my ship, testing if station turret do the same. One note, the guns shoot meteor just fine

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1 month, 0 updates. Any progress update on this would be great as your latest DLC is still not working....

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I have this issue - experienced multiple times on US NA 2.

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how is this still not fixed !!!

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This has essentially made any exploration and PvE useless to us for the last month. Since the new DLC, we basically can not use any of the new content. Our ships and stations are all painfully vulnerable to attack when none of our weapons will fire at anything.

Please actually comment on this bug and do something about it. The new DLC is useless.

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Over a month later and Keen has still failed to fix or even acknowledge this bug. It’s time for them to sell the rights to this game to a more competent dev team and stop releasing half assed updates

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How has this not got a hotfix already. You release a warfare DLC that has new turrets and in turn you break the turrets targeting systems. Leaving it over a MONTH with still no fix. Come on guys. I am not paying to run a dedicated server for fun here. I have members of my own and myself not enjoying the game.

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So...


Seems to me Keen doesn't play a lot of multiplayer games to find this gamebreaking bug to be.... gamebreaking???

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Hello, Engineers!

The fix for this will be a part of version 201

Kind Regards

Laura, QA Department

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When is that planned for?

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thanks for the update!

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Hallo Keenswh,

you guys should fix the bug ASAP. The community is waiting now 18 months for you to fix it. As this thread proves.


https://support.keenswh.com/spaceengineers/pc/topic/1-196-turrets-on-ds-not-targetting-automatically


It should be highly prioritized course it's a game breaking bug. It makes the game playable and people are living servers for this reason.

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what the hell ? this need a hotfix not to be released in the next major update!!!! there was a 7 month gap between 199 and 200

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absolutely shocking we have to wait for the next major update!!!!!!!!!!!!!!


PATCH IT NOW!

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Troll much? Current ver is 1.20 and the last hot fix was March 11 for crash on Ded servers ver 1.20.longernumbers which means 201 or 2.01 wouldn't be for 3 years or longer

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Yes. Just for you, the current version is 1.20.032, not 1.200.032. So, just for you, the next minor version release won't be due for at least three more years. More like thirty years.


Everybody else who doesn't let their rage blind their recognition of multiple digits in a row, however, will get it in a few months.

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Geez, well that is satisfying. During those months, I'll just IDK, throw cylindrical columns at my foes.

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Have you try to throw rectangular columns?

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This is unacceptable. You release a Warfare expansion that DOESN'T HAVE WORKING GUNS. Literally hilarious.

The only acceptable solution here is to fix ASAP. Next hotfix release should address this.

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this needs to be hotfixed for 1.200, not in the next major!

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Dedicated servers not running for free. How about a refund for all these months? We just can't play why are we paying for?

I've did protest for less than that you know.

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Here is the earliest report of this bug https://support.keenswh.com/spaceengineers/pc/topic/turrets-sometimes-dont-fire

2 years ago...

Based on this thread, I think I know what is happening. You guys test on single player worlds in creative and it works fine but that is not what we are reporting. We are reporting on Keen servers and dedicated servers. I think this because you asked for a world file. There is no world file for keen servers that we have access to.

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> Here is the earliest report of this bug https://support.keenswh.com/spaceengineers/pc/topic/turrets-sometimes-dont-fire

To which Keen reacted with requesting more info, a worldsave, ANYTHING, to investigate. Which I cannot help but notice was also exemplarily failed to be provided by you. (Or anybody else, for that matter.) So, exactly what do you expect a pat on the shoulder here for?


The overinflated sense of entitlement and the comically overexaggerated exasperation surely are strong in this thread …

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Thats because it was done in this thread 18 months ago instead. https://support.keenswh.com/spaceengineers/pc/topic/1-196-turrets-on-ds-not-targetting-automatically

At this point its not entitlement. The bug has been around, confirmed and replicated by keen for almost 2 years. Thats just horrendus support.

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Yes, by someone else, and not until four months later again, Dec 2020. Not Sept 2020, not Dec 19, when that newer and that other, older thread was opened, respectively. So, overall it took a year for someone else to fulfill a request. That's hardly a "that's because".

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It does not matter. The bug was confirmed by keen 18 months ago and has been around since then "awaiting fix". That is the main point and people should and can complain about it. Has nothing to do with entitlement.

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the bug in that other thread(s) wasnt quite the same, it was 'sometimes', ive also experienced that one myself...

this new version of the bug since warfare2 is all the time on a non-static grid.

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Again, confirmed 14 months ago, not 18. Stop making shit up, or provide better evidence for your case, if you want to be taken serious with what you say.


And, yes, entitlement. Shouting "this should be in a patch, not wait until x". Are you (figuratively you) dev manager at Keen? Are you dev at Keen? Are you literally anyone else at Keen? No? Then STFU. Maybe the fix isn't as simple as "If your screw doesn't fit the nut, replace it with one that does". Maybe the fix requires a large and complicated rework of the internals. Maybe trying to fix it anyway would interfere with other things on the roadmap. Maybe it's a really elusive issue that only happens when a particularly whiny bunch of players comes together.


