when I'm welding i have to be kissing the block or it will start flickering same with the the grinder but not as much and the drill just need a little more range as well.
when building/grinding a block, it often lost focus and come back : Unplayable
the aiming of the block is difficult and lost focus. blocks are not buildable or grindable due to this effect of focus lost and lock 5 times / secondes at the minimum.
impossible with motion...
Merged Objects
Welding Block Selection Very Poor
When I try to weld a projected block, the UI constantly flickers from showing nothing selected to the block selected, so when I try to weld it, it's constantly flickering and barely welding at all because it needs to be solidly welding for some fraction of time for any progress to be done it seems.
I think it might be related to moving grids but not sure. I am trying to weld a ship that is not connected to anything so is drifting very slightly. Locking it to a platform seems to have a significant improvement but still flickers.
I have tried different distances and angles to the grid to no consistent improvement.
Unable To Grind/Weld Certain Blocks In Survival
Some blocks (Detailing and conveyor so far) are unable to be welded or ground down unless looking at a specific side of the block. They can weld to stage 1 then I have to look at a specific side to continue welding. If I can't do this then I have to grind down numerous other blocks just to finish welding 1 block. It seems that some blocks have only one interactable side on occasion. I hope this makes sense.
Grinder does not always work of damaged blocks
Tried to grind a damaged block on its damaged side.
The grinder spluttered.
Ground the block successfully on the blocks non damaged side.
Many blocks almost impossible to aim welder or grinder
I thought at first maybe it was just the Mk1 welder and grinder really sucked. But I have Mk2 of both now, and it's still crazy difficult to find a point on some blocks that'll let you actually use your tools. This is super frustrating with static blocks, and pretty much impossible with moving ones. Just check out all these screenshots of me trying to weld the assembler for the Manufacturing Facility contract. The cargo container for the same contract was bad, too, but not quite so ridiculous.
Sometimes grinder or welder turns on and off rapidly when active grinding or welding nothing
Sometimes, randomly, I will approach a block to either weld or grind it, I click mouse to start the process and the tool cycles on and off ~10 times a second. It's like the target isn't in range even though I'm right up against it. When that happens, I've eventually fixed it by stepping away from the object and then moving closer again...a couple times.
Targeting issue with all tools
I first noticed this with the welder, but that has other issues that confuse things like need for the correct ingredients, there are times when a block is targeted you can see the welder sub window for the block concerned, but it won't work (even with the correct ingredients)
to simplify things somewhat the grinder also exhibits the core issue too
usually if pointed at a block you can just grid, frequently however when pointing at a block it will fail to work sometimes "spluttering" (the effect working intermittently but nothing actually happing to the block) or even not engaging, often changing height with the jet pack will make things work
please provide an easy to access debug view where the sphere of influence of the tool can be see, this will likely lead to a clue as to what is actually going on.
I'd suggest making the sphere of influence larger for the tools and picking the furthest block (counter intuitive but if nearer blocks build first you won't be able to build blocks further away)
given that the welder is complicated by an as yet unexplained (for the new user) order of ingredients this will likely result in new users picking the game up - getting nowhere and giving up
much like I did 3 times with SE1 over the years before it gelled (mainly due to poor/broken tutorial missions)
correctly working easy to understand tools are fundamental to onboarding new players
Toll weld and grind spots
Grinding and Welding is very difficult. It difficult to find a spot in the hologram that can be welded or ground often is a only a single pixel in the model.
Grinder issue
Weird grinder issue while using grinder on moving object. wont gring until i find the perfect spot on a block.
Grinding/welding moving objects
I ran into a possible bug. The welder/grinder struggle to stay active when the object is in motion. This could be something you're already working on, but I found specifically the objects in motion do NOT like to be ground or welded. The "lock" on the item you're grinding/welding flickers on the screen.
grinder jitter
when i try to grind a block it acts like it's im not pointing at it then finds the block then stops and start grinding repeatedly and doesn't make any grinding progress, this mostly happens on ships especially (but not exclusively) if its moving or rotating
Bug with the grinder (cutting tool) functionality
I’ve noticed an issue with the grinder tool: it doesn’t always properly detect blocks. Sometimes the tool simply «doesn’t see» target objects - the cursor locks on them, but no interaction occurs. In other cases, the tool acts glitchy: it starts with a delay, interrupts mid‑operation, or fails to initiate the cutting process altogether. This significantly hinders construction and demolition tasks in the game.
