<?xml version="1.0"?>
<MyObjectBuilder_WorldConfiguration xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <Settings xsi:type="MyObjectBuilder_SessionSettings">
    <GameMode>Creative</GameMode>
    <InventorySizeMultiplier>3</InventorySizeMultiplier>
    <BlocksInventorySizeMultiplier>1</BlocksInventorySizeMultiplier>
    <AssemblerSpeedMultiplier>3</AssemblerSpeedMultiplier>
    <AssemblerEfficiencyMultiplier>3</AssemblerEfficiencyMultiplier>
    <RefinerySpeedMultiplier>3</RefinerySpeedMultiplier>
    <OnlineMode>OFFLINE</OnlineMode>
    <MaxPlayers>4</MaxPlayers>
    <MaxFloatingObjects>100</MaxFloatingObjects>
    <MaxBackupSaves>5</MaxBackupSaves>
    <MaxGridSize>0</MaxGridSize>
    <MaxBlocksPerPlayer>0</MaxBlocksPerPlayer>
    <TotalPCU>100000</TotalPCU>
    <PiratePCU>50000</PiratePCU>
    <MaxFactionsCount>0</MaxFactionsCount>
    <BlockLimitsEnabled>GLOBALLY</BlockLimitsEnabled>
    <EnableRemoteBlockRemoval>true</EnableRemoteBlockRemoval>
    <EnvironmentHostility>SAFE</EnvironmentHostility>
    <AutoHealing>true</AutoHealing>
    <EnableCopyPaste>true</EnableCopyPaste>
    <WeaponsEnabled>true</WeaponsEnabled>
    <ShowPlayerNamesOnHud>true</ShowPlayerNamesOnHud>
    <ThrusterDamage>true</ThrusterDamage>
    <CargoShipsEnabled>true</CargoShipsEnabled>
    <EnableSpectator>true</EnableSpectator>
    <WorldSizeKm>0</WorldSizeKm>
    <RespawnShipDelete>false</RespawnShipDelete>
    <ResetOwnership>false</ResetOwnership>
    <WelderSpeedMultiplier>2</WelderSpeedMultiplier>
    <GrinderSpeedMultiplier>2</GrinderSpeedMultiplier>
    <RealisticSound>false</RealisticSound>
    <HackSpeedMultiplier>0.33</HackSpeedMultiplier>
    <PermanentDeath>false</PermanentDeath>
    <AutoSaveInMinutes>5</AutoSaveInMinutes>
    <EnableSaving>true</EnableSaving>
    <InfiniteAmmo>false</InfiniteAmmo>
    <EnableContainerDrops>true</EnableContainerDrops>
    <SpawnShipTimeMultiplier>0</SpawnShipTimeMultiplier>
    <ProceduralDensity>0.35</ProceduralDensity>
    <ProceduralSeed>0</ProceduralSeed>
    <DestructibleBlocks>true</DestructibleBlocks>
    <EnableIngameScripts>true</EnableIngameScripts>
    <ViewDistance>15000</ViewDistance>
    <EnableToolShake>true</EnableToolShake>
    <VoxelGeneratorVersion>4</VoxelGeneratorVersion>
    <EnableOxygen>true</EnableOxygen>
    <EnableOxygenPressurization>true</EnableOxygenPressurization>
    <Enable3rdPersonView>true</Enable3rdPersonView>
    <EnableEncounters>false</EnableEncounters>
    <EnableConvertToStation>true</EnableConvertToStation>
    <StationVoxelSupport>true</StationVoxelSupport>
    <EnableSunRotation>true</EnableSunRotation>
    <EnableRespawnShips>true</EnableRespawnShips>
    <ScenarioEditMode>false</ScenarioEditMode>
    <Scenario>false</Scenario>
    <CanJoinRunning>false</CanJoinRunning>
    <PhysicsIterations>8</PhysicsIterations>
    <SunRotationIntervalMinutes>119.999992</SunRotationIntervalMinutes>
    <EnableJetpack>true</EnableJetpack>
    <SpawnWithTools>true</SpawnWithTools>
    <StartInRespawnScreen>false</StartInRespawnScreen>
    <EnableVoxelDestruction>true</EnableVoxelDestruction>
    <MaxDrones>5</MaxDrones>
    <EnableDrones>false</EnableDrones>
    <EnableWolfs>false</EnableWolfs>
    <EnableSpiders>false</EnableSpiders>
    <FloraDensityMultiplier>1</FloraDensityMultiplier>
    <EnableStructuralSimulation>false</EnableStructuralSimulation>
    <MaxActiveFracturePieces>50</MaxActiveFracturePieces>
    <BlockTypeLimits>
      <dictionary />
    </BlockTypeLimits>
    <EnableScripterRole>false</EnableScripterRole>
    <MinDropContainerRespawnTime>5</MinDropContainerRespawnTime>
    <MaxDropContainerRespawnTime>20</MaxDropContainerRespawnTime>
    <EnableTurretsFriendlyFire>false</EnableTurretsFriendlyFire>
