Grid wide Block deformation on paste on grid

paddington o3 shared this bug 2 months ago
Reported

Space Engineers 2

When pasting a partial copy, a copy, or a blueprint onto an existing grid, swaths of the target grid get damaged/block deformed. As of yet, no blocks have been broken, no major impacts occurred on the platform I use to test this bug.


Steps to reproduce:

1) Place a large plane of blocks, blocks can be free floating or inbeded into voxel (platform used in the example is 2.5m blocks)

2) Place blueprint consisting of a large quantity of blocks, for this example I used this blueprint and pasted in on end:


3) in a radius around the blueprint a wave of block deformation is applied

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Replies (24)

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Apologies for open discord audio / background noise

https://www.youtube.com/watch?v=RpVuDp6x4BE - SE2 Partial Non Mirror Copying Damage

https://www.youtube.com/watch?v=us6mInQD84w - .... Mirror Copying Damage

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The duplicate bug report found here has a good snapshot and the video provided by https://support.keenswh.com/spaceengineers2/pc/topic/45505-block-deformation-when-pasting-grid

@Karl Sagar at https://www.twitch.tv/themetta_/clip/LittleScrumptiousWebEagleEye-NlEdhj--c1PPbf1d has a much better video than mine experiencing the same issue.

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SE2 as of 1136 HST, 31JAN2025

Narrowed down replication of the issue to partial copies of grid. See attached video for before and after. Seems to happen regardless of mirror or non-mirrored partial copying

Grid copied for the video was built from scratch just prior to video start, not pre-copied / does not include damaged parts copied

Videos do not show however similar damage shows up across the nearly 200,000 PCU grid, on complete opposite ends, in both linear and non-linear paths from the copying spot.

No thrusters have been inside the ship to cause thruster damage

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Can confirm that the issue only occurs when a partial copy of something on the grid is then pasted else where. Creating a part on a different grid, then partial copying it to the main grid does not cause the issue.

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01FEB25, any partial copy from the grid will corrupt any other grid it is placed on with relative repeatability. Copy and pasting take notably longer with a short freeze before actioning the paste.

https://www.youtube.com/watch?v=Hr0L_1Bu-Ec

Short showcase of instant damage present. Video showcases a "0" taken from the corrupted grid and placed on brand new, separate grid with instant damage occurring. Within ~1 min of doing so the game will crash with the attached error report

System Info attached

Save game with corrupted grid attached

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Appears that the issue grows depending on the amount of (scu)blocks placed in total. Pushing further causes game to slow on placements and eventually overwhelm the cpu/system and/or completely crash the game. (tried in separate world save and can replicate with enough blocks placed)

https://www.twitch.tv/themetta_/clip/LittleScrumptiousWebEagleEye-NlEdhj--c1PPbf1d

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Thanks for taking the time to check on this, out of curiosity, what was the PCU count you had when this was occurring? I find it difficult to believe this issue has not surfaced for many reaching 400,000 or beyond with the config edit

Currently I experience the issue at ~200,000 unedited config

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No worries,

Around the 10,000 mark without fail so far. This snippet was from the standard 'empty world'

Only seems to happen from the copy and pasting blocks (ctrl+p)

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More direct crash reports from the issue


Attempting to save after making a paste before the crash happens results in a save indicator stating:2758286a1a5ff9e6b2baf2e915e65c40

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Additional Crash Reports

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Additional Crash Reports

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Additional Crash Reports

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It is clear others are having this issues as seen in a duplicate bug report found here: https://support.keenswh.com/spaceengineers2/pc/topic/45505-block-deformation-when-pasting-grid

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Hello Adam,

Thank you for reaching out to our forum regarding this issue. We truly appreciate you sharing the videos and crash logs with us.

We attempted to reproduce the issue on our end but were unable to do so. To help us investigate further, could you provide additional details?

Does the issue occur only in an older or a particular saved world, or does it also happen in newly created worlds?

If you lower your graphics settings to medium or low, does that have any effect on the issue?

