GPS location management

John Doe shared this feedback 5 years ago
Under Consideration

Introduce Alt-A Select All, Shift-Select, and Ctrl-Select for muti-selecting GPS locations in the GPS Tab menu. This idea is only for the ability to multi-select the locations and set HUD visibility options. When doing this all other fields and options would be greyed out. I'm requesting this because whenever I prospect for ores, I tend to generate a large list of coordinates, and this would speed things up in terms of managing the UI.

Files: gps.png

Replies (55)

photo
20

Im adding my ideas:

1) Option to auto turn off GPS locations based on distance

2) Distance value in GPS location detail tab

3) Sorting GPS locations by distance

photo
4

Sorting by distance is not a good idea. As an option maybe, but not as a default or anything. Since after a Jump your list would be sorted completely different and that makes it hard to navigate.

Unless you really want to find the nearest GPS possible.

photo
3

Yes, I mean just as a option. Like if you have dozen of GPS coords of asteroids with iron ore, but you want to know which one is closte without need to turn on all, look at all distances, than turn all others off

photo
1

Option to disable auto GPS.... like the damn mysterious crates, or body locations would also be nice.

photo
6

I might want to add: Hiearchical Coords or simply folders in the GPS list. Just add all your mining coords to one subfolder and (de)activate with one click.

photo
8

Instead of having a bunch of additional keybinds, why not copy the block grouping logic and apply it to GPS management?

I would really like the ability to set a custom color for GPS points with a RGB Hex color value. It would also be nice if the display name text color could be different from the Icon [ ] and distance values. In any case, additional options and groupings should be whitelisted in the ModAPI, modscripts, and Visual Scripting API.

photo
2

@Geneticus0 I totally agree your idea. Posibility to group and turn visibility on/off like in Control tab seems as great solution to me. I think you should make it as new suggestion, bcs it could ended burried here...

photo
1

+1 custom colours, grouping, and distance sorting in particular!

photo
1

I like the idea of being able to sort your gps for distance, but maybe based off a given GPS. like you could make a new GPS for your current location, and then sort the GPS list by distance based off htat.

photo
photo
14

Folders for locations will be a good thing too. Imagine having folders "asteroids", "pirate bases", "planets", "my bases"... in your locations tab.

photo
4

What about creating groups for GPS locations too, similar to items on the Control Panel?

photo
7

yeah please add some already in the game functions (like multi-select , groups) to the gps also, it's really bad having like more than 50 gps and always be in the need to scroll through all of them to find specific.

Also I would wish to have some more Icons , currently we only have show on hud and always visible, which gives the icon a little bit difference, but it would be awesome to have some Icons to differentiate more (HQ Symbol,Death Skull Symbol,Numbers as Symbols, etc.)

photo
2

Also. please add a way to group a collection of GPS points for use as waypoints with the remote control. Thanks!

photo
4

Folders would do good for multiple things, not just GPS.

https://support.keenswh.com/spaceengineers/general/topic/folders-for-blueprints

photo
3

Add custom color choices

photo
2

Ctrl+H key for switching between GPS groups, which would be made the same way as component groups.

photo
2

All of the above,. Make it so you can check more than one group and name them how you like. Not just one or all. Just basic example, if I clicked one I could see all the mining facilities I have ores stocked at. If I clicked 1 and 2 I could see which was at or closest to a planet. Then I could use the enemy overlay and see if I may have that to deal with. Of course, it's all up to your imagination. We do need more upvotes!!

O Mining Facilities

O Planet Locations

O Known Hostile Bases

O

photo
2

This means add 'Toggling Multiple GPS locations on/off for HUD' ? I'm in!

Side topic: for some management tips, this might help someone:

Brenku's GPS Sanity System

I manage my GPS way-points like so:

One asteroid with multiple ores:[Ast] 001 Fe H2 Mg Pt

Or, the same single asteroid with separate ore GPS:

[Ast] 001.a Fe

[Ast] 001.b H2 [Mine]

[Ast] 001.c Mg

[Ast] 001.d Pt

  • Mine - implying a hole is there or it's being actively used.

In the new survival version (1.189) asteroids can have many clusters of smaller asteroids around them. So I used that similar style:

Main asteroid[Ast] 001 Fe 1

[Ast] 001 Fe 2

[Ast] 001 Mg 1

[Ast] 001 Pt 1

Small satellite asteroid 1 of Main Asteroid

[Ast] 001.b H2 [Mine]

[Ast] 001.b Ni 1

[Ast] 001.b Ni 2

[Ast] 001.b Si 1

Small satellite asteroid 2 of Main Asteroid

[Ast] 001.c Fe 1

[Ast] 001.c Mg 1

Small satellite asteroid 3 of Main Asteroid

[Ast] 001.d Pt 1

The benefit to the above method, is that I have all my scouted spots and know exactly where things are.