Hand Tools have difficulty selecting blocks
When hovering over some blocks, the hand tools (welder/grinder) will lose focus on the block very easily with slight movement. So when welding or grinding I have to be extremely careful not to move my mouse at all or the tool will lose focus on the block being worked on. It's often difficult to select the block in the first place.
My guess is that the block is being selected based on some sort of irregular surface geometry, rather than a simple bounding box.
It seems to mostly occur with blocks that aren't flat surfaces. I noticed the Assembler is particularly bad.
Welder not recognized light armor block from face of cube
This is an interesting bug. I am currently welding up a new large station in the Oblivara sector.
Since I am not sure if this issue is due to the scale of the construction or something peculiar with how the blocks were placed, I am going to start by describing the station construction.
I started by creating a surface platform and installing a pair of batteries and an antennae to make the base easier to find. From there I added a strip of conveyor nodes with conveyors to hook up the manufacturing blocks - smelter, assembler, refinery and foundry - so I could make parts. (I prefer construction by parts versus direct from ores.) I also added 4 large (7.5m) storage containers under the conveyor nodes and cross-connected them with each other and the conveyor node strip using conveyors so they would all be recognized. I added 15 large batteries below the platform for power storage. I also added a large hydrogen tank to the station for future hydrogen storage. There is also a long conveyor tube with a connector for ship docking.
I then used half light armor cubes to add walls to which I connected a set of solar panels for generating power.
To hide the containers and tank and make the base look more polished, I added a large area of full light armor cubes (2.5m) to enclose the bottom. There is also a door to allow access to the interior and a docking tube that is exposed externally to allow my ships to dock.
One issue that I ran into early is that welding from the inside was problematic. The welder kept flickering in and out of contact for welding and wouldn't stabilize. I eventually moved outside get to a surface that allowed stable contact for welding.
When I was nearly completed with the welding, I ran into six full light armor cubes that refused to be recognized externally. In screenshot 133754, you can see the welder on the external side showing the light armor cube being recognized next to one of the blocks that refused to be recognized. Screenshot 144826 shows one of the light armor cubes not being recognized by the welder at all, no matter how close that I was to the block. Screenshot 135133 shows the 6 blocks that were being a problem - the sun is setting, so it is difficult to see the sixth block. Oddly enough, these appear to be 5 blocks apart and 3 blocks in from each edge, all of which welded up fine around it but some of the blocks are no longer being recognized by the welder or grinder.
However, if I move to the inside of the structure, you can see in screenshot 133937 that these same blocks are recognized by the welder. I was also able to complete welding these 6 blocks just fine from the inside of the structure.
Screenshots 140620 through 140940 show views of the station construction so far both from the outside surfaces and the inside storage areas, including how the containers are connected at the back to the conveyor node strip.
Issues with grinding moving grids
While playing survival, I accepted the contract to find and repair an asteroid station. Part of the contract was removing debris (free-floating storage containers). I bumped one while grinding it down. It seems that because of the grid's movement, the grinder wasn't able to properly interact with the blocks being ground, which left me unable to grind down the grid.
Armor Grinding
ya when you try to grind blocks only the sides ur able to hit the block you guys need the other sides of the box as hit boxes too thanks great game btw :)
Raycast Inconsistent with grinder / welder
When grinding down or welding up a block the raycast detecting which block to grind / weld becomes increasingly inconsistent. After playing the game for a while the issue appears more regular. The raycast operation lags inter-frame coherence and results in a "stutter" - one frame the block is hit correctly, next frame its missed, then hit correctly and so on.
Painfull welding
Yes, I can weld with my handwelder, but it takes an eternity when it is broken like that.. Here is a video of what I mean by this. https://youtu.be/TD9pYBdPhco
In SE1 this would be a matter of 2 seconds, here it takes much longer.
I'am sorry If you feel like I complain a lot in my last reports, but I just want the game to get better.
In addition, I turned on advanced menu before building, but I only skipped a time, so it should not have a big impact.
I have the same bug
Its not always just distance, sometimes I can be right up against a block and pointing right at it and get the same behavior, but if I switch to a different angle it might (or might not) start working as expected. Regardless, both the welder and grinder feel truly terrible because they will not reliably target the block I'm trying to weld/grind.
Its not always just distance, sometimes I can be right up against a block and pointing right at it and get the same behavior, but if I switch to a different angle it might (or might not) start working as expected. Regardless, both the welder and grinder feel truly terrible because they will not reliably target the block I'm trying to weld/grind.
Same issue here. It's not only about distance. Some blocks have very precise detection that you need to be looking at exactly the right place.
