[1.196] Turrets on DS not targetting automatically
I am running a Dedicated Server for friends with a number of mods installed. I use the provided Dedicated Server Manager(i.e not Torch). None of the turrets(small, large, gatling, missile, station) seem to be targeting or firing automatically. They don't even animate on their own with idle turret movement enabled. I don't have any turret mods, or added weapons, they are vanilla. Combat usually doesn't go on too much on this server, so this could have been broken for a while, but I haven't tested rolling back DS versions. Turrets do function if controlled manually using the "Control" option, it is only automatic targeting, firing, and animation that doesn't. Settings all appear to be correct and they do have ammo.
I have tried stripping out all mods and the problem persists. I have created a brand new empty server with no mods, and the problem persists. I copied the Server world to the local save, and started it up there with the same mods installed and everything seems to work ok. This leads me to believe there is a problem with the DS itself.
I have seen enemy ships firing turrets, but I think they are actually script controlled via mods for modular encounters spawner/RivalAI and don't actually work normally. I have used admin mode to visit some of these up close and I see the same things as mine in that idle animations aren't working, so I still suspect these are script controlled to fire.
I am happy to capture any logs or anything needed to help debug and solve, but it seems pretty straightforward to recreate. I'm more surprised I can't find anyone else having these issues. I would think it would be seen more with other DS. When I get some time i'll try rolling back versions to see if I can make it work that way.
Thanks,
Ok, my rollback testing went quicker than expected. I rolled the server and client back to 1.195.024. I could not use my current save since it had already been upgraded to the new version, but I found an old backup of the world from 08/05/2020 that was at 1.195.024. I booted it up and logged in and straight away i could see turrets on my base moving around and behaving normally. pasted in a blueprint i made a few days ago in the 1.196 branch and it too was behaving properly. I shutdown the server, moved the client and DS back to the current branch and as soon as I loaded in, gun turrets were dead again. I think this definitely points to something in the DS 1.196 branch that is broken. I can't tell if it was something at the initial launch of 1.196 or one of the updates along the way to the current 1.196.016 since I cannot downgrade minor versions within steam.
Again, if I can help gather some data or provide other debug steps, I can.
Thanks,
Ok, my rollback testing went quicker than expected. I rolled the server and client back to 1.195.024. I could not use my current save since it had already been upgraded to the new version, but I found an old backup of the world from 08/05/2020 that was at 1.195.024. I booted it up and logged in and straight away i could see turrets on my base moving around and behaving normally. pasted in a blueprint i made a few days ago in the 1.196 branch and it too was behaving properly. I shutdown the server, moved the client and DS back to the current branch and as soon as I loaded in, gun turrets were dead again. I think this definitely points to something in the DS 1.196 branch that is broken. I can't tell if it was something at the initial launch of 1.196 or one of the updates along the way to the current 1.196.016 since I cannot downgrade minor versions within steam.
Again, if I can help gather some data or provide other debug steps, I can.
Thanks,
I am having the very same problem right now, i am running a dedicated server and i am finding the same problems you are.
On my dedicated server the only turrets that lock on to targets and fire are the interior turrets the Gatling turrets and missile turrets don't lock on or shoot at the enemy however if i take a copy of my world and put it on my local PC and load it up everything works and all the turrets fire at the enemy automatically.
The only work around i found is to set the toggle to "shoot on/off" on the Gatling turrets and missile turrets and activate them when i am in weapons range and they will shoot at the enemy but this can be a pain to doing this when they just should fire automatically.
it definitely seems to be an issue on the dedicated server side i am surprised they have not found this problem, i am the same i am running the provided Dedicated Server Manager... not Torch i am really hoping for a fix soon.
If anyone else is have this issue to post here or if your not sure those running Dedicated Servers should check to see if they have the same problem.
I am having the very same problem right now, i am running a dedicated server and i am finding the same problems you are.
On my dedicated server the only turrets that lock on to targets and fire are the interior turrets the Gatling turrets and missile turrets don't lock on or shoot at the enemy however if i take a copy of my world and put it on my local PC and load it up everything works and all the turrets fire at the enemy automatically.
The only work around i found is to set the toggle to "shoot on/off" on the Gatling turrets and missile turrets and activate them when i am in weapons range and they will shoot at the enemy but this can be a pain to doing this when they just should fire automatically.
it definitely seems to be an issue on the dedicated server side i am surprised they have not found this problem, i am the same i am running the provided Dedicated Server Manager... not Torch i am really hoping for a fix soon.
