Personal Teleporter (SE2)
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There are many ways to implement teleporter:
- You can bring items or not.
- You can only teleport the player.
- Could have a cool-down before it is charged up again (like a rail-gun).
- You need to build relays in space to connect teleporters to each other.
- Teleporters could require end game materials from various planets.
- Gravity wells could interfere with teleporters so you can only teleport to space stations you build around planets — further adding gameplay.
- The teleporter itself can be 1 piece you lay down or 10 pieces that you build and unlock separately and you put together from parts. So it can be as whole or as buildable as the devs want it to be.
One or all of these can apply.
Purpose:
Survival games typically build upon what you can do over time, and make it more convenient; in resource gathering, survival ability, and movement. Teleporter applies to the movement category and would add another goal to the game. It's meant to add more objectives and gameplay.
Introduces engineering and resource challenges:
- Requires rare materials you need to collect through some hours of gameplay and through crafting vehicles and ships to traverse certain environments.
- You need immense power, pushing players to unlock power technologies.
- It could involve stages or multi-part construction adding gameplay depth.
Exploration and Setup:
- You must travel and explore and visit locations to setup the endpoints and teleport there in the future.
- Could be limited by range, or placement of relays to increase range.
Maintenance and Defence:
- Could be destructible or hackable in PVP creating pressure.
- Might require maintenance to keep active or fuel.
- Encourages defensive building around teleport hubs.
This is a tough one for me. I enjoy needing to fly down to a planets surface. So this would remove that requirement.
However, I wouldn't mind if this is implemented and they make it really big and requiring a lot of energy and resources to activate. That way, you could only put them on capital ships and while you might no longer need to fly down to the surface, there would still be a big incentive to fly down - if your in a capital ship, you will need a LOT of resources, and you can teleport all the resources up. So the teleportation device would allow for certain missions - but not resource collecting missions. Resource collecting missions would still require a ship to fly down to the surface to carry all the cargo back up to space.
This is a tough one for me. I enjoy needing to fly down to a planets surface. So this would remove that requirement.
However, I wouldn't mind if this is implemented and they make it really big and requiring a lot of energy and resources to activate. That way, you could only put them on capital ships and while you might no longer need to fly down to the surface, there would still be a big incentive to fly down - if your in a capital ship, you will need a LOT of resources, and you can teleport all the resources up. So the teleportation device would allow for certain missions - but not resource collecting missions. Resource collecting missions would still require a ship to fly down to the surface to carry all the cargo back up to space.
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