Character progression / skill point system

Waterlimon shared this feedback 18 hours ago
Not Enough Votes

I will first say, there should be technological progression through better tools, modules, things like that.

But I really enjoy it when games do skill point systems.

Lets say every skill can be maxed up to 10 points. You get points by doing things. Either one type of skill point or split it up into a few categories.

Here are some ideas for character skills:

  • Run speed
  • Jump height
  • Tool reach
  • Luck (possibility of getting 2x ore from mining for example - critical hit :D)
  • Energy capacity/efficiency
  • Hydrogen capacity/efficiency
  • Inventory capacity
  • Health
  • Social skills for when NPC are added (negotiate better prices and rewards and such)

Comment more skill ideas.

Leave a Comment
 
Attach a file