When leaving this area, and scouting more clusters, I can disable on the HUD all of those, except one of them from the Main asteroid. This way, you can see the main asteroid has been discovered/scouted from a distance, but without 10+ other HUDs on the screen. On top of that, if you are looking for a single specific ore, you can simply turn on that one.

Also, I always make a single 'Parking' GPS when I leave a ship. I delete them on leaving the area.

Bases

When it comes to bases/locations, it is similar to the above method.

[Earth] Base 1

[Earth] Ice Lake Base 1

[Earth] Base 1 - Fe Dep 1 (12m)The base and which one is identified (I mean, use a name if you prefer)

The deposit is based on proximity to the base. This way you know it's the iron deposit nearest this specific base. The (12m) is showing you that the deposit found, is 12 meters from the GPS marker. This way you know it's buried for example, and don't need to dig to it or disturb the area if you don't need it then.

Surveying Ores on a planet

If you are scouting and it's not really part of some proximity to a base, I change it slightly:

[Earth] Survey 001 - Fe Dep 1 (10m)

Perhaps you found some other ore next to it?

[Earth] Survey 001 - Mg Dep 1 (Surface)

You are grouping it with survey 001.

Ok, so you are far enough from Survey 001 to make it not close enough to be part of that group?

[Earth] Survey 002 - Si Dep 1 (20m)

Use a new survey number.

photo
1

Voted, but only if this does not categorically remove modifier keys from being available for assignment to movement.

(Space for Up is OK, but whoever thought that C was a good idea for Crouch or Down should be thrown into the same cell with the guy who thought it was a good idea to use backticks grave accent characters for quoting or formatting, and be punished by having to code on non-QUERTY keyboard layouts for the rest of their life!!)

photo
3

Some good ideas. I'd also like to see sortable 'Tab' headers at the top of our GPS list, like in a web browser, which we could give names to, like 'Space', 'Earth', 'Mars', etc. Each tag would correspond to the coord location (in space, on Mars et al), allowing us toggle which ones we want to see.

And a 'Select/Deselect All' button.

photo
3

WHY HASN'T THIS BEEN IMPLEMENTED YET? Been asking for this for a long time!

photo
1

Easy, you doesn't have to yell like that. :D


They can decide if they want to implement this or not, but I do agree about that it should be part of the game. Sometimes it's so painful to sort trough your waypoints, there should be a way to make it easier and more convenient.


What I'm suspecting, that they do plan to completely revisit the GPS system at one point, so that's why they hasn't done anything about it for a very long time.

photo
photo
2

Vote 100 ! I like these ideas. Folders to organise would be something for me. The TAB idea for instance from punkatron.

photo
2

The above is already basically all I want for a more convenient and enjoyable usage of the GPS Tab. Yes Please!

photo
2

Multi-select exactly as proposed by John would allow us to manually create and show/hide categories, by using a naming scheme and sorting the list by that.

Beyond that we could have category tags in GPS format 2.0: GPS:ISSE Station:seller:12144:35235:12352 (I know it doesn't work, just for illustration) with common categories predefined: seller=ship selling economy station, ore=ore deposit, etc. GPS coordinates from data pads and other players would automatically sort into the corresponding category. A category can be shown/hidden on the HUD like an individual GPS marker and sorting by distance or name is a feature within the categories.

The jump drive would benefit from new hot bar functions "Clear GPS" and "Pick jump target from GPS list" using this improved UI as the current small, unsorted list is difficult to use when you have all the economy stations in your GPS.

photo
3

Having a distance column in GPS list according to which you can sort (may be a default sort) would help tremendously.

photo
2

Agree with grouping gps like in inventory, and having the capacity to sort them by distance or name (wich will be usefull if we name the spots with special rules), and of course the possibility to color them and give them an icon to show on hud. Or to let us put icons in a special game folder to have the icon we want. Brilliant idea you ll had 👍

photo
3

That would be nice so i don't have to figure out what ones i have on the planet and moon. Its annoying when i look in a direction and see 50+ markers when looking at the planet from the moon and trying to remember what ones to disable.

photo
3

I strongly support updating the GPS tab!

Folders for cords

Distance from present location to that cord within the GPS tab

photo
2

Strong must-have. Voted.

photo
1

All I want is these simple things.


