New weapon types (including laser and plasma)
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i think we should get laser and plasma weapons ingame and my reasoning for this is as follows
1. We already have laser weapons in the real world already
2. We are developing feasible plasma weapons right now and it is likely already in the refinement stage of development.
If we already have these technologies before we have even setup extraplanetary colonies why don't we have them in a game that is set TEN thousand years in the future. and to head off any arguments about it not being a thing in 2082 when the almagest project departed, in the year 2025 we have such technologies, imagine what almost 60 years of maturation in these fields could produce
- Laser PCS 1x1, ball turret
- Hyper laser 8x2x2 railgun style, charge-up and a firing sequence that cuts through blocks with high damaging laser.
- Plasma turret 3x3, 5x5 and 2x5x1 static maybe
Also new production processes and materials to procure the corresponding ammo and systems.
- Laser PCS 1x1, ball turret
- Hyper laser 8x2x2 railgun style, charge-up and a firing sequence that cuts through blocks with high damaging laser.
- Plasma turret 3x3, 5x5 and 2x5x1 static maybe
Also new production processes and materials to procure the corresponding ammo and systems.
... and computers are in ENIAC size :-)
... and computers are in ENIAC size :-)
Lasers are cool, but they'd definitely need some balancing. If I recall IRL a 10MW laser-emitter (powerful enough to light-saber people in half) can fit in your pocket, the focusing mirror allowing the laser to compensate for atmospheric distortion fits in the bed of a truck (1x1x2 LG at most), and the power supply in SE1 for that is less than 1 LG small reactor. Railguns in SE1 are one of the best weapons just on projectile velocity alone, if we're adding a 1x1x2 hit-scan turret then there needs to be a reason for me not to lightsaber small planets in half with 4 large-reactors worth of them mounted to the nose of my ship.
...Plasma weapons needs clarification, what do you think a plasma-weapon is?
-If its just "shoots flaming projectiles", then we've had incendiary ammo since WW1.
-If its "shoots bolts/beams of glowing ionized particles like in Halo" then physics says you'll need to be so close to your target that you can hold a grinder out the window for extra damage.
-If its "shoots a canister full of plasma that breaks/explodes on impact", then what you've got there is the standard sci-fi coat of paint over a standard explosive bullet/shell.
-And if its something else then you'll need to explain it to me.
Lasers are cool, but they'd definitely need some balancing. If I recall IRL a 10MW laser-emitter (powerful enough to light-saber people in half) can fit in your pocket, the focusing mirror allowing the laser to compensate for atmospheric distortion fits in the bed of a truck (1x1x2 LG at most), and the power supply in SE1 for that is less than 1 LG small reactor. Railguns in SE1 are one of the best weapons just on projectile velocity alone, if we're adding a 1x1x2 hit-scan turret then there needs to be a reason for me not to lightsaber small planets in half with 4 large-reactors worth of them mounted to the nose of my ship.
...Plasma weapons needs clarification, what do you think a plasma-weapon is?
-If its just "shoots flaming projectiles", then we've had incendiary ammo since WW1.
-If its "shoots bolts/beams of glowing ionized particles like in Halo" then physics says you'll need to be so close to your target that you can hold a grinder out the window for extra damage.
-If its "shoots a canister full of plasma that breaks/explodes on impact", then what you've got there is the standard sci-fi coat of paint over a standard explosive bullet/shell.
-And if its something else then you'll need to explain it to me.
If there are laser weapons, they absolutely must travel at the speed of light. Otherwise, all pretenses of realistic physics goes out the window. Massive balances would be needed to compensate for this. I'm not strictly opposed to laser weapons, but they gotta be done within physical reason. Laser beams traveling at even 1000 m/s is just laughably silly. And the idea of a plasma weapon in space is even more silly. The plasma beam would immediately just disperse, considering its high energy. In atmosphere, maybe, if you shoot a laser at the target to superheat the air into plasma. You could then theoretically send an electric current through the plasma. But at that point, its just a laser gun with extra steps. A laser that powerful would melt pretty much anything at that point.