If anyone else is have this issue to post here or if your not sure those running Dedicated Servers should check to see if they have the same problem.
Just wanted to add some more information, from i can see weapons on static grids are not affected they seem to function fine as i had a friend of mine set up a Gatling turret on a static grid and once i came into range it did shoot at me but the Gatling turrets and missile turrets on his ship did not shoot at me.
So it seems that all Gatling turrets and missile turrets on mobile grids do not function properly and don't shoot and lock on automatically in MP when running a world on a Dedicated Server but as mentioned before it does work when you load the world up on a local PC and play SP.
Just wanted to add some more information, from i can see weapons on static grids are not affected they seem to function fine as i had a friend of mine set up a Gatling turret on a static grid and once i came into range it did shoot at me but the Gatling turrets and missile turrets on his ship did not shoot at me.
So it seems that all Gatling turrets and missile turrets on mobile grids do not function properly and don't shoot and lock on automatically in MP when running a world on a Dedicated Server but as mentioned before it does work when you load the world up on a local PC and play SP.
Hello, Engineers!
Thank you for your reports. Could you please confirm that this issue also occurs without any mods? If yes, can you please provide us a save of your server where you are experiencing this issue?
Thank you.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
Thank you for your reports. Could you please confirm that this issue also occurs without any mods? If yes, can you please provide us a save of your server where you are experiencing this issue?
Thank you.
Kind Regards
Keen Software House: QA Department
I am having the very same problem right now, i am on a friend server and that i can tell it is some thing to do with idle moment if it is on or not because every time i find it off the turret has stop working
I am having the very same problem right now, i am on a friend server and that i can tell it is some thing to do with idle moment if it is on or not because every time i find it off the turret has stop working
I'm experiencing this issue as well. I found that if I click "Control" and then exit out, the turrets start attacking targets but they still don't do idle movement.
When can we get a fix?
I'm experiencing this issue as well. I found that if I click "Control" and then exit out, the turrets start attacking targets but they still don't do idle movement.
When can we get a fix?
Could QA please inform me where to upload this world for you so you can reproduce the issue? The "Attach file" feature here is limited to 2MB max size. My world ZIP file is a little under 6MB. Please advise.
Could QA please inform me where to upload this world for you so you can reproduce the issue? The "Attach file" feature here is limited to 2MB max size. My world ZIP file is a little under 6MB. Please advise.
Hello!
Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.
Kind regards,
Laura Perry, QA Department
Hello!
Please zip the file and attach it here. If you are having difficulty attaching files you can optionally use Google Drive. When sharing a google drive link please make sure it is set to be downloadable by anyone with the link.
Kind regards,
Laura Perry, QA Department
I do not use Google Drive and as I mentioned already, the final ZIP is too large to be attached here. I'm happy to host the file via other means if you're OK with it, but I still very much prefer attaching it here if possible.
I do not use Google Drive and as I mentioned already, the final ZIP is too large to be attached here. I'm happy to host the file via other means if you're OK with it, but I still very much prefer attaching it here if possible.
You might be able to upload the world to the steam workshop and provide a link back in here. I've seen others do that. Sorry, I know I posted the original issue, but I ended up moving to a new home and have not had a chance to follow back up here on this. I will try to get back to this and confirm this is still behaving as I reported with the 198 builds.
You might be able to upload the world to the steam workshop and provide a link back in here. I've seen others do that. Sorry, I know I posted the original issue, but I ended up moving to a new home and have not had a chance to follow back up here on this. I will try to get back to this and confirm this is still behaving as I reported with the 198 builds.
Also having same issue, running a server to play with my brother have several mods, turrets aren't moving even though idle movement enabled.
Turrets aren't targeting pirate drones.
Also having same issue, running a server to play with my brother have several mods, turrets aren't moving even though idle movement enabled.
Turrets aren't targeting pirate drones.
I have the same issue after last steam update. Gatlings on ship wont go into idle Mode and auto target on our dedicated server.
I have the same issue after last steam update. Gatlings on ship wont go into idle Mode and auto target on our dedicated server.
Laura: Just to be clear, what issues did you reproduce? The idle movement not working and (more importantly) the turrets not firing are both reported here. You can get the turrets to fire again if you toggle shoot off and on again with an enemy target already in range. But this is a short term workaround.
