PvP gamebreaking glitch for griefing using unbuilt blocks
Im reporting a very ancient bug where a griefer can use bunch of steel plates to do massive damage to bases both in space and on planet surface.
Griefer takes several steel plates, flies above the base beyond turret range and drops unbuilt artificial masses. They have full mass upon being placed, light blocks do nothing when dropped. They are not targetted by turrets with any settings and upon impact deal massive damage to the base. Griefer can also stand on the roof and place the artifical mass above his head, smashing through the ceiling and several floors.
In space, griefer accelerates with his jetpack to max speed and places the artifical mass block. Same result as on planets. I have a save file where tester has to just press a left mouse button, but I can't upload it into files here, so I recorded a gif instead.
This sort of attack requires no engineering whatsoever, just a few steel plates, and should not be possible.
Steps to reproduce:
1) Create an Easy Start Earth survival world
2) Take steel plates into your inventory
3) Fly directly above your (or any other) base
4) Place Artificial mass block directly below you
You might have to spend 20min unlocking it. That hasn't stopped any of the griefers I saw at test#3 though.
I've been griefed by this too, there's literally nothing you can do about it.
I've been griefed by this too, there's literally nothing you can do about it.
dropping gyroscopes is easier, and less to unlock
dropping gyroscopes is easier, and less to unlock
It happened to me 3 times, it's really annoying and takes away so much fun from the game, I even captured one of these guys on video when he nuked my rover on Earth-like by throwing blocks at it, I really hope you will do something about it soon, today, on the Public Test EU#3 4 guys anihiliated my base by throwing blocks like rotors and artifical masses.
It happened to me 3 times, it's really annoying and takes away so much fun from the game, I even captured one of these guys on video when he nuked my rover on Earth-like by throwing blocks at it, I really hope you will do something about it soon, today, on the Public Test EU#3 4 guys anihiliated my base by throwing blocks like rotors and artifical masses.
TL;DR- correct the mass of blocks that don't have any components added to them yet- I estimate about ~ 10 minutes work to check all blocks quickly and then update them accordingly. Only been 6 years so far, no rush....
TL;DR- correct the mass of blocks that don't have any components added to them yet- I estimate about ~ 10 minutes work to check all blocks quickly and then update them accordingly. Only been 6 years so far, no rush....
1. Unfinished block mass should have the mass of included components only, not the finished block mass.
2. This issue reminds me this: When Planets first introduced, jetpack fuel was enough only for 6 seconds of flight in planetary gravity. It was great so that players had to build scaffolding a lot, ship building hangars..etc. Without a long jetpack flight time this issue wouldn't be a big problem at all.
1. Unfinished block mass should have the mass of included components only, not the finished block mass.
2. This issue reminds me this: When Planets first introduced, jetpack fuel was enough only for 6 seconds of flight in planetary gravity. It was great so that players had to build scaffolding a lot, ship building hangars..etc. Without a long jetpack flight time this issue wouldn't be a big problem at all.
I've seen this as well, would be awesome if this can be fixed
I've seen this as well, would be awesome if this can be fixed
Go find another game you carebears.
Go find another game you carebears.
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
Hello, Engineer!
Thank you for your feedback! Your topic has been added between considered issues.
Please keep voting for the issue as it will help us to identify the most serious bugs.
We really appreciate your patience.
Kind Regards
Keen Software House: QA Department
My experience in space https://www.youtube.com/watch?time_continue=1&v=YQCnVt-8Pls
My experience in space https://www.youtube.com/watch?time_continue=1&v=YQCnVt-8Pls
hey thats so great , now i have a use for the artificial mass blocks since you cannot use them for gravitydrive anymore :)
hey thats so great , now i have a use for the artificial mass blocks since you cannot use them for gravitydrive anymore :)
Still a big issue. Proposed solution: If an incomplete block collides with a complete block, the incomplete block is destroyed and deals no damage.
Still a big issue. Proposed solution: If an incomplete block collides with a complete block, the incomplete block is destroyed and deals no damage.
how has this not been fixed
how has this not been fixed
No money in it. Tell them you'll buy it as a DLC, it'll be fixed in a month. (complete with a wide array of new and interesting bugs you paid for!)
No money in it. Tell them you'll buy it as a DLC, it'll be fixed in a month. (complete with a wide array of new and interesting bugs you paid for!)
Hello, everyone!
We have reproduced this issue in another ticket: https://support.keenswh.com/spaceengineers/pc/topic/blast-bombing and we will address it as soon as possible. Thank you.
Kind Regards
Keen Software House: QA Department
Hello, everyone!
We have reproduced this issue in another ticket: https://support.keenswh.com/spaceengineers/pc/topic/blast-bombing and we will address it as soon as possible. Thank you.
Kind Regards
Keen Software House: QA Department
A thread that
-is older
-has gif of the situation
-includes additional info about turret targetting
is a dupe of that other thread, ok, whatever
A thread that
-is older
-has gif of the situation
-includes additional info about turret targetting
is a dupe of that other thread, ok, whatever
Hello, Engineers!
I´m happy to inform you that this issue will be fixed in upcoming game update v200.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
I´m happy to inform you that this issue will be fixed in upcoming game update v200.
Kind Regards
Keen Software House: QA Department
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