multigrid support projectors
Submitted
I would like to see projectors able to project more grids. If come across this problem multiple times now when i want to build a blueprints on a projector. it will totally improve survival when your able to make bigger and complexer builds from the workshop.
I would like to see this dream in actual game. NO for projectors on rotor/piston heads! NO for complex blueprint divided into parts!
This is absolutely necessary. I setup a whole drill boom and saved the blueprint only to find out that subgrids wouldnt be addable to a projection.
This also makes wheels not appear... which sucks.. a lot..
This would be very handy indeed.
Projectors absolutely have to project sub-grids as well. This is a completely necessary component that is missing in this game.
Imagine if blueprints on the workshop coulnd't copy over subgrids when you paste them. How retarded would that be? Immensely, that's how. Like, why even have blueprints at that point? That's what survival is like right now.
I can't remember where i red the idea: if a blueprint contains multiple grids the projector should have a selectbox to choose which grid (main or one of the subgrids) to project. I think this would be a great solution, very functional and probably not very hard to implement.
100% agree this should be a thing.
Yes please. Since Rotors and Pistons are actually quite stable lately, this seems like the next logical step.
I would really love multigrid projections.
However i think, there could be problems with interconnected subgrids like a piston connecting two rotors on the same grid. Easy solution would be to lock pistons and rotors while they belong to such a system and some blocks aren't constructed yet.
This would be pretty handy indeed
I would like to see this dream in actual game. NO for projectors on rotor/piston heads! NO for complex blueprint divided into parts!
If meerge blocks would allow the sub grids to merge into single grid. That would alow the projector to print the whole construct. And the we just grind off the suport links after printing.
Would be very useful.
this is a double post
i seen in a feedback post apparently there's some corrupted code that broke the multigrid support projectors
Multi-grid projections are broken in both the projector and the console block for the same reason. I debugged this issue while working on a dedicated server plugin about two months ago and added the following bug ticket with my findings:
https://support.keenswh.com/spaceengineers/general/topic/object-builders-sent-to-the-server-by-projectorsconsoles-contain-corrupted-data
If Keen would pair a developer with me for 30 minutes via Skype, then I would be able to show them the problems I found via screen sharing. Maybe fixing these issues would not be enough to get multi-grid welding fully working, but it would be a step in the right direction.
The matchmaking system I developed the plugin for has been completed since then: https://spacewar.se
But we cannot support multi-grid ships just because of this issue, thus players cannot bring those nice rotor guns to the battlefield today...
ok this feels like ressurecting but multi grid projection is a must. What good is it to have loads of blueprints on workshop if you can't import them in a random survival server.
Honestly I think this sounds like a wonderful idea!
I quit playing Space Engineers because multi grid projection doesn't work. It takes WAY TOO LONG to manually print every grid separately and attach them to ships. All of my best designs are therefore impractical in survival which is unfortunate.
I keep checking back every few months to see if this gets fixed but its been about 2 years now...
Is this also the cause why the "wheel" wont show up (and thus be repaired/added) for a wheel+suspension block that went missing due to destruction?
For example: Rover with suspension wheels, where it wrecks and loses the suspension (and wheel). You turn on repair projector, and go weld the suspension back on..... but the wheel never shows up!
With a client side plugin, almost there: