multigrid support for projectors.
Under Consideration
It would be nice if multi-grid support is added to the projector. Now you cant use multi-grid blueprints in survival and i want to.
It would be nice if multi-grid support is added to the projector. Now you cant use multi-grid blueprints in survival and i want to.
i submitted it double by accident.
Hello, thank you for the good idea. Lets see how popular it gets by voting.
Duplicate of https://support.keenswh.com/spaceengineers/general/topic/multigrid-support-projectors
i submitted it double by accident.
This please!
You spend a lot time making a masterpiece in creative mode to bring it to survival and you get punished for using pistons and rotors...
yup whe need support for that indeffenitly becausse sometimes when you whanna place something and it has multple grids it only places the largest grid only.aswhell a sort button on smallblock builds or largeblock builds
Hello. Please, i have in the workshop a wonderful piece of fine engineering obviously relying on multi-grids due to its very complex nature. Contractors are complaining about the possibility to use the blueprint on the projector. I want you to consider how cold and loveless the world would be without my workshop item and ask you to solve this ticket ASAP because mankind deserves a chance.
Solve the ticket. Save the world.
Oh god yes. this is killing me in Survival.
multigrid support is really needed since most off the builds on steamworkshop are mutligrid becausse alot off players makes them so and also becausse sertain thing's are not only complex but also for sertain builds it looks more better also
I don't know if this is a duplicate of another feedback, but I like to not only vote for the multi-grid projection, but also help narrow down on what to have in this improvement.
For a day and a half, pondering about the projectors,
I thought of this... in 2 parts...
Part 1: A selection list for choosing a grid from the saved blueprint under the Projector.
The Projectors can scan for grids and find the biggest one, don't they? If one does, it could be possible for the Projector to have a selection list to choose a grid from the blueprinted multi-grid assembly. In par with the blueprint grid selection, it should also scan for any active connectors, pistons, and rotors on its grid, like the Remote Control for Cameras. If it can find any of them, it should check to see if they have a head and if the connectors has locked to another connector off-grid. If 2 connectors are locked together on the same grid, they should not be listed. If they have a head or locked off-grid connector, it should repeat the functions on the sub-grids based from the founded heads and off-grid connectors, to see if they have the same thing. The scanning for stuff section goes to the Second Part below.
Part 2: Another selection list for choosing a connector, piston, rotor, or none (for itself), even if they're not functional and/or don't have a head or locked off-grid connector.
For the selection list for itself, piston, rotor or connector, if what's selected is headless, or connector is unlocked, the Projector should give a warning about NO HEAD CONNECTED or CONNECTOR IS UNLOCKED, respectively, and make the projected blueprint useless, just like the OUT OF BOUNDS warning. So that way, those who do more exotic weapons or contraptions of any sort in Survival have an extra Builder's Life convenience.
Is my explanation well-detailed? I'm just trying to make it easier for you devs on what to achieve for. I'm sorry if what I said is too much, or is said by someone else.
even iff a projection is out of bounds aslong as its against a exicsting grid it still works when make multi part (space)stationbut whit real multigrids whe need the whole BP projected not just the biggest parts doesnt matter iff its has pistons/rotors or connectors
I've been suggest by a dev to make the idea/plan I displayed earlier a feedback for an easy-finding.
Rob, I did say a selection list for choosing a grid from a single blueprint, which is part of removing the grid displaying limitations you pointed out.
Please, please please make this a reality.
Please.
Might be a bit of a stupid idea, but right now, current ideas for multigrid support would, generally, involve redoing the projector code. What if, instead, there was an option for ships, along with 'make station' 'make ship' to 'Freeze Subgrids' - this would freeze all subgrids on the ship (so pistons, rotors, modded stuff like hinges), and in it's frozen state be made into a single grid. This status could have a optional checkbox on projector to 'lose frozen status after subgrid is built' perhaps, or maybe you'd just have to fully build the ship, and after the whole thing is built select 'freeze subgrids' again, and the subgrids would be unfrozen, to be able to freely move around again. While frozen, of course, all options for piston extension/retraction, speed, rotors movement, etc, pretty much everything except for on/off status, would be greyed out.
In addition to being a boon for multiple-grid projections, this would also have the added benefit of assisting carriers when transporting ships with subgrids, or freezing in place projects that use a large-rotor-to-small-rotor-head emplacement (such as for interior decorating or other purposes) by possibly eliminating much of the 'clang-force' that affects ships with subgrids on them currently, thus allowing for a more stable 'storage' setting (by freezing the subgrids).
Immortal words of Piccard. "Make it so"
Whatever solution would allow projecting blueprints of subgrids would probably also solve the problem where dampers don't account for the mass of subgrids.
Or even the possibility that a Rotor or piston does not seperate a grid. Some of my vehicles are one vehicle but the game does not register as one.
Yeah I'm actually getting highly irritated that it's been like 5 years this was requested. Maybe even longer and its still not fixed... I spent like 6 months designing a ship and now I can't even bring it into a server.
WTF. Come on Keen. I have to quit SE until this gets updated.
