{ "$Bundles": { "System.Runtime": "1.0.0.0", "VRage": "0.12.23.35" }, "$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CollectedCrash", "$Value": { "GameID": "SpaceEngineers2", "IsOfficial": false, "AppVersion": "0.12.23.35", "UserContact": "", "State": "Assertion", "TotalProcessTime": 12225889352, "IsTask": false, "BranchName": "Stable", "MainLogName": "SpaceEngineers2_250205_193611_159_6352.log", "ProcessFiles": [ "C:\\Users\\awt39\\AppData\\Roaming\\SpaceEngineers2\\Temp\\MiniDumps\\CrashReport_250205_195629_202.dmp" ], "Exception": { "ExceptionType": "Keen.VRage.Core.Platform.CrashReporting.FirstAssertionException", "InnerExceptionInfo": [], "Message": "Exception raised during NetworkStory: OutOfMemoryException > Cannot allocate a buffer of size 2147487665. (C:\\BuildAgent\\work\\b0eaf7aba715d2d0\\KeenSWH\\Stable_VS1\\VRage\\Sources\\Multiplayer\\VRage.Multiplayer\\NetworkStories\\NetworkStoryMethodBuilder.cs:35)\r\n at Keen.VRage.Multiplayer.NetworkStories.NetworkStoryMethodBuilder`1.SetException(Exception e)\r\n at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGame(String displayName)\r\n at Keen.VRage.Library.Threading.ActionCompletion.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetException(Exception ex)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder`1.SetException(Exception exception)\r\n at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGameImplementation(String displayName)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion)\r\n at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetException(Exception ex)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder.SetException(Exception exception)\r\n at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SaveWorldSession(String displayName)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion)\r\n at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|20_0(ICompletion completion)\r\n at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion)\r\n at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending)\r\n at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext)\r\n at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex)\r\n at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync)\r\n at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback)\r\n at Keen.VRage.Core.VRageCore.Run()\r\n at Keen.Game2.Program.Main(String[] args)\r\n", "StackTrace": "Keen.VRage.Core.Platform.CrashReporting.FirstAssertionException: Exception raised during NetworkStory: OutOfMemoryException > Cannot allocate a buffer of size 2147487665. (C:\\BuildAgent\\work\\b0eaf7aba715d2d0\\KeenSWH\\Stable_VS1\\VRage\\Sources\\Multiplayer\\VRage.Multiplayer\\NetworkStories\\NetworkStoryMethodBuilder.cs:35)\r\n at Keen.VRage.Multiplayer.NetworkStories.NetworkStoryMethodBuilder`1.SetException(Exception e)\r\n at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGame(String displayName)\r\n at Keen.VRage.Library.Threading.ActionCompletion.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetException(Exception ex)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder`1.SetException(Exception exception)\r\n at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGameImplementation(String displayName)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion)\r\n at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted()\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetException(Exception ex)\r\n at Keen.VRage.Library.Threading.TaskMethodBuilder.SetException(Exception exception)\r\n at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SaveWorldSession(String displayName)\r\n at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate()\r\n at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion)\r\n at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|20_0(ICompletion completion)\r\n at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion)\r\n at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending)\r\n at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext)\r\n at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex)\r\n at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync)\r\n at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback)\r\n at Keen.VRage.Core.VRageCore.Run()\r\n at Keen.Game2.Program.Main(String[] args)\r\n\r\n at Keen.VRage.Core.Platform.CrashReporting.DiagnosticReporter.ReportIfNeeded()\r\n at Keen.VRage.Core.VRageCore.Dispose(Boolean disposing)\r\n at Keen.Game2.GameApp.Dispose(Boolean disposing)\r\n at Keen.VRage.Library.Utils.ManualSingleton`1.Dispose()\r\n at Keen.Game2.Program.Main(String[] args)", "HResult": -2146233088, "Source": "VRage.Core", "Namespace": "Keen.VRage.Core.Platform.CrashReporting" }, "RawProcessData": {} } }