[Block] Navigational Computer
Not Enough Votes
The NavComputer would be a specialized block designed to store and manage GPS coordinates more effectively, improving organization, gameplay immersion, and overall navigation mechanics.
Core Functionality
- The NavComputer has an inventory where you can place datapads containing GPS coordinates, for example, like those you can buy at economy stations.
- Players can, of course, create their own datapads and manually write down GPS coordinates inside.
- The NavComputer has a toggle to show/hide all coordinates stored in it.
- A distance slider allows players to filter which GPS points are displayed based on proximity.
- Coordinates are only visible when sitting in a seat or cockpit.
- Players can set hotbar actions to show on/off points and adjust max/min distance.
Gameplay Benefits
- Better GPS Organization – Use multiple NavComputers to categorize GPS points, such as your bases, mining sites, docking areas for a station, ore deposits (in different sectors), points on a specific planets etc.
- Enhanced Immersion & Datapad Utility – Makes datapads more useful and reinforces gameplay realism.
- Better Navigation Room Design – Encourages building dedicated navigation rooms in ships and stations, fitting the game's existing style, think timer blocks and event controllers.
- Convenient Distance Filtering – Easily manage large GPS lists, especially when importing multiple coordinates from economy stations.
Possible Integration with Other Systems
Jump Drive Enhancements
- Selecting GPS Points for Jumps – Players should be able to select a displayed GPS point (similar to how you set target by looking on a grid) and use it as a Jump Drive destination.
- Hotbar Integration – Assign a NavComputer action to jump usinmg the first available Jump Drive instead of manually searching for one that is charged.
Autopilot Improvements
- Docking Systems – Store all docking points of a station inside a dedicated NavComputer and quickly select waypoints for autopilot navigation.
- Planetary Navigation – Use a planetary NavComputer to store key entry points for atmospheric transitions and surface locations.
The possibilities are endless. If you think about it, it’s surprising that such a system doesn’t already exist in the game.
"Coordinates are only visible when sitting in a seat or cockpit."
I like the overall idea, but I think there must be an option in the block to broadcast its GPS coordinates through the antenna. At least. That way you could have your GPS coordinates stored more "centrally" for example a base or outpost would have nearby ore coordinates, but not the actual mining ships. But out while mining we should still be able to see the centrally stored GPS coordinates without having to go around moving and copying datapads around.
Generally this execution might need a tweak here or there because GPS coordinates need to be made easier to use and to manage, instead of more complicated, bothersome, and prone to user error. But I like the potential of this, personally.
"Coordinates are only visible when sitting in a seat or cockpit."
I like the overall idea, but I think there must be an option in the block to broadcast its GPS coordinates through the antenna. At least. That way you could have your GPS coordinates stored more "centrally" for example a base or outpost would have nearby ore coordinates, but not the actual mining ships. But out while mining we should still be able to see the centrally stored GPS coordinates without having to go around moving and copying datapads around.
Generally this execution might need a tweak here or there because GPS coordinates need to be made easier to use and to manage, instead of more complicated, bothersome, and prone to user error. But I like the potential of this, personally.
If this is something that can be another attack vector or exploited in any way where one risks getting the base raided, I don't think ppl will risk using it on public servers, or pvp servers. It's definitely something I'd use only in private on friend servers.
Also, I think you are underrating convenience and simplicity!
Regardless, I voted yes because I'd like to see Keen discussing these things internally at least.
If this is something that can be another attack vector or exploited in any way where one risks getting the base raided, I don't think ppl will risk using it on public servers, or pvp servers. It's definitely something I'd use only in private on friend servers.
Also, I think you are underrating convenience and simplicity!
Regardless, I voted yes because I'd like to see Keen discussing these things internally at least.
So here's a big question. If this were implemented, would I be forced to use the nav computer or could I still navigate the old fashioned way if I wished? as in manually set GPS points, then tell the drives which one and jump? or just blind jump if I wanted to?
So here's a big question. If this were implemented, would I be forced to use the nav computer or could I still navigate the old fashioned way if I wished? as in manually set GPS points, then tell the drives which one and jump? or just blind jump if I wanted to?
Wouldn't it make sense to have GPS co-ords tagged as being ore deposits, jump points, etc?
This would allow for a secondary filter method that could be combined with the distance filter.
Wouldn't it make sense to have GPS co-ords tagged as being ore deposits, jump points, etc?
This would allow for a secondary filter method that could be combined with the distance filter.
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