This object is in archive! 
Voxel related(?) CTD
Won't Fix
After good 30 hours playing on a modded game with friends, I've started getting a CTD about 2 minutes after loading the save and it appears to be something related to the voxels. Pretty sure it isn't mod related, and we did build into the side of a mountain (on earth-like) and I feel like that could be related. Hoping there's a fix so we don't have to start over. Here's the exception:
2021-06-10 23:27:25.288 - Thread: 1 -> Exception occurred: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at Sandbox.Engine.Voxels.MyVoxelGeometry.GetCellLineIntersectionOctree(Nullable`1& result, Line& modelSpaceLine, Nullable`1& minDistanceUntilNow, CellData cachedDataCell, IntersectionFlags flags) at Sandbox.Engine.Voxels.MyVoxelGeometry.Intersect(Line& localLine, MyIntersectionResultLineTriangle& result, IntersectionFlags flags) at Sandbox.Game.Entities.MyVoxelBase.GetIntersectionWithLine(LineD& worldLine, Nullable`1& t, IntersectionFlags flags) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.IsPositionSafe(Vector3D& position) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.ApplyParticle() at Sandbox.Game.SessionComponents.MySectorWeatherComponent.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args)
Hello, Ian!
Sorry to hear you're experiencing this issue. Would it please be possible to remove all the mods and re-test this? I ask because I have tested this once all the mods have been removed and it has not crashed. We usually ask for an unmodded world. I know you mentioned that you were pretty sure it wasn't mod-related but for me, I have not managed to get the world to crash once these are removed.
Please let me know :)
Kind Regards
Laura, QA Department
Hello, Ian!
Sorry to hear you're experiencing this issue. Would it please be possible to remove all the mods and re-test this? I ask because I have tested this once all the mods have been removed and it has not crashed. We usually ask for an unmodded world. I know you mentioned that you were pretty sure it wasn't mod-related but for me, I have not managed to get the world to crash once these are removed.
Please let me know :)
Kind Regards
Laura, QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Replies have been locked on this page!