*Multi Select

*Alphabetical/Distance sort

*Assign Color

*Assign Fade/Hide Distance

*Export/Import All To/From Clipboard/File

photo
1

I want a system where I can custom create Tabs for my GPS markers, like in a web browser, I'd call one Earth for example, or Mars, or Titan, or Deep Space or whatever, and each tab would compartmentalize the markers for only those general areas/territories. I'd be able to show/hide the coords for different tabs based on what I was doing, so if I was working on or around Mars I could show only those markers, hiding all the rest.

photo
6

The GPS Tab is long overdue a remake and more user friendly UI.

Some suggestions:

Tabs / Folder System

Sort / Filters

Colouring

Show / hide distance

multi selecting

Being able to link GPS points to Beacons vice versa

Linking beacons / gps with jump drive capabilities

photo
4

No answer, no ticket change! Push!b3ff1a6de6c3a7a08e4e7a3b27715a6e

photo
2

Push!

Please updating the GPS tab!

photo
3

Ah, It's already in the test build :)


Now only the folders for GPS Points, please ;)01a2f80f8f4172dc05d20357d920f192

photo
2

Push! What is so hard about creating a folder tree for the blueprints and GPS markers?

photo
4

30aa013d0f4c55426707e8314c3b5444Push! Just again for the reminder, it would be really useful that you could create folders / group for the GPS entries, so that you can sort better. It could look something like this.

The colors are now finally inside.

photo
1

Pushing up! Those foleders could come in great! Can we get an answer from Keen to take a look into this?

photo
photo
1

Yes please, gps is so frustrating to navigate

photo
3

At least another color than blue. GPS Points have nothing to do with a faction, so they should be white or grey. Not blue!

photo
2

Colored way points and the ability to change those colors would be great with this!

photo
photo
2

There is a way to share GPS waypoints with factions? This would be nice.

photo
1

Copy the GPS (using the copy button) and paste it into the faction chat. Enter '/f' into the chat, to switch to faction chat and '/g' to return to the global chat. The other faction members will need to enter the GPS menu and toggle it to show on the HUD.

photo
photo
3

Keen, I beg of you, please do this. Grouping, sorting, batch management... please, please, please!

photo
3

Since economy update we need some GPS management. Also it would be nice to have search bar for Jump Drive block

photo
1

There is a mod, called EZGPS, that would be a good place to start for adding real GPS management into the vanilla game.


https://steamcommunity.com/sharedfiles/filedetails/?id=1480940163

photo
1

I play on official servers, so I support this idea being on vanilla.

photo
photo
5

Love the new color options that been added in game but takes a lot om manuel tinkering. Please add a group option sow you can add a GPS to a group and it gets the coloring for that group and you can show/hide a complete group of GPS with one or two clicks.

photo
1

Yes.

photo
3

You can do a lot with the search box and using keywords in the description. It is clunky, though. Also, the jump drive menu still has no search box, and that's a nightmare, especially if you are trying to escape while under fire. And the GPS menu should really have a way to see the distance of at least the selected GPS marker

photo
2

I like A LOT this idea. I would also suggest that this "group option" to be like folders.

I tend to spend a lot of time in my asteroid base while building it and have a lot of GPS markers around for ores and don't want to scroll trough all other markers around my other bases on Earth and Triton (that is one example of use).

photo
photo
1

I really want the button on the DataPad thingy to do something like place a marker. Using the inventory to place markers is all fine and well, but lacks the immersion of dropping a transmitter (the datapad gets consumed) at a location as an invisible beacon would reduce coordinate spamming surely by having a resource cost?

Right now the place marker button does nothing and should really take you to the inventory tab. The fact that the "hint datapad" you start with in your inventory is not readonly is broken IMHO.

photo
1

BUMP

photo
3

probably should add the ability to paste in / copy out multiple coordinates at once as well.

photo
2

If we could only have one thing being able to shift/ctrl click and ctrl+a on the list of gps cord to be able to edit their color/dispay status in bulk should be it.

then you can just add your own tags to coordinate names, search the tag, ctrl+a to select all the results and toggle show on hud.

The second most important thing would be the ability to copy/paste entire groups of coordinates to allow players to share coordinates in bulk. This can be done by outputting/reading bulk coordinates as a json array.

photo
3

If we're wishlisting things, I'd like to add named groups of bookmarks so we can enable/disable sets of them more quickly.

photo
2

Including bookmarks to be member of multiple groups, just like parts can be, to have groups by mining resource, for example, to show and hide as needed even when an asteroid bookmark stands for multiple different resources.

photo
photo
3

i created an account just to say i always have a lot of coords and need an update that can add folders of coords in GPS

photo
3

We definitely need this.

photo
5

Id settle for the ability to nest my own GPS tags into a tree/folder system (like groups) so I can hide/show the entire folder/group all at once. Lol


Show and hide by range would also be very nice.