Laura: Just to be clear, what issues did you reproduce? The idle movement not working and (more importantly) the turrets not firing are both reported here. You can get the turrets to fire again if you toggle shoot off and on again with an enemy target already in range. But this is a short term workaround.
Hi Skinny1984, from Sirius Space Engineers Server here, yeah same issue, the steam threads suggest the turret idle movement has been stopped in the recent update to optimise server environments or something.
The problem is that the turrets struggle to target or track anything in their arc if it's not moving so combat is a pain at the moment. Also the idle movement looks cool AF when it's working the calm menace of your ships turrets rotating awaiting the enemy, it's reassuring. 😎
Please fix this soon Keen, also I'm just explaining not complaining, I love this game! Keep up the great work ❤
🌟⭐🌟⭐🌟
Hi Skinny1984, from Sirius Space Engineers Server here, yeah same issue, the steam threads suggest the turret idle movement has been stopped in the recent update to optimise server environments or something.
The problem is that the turrets struggle to target or track anything in their arc if it's not moving so combat is a pain at the moment. Also the idle movement looks cool AF when it's working the calm menace of your ships turrets rotating awaiting the enemy, it's reassuring. 😎
Please fix this soon Keen, also I'm just explaining not complaining, I love this game! Keep up the great work ❤
🌟⭐🌟⭐🌟
Please fix, it is destroying our fun at the game
Please fix, it is destroying our fun at the game
Totally game breaking. Should be fixed ASAP.
Totally game breaking. Should be fixed ASAP.
Well my brother just quit playing "until turret bug is fixed".
please fix ASAP renting server costs money and it is unplayable at the moment!
Well my brother just quit playing "until turret bug is fixed".
please fix ASAP renting server costs money and it is unplayable at the moment!
In the meantime, I've installed the WeaponCore mod along with the vanilla weapons replacement for it. This makes everything work until they get us a proper fix.
In the meantime, I've installed the WeaponCore mod along with the vanilla weapons replacement for it. This makes everything work until they get us a proper fix.
Just a day after warfare 2 drops and I've got turrets not shooting. I'm losing all my assets and drones are ripping thru me and my turrets aren't working! I'm about to drop se forever!
Just a day after warfare 2 drops and I've got turrets not shooting. I'm losing all my assets and drones are ripping thru me and my turrets aren't working! I'm about to drop se forever!
I'm having the same issue, turrets not tracking and firing, that's okay though because pirate bases and drones aren't spawning either 😆🤷♂
All these fancy guns, and actually nothing to shoot! ❤😂
I love this game so much 💗
51.195.135.123:29016 join my sever anyone who fancies a fun 'currently' very relaxing experience ☺
I'm having the same issue, turrets not tracking and firing, that's okay though because pirate bases and drones aren't spawning either 😆🤷♂
All these fancy guns, and actually nothing to shoot! ❤😂
I love this game so much 💗
51.195.135.123:29016 join my sever anyone who fancies a fun 'currently' very relaxing experience ☺
I haven't been reporting on this in quite a while since I haven't had as much time for SE play, but I also used the workaround proposed by voidpointer almost a year ago and it does work great as a workaround. In some ways I actually like it better than the vanilla functions, so I haven't gone back. I have yet to test if this is still the case with warfare 2. I know there were a lot of Mod API changes in warfare 2 as well, so it may take time for weapon core to take advantage of those (I know the author participated in the panel to provide feedback for mod API changes as well.) I just wanted to offer this up as a workaround to use Weapon Core + vanilla weapon replacement sub-mod did work really well and may still help now.
This shouldn't excuse the vanilla functions not working at all. This should still be fixed. If there is any further information Keen needs from us, please let us know so we can provide worlds/logs to help resolve this issue. I need to go back and re-verify I still have this issue myself without weapon core.
I haven't been reporting on this in quite a while since I haven't had as much time for SE play, but I also used the workaround proposed by voidpointer almost a year ago and it does work great as a workaround. In some ways I actually like it better than the vanilla functions, so I haven't gone back. I have yet to test if this is still the case with warfare 2. I know there were a lot of Mod API changes in warfare 2 as well, so it may take time for weapon core to take advantage of those (I know the author participated in the panel to provide feedback for mod API changes as well.) I just wanted to offer this up as a workaround to use Weapon Core + vanilla weapon replacement sub-mod did work really well and may still help now.