Multi-grid projections are broken in both the projector and the console block for the same reason. I debugged this issue while working on a dedicated server plugin about two months ago and added the following bug ticket with my findings:
https://support.keenswh.com/spaceengineers/general/topic/object-builders-sent-to-the-server-by-projectorsconsoles-contain-corrupted-data
If Keen would pair a developer with me for 30 minutes via Skype, then I would be able to show them the problems I found via screen sharing. Maybe fixing these issues would not be enough to get multi-grid welding fully working, but it would be a step in the right direction.
The matchmaking system I developed the plugin for has been completed since then: https://spacewar.se
But we cannot support multi-grid ships just because of this issue, thus players cannot bring those nice rotor guns to the battlefield today...
I would also greatly appreciate this feature!
Please consider OP suggestion.
It is a bit annoying when you can create all these amazing ships and contraptions but cannot use projectors to bring them back to life. I often try to not use piston & rotors because I know theses are "one time deal" and they cannot be projected easily afterward without a lot of workaround.
Still considering this issue ?
Hopefully we get those multi-grid creations printable at some point.
:crossedfingers:
Keen, please give me access to the source code and I will help you fix this. Or at least some time pair working with one of your developers remotely.
I would definately like to see multi-grid support for projectors. People spend a LOT of time creating these awesome ships and vehicles in creative mode, only for them to sit in creative mode only. It is much more fun to take that creation out into the wild so to speak, and run it in survival to see how it really performs. Evidently there are ways to get them projected piecemeal, but YOUR average player doesn't have the knowledge or skill to implement them, so they quit playing. In the end, that loses additional revenue for Keen, as they no longer play, and no longer by DLCs.
Yes, there are those that say "Too Bad, learn how to do it", but it is just easier to avoid the aggravation and go on to another game. So PLEASE, make the changes to allow multi-grid projections!!!
Definitely 100% behind this one!
This makes sense. Or at least put a link how to do it, eg. in good bot. That would give that AI a meaning.
I think its an essential feature.
I agree because then it makes a projector for a lot of builds now useless with multi grid builds being very popular, the amount of times I’ve done a build, blueprinted it and then had to rebuild the multi grid sections or find a secondary way of blueprinting them
I also agree with this idea and add my own expansion of a possible option. Why not add a freezing option that when you make a blueprint so it is frozen in place during a projector part and then you can click to "unlock" the small grids etc for usage.
It would be great to have these things running on survival servers.
Sooo, no more movement on this? It's been well over a year since the question was raised.
It probably never will be, it has been a requested feature since projectors were introduced, yet keen doesn't seem to care and has always ignored it.
Just wait for someone to do a mod to fix this and then it will be implemented with little to no credit to the modder.
It seems that all the latest major features are mod mixed into vanilla (like "Easy Inventory" by DraygoKorvan or the hinges blocks) and if you are expecting a bug fix then its better to wait on the console community to have the problem and then it will be fixed (e.g. not enough memory in your save file).
This game could have been great but is now milked with cosmetics and there is a very slow work on very old problems.
Just adding another vote because this is super important. It's a shame that this still isn't a thing.
Projectors and all gameplay around them should get a serious iteration. Multigrid support, better UI, better everything.
It would be worth it to make an expansion just for this one feature. People would go crazy over what's suddenly possible in survival.
The voting system is a keen way to not work and fix problems. Oh we have a serious problem ? Well, we cant work on it, because not enough votes.
Still this problem already has more then 670 votes, but probably not enough fix it.
I guess the reason why this haven't been introduced already is because of server performance, as I think projectors already has some performance issue? If this is the case then an idea could be to only make projection visible to players/factions with permission given to the projector.
Would be nice if we can choose what grid to he displayed by the projector when its multi-grid. Because i can make a second projector for the rotor head with its drills and attach them later after building.
Keen, please connect me with one of your developers to discuss at least the easy to fix bugs and the feasibility of selecting a subgrid by index for projection instead of just picking the largest one.
Please, please, let me help fixing it.
I still have all the code, IDE and development tools on my machine.
Hey Keen! We have 676 votes behind this issue so far! I can help you fix it, please just give me a chance. It is for free. Thanks!
I've just read the Update 1.197, nothing relevant to this problem. So disappointed...
Actually, I've been trying to fix it myself by modifying the game client.
There is some progress already:
It has been a bit complex to do this so far, most of the time I just manage to crash the game.
But I'm getting better at this...
Sorry for the really ugly multigrid test ship. Just dropped one together on the go.
Never give up! :)
guys just give up, its really clear that keen hardly cares about what the community wants, look at the latest update it gave us blocks that should have been their years ago, if you want something better look for other games, like starbase and starship evo, they are 100 times better
"We did, actually. Me and a friend built a matchmaking system for Space Engineers last winter. We started working on racing scenarios as well. There was no interest from players, so we closed it. Now Keen released the Scrap Race scenario..."
This game moves forward taking modders ideas and selling them like theirs... It's the selflessness of modders that keep pushing this game forward else it would be forgotten.
Bram, let that who still dream of making a better game keep on pushing forward and let the rest of us search for that something we keep looking for in a science fiction sandbox.
I for one I'm looking forward Starbase and Stationeers.
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