interior turret deals damage in only 400m range after warfare update, firing still at 800m
Weapons.sbc :
<Weapon>
<Id>
<TypeId>WeaponDefinition</TypeId>
<SubtypeId>LargeInteriorTurret</SubtypeId>
</Id>
<ProjectileAmmoData RateOfFire="600" ShootSoundName="WepTurretInteriorFire" />
<DeviateShotAngle>0.55</DeviateShotAngle>
<DamageMultiplier>0.1</DamageMultiplier>
<RangeMultiplier>0.5</RangeMultiplier>
So this makes it do damage only in half range. Tested in game. Either delete the row or change to 1 as it always was or change the max turret aiming range in CubeBlocks_Weapons.sbc to 400m so the turrets just don't fire in 400-800m range without any impact just wasting ammo.
Now let's see how long it will take you to change one number. So complex! So few programmers!
I have the same bug
Hello, Space Ork!
Thank you for taking the time to report this. This is something we are already aware of. I will mark this as awaiting fix :)
Kind Regards
Laura, QA Department
Hello, Space Ork!
Thank you for taking the time to report this. This is something we are already aware of. I will mark this as awaiting fix :)
Kind Regards
Laura, QA Department
Hello, Engineers!
From current version (199.020) the behavior is correct with new changes.
Interior turret range is 400m (that´s correct). Turret set to enemy doesn't shoot player when further than 400m; so you won´t loose the ammo as before.
Kind Regards
Keen Software House: QA Department
Hello, Engineers!
From current version (199.020) the behavior is correct with new changes.
Interior turret range is 400m (that´s correct). Turret set to enemy doesn't shoot player when further than 400m; so you won´t loose the ammo as before.
Kind Regards
Keen Software House: QA Department
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