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interior turret deals damage in only 400m range after warfare update, firing still at 800m

Space Ork shared this bug 18 months ago

Weapons.sbc :






<ProjectileAmmoData RateOfFire="600" ShootSoundName="WepTurretInteriorFire" />




So this makes it do damage only in half range. Tested in game. Either delete the row or change to 1 as it always was or change the max turret aiming range in CubeBlocks_Weapons.sbc to 400m so the turrets just don't fire in 400-800m range without any impact just wasting ammo.

Now let's see how long it will take you to change one number. So complex! So few programmers!

Replies (2)


Hello, Space Ork!

Thank you for taking the time to report this. This is something we are already aware of. I will mark this as awaiting fix :)

Kind Regards

Laura, QA Department


Apparently it was too much work to change one number in a hotfix that came the day I reported it here.


What's odd, is that I'm looking at my files from 1.197.168 and they didn't even have a RangeMultiplier entry for the LargeInteriorTurret subtype. Why would they add it, then get it wrong? I don't understand why Keen keeps breaking as much as they fix when they release these updates. Maybe they should just stop "fixing" stuff.


Hello, Engineers!

From current version (199.020) the behavior is correct with new changes.

Interior turret range is 400m (that´s correct). Turret set to enemy doesn't shoot player when further than 400m; so you won´t loose the ammo as before.

Kind Regards

Keen Software House: QA Department

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