Or auto grouping for markers on a planet, or moon, or section of space, or simply grouped because it’s an ore marker.

If your by an ore, something like /gpsore could automatically add an ‘ore gps’ marker of the detected ore/s for you if your within a few meters of it for example.


Though if you’re going for it, it would also make sense for players to beagle to say.. ‘this is a resource marker’, ‘this is a point of interest’, ‘this is a whatever else’.. Just some definable labels that can be added to each GPS mark individually in addition to being in a tree system. Then players can show only GPS with markers matching this label sort of thing regardless of the tree structure.

Just my thoughts there.

But my goodness some gps management would be good for all lol.

photo
2

Speaking of groups, I'd want user-defined groups just like block groups that can overlap.

I'd want to manage the groups, including their visibility in levels, including when all signals are turned off, or even the HUD is turned off.

Be able to have custom visibility levels. Instead of the fixed ones No signals, some signals, all signals, only names, I'd want to define a custom list (of arbitrary length) of levels and add or remove visibility (collapsed or discrete) of groups for each of those levels.

photo
photo
1

It would be good it we could have shared faction coordinates, like someone finds gold and everybody gets the coordinates automatically

photo
2

I've been hoping for something like this.

photo
2

Bump

photo
1

If you think my description of this problem on my thread is good, please give it some love: https://support.keenswh.com/spaceengineers/pc/topic/add-full-multiselect-in-the-gps-box

photo
7

It would also be really great if they added the ability to create dropdown folders in the GPS menu to better sort all the coordinates. Then you could toggle visibility on a bunch at once.

photo
8

Even further: actual groups of gps markers. 'asteroids', 'ore deposits', 'nav points', etc., together with characteristics they get for being part of the group. Like colour, visibility. Ranged visibility.

photo
4

Like the ability to "tag" GPS waypoints?! Woo hoo!

photo
1

I've been using 'ez gps' mod, and so what I do is include tags in the gps naming like the ones I mentioned. Then I can type in chat '/ez show NAV' and all my base/planet approach/etc points show up. Same for resources on planets by using the planet name, same for pts resources off-planet. Really, I don't see why keen doesn't farm the popular mods more actively. I mean, with proper recognition for the mod author, ofc,. Mods are great, but they can only benefit by incorporation into the game proper.

photo
1

You can get all that functionality (except ranged visibility) if they just allowed you to select batches of coords. you could name coords with a prefix, search for it, ctrl+a to highlight all the results, then just hide/show them.

Adding ranged visibility would also be nice.

photo
1

You get the same end result, yes, but with just batch selecting it means you have to go reselecting the same coords over and over again. And if you have a lot, then there's extra time re-reading the same list over and over.

photo
1

That is specifically what searching & ctr;+a avoids. The need to select multiple coords or read through your list...? I'm confused

photo
1

@KEEN developer(s) / manager / director


Instead of creating useless and nonsensical DLC, reverse the production and start listening to what players need.

Such as this suggestion.

So, when can we expect something like this in the game?

It's been a few years since we've been waiting for this add-on to appear in the game.

Thank you!

photo
2

Also make the GPS save client side instead of server side, no more lost gps on dedicated servers.

photo
1

Alternatively, a sliding bar in GPS screen: display markers up to ....km. Always display option takes precedence. Jump arround and in each location, the nearest ressource extraction points "update", keeping the screen crystal clear

photo
photo
2

Add a further option where you can activate/deactivate whole folders displaying and set the colour for all locations in a folder

photo
1

Just having the ability to select all (control-A works in other parts of the game) would allow you to copy all your bookmarks for pasting into another application (eg: for posting or sharing without having to make it an LCD or something for the workshop).

photo
20

Here's a little recap of the past years of comments. Reading through them, we have 4 proposals for how to organize the GPS locations split into two camps:

  • Discrete sets
    - Folders (collapsible)
    - Tabs (think: browser; can be rearranged and renamed)
  • Overlapping sets
    - Groups (clone of block groups feature in the terminal)
    - Tags

The discrete options aim at an intuitive UI while the overlapping options enable more pro user features through the ability to tag a GPS location as both "iron ore" and "mars" or an NPC station to be "orbit", "moon", "miner". Regardless of organization, players would like to be able to apply bulk operations on GPS locations (color, visibility, deletion, ...).

