Loot!
Not Enough Votes
Simple components as loot, components that you can craft yourself, is not enough!
These LOOT will be found during contracts, or at random encounters.
Loot makes the game EXCITING!
UPGRADE SLOTS (insert modules into slots to enhance properties) for:
- Functional blocks
- Character tools
- Character suit
LOOT of Varying Rarity (think common, uncommon, rare)
- Advanced Blocks! - detach into inventory Block Slot, attach to your own ship/station
- Rare Components! - stuff you cannot just manufacture, got to find it.
- Tools! Upgrades and sidegrades.
- Modules! for upgrading blocks, tools, suit
- Currency! for use at NPC stations
- Maps! Find further loot! Hidden caches and stuff.
- Ships! Intact ones, broken ones, dangerous ones... Use, dismantle, or sell!
- Keys! Unlock containers, open doors, disable defences...
- Consumables! Giant stores of hydrogen, water, uranium, energy, whatever
- Cosmetics! Decorations that you can only find.
- Points! for use in tech trees, skill trees... Need more trees!
- NPCs! Save NPCs by flying them to nearest station, get reward! Or talk to them for missions.
(I would allow buying of any of these at stations, at very high price, perhaps a world setting, so you have an alternative if you simply dont like looting encounters. As well as sale at stations for loot you dont need. Or some kind of crafting system to combine or break down loot.)
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I like this feedback
One of the best additions to SE1 was definitely better encounters. For the first time, you actually had a reason to get your ass out of the mines 🙂 And the main gameplay reason for that was, of course, loot.
But loot can be exciting… or completely boring.
Boring loot is things like ore, components, or a small amount of credits. Honestly, did anyone ever feel excited picking those up from a Factorum base?
Good loot is unique, useful, or hard to get. That’s why things like Factorum blocks worked so well.
And honestly, INGOTS were always one of the best loot.
We already had those DLC component storage blocks, which were cool, but something even better would be ingot stockpile blocks. Imagine opening a vault and seeing shelves stacked with gold ingots inside. 🙂
Ingot stockpiles can be built from ingots and then store them in a hidden inventory. Very easy to grind down, leaving a temporary container with ingots inside.
Or shelves acting like cargo containers (also having a small conveyor port), where the more ingots you store, the more are physically displayed.
Small stashes can be a good find in the early game "unknown signals", while huge late-game “warehouse” encounters with massive ingot reserves would be worth looting continuously, hard to tackle, so you need to prepare your best warship(s), but really rewarding. That alone could become a real alternative to mining.
Exotic modules are also fantastic loot. Finding one should feel like: "Oooh! Now we are talkingl!"
Other loot ideas:
Better or unique suit modules (especially if we ever get modular suits)
NPCs you can rescue and “hire” for free to do things like speeding up production or helping you to grind/weld...
One of the best additions to SE1 was definitely better encounters. For the first time, you actually had a reason to get your ass out of the mines 🙂 And the main gameplay reason for that was, of course, loot.
But loot can be exciting… or completely boring.
Boring loot is things like ore, components, or a small amount of credits. Honestly, did anyone ever feel excited picking those up from a Factorum base?
Good loot is unique, useful, or hard to get. That’s why things like Factorum blocks worked so well.
And honestly, INGOTS were always one of the best loot.
We already had those DLC component storage blocks, which were cool, but something even better would be ingot stockpile blocks. Imagine opening a vault and seeing shelves stacked with gold ingots inside. 🙂
Ingot stockpiles can be built from ingots and then store them in a hidden inventory. Very easy to grind down, leaving a temporary container with ingots inside.
Or shelves acting like cargo containers (also having a small conveyor port), where the more ingots you store, the more are physically displayed.
Small stashes can be a good find in the early game "unknown signals", while huge late-game “warehouse” encounters with massive ingot reserves would be worth looting continuously, hard to tackle, so you need to prepare your best warship(s), but really rewarding. That alone could become a real alternative to mining.
Exotic modules are also fantastic loot. Finding one should feel like: "Oooh! Now we are talkingl!"
Other loot ideas:
Better or unique suit modules (especially if we ever get modular suits)
NPCs you can rescue and “hire” for free to do things like speeding up production or helping you to grind/weld...
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