Update 197.1 - Community Crossplay
Hello, Engineers!
Ever since our initial release of Space Engineers on the Xbox platform, we have worked hard to provide the best Space Engineers experience for everyone, regardless of platform. Today’s release takes us one step closer to bridging the gap between PC and Xbox communities by ensuring that every Space Engineer can build, create, and imagine with friends on their platform of choice.
Update Features
- Added crossplay between PC and Xbox players
- Added Epic Online Services category into PC Join screen server browser (players can switch between steam and EOS there)
- Added mod support to Xbox version (certain restrictions apply)
- Added mod.io support for Dedicated server
- Added mod.io support for PC Client
- Added option to mute player voice across platforms
- Added option to mute specific players in text chat as well
- Added Piston head available as a separate block
- Changed Campaign and scenario settings to once again be editable, but only in experimental
- Optimized decals (wheel imprints have separate pool, bullet holes do not deplete pool for imprints for example)
Fixes & Improvements
- Fixed a crash at SharpDX.DirectInput.Device.GetProperty
- Fixed a crash when resuming Xbox game after suspending in lobby
- Fixed a crash when spawning predefined asteroid small overhang
- Fixed a crash when suspending Xbox game while inside a lobby
- Fixed an Out of Memory crash which happened due to increased binary size on Xbox
- Fixed blueprint screen not correctly managing newly subscribed items (freeze, not showing, not downloading)
- Fixed a partially unresponsive state of the Xbox game when returning to main menu after being disconnected from a session after suspend
- Fixed admin teleport not working with gamepad
- Fixed inability to spawn blueprints which are close to the overall PCU limit (99,999 out of 100,000 in one BP for example)
- Fixed Join game screen not showing relevant servers for EOS (Official servers are now always visible, servers can be searched for if not in the list)
- Fixed problems with spawning planets in console compatible worlds (now up to 3 planets total of any type can be in the world and UI updates accordingly)
- Fixed Sabiroids getting stuck under and in grids when emerging from voxel
- Fixed the inability to focus search field with a controller in the in-game workshop screen
- Fixed voxel always not reacting to one of the ship drills in a drill array
- Fixed wheels twitching mid flight when external forces were applied (gyroscope for example)
- Fixed Safe zone block having an old highlight on terminal interactive part
- Fixed scrolling in New game->Workshop not being smooth
- Fixed scrolling through Load game screen not being smooth
- Fixed spawn points blinking due to unnecessary refresh on Xbox
- Fixed streaming indicator to be shown for the whole duration of the streaming process, not just the beginning
- Fixed UI scale affecting black shroud in respawn screen
- Fixed unnecessary column label refresh when cycling through Join game screen tabs
- Fixed a typo in Buggy cockpit block description (save to safe)
- Fixed a typo in one of the error screens related to Mods
Support Site Fixes
- Fixed Hydrogen tanks causing high network load
- Fixed projected grids taking up more than 1 PCU per projected block
- Fixed various types of voxel materials randomly appearing on Europa
12/2/2021
Changelog – Hotfix - 1.197.168 (updated)
Temporarily removed mod.io from Steam version- Access restored to local blueprints
Modded crossplay is temporarily unavailable -> vanilla crossplay is still available- Fixed a crash in mods trying to overwriting decal counts in render
18/2/2021
Changelog – Hotfix - 1.197.170
- Fixed simspeed drop for servers with large amount of unique players
- Fixed a crash at Voxels.MyStorageBase.ResetCache
- Fixed a crash when client server discovery found a modded world from 197.019
- Fixed a crash at MyScreenDecals.DrawBatches
- Fixed a crash when EOS server started updating before previous update was finished
- Fixed a crash at MyPlanetMaterialProvider.GetLayeredMaterialForPosition
- Fixed mods with dependencies getting duplicated after each save/reload/restart
11/3/2021
Changelog – Hotfix - 1.197.180
Features
- Added reworked Mod.io workshop consent
Fixes
- Fixed mod's failing to update correctly
- Fixed blurry post processing
- Fixed infinite joining to EOS with incorrect date
- Fixed a crash at Blocks.MyLightingBlock
- Fixed a crash at MyCloudRenderer.Render
- Fixed a crash at Sandbox.Game.Gui.MyGuiScreenAdminMenu.Cycle_Implementation
- Fixed a crash at Sandbox.Game.Gui.MyGuiScreenAdminMenu.PrepareWeatherDefinitions
- Fixed a crash at Sandbox.Game.Gui.MyGuiScreenJoinGame.RankedServerQueryComplete
- Fixed a crash at Sandbox.Game.Screens.MyGuiScreenMods.OnOpenInWorkshopClick
- Fixed a crash at System.IO.Compression.ZipArchive.ReadEndOfCentralDirectory
- Fixed a crash at VRage.EOS.MyEOSServerDiscovery
- Fixed a crash at VRage.EOS.MyEOSServerDiscovery.GetFilters
- Fixed a crash at VRage.EOS.MyEOSServerDiscovery.OnConnectDone
- Fixed a crash at VRage.Mod.Io.MyModIoWorkshopQuery
- Fixed a crash at VRage.Render11.Sprites.MySpritesRenderer
- Fixed a crash at VRage.XIM.MyXIMLobbyDiscovery.OnLobbyCreated
- Fixed a crash at VRageRender.MyVoxelMaterials.UpdateFoliage
18/3/2021
Changelog – Hotfix - 1.197.181
- Fixed an inability to connect to highly modded server
- Fixed a rare crash on first join after starting game
- Fixed a rare crash while browsing servers
Appreciated - thanks! :-)
Appreciated - thanks! :-)
Hello, Maybe I did not catch it, but what about unworking sharing blueprints to workshop?