For example, I have noticed that if you look at the power cell of a battery, the game register you're looking at it but anywhere else on the block is iffy.
Same issue here. It's not only about distance. Some blocks have very precise detection that you need to be looking at exactly the right place.
For example, I have noticed that if you look at the power cell of a battery, the game register you're looking at it but anywhere else on the block is iffy.
Maybe this has some hint? Body position don't look right.
Maybe this has some hint? Body position don't look right.
Yeah, I very quickly get angry at this stuff. Same thing in SE1 but maybe worse in SE2. This cant be allowed to continue in SE2. Holding down mouse button all the time in video.
Yeah, I very quickly get angry at this stuff. Same thing in SE1 but maybe worse in SE2. This cant be allowed to continue in SE2. Holding down mouse button all the time in video.
V.33 : i have started a new game and the behavior of the grinder and welder is not present at the moment.
V.33 : i have started a new game and the behavior of the grinder and welder is not present at the moment.
It's like only one or two sides of the block can get welded/grinded, and often I have to aim at the very corner of a block to have it accept weld/grind.
It's like only one or two sides of the block can get welded/grinded, and often I have to aim at the very corner of a block to have it accept weld/grind.
Yeah. Very specific spots on a block seem to be acceptable targets for grind/weld. It's like the block has holes in it that are not targetable.
Yeah. Very specific spots on a block seem to be acceptable targets for grind/weld. It's like the block has holes in it that are not targetable.
Same here
Same here
Experienced this as well with detailing blocks and windows. Windows are only grindable from one side most of the time
Experienced this as well with detailing blocks and windows. Windows are only grindable from one side most of the time
I've noticed this on most all blocks. Welding and grinding are very difficult. Seems there are very specific, single-pixel points that need to be pointed at before welding and grinding work and even then, because of the characters ambient movements, the effect will stop.
I've noticed this on most all blocks. Welding and grinding are very difficult. Seems there are very specific, single-pixel points that need to be pointed at before welding and grinding work and even then, because of the characters ambient movements, the effect will stop.
I concur with this.. and I also think the welders range needs extending a little.. (Maybe that could be tied to the tool's level.. i.e Mk1 range is 0.5 metres, Mk 2 is 0.75m, Mk 3 is 1m etc)
This issue also makes it fun when trying to grind down a block that has come loose because you've accidentally ground away what it was anchored to! (In space I mean)
I concur with this.. and I also think the welders range needs extending a little.. (Maybe that could be tied to the tool's level.. i.e Mk1 range is 0.5 metres, Mk 2 is 0.75m, Mk 3 is 1m etc)
This issue also makes it fun when trying to grind down a block that has come loose because you've accidentally ground away what it was anchored to! (In space I mean)
I'm having a similar issue. Blocks of all type can only be welded, or ground down from a certain side, angle, or at times, only if you find the correct couple of pixels and hold exactly there as mentioned above.
I'm having a similar issue. Blocks of all type can only be welded, or ground down from a certain side, angle, or at times, only if you find the correct couple of pixels and hold exactly there as mentioned above.
Kind of far out and may be a symptom but Is this possibly tied to the visible timing of the Tool Tip? When things are still and I _manage_ to get the tool tip to appear, grind/weld works. When I cannot get the TT, I cannot grind/weld. I suspect moving/floating objects the tool tip keeps getting reset- certainly does not feel like I have a direct connection to the block though it is obvious i should. Hit boxes definitely seem off in this regard.
Kind of far out and may be a symptom but Is this possibly tied to the visible timing of the Tool Tip? When things are still and I _manage_ to get the tool tip to appear, grind/weld works. When I cannot get the TT, I cannot grind/weld. I suspect moving/floating objects the tool tip keeps getting reset- certainly does not feel like I have a direct connection to the block though it is obvious i should. Hit boxes definitely seem off in this regard.
Small atmospheric thrusters and 3x3 catwalk blocks have given me a lot of problems welding. I'm sure there are others but those two have been burned into my brain.
Most blocks start out welding fine, but halfway through I have to re-aim and move around to find the build node.
Grinding down my crashed ship was a effort in futility, and I had the same experience as standard welding, with flickering when aiming at small loose blocks that were piled up at the bottom of the crater. Ore balls mixed in were causing everything to jitter making it worse.
Small atmospheric thrusters and 3x3 catwalk blocks have given me a lot of problems welding. I'm sure there are others but those two have been burned into my brain.
Most blocks start out welding fine, but halfway through I have to re-aim and move around to find the build node.