The set of individual feature wishes for the GPS tab include:

  • Multi-select and (de)select all
  • Render distance for GPS markers
    - GPS locations or sets of locations have their own render distance slider
    - A global slider applies to all GPS locations not marked "Always visible"
  • Show and sort by distance
    - Name and distance as click-to-sort columns
    - Sort by distance from a chosen reference GPS location
    - For the folders/tabs approach: A folder/tab can be marked as sort-by-distance, so e.g. closer ores show first
  • Manually sort GPS locations in a folder to be used as a remote control waypoint list
  • Custom GPS marker icons
  • Share multiple GPS locations with the faction at once
    - Tags/folders/tabs/groups can be set to "auto share with faction"; a faction member finds gold ore, adds it to the "ore" folder which automatically updates for the faction
    - "Share with faction" button similar to sharing research tree progress
  • Bulk import/export to/from clipboard/file
  • Beacons show as GPS locations enabling their use for jump drives
  • Turn off auto-generated GPS for body locations and unknown signals
  • H or Ctrl+H to cycle visibility (note: Ctrl and H may be used for movement by some players)
    - Cycle through sets, e.g. show "bases", "ores", "traders", ... (works best with folders/tabs approach)
    - User can create their own visibility levels adding and subtracting tags/folders/tabs/groups

photo
3

bump!!

photo
6

Another feature I'd really like to add to the list is the possibility of setting the GPS marker's visibility range. That would allow me, for example, to set the visibility range of ore deposit markers to 20km while scanning an asteroid field, reducing a bit the screen clutter.

[edit] sorry, didn't realize it was already covered in "Render distance for GPS markers"

photo
2

Please for the love of klang yes. Managing just ore deposits is a nightmare

photo
1

bump again, please see at those, filtering options, query, icons, toggles, chat commands, ray-cast/telemetry like distance approximation and other info more or less detailed for voxels and grids to be used for scanners/radars/detectors/sensors block type for example and all the suggestions in this reply, expecially the mere gps management and gui/hud improvement

<quote>

carson ball ● 2 months ago

Please for the love of klang yes. Managing just ore deposits is a nightmare

</quote>

photo
photo
5

@developers


After more than 4 years of waiting, the only thing the developers are able to do is to tag this topic as being taken into consideration.

Can you provide more information on when we can expect this long-awaited update with the selection of more GPS coordinates and enable them to be deleted or displayed on the HUD selected?

Thank you,

photo
1

I use Microsoft excel to manage gps locations. I usually gather about 80 trade station locations per server, and currently have a data base of over 500 asteroid locations. The easiest way to import a massive list of GPS locations into the game is posting it ingot the custome text box of any block that has the option. Unfortunately the game has a limit of 20 gps points you can paste in the GPS menue.

photo
3

I think a good one to do would be to add folders. Some of us have like 50 GPS locations and we struggle to find them when selecting one in a Jump Drive or Autopilot GUI

photo
6

It would help to have folders in the GPS menu to group GPS marks and be able to do settings on whole folders.

photo
3

Being able to modify to visible/invisible a bunch of GPS's at a time would definitely help and would be a good start, but arguably it shouldn't be just folders. If I have over 40 asteroids logged as gps (for mining purposes) I generally want those visible only inside specific vehicles, same with trade locations. A way to filter that more dynamically would be nice (just a dropbox that specifies type or a set of checkboxes?) as well as visible icons to show near a gps marker.

GPS is our primary way of navigation long range yet it' very unwieldy.

photo
1

I second this

photo
photo
3

This is one of the top rated requests and nothing from keen in half a decade.

This also needs a sort by distance. A display of distance, and the ability to assign types.

Types can have a color coding, and a customizable icon. With an option to filter by type.

photo
1

Coloring and the ability to create folders to put them in, for examples ores in one, traders in another so its not all a mess.

photo
photo
1

1. Increase the GPS name and GPS description field size limit. Like twice of current size limit. Purpose: to list all ores in the asteroid or mine in the name.


2. Control Select several, Shift Select several in the row. Description field changes into stat field - how many selected. Purpose: for convenience - every item list have it!


3. Find 1, find 3 nearest, by partial name match. Purpose: I need to find the closest asteroid with ice!

3. Select all GPS points within given radius of the controlling block, of free floating player, deselect everything else. Purpose: to select only GPS points that are immediately useful. De clutter HUD.

4. Move the autopilot way points management into separate large window. GPS points and active beacons are listed to the left, check marks select GPS beacons or both, description field shows currently selected GPS point description or grid name for the selected active Beacon, add remove move up down set-current. Right panel shows what is the autopilot currently doing.

Leave a Comment
 
Attach a file