Hello, Maybe I did not catch it, but what about unworking sharing blueprints to workshop?
Why havent you fixed the Proton compatibility so that Linux users dont have to do a bunch of workarounds for getting SE working under proton by simply installing from Steam?
You have charged us for the game, but done nothing to make our installation experience hassle free. Why do you treat your customers this way?
Why havent you fixed the Proton compatibility so that Linux users dont have to do a bunch of workarounds for getting SE working under proton by simply installing from Steam?
You have charged us for the game, but done nothing to make our installation experience hassle free. Why do you treat your customers this way?
That is an impressively small number of updated features & fixes from the support site, cross-play was the only real item on the menu for this update I guess. See you all in ~3 months for a worthwhile update everyone!
That is an impressively small number of updated features & fixes from the support site, cross-play was the only real item on the menu for this update I guess. See you all in ~3 months for a worthwhile update everyone!
minha edição geralmente é aumentar o inventario do personagem e nada mais...
(poderia ter versão easy, normal, hard) alternando o inventario e velocidade...
excelente, obrigado!
minha edição geralmente é aumentar o inventario do personagem e nada mais...
(poderia ter versão easy, normal, hard) alternando o inventario e velocidade...
excelente, obrigado!
I think lots of playerslikely see Ball-joint in the game whochc allows rotations in all 3 directions (with very small torque)
I think lots of playerslikely see Ball-joint in the game whochc allows rotations in all 3 directions (with very small torque)
so no fix to the still ongoing vent bug??? even though i did the work for you and told you guys a simple way to fix it in your own discord server????
so no fix to the still ongoing vent bug??? even though i did the work for you and told you guys a simple way to fix it in your own discord server????
anyone else having the game crash with Radeon graphic cards after the update?
anyone else having the game crash with Radeon graphic cards after the update?
would have loved to see
"Fixed ships falling through the planet and costing you copious hours of your life"
Guess I'll wait 3 more months and hope it's not a DLC update again.
would have loved to see
"Fixed ships falling through the planet and costing you copious hours of your life"
Guess I'll wait 3 more months and hope it's not a DLC update again.
I must thank you for taking a step back to reconsider how some of these things are implemented, and at this rate of speed as well. I look forward to said items being implemented in a better fashion, where they are not relatively forced but instead offered.
I must thank you for taking a step back to reconsider how some of these things are implemented, and at this rate of speed as well. I look forward to said items being implemented in a better fashion, where they are not relatively forced but instead offered.
What if I already accepted modio? Can I opt out? I only need local blueprints.
What if I already accepted modio? Can I opt out? I only need local blueprints.
Going forward I think having the option to choose mod.io or local or steam blueprints is best I think. Some of us just use local or steam blueprints and that's sufficient.
Going forward I think having the option to choose mod.io or local or steam blueprints is best I think. Some of us just use local or steam blueprints and that's sufficient.
Bringing PCs I crossplay over to Xbox servers was not a good idea. Everytime a steam account logs into server now the dang server lags for the next 20 mins and then at the end of the absolutely no action lag fest it rolls you back to when the pc player logs in. Rinse and repeat till you just turn the game off from frustration.
Bringing PCs I crossplay over to Xbox servers was not a good idea. Everytime a steam account logs into server now the dang server lags for the next 20 mins and then at the end of the absolutely no action lag fest it rolls you back to when the pc player logs in. Rinse and repeat till you just turn the game off from frustration.
Can we please get a official Australia keen EOS server for Xbox and pc players. I experience rubber banding, slips and frame drops only in the EOS servers. This might be a ping problem for the fact there is no Australia EOS servers anywhere or a cross play problem
I play on PC
Can we please get a official Australia keen EOS server for Xbox and pc players. I experience rubber banding, slips and frame drops only in the EOS servers. This might be a ping problem for the fact there is no Australia EOS servers anywhere or a cross play problem
I play on PC
Keen where is the bug fixes? It's been two weeks and still no fix for sprite sync issues on dedicated servers?
Keen where is the bug fixes? It's been two weeks and still no fix for sprite sync issues on dedicated servers?
Just for the record, 1.197.181 did not fix the issue with highly modded servers. I still cannot get on my server. We are eagerly awaiting an update, especially since this was not a problem before .180
Just for the record, 1.197.181 did not fix the issue with highly modded servers. I still cannot get on my server. We are eagerly awaiting an update, especially since this was not a problem before .180
How does one mute players in text chat? I can't find any option to do so. All I want to do is see the new features.
How does one mute players in text chat? I can't find any option to do so. All I want to do is see the new features.
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