No more "Engine break"
I spend several 100 hours developing a fully automated tram system that relies on timer based wheel commands. Since there is no usefull way to break via timer I used to reduce the speed limit incrementally down to zero. Even then it did travel a long way until it dropped to a safe speed to connect. Since I need it to be very slow (way under 5m/s, the smallest possible speed limit by timer)
While this is an older iteration, this process is demonstrated in this video https://www.youtube.com/watch?v=vRgioNnwt48
I have a fully automated implementation on my survival server, where it ran 24/7 for several weeks back and forth a line.
It all changed when the Fire Nation Attacked... ok, when you published the Warfare 1 update 198. Now when the top speed isn't changed it doesn't bleed enough speed anymore, almost none when I set the top speed from 5 m/s to 0 m/s. This is not listed as one of the changes in the updates and most likely a side effect of one of the listed changes to the wheels.
I really only found out about that when after a month of taking a break from the project I wanted to finally publish the tram and the easy to use rail system to the workshop - thus the delay in reporting here.
                                                                    
            
            
            I have the same bug        
Hello, SarahAndreaRoyce!
Sorry to hear you're experiencing this issue. Thank you for providing the video with the demonstration. If I read this correctly, you haven't yet published the workshop item. Is it possible to provide a means of testing this? Do you have a save/world I could look at with how it is reacting now? This way I can compare it to the video :)
Kind Regards
Laura, QA Department
Hello, SarahAndreaRoyce!
Sorry to hear you're experiencing this issue. Thank you for providing the video with the demonstration. If I read this correctly, you haven't yet published the workshop item. Is it possible to provide a means of testing this? Do you have a save/world I could look at with how it is reacting now? This way I can compare it to the video :)
Kind Regards
Laura, QA Department
Hello Engineer,
We would like to inform you that we have recently reviewed some of the older bug reports and decided that we will not be reverting the behavior described in this ticket to its pre-1.198 state.
The current behavior of the game, as seen in version 1.207, is the intended one.
Based on this information, I am closing this ticket as Won’t Fix.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
Hello Engineer,
We would like to inform you that we have recently reviewed some of the older bug reports and decided that we will not be reverting the behavior described in this ticket to its pre-1.198 state.
The current behavior of the game, as seen in version 1.207, is the intended one.
Based on this information, I am closing this ticket as Won’t Fix.
Kind Regards,
Ludmila Danilchenko
Head of Space Engineers QA Department
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