Are there specific steps following which game consistently triggers the blocks deformation and crash, even in a new world save?

We would greatly appreciate any additional information and the game log files, along with the crash log.

  • You can find the game's log files by typing %appdata% into your Windows search bar, which will take you to the hidden Roaming folder. From there, navigate to ; Roaming\SpaceEngineers2\Temp\Logs and send us the latest SpaceEngineers2_ and _Render12 files.

Kind Regards,

Keen Software House: QA Department

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Hi,

I have been looking at this again today and have managed to reconstruct. New saves. All graphics Settings tested.

This is on the empty world -

creating a large plain of large blocks -

started using only large blocks with copy and paste with no issues, with and without being damaged -

integrated 50cm blocks on top of the large, damaged them with the gun tool, copied a section with both blocks, pasted them down -

this created the deformation for me and crashed the game at the end.

ON second thought, the copy method could just be copying all damage in the area and pasting that over whatever blocks are there? The placing small blocks on mass causing stutters or crashes i'd assume is just an optimisation thing. i'd guess.


Link to the Vod - (testing from start, simple method at the end)

https://youtu.be/wwQQa5nTrDw

(i forgot to move the screen over so its a bit off to one side)

Logs of full play session attached


Cheers,

Karl

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Attached save game with grid in question

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Thanks for looking into this, logs provided below, big shoutout to Karl for narrowing down how to recreate. The issue is replicatable with ~700 PCU.

Video 1: Easy replication: https://www.youtube.com/watch?v=R66vqkORv2c

Video 2: Easy Replication 2: https://www.youtube.com/watch?v=BONn1tnCTMU

Video 3: Expanded demo: https://www.youtube.com/watch?v=uAUM_BO0TII

Video 4: Corruption Spread Demo / Crash Report 9: https://www.youtube.com/watch?v=CXXUyNAuQhE

Recreation Steps:

Step 1: Create new world

Step 2: Create two identical large flat wall using large blocks with detail blocks on top

Step 3: Debug gun one half

Step 4: Partial copy unaffected side onto a separate grid or further onto the same grid

Step 5: Unaffected side will have "copied" the status of the affected blocks

Step 6+: Further copying on the grid will cause damage to all blocks on the grid over time, see expanded video 3 at approximately 7:20 for clearest example of non-copied blocks receiving deformation. Video 4 shows eventually game will fail to save and crash

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Hello engineers,

The issue has been reproduced and submitted to our internal system (SE2-21913).

Thanks for your report.

Kind Regards,

Keen Software House: QA Department

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This is really bad, I hope keen fixes

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Cant really play it for serious until this bug is fixed.

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Recent updates seem to have curbed the crashing, however corruption / damage still spreads following any and all partial copy and paste

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d2eb8bec01e448bc3c87e29181025636

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Hello KikkaGod,


I have not been able to reproduce the issue. The grid is already deformed in both the save and blueprint. When I fix deformed blocks (they are not damaged, they are deformed) they stay fixed for me.


However it reminds me of an older issue. Have you been, by any chance, using the partial copy functionality when creating said grid?


Best regards,

Keen QA Support


P.S. Pretty cool grids :)

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Yes, I used it quite a few times. Now that you bring it up, I believe the damage likely didn't start until I started partial copying bits and pasting them back on. The first thing that I partial copied onto the grid were some custom made square corners that went on the front, which were from someone else's block palette from the workshop that I spawned in. Link to the block palette I copied from: https://steamcommunity.com/sharedfiles/filedetails/?id=3442299562. Though I've used partial copy on plenty of other grids, including the other 2 in the attached world without the damage appearing on them so that's odd. Hopefully this info is helpful, Thanks.


P.S. Thanks :)

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hi, i have the same issue.

while building a frigate in mostly 50cm blocks, i copied and pasted some parts of it onto itself.

it was loud with some sparks. the copied parts include a few 2.5m half slab wedges.

the deck i was pasting on got deformed in a kind of wavy pattern.

this happened more and more, i had to replace the entire 150m deck, and many other parts, walls, structures etc..

it deforms all armor blocks regardless of size, type, heavy, light, all shapes.


i can mostly fix this on the large empty parts by placing a new layer of blocks onto the deformation and removing them again via undo function ctrl + z , or by replacing the warped blocks.