Facetiousness or not, you don't know the whys and whens. Yes, it's not working as intended. Yes, it needs to be fixed. No, that doesn't entitle you barking at people like you owned them.

Just look at this guy: "I've did protest for less than that you know." Man, can Keen consider themselves ever so blessed by your sheer overabundant leniency in this matter … – Oh, boy. "I have did protest" If that was just an unlucky left-over from rewording the sentence, then sorry for you, but if that's really how you talk … what are you, some kind of redneck? "I've ding-dang-diddly-did protest, whoo-wee, by golly." What are you doing on the internet, Billy-Bob? Don't you have some some pot stills to watch?

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You talk about not making stuff up if you wan't to be taken seriously then you go ahead and bash someone for their poorly worded English and expect to be taken seriously yourself. That my good sir, is entitlement.


I am allowed to complain to a bussiness who have taken my money for a product that is not working as expected, and you can complain about that as much as you want. I will still do it.

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That is your prerogative. As is cherry-picking things to find objectionable and addressing them with disproportionately undue attention while leaving the actual message conveniently unaddressed, it would seem.

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Regardless of what everyone thinks, Space Engineers is a consumer product and, under the Consumer Rights Act, products must be delivered in a complete and workable state (unless advertised as such) and at the moment the online portion of the game is broken. This should constitute grounds for an immediate fix (as soon as is reasonably practicable) as a priority.

Whether this is easy or not is a moot point. If Keen cannot comply then they must begin to think about recompense.

A video game is no different to say a television set ie. If it doesn't work you send it back for a refund.

I won't lie and say I've read Keen's t&c but as this hadn't been the case then one can only surmise they have exempted themselves from this responsibilty at the consumers expense.

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Thank you.

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I think Keen just doesn't care .... Turrets work when using WeaponCore which is what they are starting to lean to it seems as an integration as dev team and so... yeah they dont care, just grab the $$ and run... fix it next major..... again cause KEEEEEENNNNNNNNNNN

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Same here, Tested on server and on local (on my PC) server. Please fix Lord Keen!

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Thanks for fixing this in 201! Looking forward to the release. Cheers! <3

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Is it fixed?

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Yes, it's fixed in the 201 release :)


https://support.keenswh.com/spaceengineers/pc/topic/22714-1-200-turrets-dont-target-unless-manually-forced#comment-61383


Laura K ● 6 days ago


Hello, Engineers!


The fix for this will be a part of version 201


Kind Regards


Laura, QA Department

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Hi Laura,

Thanks for the update it will be fixed on v201,

Can you please share what is the ETA for update 201? is there any roadmap we can see?


Just emphasizing that this is a critical issue for any multiplayer instance, which is usually where SE core users are and the ones who usually buy your DLCs.


This bug should be treated with critical priority.

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Yes , a roadmap and when please, its pretty bad when an outside dev has to make a plugin for Torch Servers for SE to fix this issue ( yes there is one for TORCH servers only now and it works great, doesn't help with Keens own native DS server however.....

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I hope this fix is released soon. Turrets are completely broken on Keen Servers

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Apparently, that was it then. This report will be added to the pile of reports tagged "Reported - Awaiting Fix" and will die a slow death without any additional info regarding said fix.


Abandon ship.

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Please just hotfix this already. Take it more seriously!!

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Hey Keenswh,

hotfix the bug, the Community is waiting.

Server oners are paying bills for a game they and their custumers cant even play.

Not even your oficial Keen servers are working.

Keenswh you owe your customers answers and reliable deadlines for the fix.

The problem has existed for almost 2 months now finally do your work you are paid for.

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It's just abhorrent that you guys release a weapon update and they *do not* work. Now you slate we gotta wait? are you trying to incite a riot? Just hotfix the damn turrets (if you know the fix then just "copy & paste" it into a god damn update tomorrow!


I love this game but simple little things like this are driving people away!

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imagine someone actually makes a gif about how you guys make them feel...

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Being it's working fine in the single-player mode it wouldn't take much to hotfix it for multiple player

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And, of course, since you're a developer at Keen, intricately familiar with the code and the development cycle in place, you would be perfectly qualified in assessing the involved workload to say so. Right?

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Coding no, I do work with 30 plus devs, we release every 3-4 weeks and when a bug is found we hot fix within 1 week for things like this

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Yeah, well, maybe for things that look like this from the outside, not for actual things like this.

Please tell me who you work for, so I could steer well clear of the company that employs your pompous, presumptuous ass who somehow gets to work with 30-plus devs and still can't tell things that are easy from things that look easy.

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Apple

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🤣 love it

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Well mr. Andersenman! Why don't you apply for a job at Keen, since you are the God of all Knowledge.

