multigrid support projectors

Hylke Lammert shared this feedback 3 years ago
Submitted

I would like to see projectors able to project more grids. If come across this problem multiple times now when i want to build a blueprints on a projector. it will totally improve survival when your able to make bigger and complexer builds from the workshop.

Best Answer
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I would like to see this dream in actual game. NO for projectors on rotor/piston heads! NO for complex blueprint divided into parts!

Comments (21)

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This is absolutely necessary. I setup a whole drill boom and saved the blueprint only to find out that subgrids wouldnt be addable to a projection.


This also makes wheels not appear... which sucks.. a lot..

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This would be very handy indeed.

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Projectors absolutely have to project sub-grids as well. This is a completely necessary component that is missing in this game.

Imagine if blueprints on the workshop coulnd't copy over subgrids when you paste them. How retarded would that be? Immensely, that's how. Like, why even have blueprints at that point? That's what survival is like right now.

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I can't remember where i red the idea: if a blueprint contains multiple grids the projector should have a selectbox to choose which grid (main or one of the subgrids) to project. I think this would be a great solution, very functional and probably not very hard to implement.

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Well, I think that ideally if a blueprint contains a grid with subgrid(s), e.g. thru piston or rotor then the projector should just project all the main and subgrids, w/o any further need for interaction to select subgrids and once the hosting element of a subgrid is placed the belonging subgrid should be weldable as well. If a blueprint contains multiple grids usually there is no reason to weld the asset partially. Doing so perhaps will just render it nonfunctional.

However, ur idea is useful if you have a blueprint containing subgrids that can be used as functional units (e.g. a cockpit section) so there is a reason to weld them on its own.

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I am a 99% survival player, and I consider this one of the most important suggestions. PLEASE add multiple grids, or give us a workaround (multiple projectors? synched projectors?). Currently, I cannot project 90%+ of any blueprints due to grids, and construction is tedious or impossible.

PLEASE.

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oh please.....

threre is nothing more frustrating to have these wonderful multigrid-creations on the workshop and not beeing able to build them with a projector in Survival....

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100% agree this should be a thing.

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Yes please. Since Rotors and Pistons are actually quite stable lately, this seems like the next logical step.

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I would really love multigrid projections.

However i think, there could be problems with interconnected subgrids like a piston connecting two rotors on the same grid. Easy solution would be to lock pistons and rotors while they belong to such a system and some blocks aren't constructed yet.

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This would be pretty handy indeed

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I would like to see this dream in actual game. NO for projectors on rotor/piston heads! NO for complex blueprint divided into parts!

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.p.

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If meerge blocks would allow the sub grids to merge into single grid. That would alow the projector to print the whole construct. And the we just grind off the suport links after printing.

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Would be very useful.

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this is a double post

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Can you provide the link to the other post then ?

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i seen in a feedback post apparently there's some corrupted code that broke the multigrid support projectors

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Multi-grid projections are broken in both the projector and the console block for the same reason. I debugged this issue while working on a dedicated server plugin about two months ago and added the following bug ticket with my findings:


https://support.keenswh.com/spaceengineers/general/topic/object-builders-sent-to-the-server-by-projectorsconsoles-contain-corrupted-data


If Keen would pair a developer with me for 30 minutes via Skype, then I would be able to show them the problems I found via screen sharing. Maybe fixing these issues would not be enough to get multi-grid welding fully working, but it would be a step in the right direction.


The matchmaking system I developed the plugin for has been completed since then: https://spacewar.se


But we cannot support multi-grid ships just because of this issue, thus players cannot bring those nice rotor guns to the battlefield today...

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ok this feels like ressurecting but multi grid projection is a must. What good is it to have loads of blueprints on workshop if you can't import them in a random survival server.

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Honestly I think this sounds like a wonderful idea!

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I quit playing Space Engineers because multi grid projection doesn't work. It takes WAY TOO LONG to manually print every grid separately and attach them to ships. All of my best designs are therefore impractical in survival which is unfortunate.


I keep checking back every few months to see if this gets fixed but its been about 2 years now...

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Is this also the cause why the "wheel" wont show up (and thus be repaired/added) for a wheel+suspension block that went missing due to destruction?

For example: Rover with suspension wheels, where it wrecks and loses the suspension (and wheel). You turn on repair projector, and go weld the suspension back on..... but the wheel never shows up!

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Wheels are single block sub-grids, indeed. Their top block is the suspension. They are connected via EntityId value the same way as pistons/rotors/hinges are.

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Two + years and still not been amended to allow multi grids on projectors.....wow, wish I'd not purchased game now

really affects new players this and can't beleive hasn't been handled yet.

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I would not regret buying the whole game just because of this single issue...

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Well thankfully I am not you...

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Well, I can understand the being ticked off part... cause I have some bugs I absolutely despise. And if you group all bugs and look at the big picture, this game is a disaster of problems which one can regret paying for.

However there are many bugs in the game that affect people in different ways. Maybe this bug doesn't affect Viktor as much as it does you SkittZ? Why is that a bad thing that warranted you to attack him?

Plus I'm not sure I understand your comment. You are thankful that you are not someone who can look past this bug and enjoy the rest of the game they bought? Well, masochism IS a thing.

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At the time of writing SkittZ joined this forum only 21 hours ago, based on his profile.

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bullshit, nothing to do with other thread, your only comment/reply to me posting about an issue, was "whatabouttery" It's ok for me, so therefore doesn't matter....why bother replying or commenting if not got same issue or can't advise on a fix or another thread ?

Timing of me joining the forum is totally irrelevant


Fridigman, where did I attack him ? I replied to his nonsensical reply in same manner he replied.


you were very quick to have a go too eh ? anything relevant to the issue at hand or just want to be a keyboard warrior...no, didn't think so...

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In fact, forum as a whole is a waste of time, have fun, I'll look elsewhere for answers without the sarcasm, whataboutery and personal attacks..see ya

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"where did I attack him ? I replied to his nonsensical reply in same manner he replied." - you answered your own question in your own statement.

"I'll look elsewhere for answers without the sarcasm, whataboutery and personal attacks" the only attack's I've seen here ,is you flying off the handle about everything and being called on it. Have fun trolling elsewhere. Delete your shit on the way out.

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LOL... guess one cannot delete or edit their posts. This really isn't a proper "forum", its a pretty hacky support/upvote website with serious flaws.

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With a client side plugin, almost there: