This object is in archive! 
Voxel related(?) CTD
Won't Fix
After good 30 hours playing on a modded game with friends, I've started getting a CTD about 2 minutes after loading the save and it appears to be something related to the voxels. Pretty sure it isn't mod related, and we did build into the side of a mountain (on earth-like) and I feel like that could be related. Hoping there's a fix so we don't have to start over. Here's the exception:
2021-06-10 23:27:25.288 - Thread: 1 -> Exception occurred: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource) at Sandbox.Engine.Voxels.MyVoxelGeometry.GetCellLineIntersectionOctree(Nullable`1& result, Line& modelSpaceLine, Nullable`1& minDistanceUntilNow, CellData cachedDataCell, IntersectionFlags flags) at Sandbox.Engine.Voxels.MyVoxelGeometry.Intersect(Line& localLine, MyIntersectionResultLineTriangle& result, IntersectionFlags flags) at Sandbox.Game.Entities.MyVoxelBase.GetIntersectionWithLine(LineD& worldLine, Nullable`1& t, IntersectionFlags flags) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.IsPositionSafe(Vector3D& position) at Sandbox.Game.SessionComponents.MySectorWeatherComponent.ApplyParticle() at Sandbox.Game.SessionComponents.MySectorWeatherComponent.UpdateAfterSimulation() at Sandbox.Game.World.MySession.UpdateComponents() at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime) at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args)
You can't vote. Please authorize!
You can't vote. Please authorize!
Hello, Ian!
Sorry to hear you're experiencing this issue. Would it please be possible to remove all the mods and re-test this? I ask because I have tested this once all the mods have been removed and it has not crashed. We usually ask for an unmodded world. I know you mentioned that you were pretty sure it wasn't mod-related but for me, I have not managed to get the world to crash once these are removed.
Please let me know :)
Kind Regards
Laura, QA Department
Hello, Ian!
Sorry to hear you're experiencing this issue. Would it please be possible to remove all the mods and re-test this? I ask because I have tested this once all the mods have been removed and it has not crashed. We usually ask for an unmodded world. I know you mentioned that you were pretty sure it wasn't mod-related but for me, I have not managed to get the world to crash once these are removed.
Please let me know :)
Kind Regards
Laura, QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Because there is no new comment from you, and we are unable to reproduce the issue on our own, I will close this thread now as outdated.
If you or any other player will experience this issue again, please make a new thread and provide all needed info there.
Thank you for understanding.
Kind Regards
Keen Software House: QA Department
Replies have been locked on this page!