Grinding down my crashed ship was a effort in futility, and I had the same experience as standard welding, with flickering when aiming at small loose blocks that were piled up at the bottom of the crater. Ore balls mixed in were causing everything to jitter making it worse.
I notice this sometimes too.. grinder will start to grind but then stop and object seem not there or something even though I am on top of it. happens with the wielder too need a range increase. Grinder should be grinding what on the dot (crosshair) have to move around and I might get it grinded..
I notice this sometimes too.. grinder will start to grind but then stop and object seem not there or something even though I am on top of it. happens with the wielder too need a range increase. Grinder should be grinding what on the dot (crosshair) have to move around and I might get it grinded..
its possible that this might be worse with higher tier tools (possibly?) the tutorial with tier 1 its still noticeable, but in my post missions fully upgraded save, its almost unusable !
its possible that this might be worse with higher tier tools (possibly?) the tutorial with tier 1 its still noticeable, but in my post missions fully upgraded save, its almost unusable !
They should give you a highlight of what you're going to weld
also have two modes: fast weld and individual weld
fast weld: holding down left click welds everything non stop in range
individual weld: holding down left click welds the thing you're looking at, until it's done, and continuing to hold down the button will do nothing until you left go and click again on something else
individual mode would be better for grinding especially to prevent accidentally grinding away unexpected things
They should give you a highlight of what you're going to weld
also have two modes: fast weld and individual weld
fast weld: holding down left click welds everything non stop in range
individual weld: holding down left click welds the thing you're looking at, until it's done, and continuing to hold down the button will do nothing until you left go and click again on something else
individual mode would be better for grinding especially to prevent accidentally grinding away unexpected things
I suspect that the hitbox is offset from the actual 3D model. I haven't verified this, but try from all 6 faces when it happens. That could verify what I'm thinking. When this happens I can often use tools from a further than expected distance with ease. Unfortunately, every time this happens to me, the block I'm working on seems to be attached at a bunch of other points so I can't try all angles.
I suspect that the hitbox is offset from the actual 3D model. I haven't verified this, but try from all 6 faces when it happens. That could verify what I'm thinking. When this happens I can often use tools from a further than expected distance with ease. Unfortunately, every time this happens to me, the block I'm working on seems to be attached at a bunch of other points so I can't try all angles.
I made a mod increasing the range to 5m. It does not fix the bug itself but it helps finding a spot and nice to reach tighter places. https://steamcommunity.com/sharedfiles/filedetails/?id=3619370368
I made a mod increasing the range to 5m. It does not fix the bug itself but it helps finding a spot and nice to reach tighter places. https://steamcommunity.com/sharedfiles/filedetails/?id=3619370368
Hello Engineers,
We have reported this issue and added this thread to our internal ticket (SE2-29426).
Kind Regards,
Bartosz
Keen Software House
Hello Engineers,
We have reported this issue and added this thread to our internal ticket (SE2-29426).
Kind Regards,
Bartosz
Keen Software House
Hello Allison M,
We have reported this issue and added this thread to our internal ticket (SE2-29426).
Kind Regards,
Bartosz
Keen Software House
Hello Allison M,
We have reported this issue and added this thread to our internal ticket (SE2-29426).
Kind Regards,
Bartosz
Keen Software House
Hello Engineers,
We have reported this issue and added this thread to our internal ticket (SE2-29426).
Kind Regards,
Bartosz
Keen Software House
Hello Engineers,
We have reported this issue and added this thread to our internal ticket (SE2-29426).
Kind Regards,
Bartosz
Keen Software House
Hello Morthur Bothdi,
We have reported this issue and added this thread to our internal ticket (SE2-29427).
Kind Regards,
Bartosz
Keen Software House
Hello Morthur Bothdi,
We have reported this issue and added this thread to our internal ticket (SE2-29427).
Kind Regards,
Bartosz
Keen Software House
Hello Star_Kindler,
We have reported this issue and added this thread to our internal ticket (SE2-29426).
Kind Regards,
Bartosz
Keen Software House
Hello Star_Kindler,
We have reported this issue and added this thread to our internal ticket (SE2-29426).
Kind Regards,
Bartosz
Keen Software House
Hello Kelly B. ,
We have reported this issue and added this thread to our internal ticket (SE2-29426).
Kind Regards,
Bartosz
Keen Software House
Hello Kelly B. ,
We have reported this issue and added this thread to our internal ticket (SE2-29426).