This shouldn't excuse the vanilla functions not working at all. This should still be fixed. If there is any further information Keen needs from us, please let us know so we can provide worlds/logs to help resolve this issue. I need to go back and re-verify I still have this issue myself without weapon core.
This needs to be higher up there. The new patch is basically useless on dedicated servers at the moment
This needs to be higher up there. The new patch is basically useless on dedicated servers at the moment
On our dedicated server Cargo and drones turrets will not engage players. However, encounter (i.e. SPRT mayday) and player turrets seem to engage (although haven't thoroughly tested player turrets yet). Is this the same issue? or should I create a new bug report?
On our dedicated server Cargo and drones turrets will not engage players. However, encounter (i.e. SPRT mayday) and player turrets seem to engage (although haven't thoroughly tested player turrets yet). Is this the same issue? or should I create a new bug report?
We’ve got the same issue on an Xbox dedicated server. Only 3 of us play, but this was a bummer when we wanted to test Warfare 2 this week. Hope it gets patched soon.
We’ve got the same issue on an Xbox dedicated server. Only 3 of us play, but this was a bummer when we wanted to test Warfare 2 this week. Hope it gets patched soon.
Still happening after last patch. We've restored to installing weapon core so that at least the turrets work...
Still happening after last patch. We've restored to installing weapon core so that at least the turrets work...
"...Shared this bug 17 MONTHS AGO ... AWAITING FIX..."
Like seriously?
"...Shared this bug 17 MONTHS AGO ... AWAITING FIX..."
Like seriously?
I'm running a rented Dedicated Server and the game is unplayable with this bug. Please Keenswh, fix the bug. Can´t be real that we are waiting 18 months for you to fix it.
I'm running a rented Dedicated Server and the game is unplayable with this bug. Please Keenswh, fix the bug. Can´t be real that we are waiting 18 months for you to fix it.
Just tested this on dedicated server with mods for ai ships, my gat turret didn't fire nore did the ai. Turned shoot on and it fired non stop, turned shoot off and it worked like it's supposed to. Internal turrets seamed to work
Just tested this on dedicated server with mods for ai ships, my gat turret didn't fire nore did the ai. Turned shoot on and it fired non stop, turned shoot off and it worked like it's supposed to. Internal turrets seamed to work
Also have this bug on a dedicated server. Hostile npc turrets will not fire upon players.
Also have this bug on a dedicated server. Hostile npc turrets will not fire upon players.
Also having this problem on a dedicated server. With and without mods. This makes any survival gameplay with NPCs or warring factions a poor experience. Will be using mods to work around, but wish it was fixed. The vanilla game is terrible with the new weapons not working on servers. I love the game, but this makes me sad.
Also having this problem on a dedicated server. With and without mods. This makes any survival gameplay with NPCs or warring factions a poor experience. Will be using mods to work around, but wish it was fixed. The vanilla game is terrible with the new weapons not working on servers. I love the game, but this makes me sad.
Same Problem here. New player on a dedicated server. Put many days in building my first large grid ship. Gone to space and got destroyed without hitting back. 19 month and still no fix???
Same Problem here. New player on a dedicated server. Put many days in building my first large grid ship. Gone to space and got destroyed without hitting back. 19 month and still no fix???
it seems like Keenswh dont give a fuck about their Product and their customers
it seems like Keenswh dont give a fuck about their Product and their customers
Just wanted to add my voice to this issue. Same same same. Please fix. I will add that I don’t think I’ve seen this happen for me in space, only on a planet or moon.
Just wanted to add my voice to this issue. Same same same. Please fix. I will add that I don’t think I’ve seen this happen for me in space, only on a planet or moon.
Is this the same bug?
https://youtu.be/xJ3y6nVULGs
I quit playing the game because of this. Came on here looking to see if it was fixed yet. And now i find this post that is even older than when i first notice the problem :( I why do i buy DLC when they only break the game :(
Is this the same bug?
https://youtu.be/xJ3y6nVULGs
I quit playing the game because of this. Came on here looking to see if it was fixed yet. And now i find this post that is even older than when i first notice the problem :( I why do i buy DLC when they only break the game :(
Turrets on DS not targetting automatically
Turrets on DS not targetting automatically
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