Or whatever else it is you think you are, looking down on the little people from your almighty tower.


One might think you already work there, since the people there seem to be somehow excluded from this

"little people" category of people that you in some deluded way came up with.

All you have proven this far is that people who use fancy words, aren't necessarily civilized. ^^


Fact remains, that the game isn't currently functional in a way a consumer may expect, therefore is faulty.

Therefore a consumer may expect the manufacturer to come up with a fix in a timely manner.

What time span that in fact would represent, seems up for debate I suppose. So a form of communication

regarding said time span, from the manufacturer would be much appreciated by said consumers.

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Why should I apply for a job at Keen's? I don't want to work for Keen. Working for Keen would risk making my name appear in their products' credits. And that's one of the last things I'd want: To be listed in any sort of potentially accountable, or accountable-looking, relation to products like Space Engineers. (It's somewhere near being cursed with a festering footrot. No, thanks.)

God of knowledge? Because I dared calling someone out on their claiming to know or be able to assess what they cannot possibly know (or again be able to assess) unless they are, or are benefiting from, a leak of company confidentials?

Fancy words don't imply civilisation? And your point is? Did I claim to be civilised? Did I claim "my fancy words" would make me look civilised?


The only reasonable things in your post are in the last four lines. The rest is just embarrassingly laughable, facetious garbage. Could have saved yourself a lot of typing.

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Seeing how many characters you used, you could have saved a whole lot more. A cow might have opened its front trap to make some noise instead, because that is just about how much you contribute to the actual topic, if you can actually still remember what that is.

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Wrong post

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ETA? This is plaguing my server as well its destroying my server.

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My dedicated server is empty as well. This is costing me my entire player base as well as the the upkeep on my server.

This needs a patch ASAP.

This is extremely disappointing to still not be fixed and the dedicated servers unplayable a month after the DLC.


Is it time for my player group to find a new game or is this fix at all a priority for KEEN?

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My entire faction 11+ members has quit with the promise of returning after the turrets are fixed.


So keen, why are you now Ignoring this topic?

Being that it's the biggest issue and most active thread on this forum...


Fix it

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Hey Keenswh

at least respond to your customers.

can't be this difficult.

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This needs to be a hotfix. Not a major update. The last update was considered a PvP update after all.

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This should have ben fixed within a week of the update, not by Torch Server plugins ( 2 so far ) and workshop Scripts ( a programming block one ) but a true hotfix. My servers are deserted now ( other than builders vs PvP ers ) and Keen is loosing its player base.


FIX IT!!!!!!

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Be glad you can use scripts to fix it, xbox can't use scripts so we are sol

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Keen, hotfix the bug.

The Community is waiting.

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I'm better if playing midevil engineers at least I know it's broken for good

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HOTFIX THE DAMN TURRETS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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Hello, Engineers!

I'm happy to announce that this issue will be fixed with new game version 201.

Kind Regards

Keen Software House: QA Department

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Yes we have been told this already, we would like a date please?

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you gotta be shitting me, we KNOW the fix is available! What we want is a HOTFIX as the turrets are broken therefore gameplay and pvp and everything turret related is broken! Why wont you just patch it now? P.S. If you even did something like tell us when version 201 is ESTIMATED, it may placate everyones rage. 43 DAYS AGO!!!

aad864eba9a89003ac571d1d732cdabf

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Yeah, but ya ain't gettin' it as a hotfix no matter how much ya holler, so siddown an' wait yer turn, ya whiny, entitled, little shit!


Seriously, you have no idea what's involved in fixing software, no idea what's involved in this particular issue, no idea what's connected, if not related to it, no idea what other fixes that need to be done before this one can be fixed in the first place, no idea as to the capacities and resources and open tasks and roadmaps, yet you're acting like you own the place for the handful of bucks you paid some time in the past. Stop being an embarrassment and a disgrace to the playerbase, will you? I'm almost ashamed to use the same symbols as you do in communication.

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Ah yes Mr. High and Mighty has returned. You don't get to tell me how to show my opinion and displeasure at buying this game twice and suffering from a lack of communication and ignorance on a bug (that's existed for over 2 months) that they clearly have the fix waiting in the wings.


Hows the weather atop your righteous castle?

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Pleasant, thank you, given how you only confirmed my understanding of your actions disproportionately exceeding your confirmed information, competence, and knowledge on the issue in question.

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look at me, I can type big words like disproportionately.


Lets get one thing straight, you started this tirade by commenting about my opinion.

Then directly name calling and belittling me:

a) a little shit

b) an embarrassment


Next time pal, if you are going to act super intelligent and all-knowing try not starting the reply by throwing insults. it makes you look a right tit. LOL.

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Just ignore him. He obviously hasn't been laid in a while.

Also Keen, fix yo turrets pleeeeeaasse.

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