    <EnableSubgridDamage>false</EnableSubgridDamage>
    <SyncDistance>3000</SyncDistance>
    <ExperimentalMode>true</ExperimentalMode>
    <AdaptiveSimulationQuality>true</AdaptiveSimulationQuality>
    <EnableVoxelHand>true</EnableVoxelHand>
    <RemoveOldIdentitiesH>0</RemoveOldIdentitiesH>
    <TrashRemovalEnabled>true</TrashRemovalEnabled>
    <StopGridsPeriodMin>15</StopGridsPeriodMin>
    <TrashFlagsValue>7706</TrashFlagsValue>
    <AFKTimeountMin>0</AFKTimeountMin>
    <BlockCountThreshold>20</BlockCountThreshold>
    <PlayerDistanceThreshold>500</PlayerDistanceThreshold>
    <OptimalGridCount>0</OptimalGridCount>
    <PlayerInactivityThreshold>0</PlayerInactivityThreshold>
    <PlayerCharacterRemovalThreshold>15</PlayerCharacterRemovalThreshold>
    <VoxelTrashRemovalEnabled>false</VoxelTrashRemovalEnabled>
    <VoxelPlayerDistanceThreshold>5000</VoxelPlayerDistanceThreshold>
    <VoxelGridDistanceThreshold>5000</VoxelGridDistanceThreshold>
    <VoxelAgeThreshold>24</VoxelAgeThreshold>
    <EnableResearch>false</EnableResearch>
    <EnableGoodBotHints>true</EnableGoodBotHints>
    <OptimalSpawnDistance>900</OptimalSpawnDistance>
    <EnableAutorespawn>true</EnableAutorespawn>
    <EnableBountyContracts>false</EnableBountyContracts>
    <EnableSupergridding>false</EnableSupergridding>
    <EnableEconomy>false</EnableEconomy>
    <DepositsCountCoefficient>1</DepositsCountCoefficient>
    <DepositSizeDenominator>60</DepositSizeDenominator>
    <WeatherSystem>false</WeatherSystem>
    <HarvestRatioMultiplier>0.8</HarvestRatioMultiplier>
    <TradeFactionsCount>15</TradeFactionsCount>
    <StationsDistanceInnerRadius>10000000</StationsDistanceInnerRadius>
    <StationsDistanceOuterRadiusStart>10000000</StationsDistanceOuterRadiusStart>
    <StationsDistanceOuterRadiusEnd>30000000</StationsDistanceOuterRadiusEnd>
    <EconomyTickInSeconds>1200</EconomyTickInSeconds>
    <SimplifiedSimulation>false</SimplifiedSimulation>
    <EnablePcuTrading>true</EnablePcuTrading>
    <FamilySharing>true</FamilySharing>
    <EnableSelectivePhysicsUpdates>false</EnableSelectivePhysicsUpdates>
    <PredefinedAsteroids>true</PredefinedAsteroids>
    <UseConsolePCU>false</UseConsolePCU>
    <MaxPlanets>99</MaxPlanets>
    <OffensiveWordsFiltering>false</OffensiveWordsFiltering>
    <AdjustableMaxVehicleSpeed>true</AdjustableMaxVehicleSpeed>
    <EnableMatchComponent>false</EnableMatchComponent>
    <PreMatchDuration>0</PreMatchDuration>
    <MatchDuration>0</MatchDuration>
    <PostMatchDuration>0</PostMatchDuration>
    <EnableFriendlyFire>true</EnableFriendlyFire>
    <EnableTeamBalancing>false</EnableTeamBalancing>
    <CharacterSpeedMultiplier>1</CharacterSpeedMultiplier>
    <EnableRecoil>true</EnableRecoil>
    <EnvironmentDamageMultiplier>1</EnvironmentDamageMultiplier>
    <EnableGamepadAimAssist>false</EnableGamepadAimAssist>
    <BackpackDespawnTimer>5</BackpackDespawnTimer>
    <EnableFactionPlayerNames>false</EnableFactionPlayerNames>
  </Settings>
  <Mods>
    <ModItem FriendlyName="Text HUD API">
      <Name>758597413.sbm</Name>
      <PublishedFileId>758597413</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Build Vision 2.5">
      <Name>1697184408.sbm</Name>
      <PublishedFileId>1697184408</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
    </ModItem>
    <ModItem FriendlyName="Rich HUD Master">
      <Name>1965654081.sbm</Name>
      <PublishedFileId>1965654081</PublishedFileId>
      <PublishedServiceName>Steam</PublishedServiceName>
      <IsDependency>true</IsDependency>
    </ModItem>
  </Mods>
  <SessionName>DevEarth</SessionName>
  <LastSaveTime>2021-05-27T15:56:53.847318+02:00</LastSaveTime>
</MyObjectBuilder_WorldConfiguration>