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Hi, the same issue here, also with use of partial copy

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I have the same issue. Random damage on a ship sitting still in space. I never used partial copy, not even once. I've done blueprint pasting, where you make a blueprint, save it, then paste it onto another ship. But even then, I've done it with symmetry off because symmetry doesn't work, and I pasted my nacelle to the other side of the ship, where there is no damage. Yet the damage happened on the other side?


It could be however that the damage happened when I was trying to get symmetry to work and just never noticed it for a few hours.


You can find screenshots at this discord link, videos are attached of how the damaged blocks have this gas effect on them. At first I thought it was hydrogen thrusters/reactors leaking, but i deleted them and it doesn't really make sense. I also have damage on my second ship which I never pasted anything too. Which was also weird. But.. I honestly can't remember if I banged that one since it's been many days.


https://discord.com/channels/125011928711036928/1316082591274762271/1379294470117527702

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there is the same bug report with more info and detailes here : (SE2) Blocks on grid deform while building | Space Engineers 2 Support

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i cant really prove it but in my case the bug appeard as a straite line all across the ship from rear to front , than it started to expande on the sides .

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update : the bug appears when using copy/paste on large grids !

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i also have this bug and was able to reproduce the bug consistently, link to my bug report here

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I had something similar but.. IM NOT ENTIRLY SURE SO DONT TAKE THIS TO SERIOUSLY but my ship was slightly damaged on the cockpit roof. why? I don't know maybe I crashed? but I don't remember. there is an image of before and after. hopefully I sent the right ones.

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oh, my damage was a bit more.... evident...894bef83165d52efa1c76b3b5ce32a3722ddaf82c2294e713b49e84b7f72d6298f135a2709e827882f9c43daa5c69184

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major distortion damages on block but no blocks are actualy destroyed only look damaged , please keen software fix it or at least give us a commandes to repare every block in the world .

uploading creations to the workshop when the blocks are damage will keep then damage ones placed down so this bug destroyes creations .

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if you replace your grid with the grid that as a damaged block to update your creation on the workshop no one will be able to place it down , you will receive an error message from the workshop .

this bug is critical to be fix because it destroyes creations !

please keen add a console commande to repace every blocks in the world

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Hello paddington o3,


We have reproduced and reported this issue internally. Additionally, I have added this thread to our internal ticket (SE2-25943).


Kind Regards,

Bartosz

Keen Software House

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I was just able to confirm that the distortion and rippling happens when I paste from a partial copy onto the station grid, hope this helps

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same thing happening here, To multiple different grids in the same world. PCU limit mod is installed and I have 500k PCU total with over 5 separate grids. It's bizarre.

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Hello Bashsomniac,


Does this issue started to occur after partial pasting or pasting other grids onto your ships? Have you encountered this issue without the Max PCU Limit mod?


Kind Regards,

Bartosz

Keen Software House

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Hello,

From what I remember, deformations appeared after pasting something onto the grid. From what I could tell only the grid I pasted onto has warping.

Currently I've only noticed it with this world, with the Max PCU Limit mod installed.

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Hello Bashsomniac,


In that case, I believe it's a known issue, on which we are working on.

As we are already tracking this in another thread I will merge this thread with our main one


Kind Regards,

Bartosz

Keen Software House

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Hello George Maloy,


Does this issue occurs after pasting / partial pasting other grids on to your ship?


Kind Regards,

Bartosz

Keen Software House

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 Sorry, I do not recall if it occurs after pasting other grids/ I know I have copied and pasted sections of the grid during the build, but did not notice if it correlated to pasting afterwards.

George

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Hello George Maloy,


There is a known issue were pasting parts of a grid on another grid causes armor deformation. As it is the most likely culprit, I will merge this thread with the main one.


Kind Regards,

Bartosz

Keen Software House

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