Frostbite Major Update & DLC
We are pleased to announce the release of “Frostbite” DLC and update. This update includes both free features as well as the option of paid DLC. Functional items that directly impact game mechanics are always offered as a free upgrade. Cosmetic upgrades are included as paid DLC content. This is how we structure all of our Major DLC releases and we hope you enjoy it.
Whats in the Frostbite DLC?
- Frostbite Scenario
- Antenna Dish
- 6 Dead Engineer Models
- Offset door
- Frozen Armor Skin
- 7 LCD Posters
- Multiplayer PCU can be set to 100k in safe mode, and to 200k in experimental
- The in-game workshop can now filter "Most voted" based on stars
- Increased the maximum number of players in multiplayer games (4 on Xbox One and One S and 6 on Xbox One X). The Frostbite scenario can host up to 4 players.
- Updated Space Pirates bases in Earth, Mars planet and Moon to be more performance-friendly. They now spawn and despawn in fixed locations based on grid and player proximity.
- Blueprints over 20k PCU show only a bounding box as a “preview” to help with memory management (cannot be pasted onto the existing grid in this mode)
- Inverse Kinematics (how feet align themselves to surfaces) now disables when simulation speed gets low enough.
- Optimized 3rd person camera view
- Optimized Armor deformations for performance
- Optimized character aiming with weapons for performance
- Optimized hand tool texture loading
- Optimized loading wheel
- Optimized Sensor blocks for performance
- Optimized thumbnail loading in blueprint screen
- Fixed achievements completed offline not counting as done
- Fixed asteroids not loading until character leaves the cockpit
- Fixed “Smile” and “Wave” achievement
- Fixed worlds from Simple New game screen incorrectly starting as singleplayer
- Fixed Inventory filters resetting on re-entering the Terminal
- Fixed a crash at Achievements.MyAchievement_Colorblind.Controller_ControlledEntityChanged
- Fixed a crash at EntityComponents.MyThrusterBlockThrustComponent.UpdateBeforeSimulation
- Fixed a crash at MyCubeBlockCollector.CollectBlock
- Fixed a crash at MyPirateAntennas.UpdateDroneSpawning
- Fixed a crash at MySensorBlock.ShouldDetectGrid
- Fixed a crash at VRage.Audio.MyXAudio2.Update3DCuePosition
- Fixed a crash at VRage.Render11.GeometryStage2.Model.MyModelFactory.LoadInternalAsync
Hot Fix ~ 27/08/2020 ~ 1.194.723
- Fixed voxels reverting in Frostbite