TLDR: laser guns are too ridiculously op without some form of significant gameplay nerf, plasma gun doesn't make any sense/
If there are laser weapons, they absolutely must travel at the speed of light. Otherwise, all pretenses of realistic physics goes out the window. Massive balances would be needed to compensate for this. I'm not strictly opposed to laser weapons, but they gotta be done within physical reason. Laser beams traveling at even 1000 m/s is just laughably silly. And the idea of a plasma weapon in space is even more silly. The plasma beam would immediately just disperse, considering its high energy. In atmosphere, maybe, if you shoot a laser at the target to superheat the air into plasma. You could then theoretically send an electric current through the plasma. But at that point, its just a laser gun with extra steps. A laser that powerful would melt pretty much anything at that point.
TLDR: laser guns are too ridiculously op without some form of significant gameplay nerf, plasma gun doesn't make any sense/
To avoid totally jumping the gun in terms of game balance at the very least, we could have two flavours of laser:
To avoid totally jumping the gun in terms of game balance at the very least, we could have two flavours of laser:
I think that, if they add lasers, they should be mainly for point defense, with the exception of large lasers that require a high charge-up time but are basically artillery, cutting holes in ships. The point defense ones would be great against small ships/boarders/missiles, and the large one would require a large cost, meaning that ships would likely need to be specialized in using it (and it'd be obvious they had one).
As for plasma, I don't really have a great idea for implementation. The two that come to mind are either explosive or penetrative. For example, in Warhammer, they tend to be a bit of both, causing an HE explosion at the point of contact (similar to a missile, except it can't really be shot down and is faster). In other media, the plasma weapons are really good at destroying armor, and penetrate really well (good for shooting components, not necessarily good at damage). I could definitely see either of them having an interesting implementation (as end-game or high-tier weapons).
Some other peeps talk a bit about real life scenarios, but as I don't really know that, I'll just say to stick with what's fun.
One other person mentioned them being a new weapon type, also, as an alternative to gatling guns and such, which I think is interesting. They'd definitely need to be somewhat expensive to justify using them, though, as otherwise using a weapon which just requires energy (and no magnesium, assuming they use that in SE2) is always more valuable than having to make ammo (requires mining, assembling, and cargo connections, versus lasers just needing power and initial cost).
I think that, if they add lasers, they should be mainly for point defense, with the exception of large lasers that require a high charge-up time but are basically artillery, cutting holes in ships. The point defense ones would be great against small ships/boarders/missiles, and the large one would require a large cost, meaning that ships would likely need to be specialized in using it (and it'd be obvious they had one).
As for plasma, I don't really have a great idea for implementation. The two that come to mind are either explosive or penetrative. For example, in Warhammer, they tend to be a bit of both, causing an HE explosion at the point of contact (similar to a missile, except it can't really be shot down and is faster). In other media, the plasma weapons are really good at destroying armor, and penetrate really well (good for shooting components, not necessarily good at damage). I could definitely see either of them having an interesting implementation (as end-game or high-tier weapons).
Some other peeps talk a bit about real life scenarios, but as I don't really know that, I'll just say to stick with what's fun.
One other person mentioned them being a new weapon type, also, as an alternative to gatling guns and such, which I think is interesting. They'd definitely need to be somewhat expensive to justify using them, though, as otherwise using a weapon which just requires energy (and no magnesium, assuming they use that in SE2) is always more valuable than having to make ammo (requires mining, assembling, and cargo connections, versus lasers just needing power and initial cost).
I support any addition of new tech. Including lasers and plasma turrets/weapons.
Please upvote/comment these threads if you agree.
https://support.keenswh.com/spaceengineers/pc/topic/48103-turbo-laserlaser-gatling-and-beam-weapons
https://support.keenswh.com/spaceengineers/pc/topic/48101-shielding-upvote-if-you-want-se2-to-have-new-technologies
https://support.keenswh.com/spaceengineers2/pc/topic/48106-personal-teleporter-se2
I support any addition of new tech. Including lasers and plasma turrets/weapons.
Please upvote/comment these threads if you agree.
https://support.keenswh.com/spaceengineers/pc/topic/48103-turbo-laserlaser-gatling-and-beam-weapons
https://support.keenswh.com/spaceengineers/pc/topic/48101-shielding-upvote-if-you-want-se2-to-have-new-technologies
https://support.keenswh.com/spaceengineers2/pc/topic/48106-personal-teleporter-se2
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