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interior turret deals damage in only 400m range after warfare update, firing still at 800m

Space Ork shared this bug 4 years ago
Solved

Weapons.sbc :

<Weapon>

<Id>

<TypeId>WeaponDefinition</TypeId>

<SubtypeId>LargeInteriorTurret</SubtypeId>

</Id>

<ProjectileAmmoData RateOfFire="600" ShootSoundName="WepTurretInteriorFire" />

<DeviateShotAngle>0.55</DeviateShotAngle>

<DamageMultiplier>0.1</DamageMultiplier>

<RangeMultiplier>0.5</RangeMultiplier>

So this makes it do damage only in half range. Tested in game. Either delete the row or change to 1 as it always was or change the max turret aiming range in CubeBlocks_Weapons.sbc to 400m so the turrets just don't fire in 400-800m range without any impact just wasting ammo.


Now let's see how long it will take you to change one number. So complex! So few programmers!

Replies (2)

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1

Hello, Space Ork!

Thank you for taking the time to report this. This is something we are already aware of. I will mark this as awaiting fix :)

Kind Regards

Laura, QA Department

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1

Apparently it was too much work to change one number in a hotfix that came the day I reported it here.

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1

What's odd, is that I'm looking at my files from 1.197.168 and they didn't even have a RangeMultiplier entry for the LargeInteriorTurret subtype. Why would they add it, then get it wrong? I don't understand why Keen keeps breaking as much as they fix when they release these updates. Maybe they should just stop "fixing" stuff.

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1

Hello, Engineers!

From current version (199.020) the behavior is correct with new changes.

Interior turret range is 400m (that´s correct). Turret set to enemy doesn't shoot player when further than 400m; so you won´t loose the ammo as before.

Kind Regards

Keen Software House: QA Department

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