Personal Teleporter (SE2)

Valourant shared this feedback 24 days ago
Not Enough Votes

There are many ways to implement teleporter:

  • You can bring items or not.
  • You can only teleport the player.
  • Could have a cool-down before it is charged up again (like a rail-gun).
  • You need to build relays in space to connect teleporters to each other.
  • Teleporters could require end game materials from various planets.
  • Gravity wells could interfere with teleporters so you can only teleport to space stations you build around planets — further adding gameplay.
  • The teleporter itself can be 1 piece you lay down or 10 pieces that you build and unlock separately and you put together from parts. So it can be as whole or as buildable as the devs want it to be.

One or all of these can apply.

Purpose:

Survival games typically build upon what you can do over time, and make it more convenient; in resource gathering, survival ability, and movement. Teleporter applies to the movement category and would add another goal to the game. It's meant to add more objectives and gameplay.

Introduces engineering and resource challenges:

  • Requires rare materials you need to collect through some hours of gameplay and through crafting vehicles and ships to traverse certain environments.
  • You need immense power, pushing players to unlock power technologies.
  • It could involve stages or multi-part construction adding gameplay depth.

Exploration and Setup:

  • You must travel and explore and visit locations to setup the endpoints and teleport there in the future.
  • Could be limited by range, or placement of relays to increase range.

Maintenance and Defence:

  • Could be destructible or hackable in PVP creating pressure.
  • Might require maintenance to keep active or fuel.
  • Encourages defensive building around teleport hubs.

Replies (2)

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This is a tough one for me. I enjoy needing to fly down to a planets surface. So this would remove that requirement.

However, I wouldn't mind if this is implemented and they make it really big and requiring a lot of energy and resources to activate. That way, you could only put them on capital ships and while you might no longer need to fly down to the surface, there would still be a big incentive to fly down - if your in a capital ship, you will need a LOT of resources, and you can teleport all the resources up. So the teleportation device would allow for certain missions - but not resource collecting missions. Resource collecting missions would still require a ship to fly down to the surface to carry all the cargo back up to space.

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I imagine the idea is that you don't get to bring your ship, rather it's just your character. It would allow you to crew stations or defend places a good bit easier, which would be fun for both sides (as an attacker, you have defenders to fight against, while the defenders aren't helpless against an attack).


Maybe it could teleport small ships or up to a certain weight limit, but I don't imagine it would completely ruin the game's mechanics, just reduces a lot of the time needed for travel (one of the lesser interesting parts of the game, for me, flying to somewhere I've been many times before but limited due to speed or distance).


If just characters, definitely would take some charging to use (similar to a jump drive), but for ships it'd need to be quite the cost (something that is sustainable for large factions / end game but expensive for most otherwise).


At the point you could use a teleporter, you could just as easily flown down yourself, imo (you have to build on either end anyway).

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Yeah I think it has the potential to spice up multiplayer quite a bit. And also in the very late game to ease off some of the tedium with travelling long distances to places you've already been several times. I like that it gives me more end game goals — and that it could be implemented in a way where there are engineering challenges and resource challenges.

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A lot of people seem to like the idea of star gate type teleporters for ships. So I mean if you like that implementation, then imo you should still upvote this idea, because this idea is about adding some form of teleporter to the game, not just a specific type. You could differentiate what exactly you are supporting with a comment.

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Allie wrote on discord:

Teleporters would also negate all kinds of movement that has to be done, even if you couldn't use them to transport stuff on you. I think it would be too drastic of a change in gameplay, ship design, warfare, etc. to be base-game. I mean what if you built the smallest teleporter you could and launched it into the side of an enemy ship, now you can just spawn freely on their ship and attack it? lol 

getting to-and-from planets is also a challenge players have to overcome with vehicle designs, and the moment teleporters are added, you only need a one-use craft to get up into orbit and you never need to worry about that again. Totally nullifies entire aspects of the game 
I just wanted to update with a response that shows this idea won't necessarily have these issues.

The idea proposed here suggests possible implementation where teleporters don't work in gravity, and you can't bring items. It's just meant to teleport the player from one orbital base to another — orbital bases which the player would need to build and travel to first. The idea here also suggests that the teleporter could be built in parts, and requires immense power + a recharge time, meaning you can't launch it at ships.

I would like to add that SE1 already allows you to respawn at any base you built if you died, the teleporter does the same but without having to die. So from my perspective it would be adding much needed gameplay and end game goals to the game, even engineering challenges. Whereas the respawn mechanic essentially grants the same thing but with no gameplay involved.

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