Kind Regards,
Bartosz
Keen Software House
Hello Deon Beauchamp,
We have reported this issue and added this thread to our internal ticket (SE2-29426).
Kind Regards,
Bartosz
Keen Software House
Hello Deon Beauchamp,
We have reported this issue and added this thread to our internal ticket (SE2-29426).
Kind Regards,
Bartosz
Keen Software House
Hello Francis Théberge,
We have reported this issue and added this thread to our internal ticket (SE2-29426).
Kind Regards,
Bartosz
Keen Software House
Hello Francis Théberge,
We have reported this issue and added this thread to our internal ticket (SE2-29426).
Kind Regards,
Bartosz
Keen Software House
I have the same issue and I have noticed that the longer you weld, grind or combination of both, the less likely you will be able to find a position that works to weld/grind. Moving around the block usually finds a side that works from other sides that you can be touching the block and it won't react. I have also noticed that if I save and restart the game it will work as expected for a while again. If I am build out a larger BP, I will have to restart the game multiple times to be able to complete the build, but if I'm mostly flying around it will take longer before I run into the issue.
I have the same issue and I have noticed that the longer you weld, grind or combination of both, the less likely you will be able to find a position that works to weld/grind. Moving around the block usually finds a side that works from other sides that you can be touching the block and it won't react. I have also noticed that if I save and restart the game it will work as expected for a while again. If I am build out a larger BP, I will have to restart the game multiple times to be able to complete the build, but if I'm mostly flying around it will take longer before I run into the issue.
I am having a similar issue grinding or welding with the Mk 3 tools. I am right on top of the large drills, and the welder and grinder need to be at a specific spot or specific angle to even recognize and weld or grind the drills.
I am having a similar issue grinding or welding with the Mk 3 tools. I am right on top of the large drills, and the welder and grinder need to be at a specific spot or specific angle to even recognize and weld or grind the drills.
Had the same issue, only one/two faces/vertexs at 2.5m scale or even 1/2 a face on a small ion thruster, right 50% of a long face if long face is vertical at 1m scale being able to be welded/ground down. Also placing multiple of the same part the absolute position of the weldable face is the same. Like if a ion thruster is pointing down and the top left half of it is weldable one placed pointing up at the same time the same top left 1/2 face is weldable.
Also came back to my save and the recently added 2.5m smelter missing while i was saved at a station (probably unrelated?)
OH and occasionally a quit to menu and reload will make all faces usable for like 3-5mins.
Had the same issue, only one/two faces/vertexs at 2.5m scale or even 1/2 a face on a small ion thruster, right 50% of a long face if long face is vertical at 1m scale being able to be welded/ground down. Also placing multiple of the same part the absolute position of the weldable face is the same. Like if a ion thruster is pointing down and the top left half of it is weldable one placed pointing up at the same time the same top left 1/2 face is weldable.
Also came back to my save and the recently added 2.5m smelter missing while i was saved at a station (probably unrelated?)
OH and occasionally a quit to menu and reload will make all faces usable for like 3-5mins.
I have found that moving the block/ship a little, then having it come to a full stop, fixes this for a little while, but will go back to being hard after a few grinds. This doesn't work with stations of course.
I have found that moving the block/ship a little, then having it come to a full stop, fixes this for a little while, but will go back to being hard after a few grinds. This doesn't work with stations of course.
Its annoying to search for the right pixel to weld or grind. Sometimes it works, sometimes it doesn't...
Its annoying to search for the right pixel to weld or grind. Sometimes it works, sometimes it doesn't...
currently grinding a wreck poi and the damaged blocks are pretty bad to grind, but it seems like the sides of the blocks are better to aim at and it will actually grind, unlike the outer side of the blocks where I guess the warping from the damage happens.
it's not perfect with most blocks even with new placements to either weld or grind
currently grinding a wreck poi and the damaged blocks are pretty bad to grind, but it seems like the sides of the blocks are better to aim at and it will actually grind, unlike the outer side of the blocks where I guess the warping from the damage happens.
it's not perfect with most blocks even with new placements to either weld or grind
Oh.. this was already reported too.
Oh.. this was already reported too.
Hello Engineers,
Welder and Grinder target acquisition is now more consistent and should no longer loose focus on blocks. As such, I will close this thread.
Kind Regards,
Bartosz
Keen Software House
Hello Engineers,
Welder and Grinder target acquisition is now more consistent and should no longer loose focus on blocks. As such, I will close this thread.
Kind Regards,
Bartosz
Keen Software House
Replies have been locked on this page!